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* In a manner of speaking, Marcus does posthumously gain revenge on Umbrella; his leaking of the T-Virus in the mansion sets the wheels in motion [[VideoGame/ResidentEvil1 for]] [[VideoGame/ResidentEvil2 everything]] [[VideoGame/ResidentEvil3 else]] that goes to hell after that. Eventually, Umbrella's actions [[VideoGame/ResidentEvilTheUmbrellaChronicles do become public knowledge]] and they soon fold. Ironically, his actions set the stage for an even worse monster to rise, a monster that ironically was one of the two men that assassinated him, Albert Wesker.
to:
* In a manner of speaking, Marcus does posthumously gain revenge on Umbrella; his leaking of the T-Virus in the mansion sets the wheels in motion [[VideoGame/ResidentEvil1 for]] [[VideoGame/ResidentEvil2 everything]] [[VideoGame/ResidentEvil3 [[VideoGame/ResidentEvil3Nemesis else]] that goes to hell after that. Eventually, Umbrella's actions [[VideoGame/ResidentEvilTheUmbrellaChronicles do become public knowledge]] and they soon fold. Ironically, his actions set the stage for an even worse monster to rise, a monster that ironically was one of the two men that assassinated him, Albert Wesker.
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Up To Eleven is being dewicked.
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* In a manner of speaking, Marcus does posthumously gain revenge on Umbrella; his leaking of the T-Virus in the mansion sets the wheels in motion [[VideoGame/ResidentEvil1 for]] [[VideoGame/ResidentEvil2 everything]] [[VideoGame/ResidentEvil3 else]] that goes to hell after that. Eventually, Umbrella's actions [[VideoGame/ResidentEvilTheUmbrellaChronicles do become public knowledge]] and they soon fold. Ironically, his actions set the stage for an [[UpToEleven even worse]] monster to rise, a monster that ironically was one of the two men that assassinated him, Albert Wesker.
to:
* In a manner of speaking, Marcus does posthumously gain revenge on Umbrella; his leaking of the T-Virus in the mansion sets the wheels in motion [[VideoGame/ResidentEvil1 for]] [[VideoGame/ResidentEvil2 everything]] [[VideoGame/ResidentEvil3 else]] that goes to hell after that. Eventually, Umbrella's actions [[VideoGame/ResidentEvilTheUmbrellaChronicles do become public knowledge]] and they soon fold. Ironically, his actions set the stage for an [[UpToEleven even worse]] worse monster to rise, a monster that ironically was one of the two men that assassinated him, Albert Wesker.
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** Given how everyone, including the Bravo team, was quick to believe Billy was the murderer he was convicted of being, with ONLY Rebecca knowing of his innocence due to her experiences with him, it would seem likely that, if he did survive, he would have went into hiding.
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** Given how everyone, including the Bravo team, was quick to believe Billy was the murderer he was convicted of being, with ONLY Rebecca knowing of his innocence due to her experiences with him, it would seem likely that, if he did survive, he would have went into hiding. Billy makes a point to tell Rebecca that he has a choice to either report to the Marines to be executed, or stay on the run for as long as he can. It's highly unlikely he stayed in Raccoon City. He probably would've headed for Mexico.
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* FridgeBrilliance: The inversion of SelectiveMemory is easily explained as GameplayAndStorySegregation. Rebecca and Billy have radios they use to stay in radio contact throughout the game. Although they're only seen using this in cutscenes (or when Rebecca is at the risk of falling to her death in the sub basement), the obvious logic is that when you switch over to a character to perform a specific task, the other character is radioing them to tell them what to do and to provide needed information. It's just not shown in the game because that would slow things down and require extraneous coding that the game's engine just can't handle. Ff the game had done this, in addition to being tedious for the player, it would've fallen into [[NarratingTheObvious another trope]].
to:
* FridgeBrilliance: The inversion of SelectiveMemory is easily explained as GameplayAndStorySegregation. Rebecca and Billy have radios they use to stay in radio contact throughout the game. Although they're only seen using this in cutscenes (or when Rebecca is at the risk of falling to her death in the sub basement), the obvious logic is that when you switch over to a character to perform a specific task, the other character is radioing them to tell them what to do and to provide needed information. It's just not shown in the game because that would slow things down and require extraneous coding that the game's engine just can't handle. Ff If the game had done this, in addition to being tedious for the player, it would've fallen into [[NarratingTheObvious another trope]].
