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* In "Island," [[spoiler: it's possible that the player character is Coda, while the voice in purple is meant to represent Davey's CondescendingCompassion, where Coda's character is forced to respond that the process of creating games is completely painless and to deny what they later say in their TheReasonYouSuckSpeech, that the low points and pain "are a part of the process." Basically, it represents Davey at his best and worst, as a compassionate voice who ends up boxing Coda in with skewed diagnoses, to the point that Coda has to go back to a prison of their own making just to get away. It's possible this is one of the few games that Davey did not alter very much.]]

to:

* In "Island," [[spoiler: it's possible that the player character is Coda, while the voice in purple is meant to represent Davey's CondescendingCompassion, where Coda's character is forced to respond that the process of creating games is completely painless and to deny what they later say in their TheReasonYouSuckSpeech, that the low points and pain "are a part of the process." Basically, it represents Davey at his best and worst, as a compassionate voice who ends up boxing Coda in with skewed diagnoses, to the point that Coda has to go back to a prison one of their own making the "prisons" they created just to get away. It's possible this is one of the few games that Davey did not alter very much.]]
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None


* Davey Wreden (the character, not the developer) shows an impressive degree of game developing skill throughout this game, from modifying Coda's games so that they're actually completable to [[spoiler:the more substantial additions he added in later like the lampposts and written comments. All of which goes to inserting his ideas into Coda's work to get some of their validation. No wonder Coda's so pissed at the guy: in addition to ruining their games, ''he's squandering his own potential as a game developer''!]]

to:

* Davey Wreden (the character, not the developer) shows an impressive degree of game developing skill throughout this game, from modifying Coda's games so that they're actually completable to [[spoiler:the more substantial additions he added in later like the lampposts and written comments. All of which goes to inserting his ideas into Coda's work to get some of their validation. No wonder Coda's so pissed at the guy: in addition to ruining their games, ''he's squandering his own potential as a game developer''!]]developer''!]]
* In "Island," [[spoiler: it's possible that the player character is Coda, while the voice in purple is meant to represent Davey's CondescendingCompassion, where Coda's character is forced to respond that the process of creating games is completely painless and to deny what they later say in their TheReasonYouSuckSpeech, that the low points and pain "are a part of the process." Basically, it represents Davey at his best and worst, as a compassionate voice who ends up boxing Coda in with skewed diagnoses, to the point that Coda has to go back to a prison of their own making just to get away. It's possible this is one of the few games that Davey did not alter very much.]]
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Changed pronouns relating to Coda to “he/his”to “they/them”


* In a larger sense, Davey focuses on telling a larger story to an audience, while Coda designs games solely for himself, often throwing away finished creations once he was done with them and leaving large segments of gameplay broken and inaccessible to the average player. This could represent the developer's own internal struggle between making games that resonate with a broader audience and making games that have a greater personal value regardless of quality, as well as a desire to recapture a lost balance between the two. It also seems to illustrate the conflict between creative vision and player interpretation.
* The speech bubbles in "This Game is Connected To The Internet" are full of this, depending on whether or not you believe [[spoiler:if any of the bubbles were added by Coda to begin with]]. "Can you guys hear me", "this place makes me sad", "recognize me please"... [[spoiler:Examples of ''Coda's'' loneliness and them wanting to reach out? Or Davey projecting his own feelings on Coda after deciding to publish Coda's games?]]

to:

* In a larger sense, Davey focuses on telling a larger story to an audience, while Coda designs games solely for himself, themselves, often throwing away finished creations once he was they were done with them and leaving large segments of gameplay broken and inaccessible to the average player. This could represent the developer's own internal struggle between making games that resonate with a broader audience and making games that have a greater personal value regardless of quality, as well as a desire to recapture a lost balance between the two. It also seems to illustrate the conflict between creative vision and player interpretation.
* The speech bubbles in "This Game is Connected To The Internet" are full of this, depending on whether or not you believe [[spoiler:if any of the bubbles were added by Coda to begin with]]. "Can you guys hear me", "this place makes me sad", "recognize me please"... [[spoiler:Examples of ''Coda's'' loneliness and them wanting to reach out? Or Davey projecting his own feelings on Coda after deciding to publish Coda's their games?]]
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Critical Research Failure is a disambiguation page


