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** A number of people considered that Purple Guy was TooDumbToLive to dive right into the very suit he should know was a straight up death trap if misused.. but given later revelations of who he is, and his usage of the suit in the first place, it makes sense. He knows the Springtrap suit better than anyone else, and knew exactly how to use it safely despite the nigh-suicidal risks. What undoes him wasn't getting in the suit, it was his panic of forgetting the one important detail of accidentally getting himself wet that triggered its snap. A serial killer's sociopathic hubris over [[DidntSeeThatComing one small problem.]]
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** Additionally, the Custom Night is based on adjusting the A.I. of the Animatronics i.e. the endoskeleton's A.I. Springtrap does not have an endoskeleton like the traditional Animatronics — his "endo-skeleton" is the body of the Purple Man.

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** Additionally, the Custom Night is based on adjusting the A.I. of the Animatronics Animatronics, i.e. the endoskeleton's A.I. Springtrap does not have an endoskeleton like the traditional Animatronics — his "endo-skeleton" is the body of the Purple Man.



* After everything revealed through this game, it's actually plausible to believe that all of the animatronics came after Mike, Jeremy, and Fritz purely because they were assuming that this one security guy is the one they are looking for. How so? Because remember the promotional tag lines for this game: "He'll come back. ''He always does''." The security guard is obliged to return every night, as it is their duty. The haunted animatronics don't quite understand that this is different from what they believe: that the Purple Man always comes back. He always does. Finally one day he does come back, and they end up getting their revenge. That is, until Fright's Management finds Springtrap and the souls realize that it's not quite over yet, because now a new security guard is watching the establishment, and Springtrap is in full control of the Purple Man. But without their suits, they cannot help you as effectively, resorting to trying to scare you away, even though it impedes your ability to succeed.

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* After everything revealed through this game, it's actually plausible to believe that all of the animatronics came after Mike, Jeremy, and Fritz purely because they were assuming that this one security guy is the one they are looking for. How so? Because remember the promotional tag lines for this game: "He'll come back. ''He always does''." The security guard is obliged to return every night, as it is their duty. The haunted animatronics don't quite understand that this is different from what they believe: that the Purple Man always comes back. He always does. Finally Finally, one day he does ''does'' come back, and they end up getting their revenge. That is, until Fright's Management finds Springtrap and the souls realize that it's not quite over yet, because now a new security guard is watching the establishment, and Springtrap is in full control of the Purple Man. But without their suits, they cannot help you as effectively, resorting to trying to scare you away, even though it impedes your ability to succeed.



* In the last phone call of the [[VideoGame/FiveNightsAtFreddys2 second game]], Phone Guy says that he'll take over as the night guard when the place opens back up. However, this would imply that the animatronics never managed to stuff anyone into a suit in-between the games, as Phone Guy was the guard the entire time. So how exactly would he know that getting stuffed in a suit lead to "discomfort and death" with specifically only the eyes and teeth remaining? The spring suit malfunctions probably gave him a pretty good idea of what would happen…

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* In the last phone call of the [[VideoGame/FiveNightsAtFreddys2 second game]], Phone Guy says that he'll take over as the night guard when the place opens back up. However, this would imply that the animatronics never managed to stuff anyone into a suit in-between the games, as Phone Guy was the guard the entire time. So how exactly would he know that getting stuffed in a suit would lead to "discomfort and death" with specifically only the eyes and teeth remaining? The spring suit malfunctions probably gave him a pretty good idea of what would happen…



*** Again from the Killer's POV, the killer is quite possibly condemned to live out his afterlife in the body of Springtrap. Particularly since unlike the kids, there's no indication of his soul ever being released. An eternity living in pain and suffering: He has no mouth and he must scream.

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*** Again from the Killer's POV, the killer is quite possibly condemned to live out his afterlife in the body of Springtrap. Particularly since unlike the kids, there's no indication of his soul ever being released. [[ThePunishment An eternity living in pain and suffering: suffering]]: [[AndIMustScream He has no mouth and he must scream.]]



** The reason why it's literally all up in your face? It was imitating the freaking dreams[[note]]In the files, the cutscenes with the Marionette are called dreams[[/note]]in the second game!

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** The reason why it's literally all up in your face? It was imitating the freaking dreams[[note]]In the files, the cutscenes with the Marionette are called dreams[[/note]]in dreams[[/note]] in the second game!



* The nature of the safety room and when it can be used makes no sense. Phone Guy contradicts himself when he talks about it on Night 5: "The safe room is reserved for equipment and/or other property not being currently used and is in fact a safety location for employees only. This is not a break room, and should not be considered a place for employees to hide and/or congregate..." So it's a safety location for employees, but employees can't hide there? Also, if it's possible to program the animatronics to not go into certain rooms, why were they not programmed to avoid the security office?!

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* The nature of the safety room and when it can be used makes no sense. Phone Guy contradicts himself when he talks about it on Night 5: "The safe room is reserved for equipment and/or other property not being currently used and is in fact a safety location for employees only. This is not a break room, and should not be considered a place for employees to hide and/or congregate..." congregate…" So it's a safety location for employees, but employees can't hide there? Also, if it's possible to program the animatronics to not go into certain rooms, why were they not programmed to avoid the security office?!
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Uncanny Valley is IUEO now and the subjective version has been split; cleaning up misuse and ZCE in the process


** This would also explain why he used the tattered [[UncannyValley Old Freddy]] for the promo instead of [[LighterAndSofter Toy Freddy.]] It's an IntendedAudienceReaction.

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** This would also explain why he used the tattered [[UncannyValley Old Freddy]] Freddy for the promo instead of [[LighterAndSofter Toy Freddy.]] It's an IntendedAudienceReaction.

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[[WMG:[[center:[-''VideoGame/FiveNightsAtFreddys'' '''[[Fridge/FiveNightsAtFreddys Main Fridge Page]]'''\\
'''''Games:''''' ''Fridge/FiveNightsAtFreddys1'' | ''Fridge/FiveNightsAtFreddys2'' | '''''Five Nights at Freddy's 3''''' | ''Fridge/FiveNightsAtFreddys4'' | ''Fridge/FiveNightsAtFreddysWorld'' | ''Fridge/FiveNightsAtFreddysSisterLocation'' | ''Fridge/FreddyFazbearsPizzeriaSimulator'' | ''Fridge/UltimateCustomNight'' | ''Fridge/FiveNightsAtFreddysVRHelpWanted'' | ''Fridge/FiveNightsAtFreddysARSpecialDelivery'' | ''Fridge/FiveNightsAtFreddysSecurityBreach''\\
'''''Novels:''''' ''Fridge/FiveNightsAtFreddysTheSilverEyes''-]]]]]
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!As this is a Nightmare Fuel page, spoilers ''will'' be left unmarked. Administrivia/YouHaveBeenWarned!
[[center: [-[[Fridge/FiveNightsAtFreddys Main Page]]\\
'''Main Series:'''\\
''[[Fridge/FiveNightsAtFreddys1 1]]'' | ''[[Fridge/FiveNightsAtFreddys2 2]]'' | '''''3''''' | ''[[Fridge/FiveNightsAtFreddys4 4]]'' | ''[[Fridge/FiveNightsAtFreddysSisterLocation Sister Location]]'' | ''[[Fridge/FreddyFazbearsPizzeriaSimulator Pizzeria Simulator]]'' | ''[[Fridge/FiveNightsAtFreddysVRHelpWanted Help Wanted]]'' | ''[[Fridge/FiveNightsAtFreddysSecurityBreach Security Breach]]\\
'''Spinoffs:'''\\
''[[Fridge/FiveNightsAtFreddysWorld FNaF World]]'' | ''Fridge/UltimateCustomNight''\\
'''Books:'''\\
''[[Fridge/FiveNightsAtFreddysTheSilverEyes The Silver Eyes]]''-]]]