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* FridgeBrilliance: The inversion of SelectiveMemory is easily explained as GameplayAndStorySegregation. Rebecca and Billy have radios they use to stay in radio contact throughout the game. Although they're only seen using this in cutscenes (or when Rebecca is at the risk of falling to her death in the sub basement), the obvious logic is that when you switch over to a character to perform a specific task, the other character is radioing them to tell them what to do and to provide needed information. It's just not shown in the game because that would slow things down and require extraneous coding that the game's engine just can't handle. In addition if the game had done this it would've fallen into [[NarratingTheObvious another trope]].
to:
* FridgeBrilliance: The inversion of SelectiveMemory is easily explained as GameplayAndStorySegregation. Rebecca and Billy have radios they use to stay in radio contact throughout the game. Although they're only seen using this in cutscenes (or when Rebecca is at the risk of falling to her death in the sub basement), the obvious logic is that when you switch over to a character to perform a specific task, the other character is radioing them to tell them what to do and to provide needed information. It's just not shown in the game because that would slow things down and require extraneous coding that the game's engine just can't handle. In addition if Ff the game had done this this, in addition to being tedious for the player, it would've fallen into [[NarratingTheObvious another trope]].
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* FridgeBrilliance: The inversion of SelectiveMemory is easily explained as GameplayAndStorySegregation. Rebecca and Billy have radios they use to stay in radio contact throughout the game. Although they're only seen using this in cutscenes (or when Rebecca is at the risk of falling to her death in the sub basement), the obvious logic is that when you switch over to a character to perform a specific task, the other character is radioing them to tell them what to do and to provide needed information. It's just not shown in the game because that would slow things down and require extraneous coding that the game's engine just can't handle.
to:
* FridgeBrilliance: The inversion of SelectiveMemory is easily explained as GameplayAndStorySegregation. Rebecca and Billy have radios they use to stay in radio contact throughout the game. Although they're only seen using this in cutscenes (or when Rebecca is at the risk of falling to her death in the sub basement), the obvious logic is that when you switch over to a character to perform a specific task, the other character is radioing them to tell them what to do and to provide needed information. It's just not shown in the game because that would slow things down and require extraneous coding that the game's engine just can't handle. In addition if the game had done this it would've fallen into [[NarratingTheObvious another trope]].
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* Thanks to this game, we finally get an explanation as to why Rebecca does so little over the course of the first game (at least when compared to how much Barry does for Jill): she's been awake for at least a day and a half, fighting for her life the entire time, and now she's stuck in the mansion, doesn't know where her team is, Billy is gone, and she is absolutely ''exhausted''.
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Added additional points.
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* FridgeBrilliance: The inversion of SelectiveMemory is easily explained as GameplayAndStorySegregation. Rebecca and Billy have radios they use to stay in radio contact throughout the game. Although they're only seen using this in cutscenes (or when Rebecca is at the risk of falling to her death in the sub basement), the obvious logic is that when you switch over to a character to perform a specific task, the other character is radioing them to tell them what to do and to provide needed information. It's just not shown in the game because that would slow things down and require extraneous coding that the game's engine just can't handle.
to:
** Given how everyone, including the Bravo team, was quick to believe Billy was the murderer he was convicted of being, with ONLY Rebecca knowing of his innocence due to her experiences with him, it would seem likely that, if he did survive, he would have went into hiding.
* FridgeBrilliance: The inversion of SelectiveMemory is easily explained as GameplayAndStorySegregation. Rebecca and Billy have radios they use to stay in radio contact throughout the game. Although they're only seen using this in cutscenes (or when Rebecca is at the risk of falling to her death in the sub basement), the obvious logic is that when you switch over to a character to perform a specific task, the other character is radioing them to tell them what to do and to provide needed information. It's just not shown in the game because that would slow things down and require extraneous coding that the game's engine just can'thandle.handle.