* During "This Game is Connected To The Internet"(a game that was released around 2008-2009), one of the so called comments you can find reads: "Do you feel like a hero yet?". This quote came from ''VideoGame/SpecOpsTheLine'', a game made in ''2012'', turning this into a standard case of CriticalResearchFailure. [[spoiler: InUniverse, that is. The Tower game reveals that Davey has been deliberately tampering Coda's games to match what ''he'' believed to be Coda's state of mind. What better way to demonstrate that Coda was tortured than by using a dramatic sounding quote?]]

to:

* During "This Game is Connected To The Internet"(a Internet" (a game that was released around 2008-2009), one of the so called comments you can find reads: "Do you feel like a hero yet?". This quote came from ''VideoGame/SpecOpsTheLine'', a game made in ''2012'', turning this into a standard case of CriticalResearchFailure.mistake on the author's part. [[spoiler: InUniverse, that is. The Tower game reveals that Davey has been deliberately tampering Coda's games to match what ''he'' believed to be Coda's state of mind. What better way to demonstrate that Coda was tortured than by using a dramatic sounding quote?]]
Is there an issue? Send a MessageReason:
None


* The speech bubbles in "This Game is Connected To The Internet" are full of this, depending on whether or not you believe [[spoiler:if any of the bubbles were added by Coda to begin with]]. "Can you guys hear me", "this place makes me sad", "recognize me please"... [[spoiler:Examples of ''Coda's'' loneliness and him wanting to reach out? Or Davey projecting his own feelings on Coda after deciding to publish Coda's games?]]

to:

* The speech bubbles in "This Game is Connected To The Internet" are full of this, depending on whether or not you believe [[spoiler:if any of the bubbles were added by Coda to begin with]]. "Can you guys hear me", "this place makes me sad", "recognize me please"... [[spoiler:Examples of ''Coda's'' loneliness and him them wanting to reach out? Or Davey projecting his own feelings on Coda after deciding to publish Coda's games?]]



* Davey Wreden (the character, not the developer) shows an impressive degree of game developing skill throughout this game, from modifying Coda's games so that they're actually completable to [[spoiler:the more substantial additions he added in later like the lamp posts and written comments. All of which goes to inserting him ideas into Coda's work to get some of their validation. No wonder Coda's so pissed at the guy: in addition to ruining Coda's games, ''he's squandering his own potential as game developer''!]]

to:

* Davey Wreden (the character, not the developer) shows an impressive degree of game developing skill throughout this game, from modifying Coda's games so that they're actually completable to [[spoiler:the more substantial additions he added in later like the lamp posts lampposts and written comments. All of which goes to inserting him his ideas into Coda's work to get some of their validation. No wonder Coda's so pissed at the guy: in addition to ruining Coda's their games, ''he's squandering his own potential as a game developer''!]]
Is there an issue? Send a MessageReason:
None


* Davey shoehorned lampposts and other forced symbolism into Coda's games simply so he could project his own interpretations on them, and even impose those interpretations on other people, people Coda never even wanted to see his games. But all throughout, for reasons we'll probably never know, Coda did include an arc symbol: the three dots. But Davey couldn't handle the idea of something he couldn't ascribe a strict meaning to, to the extent that it takes him until the very end of the game and his final breakdown to even admit that the dots exist. The idea of an artist having their own private ideas about their work is completely alien to Davey, which is probably why Coda got fed up with him.

