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* While English writings alongside Russian ones are unodubtedly a translation convention for the player, hearing Russian characters speaking in English may be not. The protagonist's last name is Renko: even if not explicitly stated, it's easy to assume he's of Russian origin and bilingual. So when he hears Russian, it's like English to him: he perfectly understands it. That would also explain why he was on a mission on Katorga, he may be sent often on Russian-speaking territories because of his fluency.

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* While English writings alongside Russian ones are unodubtedly undoubtedly a translation convention for the player, hearing Russian characters speaking in English may be not. The protagonist's last name is Renko: even if not explicitly stated, it's easy to assume he's of Russian origin and bilingual. So when he hears Russian, it's like English to him: he perfectly understands it. That would also explain why he was on a mission on Katorga, he may be sent often on Russian-speaking territories because of his fluency.
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* Katorga-12 is the only place on Earth with this rare, time-bending element. Why? Because natural fluctuations in time around the island mutated the material of the island itself, just as E99 mutates living creatures. Alternatively, Katorga-12 is an astroid, possible the one that wiped out the dinosaurs or caused some similarly large impact. It's the only place on Earth that you can find E99, because E99 could not form on Earth.

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* Katorga-12 is the only place on Earth with this rare, time-bending element. Why? Because natural fluctuations in time around the island mutated the material of the island itself, just as E99 mutates living creatures. Alternatively, Katorga-12 is an astroid, asteroid, possible the one that wiped out the dinosaurs or caused some similarly large impact. It's the only place on Earth that you can find E99, because E99 could not form on Earth.
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** There probably ''was'' a penal colony before they discovered E99. After using convicts to built some of the facilities and bringing volunteers renaming the island would only bring attention of spies to Katorga-12, it is easier to keep it and pretend that it is still a work camp.

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** There probably ''was'' a penal colony before they discovered E99. After using convicts as lab rats and to built build some of the facilities and bringing volunteers renaming the island would only bring attention of spies to Katorga-12, it is easier to keep it and pretend that it is still a work camp.

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** There probably ''was'' a penal colony before they discovered E99. After using convicts to built some of the facilities and bringing volunteers renaming the island would only bring attention of spies to Katorga-12, it is easier to keep it and pretend that it is still a work camp.



* Why is the Russian spoken by enemy soldiers so painfully bad at times? Because it's Soviet Union! A multilanugaged country with obligatory Russian in schools, yet not known for teaching languages well. They may be Baltic.

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* Why is the Russian spoken by enemy soldiers so painfully bad at times? Because it's Soviet Union! A multilanugaged multilanguaged country with obligatory Russian in schools, yet not known for teaching languages well. They may be Baltic.

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** YMMV. The Soviet Union was a multinational state and most of its citizens throughout its history felt a sense of belonging to it. For example, at the beginning of Afghanistan War Soviet soldiers in the 40th Army were not particularly divided on nationality but viewed it as 'cool' that a comrade in arms could be from another part of the country. Balts and other nationalities were also well represented in the Party, Army, and KGB even if the high ranks of all three were dominated by Russians, Ukrainians, Belarusians and Tatars.
* Singularity is a game about the kind of dread true believer Communists and/or Soviet patriots have been living since 1991. Everything they ever believed in is gone and it can be never be brought back as it was. Thus even the 'good' ending where [[spoiler: you 'reset' to the beginning but where Barisov has become Soviet leader instead of Demichev ]] from the standpoint of anticommunist it is still a bad ending as it means that even though it is an improvement over the initial dystopia it is still a world fundamentally at odds with your values.

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Removed natter


* Katorga-12 is the only place on Earth with this rare, time-bending element. Why? Because natural fluctuations in time around the island mutated the material of the island itself, just as E99 mutates living creatures.
** Alternatively, Katorga-12 is an astroid, possible the one that wiped out the dinosaurs or caused some similarly large impact. It's the only place on Earth that you can find E99, because E99 could not form on Earth.

to:

* Katorga-12 is the only place on Earth with this rare, time-bending element. Why? Because natural fluctuations in time around the island mutated the material of the island itself, just as E99 mutates living creatures.
**
creatures. Alternatively, Katorga-12 is an astroid, possible the one that wiped out the dinosaurs or caused some similarly large impact. It's the only place on Earth that you can find E99, because E99 could not form on Earth.