** This is actually shown and somewhat supported in the novelization. While they do not use radios quite as often, Billy and Rebecca are shown to be cooperating, sometimes even on different floors and in different rooms from each other, in order to progress through the puzzles. Thus, while the game does not show it, it would seem likely that this is the case in-game as well, though using the player as the medium instead.
* FridgeBrilliance: The inversion of SelectiveMemory is easily explained as GameplayAndStorySegregation. Rebecca and Billy have radios they use to stay in radio contact throughout the game. Although they're only seen using this in cutscenes (or when Rebecca is at the risk of falling to her death in the sub basement), the obvious logic is that when you switch over to a character to perform a specific task, the other character is radioing them to tell them what to do and to provide needed information. It's just not shown in the game because that would slow things down and require extraneous coding that the game's engine just can't
** This is actually shown and somewhat supported in the novelization. While they do not use radios quite as often, Billy and Rebecca are shown to be cooperating, sometimes even on different floors and in different rooms from each other, in order to progress through the puzzles. Thus, while the game does not show it, it would seem likely that this is the case in-game as well, though using the player as the medium instead.
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Fridge subpages are Spoilers Off pages.
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'''As a Fridge subpage, all spoilers are unmarked [[Administrivia/SpoilersOff as per policy.]] Administrivia/YouHaveBeenWarned.'''
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* Billy's fate is both FridgeBrilliance and FridgeHorror. At the end of the game, [[spoiler:he heads in the opposite direction of the Spencer mansion with a magnum revolver and 5 rounds. Since he's an excellent marksman with a powerful weapon heading ''away'' from the zombie infestation, he almost certainly got out of the forest in one piece.]] The FridgeHorror sets in when [[spoiler:it's never revealed if he made it out of Raccoon City before it got nuked... but given that two months pass in between the events of 0 and the destruction of Raccoon City, it's a safe bet he made it out.]]
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* Billy's fate is both FridgeBrilliance and FridgeHorror. At the end of the game, [[spoiler:he he heads in the opposite direction of the Spencer mansion with a magnum revolver and 5 rounds. Since he's an excellent marksman with a powerful weapon heading ''away'' from the zombie infestation, he almost certainly got out of the forest in one piece.]] The FridgeHorror sets in when [[spoiler:it's it's never revealed if he made it out of Raccoon City before it got nuked... but given that two months pass in between the events of 0 and the destruction of Raccoon City, it's a safe bet he made it out.]]
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* Billy's fate is both FridgeBrilliance and FridgeHorror. At the end of the game, [[spoiler:he heads in the opposite direction of the Spencer mansion with a magnum revolver and 5 rounds. Since he's an excellent marksman with a powerful weapon heading ''away'' from the zombie infestation, he almost certainly got out of the forest in one piece.]] The FridgeHorror sets in when [[spoiler:it's never revealed if he made it out of Raccoon City before it got nuked.]]
** [[spoiler:Given that two months pass in between the events of 0 and the destruction of Raccoon City, it's a safe bet he made it out.]]
** [[spoiler:Given that two months pass in between the events of 0 and the destruction of Raccoon City, it's a safe bet he made it out.]]
to:
* Billy's fate is both FridgeBrilliance and FridgeHorror. At the end of the game, [[spoiler:he heads in the opposite direction of the Spencer mansion with a magnum revolver and 5 rounds. Since he's an excellent marksman with a powerful weapon heading ''away'' from the zombie infestation, he almost certainly got out of the forest in one piece.]] The FridgeHorror sets in when [[spoiler:it's never revealed if he made it out of Raccoon City before it got nuked.]]
** [[spoiler:Givennuked... but given that two months pass in between the events of 0 and the destruction of Raccoon City, it's a safe bet he made it out.]]
** [[spoiler:Given
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** [[spoiler:Given that two months pass in between the events of 0 and the destruction of Raccoon City, it's a safe bet he made it out.]]
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** [[spoiler:Given that two months pass in between the events of 0 and the destruction of Raccoon City, it's a safe bet he made it out.]]]]