* The final level, The Tower, is full of this. In tarot, the Tower signifies turmoil, darkness, and destruction. [[spoiler:As we find out in this level, all of these apply to Davey's relationship with Coda. Davey caused turmoil in Coda's life by editing his games to be darker and fit Davey's interpretation of Coda's thoughts on them, editing them to be darker, eventually resulting in the destruction of their friendship and any enjoyment Coda might have had in creating games.]] However, this goes further. In chapter 8, Notes, one of the titular notes reads "devil tower star". These are three successive tarot cards and have gigantic amounts of foreshadowing for the ending. [[spoiler:The Devil signifies vice, temptation, sin, and addiction. Davey was addicted to the feeling he got from showing other people Coda's work, even though he knew that it was wrong and going against Coda's wishes. The Tower stands for Davey's relationship with Coda today, which is in complete shambles and might never recover. However, The Star is what Davey is hoping will happen by releasing this game, as it stands for hope, serenity, rebirth and inspiration. Davey wants his friendship with Coda to mend and for him to go back to making games.]] As a bonus, what's the six-digit code in The Tower level? 151617. The Devil is #15 in a tarot deck, The Tower is card #16, and The Star is #17.
** Alternatively [[spoiler:Coda may feel that separating ties from Davey will reignite the passion he has for game design, allowing him to branch out from Davey's interpretation of the previous games, which Coda disagrees with.]]

to:

* Davey shoehorned lampposts and other forced symbolism into Coda's games simply so he could project his own interpretations on them, and even impose those interpretations on other people, people Coda never even wanted to see his their games. But all throughout, for reasons we'll probably never know, Coda did include an arc symbol: the three dots. But Davey couldn't handle the idea of something he couldn't ascribe a strict meaning to, to the extent that it takes him until the very end of the game and his final breakdown to even admit that the dots exist. The idea of an artist having their own private ideas about their work is completely alien to Davey, which is probably why Coda got fed up with him.

* The final level, The Tower, is full of this. In tarot, the Tower signifies turmoil, darkness, and destruction. [[spoiler:As we find out in this level, all of these apply to Davey's relationship with Coda. Davey caused turmoil in Coda's life by editing his their games to be darker and fit Davey's interpretation of Coda's thoughts on them, editing them to be darker, eventually resulting in the destruction of their friendship and any enjoyment Coda might have had in creating games.]] However, this goes further. In chapter 8, Notes, one of the titular notes reads "devil tower star". These are three successive tarot cards and have gigantic amounts of foreshadowing for the ending. [[spoiler:The Devil signifies vice, temptation, sin, and addiction. Davey was addicted to the feeling he got from showing other people Coda's work, even though he knew that it was wrong and going against Coda's wishes. The Tower stands for Davey's relationship with Coda today, which is in complete shambles and might never recover. However, The Star is what Davey is hoping will happen by releasing this game, as it stands for hope, serenity, rebirth and inspiration. Davey wants his friendship with Coda to mend and for him them to go back to making games.]] As a bonus, what's the six-digit code in The Tower level? 151617. The Devil is #15 in a tarot deck, The Tower is card #16, and The Star is #17.
** Alternatively [[spoiler:Coda may feel that separating ties from Davey will reignite the passion he has they had for game design, allowing him them to branch out from Davey's interpretation of the previous games, which Coda disagrees with.]]



** Alternatively, [[spoiler: Davey used the quote to refer to ''himself,'' in that going against Coda's wishes and releasing his games made him feel good about himself]].

to:

** Alternatively, [[spoiler: Davey used the quote to refer to ''himself,'' in that going against Coda's wishes and releasing his their games made him feel good about himself]].