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''[[Fridge/FiveNightsAtFreddys1 1]]'' | ''[[Fridge/FiveNightsAtFreddys2 2]]'' | '''''3''''' | ''[[Fridge/FiveNightsAtFreddys4 4]]'' | ''[[Fridge/FiveNightsAtFreddysSisterLocation Sister Location]]'' | ''[[Fridge/FreddyFazbearsPizzeriaSimulator Pizzeria Simulator]]'' | ''[[Fridge/FiveNightsAtFreddysVRHelpWanted Help Wanted]]''\\

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''[[Fridge/FiveNightsAtFreddys1 1]]'' | ''[[Fridge/FiveNightsAtFreddys2 2]]'' | '''''3''''' | ''[[Fridge/FiveNightsAtFreddys4 4]]'' | ''[[Fridge/FiveNightsAtFreddysSisterLocation Sister Location]]'' | ''[[Fridge/FreddyFazbearsPizzeriaSimulator Pizzeria Simulator]]'' | ''[[Fridge/FiveNightsAtFreddysVRHelpWanted Help Wanted]]''\\Wanted]]'' | ''[[Fridge/FiveNightsAtFreddysSecurityBreach Security Breach]]\\



* Take another look at how the animatronics behave. In the first game, they seem something like a group of schoolyard bullies... they gang up on the player character, and more often than not, get him with superior numbers, despite being much stronger, physically speaking. They also don't move while the player is looking at them... so the entire game looks something like a high-stakes version of red-light-green-light. And once the power's gone, and you're left defenseless? Their leader comes in and taunts you before moving in for the kill. Couple that with the fact that the animatronics are pretty much lashing out at anybody who vaguely resembles the Purple Guy, rather than seeking revenge on just him. All creepiness aside, it really does seem pretty childish, doesn't it? Fast forward (backward, but whatever) to the second game. A number of these features are still in play, but the old animatronics add their fake-outs to the mix (and their jumpscares, Chica's in particular, look like a sick version of peek-a-boo), and the Marionette takes up the old role of taunting you when you're almost certainly dead. Again, seems pretty childlike. But then we get to this third one. Springtrap doesn't bother with toying around and taunting you, and will attack using any opportunity he gets. And unlike the other animatronics, which Phone Guy goes out of his way to assure you aren't as bad as they look, in the third game, he doesn't even TRY to make the spring-loaded Bonnie suit look safe. Now, bear in mind that the original animatronics are haunted by the dead kids, and Springtrap pretty clearly lines up with being haunted by the Purple Guy, a fact made explicit in the ending. So, in terms of the animatronics' behavior, Scott's done a pretty good job of GameplayAndStoryIntegration.

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* Take another look at how the animatronics behave. In the first game, they seem something like a group of schoolyard bullies... bullies… they gang up on the player character, and more often than not, get him with superior numbers, despite being much stronger, physically speaking. They also don't move while the player is looking at them... them… so the entire game looks something like a high-stakes version of red-light-green-light. And once the power's gone, and you're left defenseless? Their leader comes in and taunts you before moving in for the kill. Couple that with the fact that the animatronics are pretty much lashing out at anybody who vaguely resembles the Purple Guy, rather than seeking revenge on just him. All creepiness aside, it really does seem pretty childish, doesn't it? Fast forward (backward, but whatever) to the second game. A number of these features are still in play, but the old animatronics add their fake-outs to the mix (and their jumpscares, Chica's in particular, look like a sick version of peek-a-boo), and the Marionette takes up the old role of taunting you when you're almost certainly dead. Again, seems pretty childlike. But then we get to this third one. Springtrap doesn't bother with toying around and taunting you, and will attack using any opportunity he gets. And unlike the other animatronics, which Phone Guy goes out of his way to assure you aren't as bad as they look, in the third game, he doesn't even TRY ''try'' to make the spring-loaded Bonnie suit look safe. Now, bear in mind that the original animatronics are haunted by the dead kids, and Springtrap pretty clearly lines up with being haunted by the Purple Guy, a fact made explicit in the ending. So, in terms of the animatronics' behavior, Scott's done a pretty good job of GameplayAndStoryIntegration.
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* The Purple Guy haunts Springtrap after his death, much like the children haunting the animatronics before him. The good ending shows that Fazbear's Fright burns down, most likely destroying Springtrap. While ''[[VideoGame/FiveNightsAtFreddysSisterLocation Sister Location]]'' ultimately revealed that he survived, he ends up on another fire again in ''[[VideoGame/FreddyFazbearsPizzeriaSimulator Pizzeria Simulator]]'', this time one that is deliberately engineered to be nigh-inescapable. The Purple Guy essentially burns in his own personal hell.

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* The Purple Guy haunts Springtrap after his death, much like the children haunting the animatronics before him. The good ending shows that Fazbear's Fright burns down, most likely destroying Springtrap. While ''[[VideoGame/FiveNightsAtFreddysSisterLocation Sister Location]]'' ultimately revealed that he survived, he ends up on in another fire again in ''[[VideoGame/FreddyFazbearsPizzeriaSimulator Pizzeria Simulator]]'', this time one that is deliberately engineered to be nigh-inescapable.nigh-inescapable. Then ''[[VideoGame/FiveNightsAtFreddysSecurityBreach Security Breach]]'' revealed that he survived ''that'', only to get dragged into '''another''' fire by the remains of the animatronics he himself created. The Purple Guy essentially burns in his own personal hell.



** It also explains why the murderer dismantles the animatronics so easily, when before, even one of them proved capable of killing you and stuffing you into a suit. He's exploiting the AI of the robot endo-skeletons to hide in the one place they can't reach and ambush them when their back is turned. [[HoistByHisOwnPetard But after their spirits are freed...]]

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** It also explains why the murderer dismantles the animatronics so easily, when before, even one of them proved capable of killing you and stuffing you into a suit. He's exploiting the AI of the robot endo-skeletons to hide in the one place they can't reach and ambush them when their back is turned. [[HoistByHisOwnPetard But after their spirits are freed...]]freed…]]



* The taglines in the Trailer imply they are talking about Freddy, or perhaps even the player. They're not, it's the spirit of the children plotting to kill Purple Guy when he returns to the scene of the crime. The last line "We have a place for him"? it's followed by the twitching Springtrap. The children wanted him to get in that suit.

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* The taglines in the Trailer imply they are talking about Freddy, or perhaps even the player. They're not, it's the spirit of the children plotting to kill Purple Guy when he returns to the scene of the crime. The last line "We have a place for him"? it's followed by the twitching Springtrap. [[BatmanGambit The children wanted him to get in that suit.]]



** Which leads to some Fridge Horror in that Springtrap can move around without a digital map, meaning he could easily leave Fazbear's Fright without errors. Then again, a six-foot robot rabbit zombie thing would raise suspicion quickly. He will find it significantly harder to go to ground, especially since he just spent 30 years trapped in the secret room. If he was found, he'd either be destroyed, placed in an evidence locker, or returned to Fazbear's Fright.

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** Which leads to some Fridge Horror in that Springtrap can move around without a digital map, meaning he could easily leave Fazbear's Fright without errors. Then again, a six-foot six-foot-tall [[NinjaPirateZombieRobot robot rabbit zombie thing thing]] would raise suspicion quickly. He will find it significantly harder to go to ground, especially since he just spent 30 years trapped in the secret room. If he was found, he'd either be destroyed, placed in an evidence locker, or returned to Fazbear's Fright.