* FridgeBrilliance: The inversion of SelectiveMemory is easily explained as GameplayAndStorySegregation. Rebecca and Billy have radios they use to stay in radio contact throughout the game. Although they're only seen using this in cutscenes (or when Rebecca is at the risk of falling to her death in the sub basement), the obvious logic is that when you switch over to a character to perform a specific task, the other character is radioing them to tell them what to do and to provide needed information. It's just not shown in the game because that would slow things down and require extraneous coding that the game's engine just can't handle.
* FridgeBrilliance: The inversion of SelectiveMemory is easily explained as GameplayAndStorySegregation. Rebecca and Billy have radios they use to stay in radio contact throughout the game. Although they're only seen using this in cutscenes (or when Rebecca is at the risk of falling to her death in the sub basement), the obvious logic is that when you switch over to a character to perform a specific task, the other character is radioing them to tell them what to do and to provide needed information. It's just not shown in the game because that would slow things down and require extraneous coding that the game's engine just can't handle.
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* Billy's fate is both FridgeBrilliance and FridgeHorror. At the end of the game, [[spoiler:he heads in the opposite direction of the Spencer mansion with a magnum revolver and 5 rounds. Since he's an excellent marksman with a powerful weapon heading ''away'' from the zombie infestation, he almost certainly got out of the forest in one piece.]] The FridgeHorror sets in when [[spoiler:it's never revealed if he made it out of Raccoon City before it got nuked. Given that two months pass in between the events of 0 and the destruction of Raccoon City, it's a safe bet he made it out.]]
to:
* Billy's fate is both FridgeBrilliance and FridgeHorror. At the end of the game, [[spoiler:he heads in the opposite direction of the Spencer mansion with a magnum revolver and 5 rounds. Since he's an excellent marksman with a powerful weapon heading ''away'' from the zombie infestation, he almost certainly got out of the forest in one piece.]] The FridgeHorror sets in when [[spoiler:it's never revealed if he made it out of Raccoon City before it got nuked. Given ]]
** [[spoiler:Given that two months pass in between the events of 0 and the destruction of Raccoon City, it's a safe bet he made it out.]]
** [[spoiler:Given that two months pass in between the events of 0 and the destruction of Raccoon City, it's a safe bet he made it out.]]
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* Billy's fate is both FridgeBrilliance and FridgeHorror. At the end of the game, [[spoiler:he heads in the opposite direction of the Spencer mansion with a magnum revolver and 5 rounds. Since he's an excellent marksman with a powerful weapon heading ''away'' from the zombie infestation, he almost certainly got out of the forest in one piece.]] The FridgeHorror sets in when [[spoiler:it's never revealed if he made it out of Raccoon City before it got nuked.]]
to:
* Billy's fate is both FridgeBrilliance and FridgeHorror. At the end of the game, [[spoiler:he heads in the opposite direction of the Spencer mansion with a magnum revolver and 5 rounds. Since he's an excellent marksman with a powerful weapon heading ''away'' from the zombie infestation, he almost certainly got out of the forest in one piece.]] The FridgeHorror sets in when [[spoiler:it's never revealed if he made it out of Raccoon City before it got nuked. Given that two months pass in between the events of 0 and the destruction of Raccoon City, it's a safe bet he made it out.]]
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* The helicopter crash at the beginning - it's very likely that Wesker had it remotely set to break down in the Arklay mountains / testing area.
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* The helicopter crash at the beginning - it's very likely that Wesker had it remotely set to break down in the Arklay mountains / testing area.area.
* Billy's fate is both FridgeBrilliance and FridgeHorror. At the end of the game, [[spoiler:he heads in the opposite direction of the Spencer mansion with a magnum revolver and 5 rounds. Since he's an excellent marksman with a powerful weapon heading ''away'' from the zombie infestation, he almost certainly got out of the forest in one piece.]] The FridgeHorror sets in when [[spoiler:it's never revealed if he made it out of Raccoon City before it got nuked.]]
* Billy's fate is both FridgeBrilliance and FridgeHorror. At the end of the game, [[spoiler:he heads in the opposite direction of the Spencer mansion with a magnum revolver and 5 rounds. Since he's an excellent marksman with a powerful weapon heading ''away'' from the zombie infestation, he almost certainly got out of the forest in one piece.]] The FridgeHorror sets in when [[spoiler:it's never revealed if he made it out of Raccoon City before it got nuked.]]