** Hey, why is the pathfinding function made out of footprints? [[spoiler: They're yours]].
** The explosion at the Singularity that wrecked the island and spread E99 radiation everywhere is [[spoiler: your fault. It's the E99 bomb you set off; YouAlreadyChangedThePast and Demichev just rebuilt the generator afterward]].
*** To clarify: [[spoiler: in the unaltered timeline, the Barisov reactor was never finished, and the island was devastated by an experiment gone wrong as a result of political pressure to produce some sort of result, after which the Politburo shut down the research program on the island. When you save Demichev, he lives to change their minds, allowing the Singularity to be built. Then you blow it up, causing the mutations and everything else. Supposedly, the ghost-imprints and the time waves that crash your helicopter and bring you to 1955 for the first time are either natural on the E99-addled island, or a result of the original experiment]].
** Why does the description for the futuristic-looking assault rifle say it's built [[spoiler: in the USSR? Because you changed history, and now the USSR rules the entire world in 2010!]]
*** Additionally, the Valkyrie is very clearly modeled on the AK-47, which not only parallels how Russian rifles have evolved in reality, but explains why you can find ammo for it in 1955.
** Why do the Phase Ticks, when mutated and inflated with the TMD's de-aging function, begin to attack their own kin? Why, it's the same with humans: Reverts are universally aggressive toward all humans as well.
** Here's something that will only become apparent upon multiple playthroughs: Those hidden messages scrawled in E99 dust that you reveal with the TMD? On a replay, the ones you have uncovered will remain uncovered, and any you haven't yet found will remain obscured. [[spoiler: The messages are written by yourself from the future, who has repeatedly gone back in time to try to fix things. And you've started the game over. Congratulations, you, the player, ''are now complicit in creating your own time loop!'']]
*** Furthermore [[spoiler: the hidden messages are both conflicting and suggestive of madness. Some of them have tick marks as if it were counting something, and one specifically writes "the many deaths me". What if what happens when the player dies is the same thing that happens to Renko himself. He's trying various ways to fix the timeline and keeps dying over and over in the process, but every time he dies his vision just fades to white and he wakes a few minutes earlier and tries again. The messages conflict because they're written in different iterations of the time loop, and Renko is desperately trying to overturn his previous failed attempts to chance history. Hence messages that say the opposite of previous messages and finally one that cries "Don't trust me!"]]
** This troper had a moment of boredom near the [[spoiler: end of the game. Specifically, after killing Demechev, and figuring he could just take potshots at the good professor, assuming there would be some sort of immortality clause. Then he fell over, dead, and the third ending initiated.]]
* At first, when I had all three endings done, I got really confused about why I [[spoiler:couldn't restore the original timeline]], in fact, I was confused about the way time travel had worked in general, but then I realised that the game has a ridiculously well-developed, original and downright sophisticated time travel mechanic. The truth is that [[spoiler:the original timeline is ''necessarily'' terminated at the point where Renko travels back in time.]] Why? Because time travel in Singularity only goes between the present moment (not the present generally, but specifically the exact moment when the traveler uses a rift encounters a rift or gets thrown back by a wave of chrono-energy) and 1955, when the Singularity was created. As a result of this, "our" timeline [[spoiler:became irreparably unreachable by time travel]] when Renko traveled back in time and saved Demichev, because Renko can never ''not'' change the past in 1955 - if he's not [[spoiler:shot by his future self]], then he saves Demichev out of heroism and if he does [[spoiler:get shot by his future self]] then he [[spoiler:leaves behind the TMD for Barisov to use]]. There is the question of what would happen if [[spoiler:future Renko shot Demichev and let himself live]] but that's by no means certain - there are plenty of ways this action could still result in [[spoiler:Renko dying and leaving the TMD, like if the impact of the bullet in Demichev knocks him over and the dead weight stops him escaping the burning building]]. The only way to [[spoiler:restore the original timeline]] would be to travel back to some time between 1955 and 2010 and [[spoiler:stop Renko, or anyone else, for that matter, going to Katorga-12 and being sent back in time, where they potentially rescue Demichev or drop a TMD]] but this can't be done because the game's time-travel mechanic only allows transition between the present moment and the creation of the Singularity. -- [[Tropers/AnCeithreMarcach AnCeithreMarcach]]
** Now, what really got to me when I started to realise this is how this seems to be happening to a Renko who [[spoiler:hasn't gone through the loop dozens of times already - he seems to be experiencing this for the first time]]. Then I realised this is actually perfectly consistent with the rules of time travel used throughout the game. [[spoiler:The changes you make by travelling through time are not understood by the people you're working with when you get back to 2010, because they sent you back in a timeline that didn't have that change, but you return to a timeline where ''that change has already been made''.]] This is why [[spoiler:you've been caught in a loop]] and, for the very same reason, [[spoiler:all the loops you've gone through have actually already happened]]. The reason this seems to be a first-time experience for you is because [[spoiler:you're the ''first'' Renko in the ''final'' loop, because all the others have already happened.]] Basically, you're playing the iteration of the loop where everyone finally realises that [[spoiler:you've been caught in a self-created, self-sustaining loop]], which means that you [[spoiler:finally figure out how to break it, thus creating one of the three endings.]] -- [[Tropers/AnCeithreMarcach AnCeithreMarcach]]
* At first I thought how stupid it was that a game with such a well thought time travel story had [[spoiler: Barisov be there every time after a time travel to 1955 and know exactly what Renko had accomplished, because if Renko had changed anything, the present day Barisov wouldn't have sent Renko back to change it. But then it hit me- Renko had already done it all and Barisov was aware of his actions because they had all already happened and didn't matter as revealed at the end.]]