* The fact that Springtrap resembles a rabbit is genius in itself. After all, rabbits are well known to be crafty animals in the wild. And remember that the Purple guy had gotten away with his murders for as long as Freddy Fazbear's Pizza existed, he's plenty crafty. Also, remember that springtraps are typically used on rodents (the mousetrap is a springtrap, for example), and rabbits are the closest relatives of rodents. And what caught purple guy again?
* The purple guy's fate seems to be the perfect punishment for his actions, but it could be seen as being fairly lenient. The statement: "My name is Springtrap" seems to indicate that he has embraced his new existence, which comes with increased power and an opportunity to keep killing without fear of death or prison. It would have been better if he had been caught and gone to prison instead. Then, the world in-universe would know who he was and what he had done. The dead children's parents could have gotten some closure out of the killer being brought to justice. Additionally, prisoners can be ''very, very brutal'' [[EvenEvilHasStandards if they learn that someone is in there for harming a child]] (particularly rape or murder). [[PariahPrisoner The purple guy would have suffered A LOT more there]], even though this hypothetical fate doesn't have the same karma behind it.

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* The fact that Springtrap resembles a rabbit is genius in itself. After all, rabbits are well known to be crafty animals in the wild. And remember that the Purple guy had gotten away with his murders for as long as Freddy Fazbear's Pizza existed, he's plenty crafty. Also, remember that springtraps are typically used on rodents (the mousetrap is a springtrap, for example), and rabbits are the closest relatives of rodents. And what caught purple guy Purple Guy again?
* The purple guy's Purple Guy's fate seems to be the perfect punishment for his actions, but it could be seen as being fairly lenient. The statement: "My name is Springtrap" seems to indicate that he has embraced his new existence, which comes with increased power and an opportunity to keep killing without fear of death or prison. It would have been better if he had been caught and gone to prison instead. Then, the world in-universe would know who he was and what he had done. The dead children's parents could have gotten some closure out of the killer being brought to justice. Additionally, prisoners can be ''very, very brutal'' [[EvenEvilHasStandards if they learn that someone is in there for harming a child]] (particularly rape or murder). [[PariahPrisoner The purple guy Purple Guy would have suffered A LOT more there]], even though this hypothetical fate doesn't have the same karma behind it.



* More of Fridge Irony, but Springtrap was sealed away right after the Purple Man was killed by it and stayed down until he was recovered by the Fazbear's Fright crew. He faced off against exactly one security guard (the player character) before the building burns down with him in it. That means that, strangely enough, Springtrap, the animatronic possessed by the ghost of a serial killer and the series's main villain, is the only animatronic that we can say for certain NEVER killed any guards. (Okay, the suit itself killed the Purple Man and perhaps an employee before that, but it wasn't animate at the time.) Even he is eventually revealed to survive in later games, his second attempt at getting night guards and children is stopped pretty quickly by yet another fire. What better way to punish him than by reducing his last attempts to kill to complete failures before finishing him off?

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* More of Fridge Irony, but Springtrap was sealed away right after the Purple Man was killed by it and stayed down until he was recovered by the Fazbear's Fright crew. He faced off against exactly one security guard (the player character) before the building burns down with him in it. That means that, strangely enough, Springtrap, the animatronic possessed by the ghost of a serial killer and the series's main villain, is the only animatronic that we can say for certain NEVER killed any guards. (Okay, the suit itself killed the Purple Man and perhaps an employee before that, but it wasn't animate at the time.) Even though he is eventually revealed to survive in later games, his second attempt at getting night guards and children is stopped pretty quickly by yet another fire. What better way to punish him than by reducing his last attempts to kill to complete failures before finishing him off?



* In the last phone call of the [[VideoGame/FiveNightsAtFreddys2 second game]], Phone Guy says that he'll take over as the night guard when the place opens back up. However, this would imply that the animatronics never managed to stuff anyone into a suit in-between the games, as Phone Guy was the guard the entire time. So how exactly would he know that getting stuffed in a suit lead to "discomfort and death" with specifically only the eyes and teeth remaining? The spring suit malfunctions probably gave him a pretty good idea of what would happen...

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* In the last phone call of the [[VideoGame/FiveNightsAtFreddys2 second game]], Phone Guy says that he'll take over as the night guard when the place opens back up. However, this would imply that the animatronics never managed to stuff anyone into a suit in-between the games, as Phone Guy was the guard the entire time. So how exactly would he know that getting stuffed in a suit lead to "discomfort and death" with specifically only the eyes and teeth remaining? The spring suit malfunctions probably gave him a pretty good idea of what would happen...happen…



* Many people thought that the security guard was there to keep the animatronics in, but the animatronics would glitch out if they'd try to leave. So, why did they hire you in the first place? Obviously, they wanted to make sure no more killings would occur. Not that it helped, of course...

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* Many people thought that the security guard was there to keep the animatronics in, but the animatronics would glitch out if they'd try to leave. So, why did they hire you in the first place? Obviously, they wanted to make sure no more killings would occur. Not that it helped, of course...course…



* "He will come back. He always does. We have a place for him." This line, taken from the game trailer, seems to be Freddy and Company talking about the security guard — remember, the new location and setting hadn't been made public, yet. But then, you play the game, and the mini games, which reveal the children's ghosts driving Purple Man into the Springtrap suit, and the tagline takes on a whole new meaning..."''We have a place for him.''"

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* "He will come back. He always does. We have a place for him." This line, taken from the game trailer, seems to be Freddy and Company talking about the security guard — remember, the new location and setting hadn't been made public, yet. But then, you play the game, and the mini games, which reveal the children's ghosts driving Purple Man into the Springtrap suit, and the tagline takes on a whole new meaning...meaning… "''We have a place for him.''"



* Being stuck [[AloneWithThePsycho alone with Springtrap]] is bad enough, especially considering he's possessed by the Murderer, but remember this: you weren't alone at the start of the nights. Phone Dude was ''also'' in the building when Springtrap woke up and [[OhCrap noticed that Springtrap wasn't where he left him]]...then is never heard from again. Sure, the old recordings play, but it's established in the first game that setting messages to play at a certain time is quite possible — even one recorded while the one recording it is dying, so there's nothing in the game to say Phone Dude made it out alive...

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* Being stuck [[AloneWithThePsycho alone with Springtrap]] is bad enough, especially considering he's possessed by the Murderer, but remember this: you weren't alone at the start of the nights. Phone Dude was ''also'' in the building when Springtrap woke up and [[OhCrap noticed that Springtrap wasn't where he left him]]...him]]… then is never heard from again. Sure, the old recordings play, but it's established in the first game that setting messages to play at a certain time is quite possible — even one recorded while the one recording it is dying, so there's nothing in the game to say Phone Dude made it out alive...

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[[center: [-Fridge/FiveNightsAtFreddys1 | Fridge/FiveNightsAtFreddys2 | Five Nights at Freddy's 3 | Fridge/FiveNightsAtFreddys4 | Fridge/FiveNightsAtFreddysTheSilverEyes | Fridge/FiveNightsAtFreddysSisterLocation | Fridge/FreddyFazbearsPizzeriaSimulator]]-]

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!As this is a Nightmare Fuel page, spoilers ''will'' be left unmarked. Administrivia/YouHaveBeenWarned!
[[center: [-Fridge/FiveNightsAtFreddys1 [-[[Fridge/FiveNightsAtFreddys Main Page]]\\
'''Main Series:'''\\
''[[Fridge/FiveNightsAtFreddys1 1]]''
| Fridge/FiveNightsAtFreddys2 ''[[Fridge/FiveNightsAtFreddys2 2]]'' | Five Nights at Freddy's 3 '''''3''''' | Fridge/FiveNightsAtFreddys4 ''[[Fridge/FiveNightsAtFreddys4 4]]'' | Fridge/FiveNightsAtFreddysTheSilverEyes ''[[Fridge/FiveNightsAtFreddysSisterLocation Sister Location]]'' | Fridge/FiveNightsAtFreddysSisterLocation ''[[Fridge/FreddyFazbearsPizzeriaSimulator Pizzeria Simulator]]'' | Fridge/FreddyFazbearsPizzeriaSimulator]]-]
''[[Fridge/FiveNightsAtFreddysVRHelpWanted Help Wanted]]''\\
'''Spinoffs:'''\\
''[[Fridge/FiveNightsAtFreddysWorld FNaF World]]'' | ''Fridge/UltimateCustomNight''\\
'''Books:'''\\
''[[Fridge/FiveNightsAtFreddysTheSilverEyes The Silver Eyes]]''-]]]




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** Phone Guy probably meant "not a place for employees to hide" as in hiding from work responsibilities or from security, not hiding from threats in the building. Having worked in a place with a panic room before, some people have to be reminded that they're for emergencies, and ''only'' for emergencies. As to the programming, that can probably only work for rooms that only have one entrance and aren't available to the public (otherwise the animatronics would be constantly trying to visit kids in a room they couldn't perceive, and God only knows what kind of clusterfuck that would be), and the security offices are adjacent to at least two other rooms and vents at a time. Since the 'bots can move toward sound and trying to enter a "non-existent" room causes Errors, cutting off the security office from their awareness would mean a lot of pain-in-the-ass errors whenever they tried to take the shortest route to the noise and had to pass through a room that to them wasn't there.