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Added namespaces.
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* In a manner of speaking, Marcus does posthumously gain revenge on Umbrella; his leaking of the T-Virus in the mansion sets the wheels in motion [[ResidentEvil1 for]] [[ResidentEvil2 everything]] [[ResidentEvil3 else]] that goes to hell after that. Eventually, Umbrella's actions [[ResidentEvilTheUmbrellaChronicles do become public knowledge]] and they soon fold. Ironically, his actions set the stage for an [[UpToEleven even worse]] monster to rise, a monster that ironically was one of the two men that assassinated him, Albert Wesker.
to:
* In a manner of speaking, Marcus does posthumously gain revenge on Umbrella; his leaking of the T-Virus in the mansion sets the wheels in motion [[ResidentEvil1 [[VideoGame/ResidentEvil1 for]] [[ResidentEvil2 [[VideoGame/ResidentEvil2 everything]] [[ResidentEvil3 [[VideoGame/ResidentEvil3 else]] that goes to hell after that. Eventually, Umbrella's actions [[ResidentEvilTheUmbrellaChronicles [[VideoGame/ResidentEvilTheUmbrellaChronicles do become public knowledge]] and they soon fold. Ironically, his actions set the stage for an [[UpToEleven even worse]] monster to rise, a monster that ironically was one of the two men that assassinated him, Albert Wesker.
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* In a manner of speaking, Marcus does posthumously gain revenge on Umbrella; his leaking of the T-Virus in the mansion sets the wheels in motion [[ResidentEvil1 for]] [[ResidentEvil2 everything]] [[ResidentEvil3 else]] that goes to hell after that. Eventually, Umbrella's actions [[ResidentEvilTheUmbrellaChronicles do become public knowledge]] and they soon fold. Ironically, his actions set the stage for an [[UpToEleven even worse]] monster to rise, a monster that ironically was one of the two men that assassinated him, Albert Wesker
to:
* In a manner of speaking, Marcus does posthumously gain revenge on Umbrella; his leaking of the T-Virus in the mansion sets the wheels in motion [[ResidentEvil1 for]] [[ResidentEvil2 everything]] [[ResidentEvil3 else]] that goes to hell after that. Eventually, Umbrella's actions [[ResidentEvilTheUmbrellaChronicles do become public knowledge]] and they soon fold. Ironically, his actions set the stage for an [[UpToEleven even worse]] monster to rise, a monster that ironically was one of the two men that assassinated him, Albert WeskerWesker.
* The helicopter crash at the beginning - it's very likely that Wesker had it remotely set to break down in the Arklay mountains / testing area.
* The helicopter crash at the beginning - it's very likely that Wesker had it remotely set to break down in the Arklay mountains / testing area.
