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** And so for [[NinjaPirateZombieRobot a Welsh]] and [[TheAce Irish man]] ?
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** [[spoiler: I assume that Haytham was still a Templar (as the entire operation that let to him meeting Connor's mother wouldn't have happened if he wasn't), but that where, in canon, he ultimately chose to return to the Templars, here he chose to stay with his family, indeed it is possible that whoever replace Haytham in charge of the Templars, may have indirectly caused George to be corrupted by the Apple.

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** [[spoiler: I assume that Haytham was still a Templar (as the entire operation that let to him meeting Connor's mother wouldn't have happened if he wasn't), but that where, in canon, he ultimately chose to return to the Templars, here he chose to stay with his family, indeed it is possible that whoever replace Haytham in charge of the Templars, may have indirectly caused George to be corrupted by the Apple.]]
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** [[spoiler: I assume that Haytham was still a Templar (as the entire operation that let to him meeting Connor's mother wouldn't have happened if he wasn't), but that where, in canon, he ultimately chose to return to the Templars, here he chose to stay with his family, indeed it is possible that whoever replace Haytham in charge of the Templars, may have indirectly caused George to be corrupted by the Apple.
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Dewicking Not So Different as it is now a disambig.


* The big twist in the beginning of the game does a wonderful job illustrating the tenets of the Creed; "Nothing is True" is spoken throughout the games, reminding us that life is all about perceptions, people shouldn't blindly accept the things they're told, but should seek the truth, and understand the full ramifications of their actions; "to realize that the foundations of society are fragile and that we must be the shepherds of our own civilization." [[spoiler: The twist demonstrates this plenty since we play through the opening assuming that, because Haytham is relatively secretive, agile, and has a hidden blade, that he's an Assassin. We think of the team he gathers as our RagtagBunchOfMisfits. Characters like Hickey and Church, while blatant Jerkasses, they help liberate slaves, so they don't seem too bad. We forgive them because they're on our side, and follow a righteous goal. We rejoice in the defeat of our enemies because they're the opposition to that goal. Then the twist comes, and we review the whole thing through the lens of what we know about the Templars, we see how bad some of our allies are. Most importantly, though, we see how both sides are NotSoDifferent, a fact that would be replicated, chronologically after Haytham's group's formation even, in ''Rogue''.]]

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* The big twist in the beginning of the game does a wonderful job illustrating the tenets of the Creed; "Nothing is True" is spoken throughout the games, reminding us that life is all about perceptions, people shouldn't blindly accept the things they're told, but should seek the truth, and understand the full ramifications of their actions; "to realize that the foundations of society are fragile and that we must be the shepherds of our own civilization." [[spoiler: The twist demonstrates this plenty since we play through the opening assuming that, because Haytham is relatively secretive, agile, and has a hidden blade, that he's an Assassin. We think of the team he gathers as our RagtagBunchOfMisfits. Characters like Hickey and Church, while blatant Jerkasses, they help liberate slaves, so they don't seem too bad. We forgive them because they're on our side, and follow a righteous goal. We rejoice in the defeat of our enemies because they're the opposition to that goal. Then the twist comes, and we review the whole thing through the lens of what we know about the Templars, we see how bad some of our allies are. Most importantly, though, we see how both sides are NotSoDifferent, not so different, a fact that would be replicated, chronologically after Haytham's group's formation even, in ''Rogue''.]]
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** The pivoting blade is a rare version of the weapon, but it is used by [[spoiler:real Assassins, specifically Achilles]]. Kenway probably [[spoiler:stole a pair from another Assassin]].

Changed: 1909

Removed: 1142

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Editing out inane comments and arguments in the 1st and 3rd entries. Also edited instances of the personal "I" pronoun


** The Borgia guards did not leave Rome after the campaign ended in Brotherhood. I would estimate the year in which the Brotherhood free-roam took place as around 1500-01.
*** I thought it was more of a composite than any specific year. Like, the Animus took aspects from across all of Ezio's memory of Rome and threw them in.
*** And yet it turns out that the colonists do indeed become the city guards for the post game after all. Even liberation missions you didn't do during the game now feature blue coats as the enemies.
* How did Haytham know to [[spoiler:send Charles Lee away from Fort George to keep him safe from Connor during Sequence 11?]] He experienced a similar situation in Sequence 1 on the Providence ship. [[spoiler: While on the Providence, Haytham and the crew are attacked by a ship heavily implied to be the Aquila. During the attack, below deck, Haytham encounters a lone Louis Mills ready to assassinate him. Mills, revealed to be an Assassin, fights Haytham while the crew of the Providence is busy fending off the attack. Connor uses a similar tactic at Fort George. He uses ships from the French navy and the Aquila to attack the Fort, distracting the guards and giving him an opportunity to slip in and assassinate Lee. Knowing the attack on the Fort is a distraction for an assassination attempt, Haytham sends Lee away to protect him, attempting to defeat the Connor just like he defeated Mills on the Providence. What a clever bastard!]]