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** Phone Guy probably meant "not a place for employees to hide" as in hiding from work responsibilities or from security, not hiding from threats in the building. Having worked in a place with a panic room before, some people have to be reminded that they're for emergencies, and ''only'' for emergencies. As to the programming, that can probably only work for rooms that only have one entrance and aren't available to the public (otherwise the animatronics would be constantly trying to visit kids in a room they couldn't perceive, and God only knows what kind of clusterfuck that would be), and the security offices are adjacent to at least two other rooms and vents at a time. Since the 'bots can move toward sound and trying to enter a "non-existent" room causes Errors, cutting off the security office from their awareness would mean a lot of pain-in-the-ass errors whenever they tried to take the shortest route to the noise and had to pass through a room that to them wasn't there.there.
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** The reason why it's literally all up in your face? It was imitating the freaking flashbacks in the second game!

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** The reason why it's literally all up in your face? It was imitating the freaking flashbacks in dreams[[note]]In the files, the cutscenes with the Marionette are called dreams[[/note]]in the second game!
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** The reason why it's literally all up in your face? It was imitating the freaking flashbacks in the second game!
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Has nothing to do with to do with familiarity with in-universe fiction.


** CAM 01 (the one ''right next to'' the office) very obviously shows a bright EXIT sign. If Phone Dude was GenreSavvy enough and knew the horrible legends of Fazbear's, maybe he would be smart enough to GTFO. [[WhatHappenedToTheMouse Hopefully.]]

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** CAM 01 (the one ''right next to'' the office) very obviously shows a bright EXIT sign. If Phone Dude was GenreSavvy enough and knew the horrible legends of Fazbear's, maybe he would be smart enough to GTFO. [[WhatHappenedToTheMouse Hopefully.]]
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* Why, in the Happiest Day minigame, was Marionette's mask the last and slowest to fall? The mask is probably made of paper; it was falling slowly to the ground.
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* Every time a corpse ends up inside an animatronic, its ghost remains trapped the suit. All the animatronics, except the Toy ones (who are chasing you because they think you're a child predator according to their messed-up facial recognition) work this way. The real horror is that ''it makes them serve the same function as {{Soul Jar}}s''. They'll live on in the hearts of children, in-damn-deed.

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* Every time a corpse ends up inside an animatronic, its ghost remains trapped in the suit. All the animatronics, except the Toy ones (who are chasing you because they think you're a child predator according to their messed-up facial recognition) work this way. The real horror is that ''it makes them serve the same function as {{Soul Jar}}s''. They'll live on in the hearts of children, in-damn-deed.