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* In a manner of speaking, Marcus does post-humorously gain revenge on Umbrella; his leaking of the T-Virus in the mansion sets the wheels in motion [[ResidentEvil1 for]] [[ResidentEvil2 everything]] [[ResidentEvil3 else]] that goes to hell after that. Eventually, Umbrella's actions [[ResidentEvilTheUmbrellaChronicles do become public knowledge]] and they soon fold. Ironically, his actions set the stage for an [[UpToEleven even worse]] monster to rise, a monster that ironically was one of the two men that assassinated him, Albert Wesker
to:
* In a manner of speaking, Marcus does post-humorously posthumously gain revenge on Umbrella; his leaking of the T-Virus in the mansion sets the wheels in motion [[ResidentEvil1 for]] [[ResidentEvil2 everything]] [[ResidentEvil3 else]] that goes to hell after that. Eventually, Umbrella's actions [[ResidentEvilTheUmbrellaChronicles do become public knowledge]] and they soon fold. Ironically, his actions set the stage for an [[UpToEleven even worse]] monster to rise, a monster that ironically was one of the two men that assassinated him, Albert Wesker
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* In a manner of speaking, Marcus does post-humorously gain revenge on Umbrella; his leaking of the T-Virus in the mansion sets the wheels in motion [[ResidentEvil1 for]] [[ResidentEvil2 everything]] [[ResidentEvil3 else]] that goes to hell after that. Eventually, Umbrella's actions [[ResidentEvilTheUmbrellaChronicles do become public knowledge]]
to:
* In a manner of speaking, Marcus does post-humorously gain revenge on Umbrella; his leaking of the T-Virus in the mansion sets the wheels in motion [[ResidentEvil1 for]] [[ResidentEvil2 everything]] [[ResidentEvil3 else]] that goes to hell after that. Eventually, Umbrella's actions [[ResidentEvilTheUmbrellaChronicles do become public knowledge]]knowledge]] and they soon fold. Ironically, his actions set the stage for an [[UpToEleven even worse]] monster to rise, a monster that ironically was one of the two men that assassinated him, Albert Wesker
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* In a manner of speaking, Marcus does post-humorously gain revenge on Umbrella; his leaking of the T-Virus in the mansion sets the wheels in motion for [[ResidentEvil 2 everything]] [[ResidentEvil3 else]] that goes to hell after that
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* In a manner of speaking, Marcus does post-humorously gain revenge on Umbrella; his leaking of the T-Virus in the mansion sets the wheels in motion for [[ResidentEvil 2 [[ResidentEvil1 for]] [[ResidentEvil2 everything]] [[ResidentEvil3 else]] that goes to hell after thatthat. Eventually, Umbrella's actions [[ResidentEvilTheUmbrellaChronicles do become public knowledge]]
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* In a manner of speaking, Marcus does post-humorously gain revenge on Umbrella; his leaking of the T-Virus in the mansion sets the wheels in motion for [[ResidentEvil 2 everything]] [[ResidentEvil3 else]] that goes to hell after that
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Moving to the headscratchers page.
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!!FridgeLogic
* Leeches and leech zombies. Leeches have an anesthetic in their saliva when they bite, so the main characters and the people on the train shouldn't be in pain over them. Leeches are also not acidic, so the leech zombies shouldn't cause that sort of burning to the characters.
** These things are Marcus's pet project. They form human shapes, have a HiveMind, and have a mouth on their belly, as opposed to a real leech's mouth (which is at the front end of its body). ''[[CaptainObvious These ain't normal leeches.]]'' All bets are officially off.
* Rebecca is a medic, but she starts out with no healing items. This is semi-justified for gameplay purposes, though. But it's still kind of stupid seeing as she's {{the medic}} of S.T.A.R.S.
* As TheDarkId mentions in his LetsPlay, zombie sharks. What possible use is there for a zombie shark that a regular shark couldn't do? ''Why'' would you deliberately make a zombie shark in the first place?
** Just to see if it works.
*** Also, [[RuleOfCool it's freakin' awesome]].
* Leeches and leech zombies. Leeches have an anesthetic in their saliva when they bite, so the main characters and the people on the train shouldn't be in pain over them. Leeches are also not acidic, so the leech zombies shouldn't cause that sort of burning to the characters.
** These things are Marcus's pet project. They form human shapes, have a HiveMind, and have a mouth on their belly, as opposed to a real leech's mouth (which is at the front end of its body). ''[[CaptainObvious These ain't normal leeches.]]'' All bets are officially off.
* Rebecca is a medic, but she starts out with no healing items. This is semi-justified for gameplay purposes, though. But it's still kind of stupid seeing as she's {{the medic}} of S.T.A.R.S.
* As TheDarkId mentions in his LetsPlay, zombie sharks. What possible use is there for a zombie shark that a regular shark couldn't do? ''Why'' would you deliberately make a zombie shark in the first place?
** Just to see if it works.
*** Also, [[RuleOfCool it's freakin' awesome]].
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** Also, [[RuleOfCool it's freakin' awesome]].
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** Also, [[RuleOfCool it's freakin' awesome]].
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* As TheDarkId mentions in his LetsPlay, zombie sharks. What possible use is there for a zombie shark that a regular shark couldn't do? ''Why'' would you deliberately make a zombie shark in the first place?