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** * Hey, why is the pathfinding function made out of footprints? [[spoiler: They're yours]].
** * The explosion at the Singularity that wrecked the island and spread E99 radiation everywhere is [[spoiler: your fault. It's the E99 bomb you set off; YouAlreadyChangedThePast and Demichev just rebuilt the generator afterward]].
*** To clarify: [[spoiler: in the unaltered timeline, the Barisov reactor was never finished, and the island was devastated by an experiment gone wrong as a result of political pressure to produce some sort of result, after which the Politburo shut down the research program on the island. When you save Demichev, he lives to change their minds, allowing the Singularity to be built. Then you blow it up, causing the mutations and everything else. Supposedly, the ghost-imprints and the time waves that crash your helicopter and bring you to 1955 for the first time are either natural on the E99-addled island, or a result of the original experiment]].
**
* Why does the description for the futuristic-looking assault rifle say it's built [[spoiler: in the USSR? Because you changed history, and now the USSR rules the entire world in 2010!]]
*** Additionally, the Valkyrie is very clearly modeled on the AK-47, which not only parallels how Russian rifles have evolved in reality, but explains why you can find ammo for it in 1955.
**
* Why do the Phase Ticks, when mutated and inflated with the TMD's de-aging function, begin to attack their own kin? Why, it's the same with humans: Reverts are universally aggressive toward all humans as well.
** * Here's something that will only become apparent upon multiple playthroughs: Those hidden messages scrawled in E99 dust that you reveal with the TMD? On a replay, the ones you have uncovered will remain uncovered, and any you haven't yet found will remain obscured. [[spoiler: The messages are written by yourself from the future, who has repeatedly gone back in time to try to fix things. And you've started the game over. Congratulations, you, the player, ''are now complicit in creating your own time loop!'']]
*** Furthermore [[spoiler: the hidden messages are both conflicting and suggestive of madness. Some of them have tick marks as if it were counting something, and one specifically writes "the many deaths me". What if what happens when the player dies is the same thing that happens to Renko himself. He's trying various ways to fix the timeline and keeps dying over and over in the process, but every time he dies his vision just fades to white and he wakes a few minutes earlier and tries again. The messages conflict because they're written in different iterations of the time loop, and Renko is desperately trying to overturn his previous failed attempts to chance history. Hence messages that say the opposite of previous messages and finally one that cries "Don't trust me!"]]
** This troper had a moment of boredom near the [[spoiler: end of the game. Specifically, after killing Demechev, and figuring he could just take potshots at the good professor, assuming there would be some sort of immortality clause. Then he fell over, dead, and the third ending initiated.]]
* At first, when I had all three endings done, I got really confused about why I [[spoiler:couldn't restore the original timeline]], in fact, I was confused about the way time travel had worked in general, but then I realised that the game has a ridiculously well-developed, original and downright sophisticated time travel mechanic. The truth is that [[spoiler:the original timeline is ''necessarily'' terminated at the point where Renko travels back in time.]] Why? Because time travel in Singularity only goes between the present moment (not the present generally, but specifically the exact moment when the traveler uses a rift encounters a rift or gets thrown back by a wave of chrono-energy) and 1955, when the Singularity was created. As a result of this, "our" timeline [[spoiler:became irreparably unreachable by time travel]] when Renko traveled back in time and saved Demichev, because Renko can never ''not'' change the past in 1955 - if he's not [[spoiler:shot by his future self]], then he saves Demichev out of heroism and if he does [[spoiler:get shot by his future self]] then he [[spoiler:leaves behind the TMD for Barisov to use]]. There is the question of what would happen if [[spoiler:future Renko shot Demichev and let himself live]] but that's by no means certain - there are plenty of ways this action could still result in [[spoiler:Renko dying and leaving the TMD, like if the impact of the bullet in Demichev knocks him over and the dead weight stops him escaping the burning building]]. The only way to [[spoiler:restore the original timeline]] would be to travel back to some time between 1955 and 2010 and [[spoiler:stop Renko, or anyone else, for that matter, going to Katorga-12 and being sent back in time, where they potentially rescue Demichev or drop a TMD]] but this can't be done because the game's time-travel mechanic only allows transition between the present moment and the creation of the Singularity. -- [[Tropers/AnCeithreMarcach AnCeithreMarcach]]
** Now, what really got to me when I started to realise this is how this seems to be happening to a Renko who [[spoiler:hasn't gone through the loop dozens of times already - he seems to be experiencing this for the first time]]. Then I realised this is actually perfectly consistent with the rules of time travel used throughout the game. [[spoiler:The changes you make by travelling through time are not understood by the people you're working with when you get back to 2010, because they sent you back in a timeline that didn't have that change, but you return to a timeline where ''that change has already been made''.]] This is why [[spoiler:you've been caught in a loop]] and, for the very same reason, [[spoiler:all the loops you've gone through have actually already happened]]. The reason this seems to be a first-time experience for you is because [[spoiler:you're the ''first'' Renko in the ''final'' loop, because all the others have already happened.]] Basically, you're playing the iteration of the loop where everyone finally realises that [[spoiler:you've been caught in a self-created, self-sustaining loop]], which means that you [[spoiler:finally figure out how to break it, thus creating one of the three endings.]] -- [[Tropers/AnCeithreMarcach AnCeithreMarcach]]
* At first I thought how stupid it was that a game with such a well thought time travel story had [[spoiler: Barisov be there every time after a time travel to 1955 and know exactly what Renko had accomplished, because if Renko had changed anything, the present day Barisov wouldn't have sent Renko back to change it. But then it hit me- Renko had already done it all and Barisov was aware of his actions because they had all already happened and didn't matter as revealed at the end.]]
loop!'']]