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!!FridgeHorror:
* The game over. All you get is a static screen with the words "{{GAME OVER}}" on top of it. [[NothingIsScarier Nothing else.]] So what the hell does Springtrap ''do'' once he gets his hands on you?
** Considering who's inside it, probably a grisly death we don't even want to begin to imagine.
* I always wondered just '''why''' the Purple Man would go back to the abandoned and run-down Freddy Fazbear's. Until it occurred to me that he probably went back '''because he was planning more murders''', using the abandoned building to hide bodies, or something even worse.
* In order to lure Springtrap away from your office, you need to use voice clips courtesy of BB, which will make him move over to whatever room you play them in. It makes sense in-universe, since BB was a Freddy Fazbear's animatronic, and this is a horror attraction based on the restaurant, but you might wonder why it works so well on Springtrap. Then you find out who's haunting the costume and what his habits were, and it becomes pretty obvious ''why'' he's lured in by a child's voice.
** Phone Guy said that the animatronics are programmed to move towards sound, implying that this behavior is just Springtrap's AI. There's just one problem with this — the animatronics aren't programmed to move beyond their internal map. Despite being completely alien to Springtrap, he can navigate Fazbear's Fright with no problem.
*** Phone Dude mentions that Springtrap isn't where he left him during the Night 2 call, so if the messages are pre-recorded during the day, it's possible that Springtrap was using the time between then and your shift to learn the layout of the building. Alternatively, following the 'programmed to move towards sound' idea, he could have been moving towards Phone Dude, who was in the office recording the message. Which may explain why Phone Dude isn't heard from again.
*** Also, Springtrap could be in "costume mode" according to its AI, so its programming takes a backseat to the guy wearing the suit.
* Combined with a potential SequelHook, the Good Ending after Night 6 mentions that the faulty wiring in all of the electronics of Fazbear Fright caused the building to catch fire and burn to the ground. Nearly everything in there was destroyed, but they did manage to salvage some stuff from the wreckage. [[OhCrap Stuff that's going to be sold at a public auction.]]
* Night 1 is relatively tame compared to the first two games in the series, mainly because the first night tends to only begin after the phone call ends, but Fright's manager seems to go on for ''four hours'' before finally leaving you alone with the ambiance of the re-purposed pizzeria. And then, in Night 2, it changes. Not ''just'' because this is when Springtrap was found, enabling it to come to life and haunt you for the rest the week. It's also the night Fright's management finds and plays the original recordings from training cassette tapes on how to utilize the spring control in the suits, which enabled performers to wear them. Which, once you get to Night 5, reveals how plot crucial this detail is, which, from a meta perspective would mean absolutely nothing except a neat bit of {{Foreshadowing}}. But sound is a very important feature in the game, as you use BB's laughter to distract Springtrap from entering your room. So the sound of the original Phone Guy instructing performers on the ''use and dangers of the suit that killed him'' effectively ''woke up Springtrap'' and may be one of the primary reasons why he keeps gunning after you! [[SarcasmMode Thanks a lot, Management!]]
** In a way, this would explain Springtrap's comparatively tame jumpscare. He's just doing what the tape told him to: "Smile. You're the face of Freddy Fazbear's Pizza."
* Phone Guy doesn't fully explain just how sensitive the spring suits are until the second night of tapes. The "remember to smile" phrase would imply people who listen to the tapes are working from the first one on. So people were not only getting into these death traps, they were getting into them without knowing just how easy it was to set them off.
** What if Phone Guy keeps reminding the suit wearers to smile because ''not'' smiling is one of those things that could set off those oh-so-sensitive springs?
* Going with the logic that Golden Freddy uses more otherworldy powers because the endoskeleton is useless/locked away, that essentially makes the spirit ''disabled''. If Golden Freddy didn't prove so capable anyway, it would be really tragic, since the child inside wouldn't able to do ''anything'' to forward its goal.
** Since the dead children only have their powers in the first place because they were hurt, maybe the fact he can't move was so horrible for the child that it's ''why'' Golden Freddy is so powerful.
* In the Good Ending, the ghost children finally found peace and went to the afterlife. But they're still crazy (potential) murderers. If you don't subscribe to the idea that they were only attacking guards to get at their murderer (or if you don't believe that excuses them), wherever they're going is [[{{Hell}} probably not a nice place]].
** Another possible, but unpleasant, solution is that the reason their souls have to be freed in the minigames for the good end is this: perhaps they've been stuck despite completing their UnfinishedBusiness because of all the deaths they've caused, and it's only when their souls are released at the end that they're finally forgiven and allowed to move to Heaven. This might explain why they're crying in the minigames. However, this still means they've more or less been in their own personal purgatory since the Killer's death.
*** Again from the Killer's POV, the killer is quite possibly condemned to live out his afterlife in the body of Springtrap. Particularly since unlike the kids, there's no indication of his soul ever being released. An eternity living in pain and suffering: He has no mouth and he must scream.
*** ''VideoGame/FreddyFazbearsPizzeriaSimulator'' explains that the kids' souls are quite literally glued to the suits, thanks to a substance called "remnant". Same goes for the Purple Guy and Springtrap. They didn't get to move on until the remnant holding them got burned up.
* Being stuck [[AloneWithThePsycho alone with Springtrap]] is bad enough, especially considering he's possessed by the Murderer, but remember this: you weren't alone at the start of the nights. Phone Dude was ''also'' in the building when Springtrap woke up and [[OhCrap noticed that Springtrap wasn't where he left him]]...then is never heard from again. Sure, the old recordings play, but it's established in the first game that setting messages to play at a certain time is quite possible — even one recorded while the one recording it is dying, so there's nothing in the game to say Phone Dude made it out alive...
** CAM 01 (the one ''right next to'' the office) very obviously shows a bright EXIT sign. If Phone Dude was GenreSavvy enough and knew the horrible legends of Fazbear's, maybe he would be smart enough to GTFO. [[WhatHappenedToTheMouse Hopefully.]]
* Springtrap was an animatronic as well as a suit. That means it must have had an AI. As Phone Guy said in the second game, the animatronics get along with children just fine. Assuming the murderer used this suit and not Golden Freddy, could Spring Bonnie have been aware while Purple Guy was wearing it and murdering kids?
** If you subscribe to this idea, consider this: Spring Bonnie was so distressed about being used for child murder that he undid the springlocks himself to crush the Purple Guy, forever dooming himself as a child-loving AI to be locked together with the one who made him commit those terrible acts. To ''save'' more children.
* Look closely at the puppet when it appears in the hall, and there will be [[RealAfterAll a]] ''[[RealAfterAll reflection]]'' [[RealAfterAll on the floor]]. [[PunctuatedForEmphasis A. Reflection.]]
* This troper always found the Purple Guy's behavior leading up to his death strange. If the ghosts of the children he killed are now after him, how does jumping into the Springtrap suit save him? However, look at the Purple Guy's expressions. He starts out terrified of the ghosts, then dashes angrily (or determinedly) towards the Springtrap suit, laughing once he puts it on. Purple Guy possibly didn't jump into the suit to save himself. It could be that he jumped into it to deliberately set off the springlocks and kill himself. That night, he found out that ghosts are real, and that they are all tied to the suits they were stuffed inside of. That laugh could be him signifying that he has gained a victory over the children by giving them exactly what they wanted: his death. Now, he has effectively given himself a form of immortality. No wonder the children can't find peace!
** This is backed up by ''VideoGame/FreddyFazbearsPizzeriaSimulator''. William Afton was most likely one of the few people who knew what remnant is — a substance that is effectively [[SoulJar soul glue]], facilitating possession — and he deliberately had the suits coated in it. So he very well may have intentionally gotten himself killed in order to live on as Springtrap.
* Judging by the existence of the safe room, it's very possible that the Spring Bonnie suit was designed to perform there, and thus given an internal map. Since the animatronics seem to operate under a mix of human intelligence/A.I. limitations, this could mean that Springtrap's "mind" constantly started up and crashed for 30 years as the Purple Guy tried to activate the suit in a room that the A.I. thought didn't exist. It would explain why Springtrap was found in the boarded up room and not roaming the halls. It would also mean that the Purple Guy can't so much as ''think'' for very long without his new "mind" crashing.



* The classic animatronics were unnerving, sure, but this was an unintentional act of the Fazbear people. So why does this new one look so outright monstrous? Because it's a horror attraction now, and this new animatronic was fixed up to be horrific from the outset.
** Building off of that, all of the creepy stitches and what looks like organs? They might just be fabricated to make this animatronic (designed for the attraction) more like a horror-movie creature, designed to make the legacy of the old bots even more terrifying.
** It's worse than that. It's implied that Springtrap was put together by a deranged psychopath. Oh, and those organs? They're not fake, those are the actual organs of the [[BigBad Purple Guy]] himself!



** Furthermore, ''FNAF 1'' was billed as having 3 animatronics but actually had 5, ''FNAF 2'' was billed as having 8 animatronics when it actually had 11 (plus the two Shadows, plus the harmless naked endoskeleton). ''FNAF 3'' is being billed as having 1 animatronic, but with the current odds, Springtrap can't be only threat in store for us.
*** And indeed, he isn't. The other animatronics are present... as {{hallucinations}}, though the Marionette may very well still be around, not simply a Phantom.
*** That seems plausible, given he's the only animatronic that actually paralyzes you instead of just causing (or being an indication of) ventilation error. This would suggest he's much more than just a hallucination.
* A bit of a meta example. Whether Scott intended this or not, he picked the ''perfect'' time to release his games and the ''perfect'' audience to cater to. A lot of Chuck E. Cheese locations are phasing out their animatronics and replacing them with 3D animated characters on screens. ''VideoGame/FiveNightsAtFreddys3'' will supposedly take place in 2017, which isn't that far off from the current modern day (2015). Looking at the game's timeline (1987 - 2017), a lot of players IRL are going to be in their late teens to early 30s. These are the people who will remember when Chuck E. Cheese was in its heyday in the 80s to the early 2000s. These are the people who will remember what it was like to go there and be entertained[=/=]creeped out by the singing animatronics, will have the warm memories of Chuck E. Cheese become potential FridgeHorror after playing ''VideoGame/FiveNightsAtFreddys'', and have an experience a future generation isn't going to know. And in-game, the same thing is happening. The Fazbear animatronics are going the same way as the Chuck E. Cheese ones are now: phased out of use and now only relics of the past, and soon may only be seen in museums (or in the third game's case, a horror attraction). And also in-game, this is the sort of audience Fazbear Frights is going to cater to: young people who may be remembering Freddy Fazbear's Pizza as kids, and going in for nostalgic reasons as much as thrill-seeking scares (teens and young adults tend to make up most of the customer base of IRL haunted houses — and this is spoken from experience). It's already been pointed out before that Scott's timeline nicely fits/references the Showbiz-to-Chuck E. Cheese conversion. It's now paralleling the modern day quite nicely.