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** The Borgia guards did not In the end, the British leave Rome after the campaign ended in Brotherhood. I would estimate the year in which the Brotherhood free-roam took place as around 1500-01.
*** I thought it was more of a composite than any specific year. Like, the Animus took aspects from across all of Ezio's memory of Rome
America and threw them in.
*** And yet
it turns out that the colonists revolutionaries do indeed become the city guards for the post game after all. Even liberation missions you didn't do during the game now feature blue coats as the enemies.
* How did Haytham know to [[spoiler:send Charles Lee away from Fort George to keep him safe from Connor during Sequence 11?]] He experienced a similar situation in Sequence 1 on the Providence ship. [[spoiler: While on the Providence, Haytham and the crew are attacked by a ship heavily implied to be the Aquila. During the attack, below deck, Haytham encounters a lone Louis Mills ready to assassinate him. Mills, revealed to be an Assassin, fights Haytham while the crew of the Providence is busy fending off the attack. Connor uses a similar tactic at Fort George. He uses ships from the French navy and the Aquila to attack the Fort, distracting the guards and giving him an opportunity to slip in and assassinate Lee. Knowing the attack on the Fort is a distraction for an assassination attempt, Haytham sends Lee away to protect him, attempting to defeat the kill Connor just like he defeated killed Mills on the Providence. What a clever bastard!]]Clever bastard...]]



** Most people would do the same action because fire close to most other parts of the body will just feel hot. Near the eyes it will make them watery (and harder to see). It's nothing to do with the spoiler.
*** No other character that walks close to fire has that reaction, only Connor does, which makes the spoiler a much more likely explanation.
*** But that might be simply a case of the Dev team not putting in the effort (most likely due to time and money) to edit every single character that might potentially walk that close to a fire.
*** Then why would they spend the time and money to create the animation in the first place? Also, once the animation is actually created, it wouldn't be a whole lot of extra time and money to add it to every character in the game, but they only chose to add it to one specific character. Again, the spoiler is a much more likely explanation.
*** He doesn't do that animation before the event in the spoiler.

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** Most people would do the same action because fire close to most other parts of the body will just feel hot. Near the eyes it will make them watery (and harder to see). It's nothing to do with the spoiler.\n
*** No other character characters or NPC in the game has that walks reaction when walking close to fire has that reaction, a fire, only Connor does, which makes the spoiler a much more likely explanation.
*** But that might However, this could be simply a case of chalked up to the Dev team developers not putting in the effort (most likely to animate NPC reactions to fire (possibly due to time and money) to edit every single character that might potentially walk that close to a fire.
*** Then why would they spend the time and
money to create constraints).
*** It should be noted that because of
the animation in the first place? Also, once the animation is actually created, it wouldn't be a whole lot of extra time and money to add it to every character in the game, but they only chose to add it to one specific character. Again, the spoiler is a much more likely explanation.
*** He
above-mentioned constraint, Child!Connor doesn't do that animation before the event in the spoiler.
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Update to some of the entries


* There are many implications about Haytham's true allegiance[[spoiler: to the Templar Order before the revelation at the end of his portion of memories. First, Haytham addresses his organization as 'Order' instead of 'Brotherhood'. Second, Haytham does not wear the classical Assassin outfit, but a fancy cloak instead. Thirdly, the hidden blade he had is not a standard hidden blade, but a modified version, while showing a preference for using his sword in combat. Most importantly, Haytham's actions do not suit the Creed, like threatening Edward Braddock over Pitcairn's assignment.

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* There are many implications about Haytham's true allegiance[[spoiler: allegiance [[spoiler: to the Templar Order before the revelation at the end of his portion of memories. First, Haytham addresses his organization as 'Order' instead of 'Brotherhood'. Second, Haytham does not wear the classical Assassin outfit, but a fancy cloak instead. Thirdly, the hidden blade he had is not a standard hidden blade, but a modified version, while showing a preference for using his sword in combat. Most importantly, Haytham's actions do not suit the Creed, like threatening Edward Braddock over Pitcairn's assignment.
assignment.]]