* During The Tower, the only way to actually finish the game and get what Coda was trying to say would be to hack the game. [[spoiler: This is Coda calling out Davey for tampering with his games. Pretty much his way of saying: "You always tamper my games, you're still tampering them. I mean, how else were you able to read this?"]]

to:

* During The Tower, the only way to actually finish the game and get what Coda was trying to say would be to hack the game. [[spoiler: This is Coda calling out Davey for tampering with his their games. Pretty much his their way of saying: "You always tamper my games, you're still tampering them. I mean, how else were you able to read this?"]]
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None


* Despite his perceived insight into Coda's games, there are two times early on where Davey can't seem to understand Coda's design choices, and so he ends up glossing over them: the first is the maze on board the S.S. Whisper, and the second is the furniture maze in one of the prison games. In the end however we're given [[spoiler:a glimpse into Davey's psyche, represented as a giant maze stretching on forever]]. So of course Davey would be quick to dismiss Coda's mazes - [[spoiler:he's stuck in his own maze, and either can't recognize it or doesn't want to acknowledge it]].

to:

* Despite his perceived insight into Coda's games, there are two times early on where Davey can't seem to understand Coda's design choices, and so he ends up glossing over them: the first is the maze on board the S.S. Whisper, and the second is the furniture maze in one of the prison games. In the end however we're given [[spoiler:a glimpse into Davey's psyche, represented as a giant maze stretching on forever]]. So of course Davey would be quick to dismiss Coda's mazes - [[spoiler:he's stuck in his own maze, and either can't recognize it or doesn't want to acknowledge it]].it]].
* Davey Wreden (the character, not the developer) shows an impressive degree of game developing skill throughout this game, from modifying Coda's games so that they're actually completable to [[spoiler:the more substantial additions he added in later like the lamp posts and written comments. All of which goes to inserting him ideas into Coda's work to get some of their validation. No wonder Coda's so pissed at the guy: in addition to ruining Coda's games, ''he's squandering his own potential as game developer''!]]
Is there an issue? Send a MessageReason:
None


* The speech bubbles in "This Game is Connected To The Internet" are full of this, depending on whether or not you believe [[spoiler:if any of the bubbles were added by Coda to begin with]]. "Can you guys hear me", "this place makes me sad", "recognize me please"... [[spoiler:Examples of ''Coda's'' loneliness and him wanting to reach out? Or Davey projecting his own feelings on Coda after deciding to publish Coda's games?]]

to:

* The speech bubbles in "This Game is Connected To The Internet" are full of this, depending on whether or not you believe [[spoiler:if any of the bubbles were added by Coda to begin with]]. "Can you guys hear me", "this place makes me sad", "recognize me please"... [[spoiler:Examples of ''Coda's'' loneliness and him wanting to reach out? Or Davey projecting his own feelings on Coda after deciding to publish Coda's games?]]games?]]
* Despite his perceived insight into Coda's games, there are two times early on where Davey can't seem to understand Coda's design choices, and so he ends up glossing over them: the first is the maze on board the S.S. Whisper, and the second is the furniture maze in one of the prison games. In the end however we're given [[spoiler:a glimpse into Davey's psyche, represented as a giant maze stretching on forever]]. So of course Davey would be quick to dismiss Coda's mazes - [[spoiler:he's stuck in his own maze, and either can't recognize it or doesn't want to acknowledge it]].
Is there an issue? Send a MessageReason:
None


** Then again, the game as a whole seems to be a cautionary tale about overanalyzing content and putting too much stock in things like Fridge Brilliance, so this hypothesis is probably the exact thing the game was trying to avoid.
Is there an issue? Send a MessageReason:
added example

Added DiffLines:

* Davey shoehorned lampposts and other forced symbolism into Coda's games simply so he could project his own interpretations on them, and even impose those interpretations on other people, people Coda never even wanted to see his games. But all throughout, for reasons we'll probably never know, Coda did include an arc symbol: the three dots. But Davey couldn't handle the idea of something he couldn't ascribe a strict meaning to, to the extent that it takes him until the very end of the game and his final breakdown to even admit that the dots exist. The idea of an artist having their own private ideas about their work is completely alien to Davey, which is probably why Coda got fed up with him.
Is there an issue? Send a MessageReason:
None


** Then again, the game as a whole seems to be a cautionary tale about overanalyzing content and putting too much stock in things like Fridge Brilliance, so this hypothesis is probably the exact thing the game was trying to avoid.