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** Furthermore, ''FNAF 1'' was billed as having 3 animatronics but actually had 5, ''FNAF 2'' was billed as having 8 animatronics when it actually had 11 (plus the two Shadows, plus the harmless naked endoskeleton). ''FNAF 3'' is being billed as having 1 animatronic, but with there are an extra 6 Phantom animatronics, who, while not bent on killing you, do make the current odds, Springtrap can't be only threat in store for us.
*** And indeed, he isn't. The other animatronics are present... as {{hallucinations}}, though the Marionette may very well still be around, not simply a Phantom.
*** That seems plausible, given he's the only animatronic that actually paralyzes you instead of just causing (or being an indication of) ventilation error. This would suggest he's much more than just a hallucination.
nights harder.
* A bit of a meta example. Whether Scott intended this or not, he picked the ''perfect'' time to release his games and the ''perfect'' audience to cater to. A lot of Chuck E. Cheese locations are phasing out their animatronics and replacing them with 3D animated characters on screens. ''VideoGame/FiveNightsAtFreddys3'' will supposedly take This game possibly takes place in 2017, 2023, which isn't that far off from is less than a decade after the current modern day game's year of release (2015). Looking at the game's timeline (1987 - 2017), 2023), a lot of players IRL are going to be in their late teens to early 30s.forties. These are the people who will remember when Chuck E. Cheese was in its heyday in the 80s to the early 2000s. These are the people who will remember what it was like to go there and be entertained[=/=]creeped out by the singing animatronics, will have the warm memories of Chuck E. Cheese become potential FridgeHorror after playing ''VideoGame/FiveNightsAtFreddys'', and have an experience a future generation isn't going to know. And in-game, the same thing is happening. The Fazbear animatronics are going the same way as the Chuck E. Cheese ones are now: phased out of use and now only relics of the past, and soon may only be seen in museums (or in the third game's case, a horror attraction). And also in-game, this is the sort of audience Fazbear Frights is going to cater to: young people adults who may be remembering Freddy Fazbear's Pizza as kids, and going in for nostalgic reasons as much as thrill-seeking scares (teens and young adults tend to make up most of the customer base of IRL haunted houses — and this is spoken from experience).scares. It's already been pointed out before that Scott's timeline nicely fits/references the Showbiz-to-Chuck E. Cheese conversion. It's now paralleling the modern day quite nicely.



* Why do the animatroncs in the prior games want to stuff you in a suit? Getting into a suit killed the Purple Guy, as well as his victims. If the ghosts think you're somehow the murderer, they're just trying to stop you again.
** Purple Guy is still alive during the events of both ''1'' and ''2''. He doesn't die until after the events of the first game.
* FridgeHorror and FridgeBrilliance. Golden Bonnie's [[http://cdn.yourepeat.com/media/gif/001/409/491/523ac070c841c2c472d7502959b4c536.gif spasmodic twitching]] from the trailer? We see that spasming again in the bad ending. Those were the Purple Guy's death throes.

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* Why do the animatroncs in the prior games want to stuff you in a suit? Getting into a suit killed the Purple Guy, as well as his victims. If the ghosts think you're somehow the murderer, they're just trying to stop you again.
** Purple Guy is still alive during the events of both ''1'' and ''2''. He doesn't die until after the events of the first game.
* FridgeHorror and FridgeBrilliance. Golden Bonnie's Springtrap's [[http://cdn.yourepeat.com/media/gif/001/409/491/523ac070c841c2c472d7502959b4c536.gif spasmodic twitching]] from the trailer? We see that spasming again in the bad ending. Those were the Purple Guy's death throes.



** The Nightmare recording from Phone Guy implies that Purple Guy was actually killed when ''Phone Guy'' was still alive, as he was warning employees that the safe-rooms, and ''everything'' in them, would be sealed off on the day of that recording. The mini-game showed that Purple Guy died at night, when the safe-room was still unsealed, and Springtrap — corpse inside — was found years later in one of aforementioned sealed rooms. So Phone Guy was alive the day after the night Purple Guy was killed.
*** Wrong. Springtrap was sealed in the room, but not with the corpse inside. Purple Guy didn't come along again until after Freddy's closed down, and broke the safe room open so he could use it as a hiding place while dismantling the animatronics, since they couldn't go in there. Remember, Purple Guy outlived the other animatronics, only to "become" one himself; Phone Guy died long before he could've ever done that.



* The Purple Guy haunts Springtrap after his death, much like the children haunting the animatronics before him. The good ending shows that Fazbear's Fright burned down, most likely destroying Springtrap. The Purple Guy essentially burned in his own personal hell.
** Except...the neutral/"newspaper" ending, when brightened, shows Springtrap behind the Freddy bobble. He not only survived, he will likely be sold off at auction, and woe be to the new owner(s).
*** If it makes you any more comfortable, consider that even if the animatronic survived the fire, the corpse lodged inside of it may have been completely incinerated by it. Depending on whether or not you believe that the original animatronics still had the children's corpses inside of them (since we know for a fact their souls were bound to them, and that they were homicidal), this might potentially mean that the suit was exorcised...
*** [[VideoGame/FiveNightsAtFreddysSisterLocation Nope.]] [[VideoGame/FreddyFazbearsPizzeriaSimulator It took another fire, this one deliberately engineered to be nigh-inescapable, to accomplish that.]]

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* The Purple Guy haunts Springtrap after his death, much like the children haunting the animatronics before him. The good ending shows that Fazbear's Fright burned burns down, most likely destroying Springtrap. The Purple Guy essentially burned in his own personal hell.
** Except...the neutral/"newspaper" ending, when brightened, shows Springtrap behind the Freddy bobble. He not only
While ''[[VideoGame/FiveNightsAtFreddysSisterLocation Sister Location]]'' ultimately revealed that he survived, he will likely be sold off at auction, and woe be to the new owner(s).
*** If it makes you any more comfortable, consider that even if the animatronic survived the fire, the corpse lodged inside of it may have been completely incinerated by it. Depending
ends up on whether or not you believe that the original animatronics still had the children's corpses inside of them (since we know for a fact their souls were bound to them, and that they were homicidal), this might potentially mean that the suit was exorcised...
*** [[VideoGame/FiveNightsAtFreddysSisterLocation Nope.]] [[VideoGame/FreddyFazbearsPizzeriaSimulator It took
another fire, fire again in ''[[VideoGame/FreddyFazbearsPizzeriaSimulator Pizzeria Simulator]]'', this time one that is deliberately engineered to be nigh-inescapable, to accomplish that.]]nigh-inescapable. The Purple Guy essentially burns in his own personal hell.



* Why does the Puppet torment Freddy in the Night 4 cutscene in the previous game? This game proves that he was a twisted force of good working to avenge the murders. The SAVETHEM minigame? The Puppet's probably got a grudge against Freddy for failing to protect more innocent children (or not following him), even though it was the guard stopping him.
** Who says the Puppet was tormenting Freddy? Freddy is a kid just like the others, so maybe the Puppet was just checking up on him to see how he was doing.



* There's no Phantom of either Bonnie or Toy Bonnie. Why? Above and beyond the confusion that it would create (is that long-eared thing on camera a real danger or another hallucination?), the appearance of the rest of the animatronics in the game is based on there being already one of each of the others based on their in-game names in ''FNAF 2'': a Chica, a Freddy, a Foxy, a BB, a Puppet, and a Mangle. No toy versions, no Golden Freddy. The game doesn't need a hallucination of a Bonnie — Springtrap is referred to by Phone Guy as Spring-Bonnie. He completes the set.
** Actually, there is evidence to Golden Freddy being an exceedingly rare occurence in the night-guard's office. Also, the Mangle is a nickname — more precisely, a nickname for Toy Foxy.
* Why doesn't the death screen have a shot of the player in a suit like the last games? Because Fazbear's Fright doesn't ''have'' any suits to stuff you in aside from Springtrap, and he's already taken.
** Except they do. You're in the room with them. Bits and pieces, but enough for him to get the job done.