** It was a penal colony during the '40s, when they were mining for Uranium (a job usually delegated first and foremost to those people you wouldn't miss). When they found E-99 and set up the facilities, it's pretty clear that everyone was enthusiastic with the project, and their families were there as well.
** Zek is the Russian for "prisoner". The "Zeks" in the game were created by "''complications'' with the teleportation experiments". Clearly, they were not willing volunteers.
** On a vastly more massive scale, [[spoiler: imagine the effects an all-powerful Soviet Union has on the world.]]



* Presumably the footprints you've been following around are a previous Renko's footprints who was doing what you did on a different loop. However these footprints sometimes appear in areas where he was never able to walk (like a flooded vent that you have to swim through).

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* Presumably the footprints you've been following around are a previous Renko's footprints who was doing what you did on a different loop. However However, these footprints sometimes appear in areas where he was never able to walk (like a flooded vent that you have to swim through).through).
----
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more like a headscratcher, innit


* Presumably the footprints you've been following around are a previous Renko's footprints who was doing what you did on a different loop. However these footprints sometimes appear in areas where he was never able to walk (like a flooded vent that you have to swim through).
* The revelation that [[spoiler: you were leaving notes for yourself the whole game]] was brilliant, but one thing I don't get is why they were so pointlessly vague. How hard would it have been to just write [[spoiler: "DEMICHEV WILL REBUILD THE REACTOR, YOU HAVE TO STOP YOURSELF FROM SAVING HIM" across a hallway?]] [[WatsonianVersusDoylist Other than the fact that that would have ruined the twist, of course.]]

to:

* Presumably the footprints you've been following around are a previous Renko's footprints who was doing what you did on a different loop. However these footprints sometimes appear in areas where he was never able to walk (like a flooded vent that you have to swim through).
* The revelation that [[spoiler: you were leaving notes for yourself the whole game]] was brilliant, but one thing I don't get is why they were so pointlessly vague. How hard would it have been to just write [[spoiler: "DEMICHEV WILL REBUILD THE REACTOR, YOU HAVE TO STOP YOURSELF FROM SAVING HIM" across a hallway?]] [[WatsonianVersusDoylist Other than the fact that that would have ruined the twist, of course.]]
through).

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* Presumably the footprints you've been following around are a previous Renko's footprints who was doing what you did on a different loop. However these footprints sometimes appear in areas where he was never able to walk (like a flooded vent that you have to swim thruogh).

to:

* Presumably the footprints you've been following around are a previous Renko's footprints who was doing what you did on a different loop. However these footprints sometimes appear in areas where he was never able to walk (like a flooded vent that you have to swim thruogh).through).
* The revelation that [[spoiler: you were leaving notes for yourself the whole game]] was brilliant, but one thing I don't get is why they were so pointlessly vague. How hard would it have been to just write [[spoiler: "DEMICHEV WILL REBUILD THE REACTOR, YOU HAVE TO STOP YOURSELF FROM SAVING HIM" across a hallway?]] [[WatsonianVersusDoylist Other than the fact that that would have ruined the twist, of course.]]

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