to:

** Then again, the game as a whole seems to be a cautionary tale about overanalyzing content and putting too much stock in things like Fridge Brilliance, so this hypothesis is probably the exact thing the game was trying to avoid.avoid.
* The speech bubbles in "This Game is Connected To The Internet" are full of this, depending on whether or not you believe [[spoiler:if any of the bubbles were added by Coda to begin with]]. "Can you guys hear me", "this place makes me sad", "recognize me please"... [[spoiler:Examples of ''Coda's'' loneliness and him wanting to reach out? Or Davey projecting his own feelings on Coda after deciding to publish Coda's games?]]
Is there an issue? Send a MessageReason:
None

Added DiffLines:

** Alternatively, [[spoiler: Davey used the quote to refer to ''himself,'' in that going against Coda's wishes and releasing his games made him feel good about himself]].
Is there an issue? Send a MessageReason:
There are two sides to this story. Why must you choose one over the other? What might Coda think, and how does it apply to the tarot cards?

Added DiffLines:

**Alternatively [[spoiler:Coda may feel that separating ties from Davey will reignite the passion he has for game design, allowing him to branch out from Davey's interpretation of the previous games, which Coda disagrees with.]]
Is there an issue? Send a MessageReason:
Tampering a game to add a line which wouldn't make sense for a year after the developer stopped making games is pretty critical research failure.


* During "This Game is Connected To The Internet"(a game that was released around 2008-2009), one of the so called comments you can find reads: "Do you feel like a hero yet?". This quote came from ''VideoGame/SpecOpsTheLine'', a game made in ''2012'', turning this into a standard case of CriticalResearchFailure. [[spoiler: It's not. The Tower game reveals that Davey has been deliberately tampering Coda's games to match what ''he'' believed to be Coda's state of mind. What better way to demonstrate that Coda was tortured than by using a dramatic sounding quote?]]

to:

* During "This Game is Connected To The Internet"(a game that was released around 2008-2009), one of the so called comments you can find reads: "Do you feel like a hero yet?". This quote came from ''VideoGame/SpecOpsTheLine'', a game made in ''2012'', turning this into a standard case of CriticalResearchFailure. [[spoiler: It's not.InUniverse, that is. The Tower game reveals that Davey has been deliberately tampering Coda's games to match what ''he'' believed to be Coda's state of mind. What better way to demonstrate that Coda was tortured than by using a dramatic sounding quote?]]
Is there an issue? Send a MessageReason:
None


* In a larger sense, Davey focuses on telling a larger story to an audience, while Coda designs games solely for himself, often throwing away finished creations once he was done with them and leaving large segments of gameplay broken and inaccessible to the average player. This could represent the developer's own internal struggle between making games that resonate with a broader audience and making games that have a greater personal value regardless of quality, as well as a desire to recapture a lost balance between the two. It also seems to illustrate the conflict between creative vision and player interpretation.

to:

* In a larger sense, Davey focuses on telling a larger story to an audience, while Coda designs games solely for himself, often throwing away finished creations once he was done with them and leaving large segments of gameplay broken and inaccessible to the average player. This could represent the developer's own internal struggle between making games that resonate with a broader audience and making games that have a greater personal value regardless of quality, as well as a desire to recapture a lost balance between the two. It also seems to illustrate the conflict between creative vision and player interpretation.interpretation.
** Then again, the game as a whole seems to be a cautionary tale about overanalyzing content and putting too much stock in things like Fridge Brilliance, so this hypothesis is probably the exact thing the game was trying to avoid.
Is there an issue? Send a MessageReason:
None


* While playing, you occasionally reach lengthy or unbeatable gameplay segments. In order to speed things along so that Davey can discuss the 'genius' of Coda's work, he will often tell you to press the Enter key to override the game's natural programming. [[spoiler:Early on, Davey mentions that he and Coda used to argue at length about this exact aspect of gameplay mechanics.]]