* To our knowledge, the Puppet is the one who puts the spirits in the animatronics. So why did the Murderer's soul end up in Springtrap, which was then [[SealedEvilInACan left sealed away in that room for decades]]? Simple: this psychopathic SerialKiller was left trapped in his own murder weapon, and entombed in the very place he committed his atrocities. [[AndIMustScream For a few decades at least]]. The Puppet was sentencing his killer to an IronicHell.
** The Puppet probably had nothing to do with the Purple Guy eventually coming to possess Springtrap. Every time a corpse ends up inside an animatronic, its ghost remains trapped the suit. All the animatronics, except the Toy ones (who are chasing you because they think you're a child predator according to their messed-up facial recognition) work this way. The real FridgeHorror is that ''it makes them serve the same function as {{Soul Jar}}s''. They'll live on in the hearts of children, in-damn-deed.
* There is a reason why Freddy is able to enter the security room in the first game, even if both doors are closed. He went through the vents.
** Considering that it's not a physical animatronic and just a hallucination, it doesn't really matter how Phantom Freddy gets into your office.
*** I think he meant the actual Freddy animatronic from the first game, who can seemingly enter the office when both doors are closed.
* Golden Freddy was the suit the Murderer used after all! Now that we know he and Spring-Bonnie were the first suits in the company's history, we can assume that GF has the same mechanism. The murderer was able to wear the suit to murder the children by locking away the parts, and it appears that the parts got stuck in "costume" mode, making Golden Freddy's spirit unable to use the endoskeleton and giving it its slumped appearance.



* Why did Golden Freddy have exposed mechanical parts in ''FNAF 2'', but not in ''FNAF 1''? The suit's armatures were wound up when he murdered the children, and sprung back out when he discarded the suit, probably quickly and haphazardly given the time frame he had to commit the murders. Perhaps the suit itself is haunted in ''FNAF 2'', while by ''FNAF 1'', enough time has passed that the suit is purely spectral and appears as it did during the murders, minus the Purple Guy being inside.
* The characters you play as in the hidden minigames (Balloon Boy, Mangle, Toy Chica, Golden Freddy, Shadow Bonnie, and the Puppet) seem like odd choices at first — why not any of the main characters? However, the between-night minigames show that the four main animatronics were destroyed by this point, so these characters are the ones that are left.

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* Why did Golden Freddy have exposed mechanical parts in ''FNAF 2'', but not in ''FNAF 1''? The suit's armatures were wound up when he murdered the children, and sprung back out when he discarded the suit, probably quickly and haphazardly given the time frame he had to commit the murders. Perhaps the suit itself is haunted in ''FNAF 2'', while by ''FNAF 1'', enough time has passed that the suit is purely spectral and appears as it did during the murders, minus the Purple Guy being inside.
* The characters you play as in the hidden minigames (Balloon Boy, Mangle, Toy Chica, Golden Freddy, Shadow Bonnie, and the Puppet) seem like odd choices at first — why not any of the main characters? However, the between-night minigames show that the four main animatronics were destroyed by this point, so these characters are the ones that are left. Toy Freddy and Toy Bonnie's absences can be explained in that since there are already six animatronics catering to six souls, their further help is not necessary.



** Which leads to some Fridge Horror in that Springtrap can move around without a digital map, meaning he could easily leave Fazbear's Fright without errors.
*** No need to fear. If he did leave, he'd eventually be found. Sure, he spent ages in hiding back in his Purple Man days, but a six-foot robot rabbit zombie thing would find it significantly harder to go to ground. If he was found, he'd either be destroyed, placed in an evidence locker, or returned to Fazbear's Fright.

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** Which leads to some Fridge Horror in that Springtrap can move around without a digital map, meaning he could easily leave Fazbear's Fright without errors.
*** No need to fear. If he did leave, he'd eventually be found. Sure, he spent ages in hiding back in his Purple Man days, but
errors. Then again, a six-foot robot rabbit zombie thing would raise suspicion quickly. He will find it significantly harder to go to ground.ground, especially since he just spent 30 years trapped in the secret room. If he was found, he'd either be destroyed, placed in an evidence locker, or returned to Fazbear's Fright.



* The fact that Springtrap resembles a rabbit is genius in itself. After all, rabbits are well known to be crafty animals in the wild. And remember that the Purple guy had gotten away with his murders for as long as Freddy Fazbear's Pizza existed, he's plenty crafty. Also, remember that springtraps are typically used on rodents (the mousetrap is a springtrap, for example), and rabbits are well accounted as rodents. And what caught purple guy again?

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* The fact that Springtrap resembles a rabbit is genius in itself. After all, rabbits are well known to be crafty animals in the wild. And remember that the Purple guy had gotten away with his murders for as long as Freddy Fazbear's Pizza existed, he's plenty crafty. Also, remember that springtraps are typically used on rodents (the mousetrap is a springtrap, for example), and rabbits are well accounted as the closest relatives of rodents. And what caught purple guy again?



* More of Fridge Irony, but Springtrap was sealed away right after the Purple Man was killed by it and stayed down until he was recovered by the Fazbear's Fright crew. He faced off against exactly one security guard (the player character) before the building burns down with him in it. That means that, strangely enough, Springtrap, the animatronic possessed by the ghost of a serial killer and the series's main villain, is the only animatronic that we can say for certain NEVER killed any guards. (Okay, the suit itself killed the Purple Man and perhaps an employee before that, but it wasn't animate at the time.) What better way to punish him than by reducing his last attempts to kill to complete failures before finishing him off?

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* More of Fridge Irony, but Springtrap was sealed away right after the Purple Man was killed by it and stayed down until he was recovered by the Fazbear's Fright crew. He faced off against exactly one security guard (the player character) before the building burns down with him in it. That means that, strangely enough, Springtrap, the animatronic possessed by the ghost of a serial killer and the series's main villain, is the only animatronic that we can say for certain NEVER killed any guards. (Okay, the suit itself killed the Purple Man and perhaps an employee before that, but it wasn't animate at the time.) Even he is eventually revealed to survive in later games, his second attempt at getting night guards and children is stopped pretty quickly by yet another fire. What better way to punish him than by reducing his last attempts to kill to complete failures before finishing him off?



* The previous image on [[http://www.scottgames.com/ Scott Games]] shown that the hat is missing. Freddy likely came back for it on his way to the movie's sets. [[http://www.scottgames.com/ Or not.]]



* The ArcWords "IT'S ME" are suspiciously absent from that game, even though they appeared in the previous two games and maybe also in the fourth ("Was it me?" on the Nightmare Bonnie image), why? Well in this game, we're only dealing with the ghost of the Purple Man — and "IT'S ME" might've been just connected with the Children. A message from them to (who they assumed was) the Purple Man. As in "Hi there! Remember that innocent child you killed and then stuffed in an animatronic? Well, guess what, motherfucker? IT'S ME"



* Why do only five children show up during the Purple Guy's death? Because Golden Freddy hasn't been destroyed, but the Puppet was scrapped at the end of ''2''!

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* Why do only five children show up during the Purple Guy's death? Because death, when there are six murdered children? Purple Guy only dismantled four suits, which meant four souls were freed. The remaining one stored inside Golden Freddy hasn't had probably been destroyed, but freed years ago when the suit was decommissioned, leaving only an empty husk (hence why he is eyeless and always has a gape; there isn't an endoskeleton within him). The soul inside the Puppet is missing from this because the Puppet is neither decommissioned nor destroyed. It still roams the world somewhere, something that was scrapped at the end of ''2''!eventually confirmed in ''Freddy Fazbear's: Pizzeria Simulator''. What a foreshadowing!




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* Like other animatronics, Spring Bonnie was possibly retrofitted with an internal map of Freddy Fazbear's Pizza. He was then left to rot in the secret room, a room that ''didn't appear on the map''. Since the animatronics seem to operate under a mix of human intelligence/A.I. limitations, this could mean that Springtrap's "mind" constantly started up and crashed for 30 years as the Purple Guy tried to activate the suit in a room that the A.I. thought didn't exist. It would explain why Springtrap was found in the boarded up room and not roaming the halls. Hence, he begins to move in Night 2, because by this time, he has been moved outside of the secret room. It would also explain why he stops hunting you after 6 AM. Him being human doesn't matter; he is contained in an animatronic, which was programmed not to move when the clock reaches 6 AM.