to:

* While playing, you occasionally reach lengthy or unbeatable gameplay segments. In order to speed things along so that Davey can discuss the 'genius' of Coda's work, he will often tell you to press the Enter key to override the game's natural programming. [[spoiler:Early on, Davey mentions that he and Coda used to argue at length about this exact aspect of gameplay mechanics.mechanics in terms of playable vs. unplayable, thus introducing a layer of hypocrisy to Davey's narration.]]
Is there an issue? Send a MessageReason:
None


* In a larger sense, Davey focuses on telling a larger story to an audience, while Coda designs games solely for himself, often throwing away finished creations once he was done with them and leaving large segments of gameplay broken and inaccessible to the average player. This could represent the developer's own internal struggle between making games that resonate with a broader audience and making games that have a greater personal value regardless of quality.

to:

* In a larger sense, Davey focuses on telling a larger story to an audience, while Coda designs games solely for himself, often throwing away finished creations once he was done with them and leaving large segments of gameplay broken and inaccessible to the average player. This could represent the developer's own internal struggle between making games that resonate with a broader audience and making games that have a greater personal value regardless of quality.quality, as well as a desire to recapture a lost balance between the two. It also seems to illustrate the conflict between creative vision and player interpretation.
Is there an issue? Send a MessageReason:
None


* During The Tower, the only way to actually finish the game and get what Coda was trying to say would be to hack the game. [[spoiler: This is Coda calling out Davey for tampering with his games. Pretty much his way of saying: "You always tamper my games, you're still tampering them. I mean, how else were you able to read this?"]]

to:

* During The Tower, the only way to actually finish the game and get what Coda was trying to say would be to hack the game. [[spoiler: This is Coda calling out Davey for tampering with his games. Pretty much his way of saying: "You always tamper my games, you're still tampering them. I mean, how else were you able to read this?"]]this?"]]
* While playing, you occasionally reach lengthy or unbeatable gameplay segments. In order to speed things along so that Davey can discuss the 'genius' of Coda's work, he will often tell you to press the Enter key to override the game's natural programming. [[spoiler:Early on, Davey mentions that he and Coda used to argue at length about this exact aspect of gameplay mechanics.]]
* In a larger sense, Davey focuses on telling a larger story to an audience, while Coda designs games solely for himself, often throwing away finished creations once he was done with them and leaving large segments of gameplay broken and inaccessible to the average player. This could represent the developer's own internal struggle between making games that resonate with a broader audience and making games that have a greater personal value regardless of quality.
Is there an issue? Send a MessageReason:
None


* During "This Game is Connected To The Internet"(a game that was released around 2008-2009), one of the so called comments you can find reads: "Do you feel like a hero yet?". This quote came from Spec Ops: The Line, a game made in ''2012'', turning this into a standard case of CriticalResearchFailure. [[spoiler: It's not. The Tower game reveals that Davey has been deliberately tampering Coda's games to match what ''he'' believed to be Coda's state of mind. What better way to demonstrate that Coda was tortured than by using a dramatic sounding quote?]]

to:

* During "This Game is Connected To The Internet"(a game that was released around 2008-2009), one of the so called comments you can find reads: "Do you feel like a hero yet?". This quote came from Spec Ops: The Line, ''VideoGame/SpecOpsTheLine'', a game made in ''2012'', turning this into a standard case of CriticalResearchFailure. [[spoiler: It's not. The Tower game reveals that Davey has been deliberately tampering Coda's games to match what ''he'' believed to be Coda's state of mind. What better way to demonstrate that Coda was tortured than by using a dramatic sounding quote?]]
Is there an issue? Send a MessageReason:
None


* Upon the first couple minutes of playtime, an observant player will notice that Davey's surprisingly critical and dismissive of Coda's early games. He calls them generic, illogical, he notes the glitches and points out the flaws in each of the first few games. And yet, he does it very casually, almost to the point where you'd swear he's not even aware that he's insulting his friend. [[spoiler: In the end, that kind of behavior's exactly what caused Coda to break their friendship at the end.]]

to:

* Upon the first couple minutes of playtime, an observant player will notice that Davey's surprisingly critical and dismissive of Coda's early games. He calls them generic, illogical, he notes the glitches and points out the flaws in each of the first few games. And yet, he does it very casually, almost to the point where you'd swear he's not even aware that he's insulting his friend. [[spoiler: In the end, that kind of behavior's exactly what caused Coda to break their friendship at the end.]]]]
* During The Tower, the only way to actually finish the game and get what Coda was trying to say would be to hack the game. [[spoiler: This is Coda calling out Davey for tampering with his games. Pretty much his way of saying: "You always tamper my games, you're still tampering them. I mean, how else were you able to read this?"]]
Is there an issue? Send a MessageReason:
None


* The final level, The Tower, is full of this. In tarot, the Tower signifies turmoil, darkness, and destruction. [[spoiler:As we find out in this level, all of these apply to Davey's relationship with Coda. Davey caused turmoil in Coda's life by editing his games to be darker and fit Davey's interpretation of Coda's thoughts on them, editing them to be darker, eventually resulting in the destruction of their friendship and any enjoyment Coda might have had in creating games.]] However, this goes further. In chapter 8, Notes, one of the titular notes reads "devil tower star". These are three successive tarot cards and have gigantic amounts of foreshadowing for the ending. [[spoiler:The Devil signifies vice, temptation, sin, and addiction. Davey was addicted to the feeling he got from showing other people Coda's work, even though he knew that it was wrong and going against Coda's wishes. The Tower stands for Davey's relationship with Coda today, which is in complete shambles and might never recover. However, The Star is what Davey is hoping will happen by releasing this game, as it stands for hope, serenity, rebirth and inspiration. Davey wants his friendship with Coda to mend and for him to go back to making games.]] As a bonus, what's the six-digit code in The Tower level? 151617. The Devil is #15 in a tarot deck, The Tower is card #16, and The Star is #17.

to:

* The final level, The Tower, is full of this. In tarot, the Tower signifies turmoil, darkness, and destruction. [[spoiler:As we find out in this level, all of these apply to Davey's relationship with Coda. Davey caused turmoil in Coda's life by editing his games to be darker and fit Davey's interpretation of Coda's thoughts on them, editing them to be darker, eventually resulting in the destruction of their friendship and any enjoyment Coda might have had in creating games.]] However, this goes further. In chapter 8, Notes, one of the titular notes reads "devil tower star". These are three successive tarot cards and have gigantic amounts of foreshadowing for the ending. [[spoiler:The Devil signifies vice, temptation, sin, and addiction. Davey was addicted to the feeling he got from showing other people Coda's work, even though he knew that it was wrong and going against Coda's wishes. The Tower stands for Davey's relationship with Coda today, which is in complete shambles and might never recover. However, The Star is what Davey is hoping will happen by releasing this game, as it stands for hope, serenity, rebirth and inspiration. Davey wants his friendship with Coda to mend and for him to go back to making games.]] As a bonus, what's the six-digit code in The Tower level? 151617. The Devil is #15 in a tarot deck, The Tower is card #16, and The Star is #17.#17.
* During "This Game is Connected To The Internet"(a game that was released around 2008-2009), one of the so called comments you can find reads: "Do you feel like a hero yet?". This quote came from Spec Ops: The Line, a game made in ''2012'', turning this into a standard case of CriticalResearchFailure. [[spoiler: It's not. The Tower game reveals that Davey has been deliberately tampering Coda's games to match what ''he'' believed to be Coda's state of mind. What better way to demonstrate that Coda was tortured than by using a dramatic sounding quote?]]
* Upon the first couple minutes of playtime, an observant player will notice that Davey's surprisingly critical and dismissive of Coda's early games. He calls them generic, illogical, he notes the glitches and points out the flaws in each of the first few games. And yet, he does it very casually, almost to the point where you'd swear he's not even aware that he's insulting his friend. [[spoiler: In the end, that kind of behavior's exactly what caused Coda to break their friendship at the end.]]
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* The final level, The Tower, is full of this. In tarot, the Tower signifies turmoil, darkness, and destruction. [[spoiler:As we find out in this level, all of these apply to Davey's relationship with Coda. Davey caused turmoil in Coda's life by editing his games to be darker and fit Davey's interpretation of Coda's thoughts on them, editing them to be darker, eventually resulting in the destruction of their friendship and any enjoyment Coda might have had in creating games.]] However, this goes further. In chapter 8, Notes, one of the titular notes reads "devil tower star". These are three successive tarot cards and have gigantic amounts of foreshadowing for the ending. [[spoiler:The Devil signifies vice, temptation, sin, and addiction. Davey was addicted to the feeling he got from showing other people Coda's work, even though he knew that it was wrong and going against Coda's wishes. The Tower stands for Davey's relationship with Coda today, which is in complete shambles and might never recover. However, The Star is what Davey is hoping will happen by releasing this game, as it stands for hope, serenity, rebirth and inspiration. Davey wants his friendship with Coda to mend and for him to go back to making games.]] As a bonus, what's the six-digit code in The Tower level? 151617. The Devil is #15 in a tarot deck, The Tower is cars #16, and The Star is #17.