!!FridgeHorror:
* The game over. All you get is a static screen with the words "{{GAME OVER}}" on top of it. [[NothingIsScarier Nothing else.]] So what the hell does Springtrap ''do'' once he gets his hands on you?
** Considering who's inside it, probably a grisly death we don't even want to begin to imagine.
* I always wondered just '''why''' the Purple Man would go back to the abandoned and run-down Freddy Fazbear's. Until it occurred to me that he probably went back '''because he was planning more murders''', using the abandoned building to hide bodies, or something even worse.
* In order to lure Springtrap away from your office, you need to use voice clips courtesy of BB, which will make him move over to whatever room you play them in. It makes sense in-universe, since BB was a Freddy Fazbear's animatronic, and this is a horror attraction based on the restaurant, but you might wonder why it works so well on Springtrap. Then you find out who's haunting the costume and what his habits were, and it becomes pretty obvious ''why'' he's lured in by a child's voice.
** Phone Guy said that the animatronics are programmed to move towards sound, implying that this behavior is just Springtrap's AI. There's just one problem with this — the animatronics aren't programmed to move beyond their internal map. Despite being completely alien to Springtrap, he can navigate Fazbear's Fright with no problem.
*** Phone Dude mentions that Springtrap isn't where he left him during the Night 2 call, so if the messages are pre-recorded during the day, it's possible that Springtrap was using the time between then and your shift to learn the layout of the building. Alternatively, following the 'programmed to move towards sound' idea, he could have been moving towards Phone Dude, who was in the office recording the message. Which may explain why Phone Dude isn't heard from again.
*** Also, Springtrap could be in "costume mode" according to its AI, so its programming takes a backseat to the guy wearing the suit.
* Combined with a potential SequelHook, the Good Ending after Night 6 mentions that the faulty wiring in all of the electronics of Fazbear Fright caused the building to catch fire and burn to the ground. Nearly everything in there was destroyed, but they did manage to salvage some stuff from the wreckage. [[OhCrap Stuff that's going to be sold at a public auction.]]
* Night 1 is relatively tame compared to the first two games in the series, mainly because the first night tends to only begin after the phone call ends, but Fright's manager seems to go on for ''four hours'' before finally leaving you alone with the ambiance of the re-purposed pizzeria. And then, in Night 2, it changes. Not ''just'' because this is when Springtrap was found, enabling it to come to life and haunt you for the rest the week. It's also the night Fright's management finds and plays the original recordings from training cassette tapes on how to utilize the spring control in the suits, which enabled performers to wear them. Which, once you get to Night 5, reveals how plot crucial this detail is, which, from a meta perspective would mean absolutely nothing except a neat bit of {{Foreshadowing}}. But sound is a very important feature in the game, as you use BB's laughter to distract Springtrap from entering your room. So the sound of the original Phone Guy instructing performers on the ''use and dangers of the suit that killed him'' effectively ''woke up Springtrap'' and may be one of the primary reasons why he keeps gunning after you! [[SarcasmMode Thanks a lot, Management!]]
** In a way, this would explain Springtrap's comparatively tame jumpscare. He's just doing what the tape told him to: "Smile. You're the face of Freddy Fazbear's Pizza."
* Phone Guy doesn't fully explain just how sensitive the spring suits are until the second night of tapes. The "remember to smile" phrase would imply people who listen to the tapes are working from the first one on. So people were not only getting into these death traps, they were getting into them without knowing just how easy it was to set them off.
** What if Phone Guy keeps reminding the suit wearers to smile because ''not'' smiling is one of those things that could set off those oh-so-sensitive springs?
* Going with the logic that Golden Freddy uses more otherworldy powers because the endoskeleton is useless/locked away, that essentially makes the spirit ''disabled''. If Golden Freddy didn't prove so capable anyway, it would be really tragic, since the child inside wouldn't able to do ''anything'' to forward its goal.
** Since the dead children only have their powers in the first place because they were hurt, maybe the fact he can't move was so horrible for the child that it's ''why'' Golden Freddy is so powerful.
* In the Good Ending, the ghost children finally found peace and went to the afterlife. But they're still crazy (potential) murderers. If you don't subscribe to the idea that they were only attacking guards to get at their murderer (or if you don't believe that excuses them), wherever they're going is [[{{Hell}} probably not a nice place]].
** Another possible, but unpleasant, solution is that the reason their souls have to be freed in the minigames for the good end is this: perhaps they've been stuck despite completing their UnfinishedBusiness because of all the deaths they've caused, and it's only when their souls are released at the end that they're finally forgiven and allowed to move to Heaven. This might explain why they're crying in the minigames. However, this still means they've more or less been in their own personal purgatory since the Killer's death.
*** Again from the Killer's POV, the killer is quite possibly condemned to live out his afterlife in the body of Springtrap. Particularly since unlike the kids, there's no indication of his soul ever being released. An eternity living in pain and suffering: He has no mouth and he must scream.
*** ''VideoGame/FreddyFazbearsPizzeriaSimulator'' explains that the kids' souls are quite literally glued to the suits, thanks to a substance called "remnant". Same goes for the Purple Guy and Springtrap. They didn't get to move on until the remnant holding them got burned up.
* Being stuck [[AloneWithThePsycho alone with Springtrap]] is bad enough, especially considering he's possessed by the Murderer, but remember this: you weren't alone at the start of the nights. Phone Dude was ''also'' in the building when Springtrap woke up and [[OhCrap noticed that Springtrap wasn't where he left him]]...then is never heard from again. Sure, the old recordings play, but it's established in the first game that setting messages to play at a certain time is quite possible — even one recorded while the one recording it is dying, so there's nothing in the game to say Phone Dude made it out alive...
** CAM 01 (the one ''right next to'' the office) very obviously shows a bright EXIT sign. If Phone Dude was GenreSavvy enough and knew the horrible legends of Fazbear's, maybe he would be smart enough to GTFO. [[WhatHappenedToTheMouse Hopefully.]]
* Springtrap was an animatronic as well as a suit. That means it must have had an AI. As Phone Guy said in the second game, the animatronics get along with children just fine. Since Purple Guy used this suit to kill children, could Spring Bonnie have been aware while Purple Guy was wearing it and murdering kids?
** If you subscribe to this idea, consider this: Spring Bonnie was so distressed about being used for child murder that he undid the springlocks himself to crush the Purple Guy, forever dooming himself as a child-loving AI to be locked together with the one who made him commit those terrible acts. To ''save'' more children.
* Look closely at the puppet when it appears in the hall, and there will be [[RealAfterAll a]] ''[[RealAfterAll reflection]]'' [[RealAfterAll on the floor]]. [[PunctuatedForEmphasis A. Reflection.]]
* This troper always found the Purple Guy's behavior leading up to his death strange. If the ghosts of the children he killed are now after him, how does jumping into the Springtrap suit save him? However, look at the Purple Guy's expressions. He starts out terrified of the ghosts, then dashes angrily (or determinedly) towards the Springtrap suit, laughing once he puts it on. Purple Guy possibly didn't jump into the suit to save himself. It could be that he jumped into it to deliberately set off the springlocks and kill himself. That night, he found out that ghosts are real, and that they are all tied to the suits they were stuffed inside of. That laugh could be him signifying that he has gained a victory over the children by giving them exactly what they wanted: his death. Now, he has effectively given himself a form of immortality. No wonder the children can't find peace!
** This is backed up by ''VideoGame/FreddyFazbearsPizzeriaSimulator''. William Afton was most likely one of the few people who knew what remnant is — a substance that is effectively [[SoulJar soul glue]], facilitating possession — and he deliberately had the suits coated in it. So he very well may have intentionally gotten himself killed in order to live on as Springtrap.
* Every time a corpse ends up inside an animatronic, its ghost remains trapped the suit. All the animatronics, except the Toy ones (who are chasing you because they think you're a child predator according to their messed-up facial recognition) work this way. The real horror is that ''it makes them serve the same function as {{Soul Jar}}s''. They'll live on in the hearts of children, in-damn-deed.
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