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* The final level, The Tower, is full of this. In tarot, the Tower signifies turmoil, darkness, and destruction. [[spoiler:As we find out in this level, all of these apply to Davey's relationship with Coda. Davey caused turmoil in Coda's life by editing his games to be darker and fit Davey's interpretation of Coda's thoughts on them, editing them to be darker, eventually resulting in the destruction of their friendship and any enjoyment Coda might have had in creating games.]] However, this goes further. In chapter 8, Notes, one of the titular notes reads "devil tower star". These are three successive tarot cards and have gigantic amounts of foreshadowing for the ending. [[spoiler:The Devil signifies vice, temptation, sin, and addiction. Davey was addicted to the feeling he got from showing other people Coda's work, even though he knew that it was wrong and going against Coda's wishes. The Tower stands for Davey's relationship with Coda today, which is in complete shambles and might never recover. However, The Star is what Davey is hoping will happen by releasing this game, as it stands for hope, serenity, rebirth and inspiration. Davey wants his friendship with Coda to mend and for him to go back to making games.]] As a bonus, what's the six-digit code in The Tower level? 151617. The Devil is #15 in a tarot deck, The Tower is cars card #16, and The Star is #17.
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!!FridgeBrilliance

* The final level, The Tower, is full of this. In tarot, the Tower signifies turmoil, darkness, and destruction. [[spoiler:As we find out in this level, all of these apply to Davey's relationship with Coda. Davey caused turmoil in Coda's life by editing his games to be darker and fit Davey's interpretation of Coda's thoughts on them, editing them to be darker, eventually resulting in the destruction of their friendship and any enjoyment Coda might have had in creating games.]] However, this goes further. In chapter 8, Notes, one of the titular notes reads "devil tower star". These are three successive tarot cards and have gigantic amounts of foreshadowing for the ending. [[spoiler:The Devil signifies vice, temptation, sin, and addiction. Davey was addicted to the feeling he got from showing other people Coda's work, even though he knew that it was wrong and going against Coda's wishes. The Tower stands for Davey's relationship with Coda today, which is in complete shambles and might never recover. However, The Star is what Davey is hoping will happen by releasing this game, as it stands for hope, serenity, rebirth and inspiration. Davey wants his friendship with Coda to mend and for him to go back to making games.]] As a bonus, what's the six-digit code in The Tower level? 151617. The Devil is #15 in a tarot deck, The Tower is cars #16, and The Star is #17.

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