* The big twist in the beginning of the game does a wonderful job illustrating the Creed; "Nothing is True" is spoken throughout the games, reminding us that life is all about perceptions, people shouldn't blindly accept the things they're told, but should seek the truth, and understand the full ramifications of their actions; "to realize that the foundations of society are fragile, and that we must be the shepherds of our own civilization." [[spoiler: To twist demonstrates this, we play through the opening assuming that because Haytham is leaping around and has a hidden blade that he's an Assassin, we think of the team he gathers as our RagtagBunchOfMisfits, the guys like Hickey and Church are Jerkasses, but they help you rescue slaves, so they not be too bad. We forgive them because they're on our side, and are the protagonists, and we rejoice in the defeat of our enemies because they're the antagonists. If we step back and view the whole thing through an objective we see how bad some of our allies are, and when we learn the truth we see how both sides are NotSoDifferent.]]

* Possibly unintentional, but one of the perks of running around as Haytham at the beginning is that he doesn't have a notoriety meter, meaning you can cause as much trouble as you want and still roam the streets without being engaged by random guards. Of course by that point the game hasn't introduced notoriety yet, but [[spoiler: it makes more sense with his revelation as a Templar. The Templars have a lot more influence over society than assassins do and so could sweep things under the rug a lot more easily.]]

to:

* The big twist in the beginning of the game does a wonderful job illustrating the tenets of the Creed; "Nothing is True" is spoken throughout the games, reminding us that life is all about perceptions, people shouldn't blindly accept the things they're told, but should seek the truth, and understand the full ramifications of their actions; "to realize that the foundations of society are fragile, fragile and that we must be the shepherds of our own civilization." [[spoiler: To The twist demonstrates this, this plenty since we play through the opening assuming that that, because Haytham is leaping around relatively secretive, agile, and has a hidden blade blade, that he's an Assassin, we Assassin. We think of the team he gathers as our RagtagBunchOfMisfits, the guys RagtagBunchOfMisfits. Characters like Hickey and Church are Church, while blatant Jerkasses, but they help you rescue liberate slaves, so they not be don't seem too bad. We forgive them because they're on our side, and are the protagonists, and we follow a righteous goal. We rejoice in the defeat of our enemies because they're the antagonists. If we step back opposition to that goal. Then the twist comes, and view we review the whole thing through an objective the lens of what we know about the Templars, we see how bad some of our allies are, and when we learn the truth are. Most importantly, though, we see how both sides are NotSoDifferent.NotSoDifferent, a fact that would be replicated, chronologically after Haytham's group's formation even, in ''Rogue''.]]

* Possibly unintentional, but one of the perks of running around as Haytham at the beginning is that he doesn't have a notoriety meter, meaning you can cause as much trouble as you want and still roam the streets without being engaged by random guards. Of course course, by that point the game hasn't introduced the notoriety yet, but system yet. [[spoiler: But in-universe, it makes more sense with his revelation as a Templar. The Templars have a lot more influence over society than assassins Assassins do and so could sweep things under the rug a lot more easily.]]



** Pushed into the brilliance category when you remember the how the Animus relays memories. Connor had recruited them all by that point, Desmond just hasn't played through those memories yet; it's a similar issue with the homestead missions and brings into question what chronological order the side quests have in relation to the main quests.

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** Pushed into the brilliance category when you remember the how the Animus relays memories. Connor had recruited them all by that point, Desmond just hasn't played through those memories yet; it's a similar issue with the homestead missions and brings into question what chronological order the side quests have in relation to the main quests.
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Update to some of the entries


* It is implied that Haytham[[spoiler: is a templar before his revelation. First, Haytham addresses his organization as 'order' instead of 'brotherhood'. Second,Haytham does not wear the classical assassin outfit, but a fancy cloak instead. Thirdly, the hidden blade he had is not a standard hidden blade, but a modifed version, and haytham perfers swoard over hidden blade. Most importantly, Haytham's action does not fit well with the theme of assassins's creed, like threatening Edward Braddock over Pitcairn's assignment, and the followers enlisted are of higher class and wield more power than previous assassin's should be.]]

to:

* It is implied that Haytham[[spoiler: is a templar There are many implications about Haytham's true allegiance[[spoiler: to the Templar Order before the revelation at the end of his revelation. portion of memories. First, Haytham addresses his organization as 'order' 'Order' instead of 'brotherhood'. Second,Haytham 'Brotherhood'. Second, Haytham does not wear the classical assassin Assassin outfit, but a fancy cloak instead. Thirdly, the hidden blade he had is not a standard hidden blade, but a modifed modified version, and haytham perfers swoard over hidden blade. while showing a preference for using his sword in combat. Most importantly, Haytham's action does actions do not fit well with suit the theme of assassins's creed, Creed, like threatening Edward Braddock over Pitcairn's assignment, and the followers enlisted are of higher class and wield more power than previous assassin's should be.]]
assignment.
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* ACIII is considered to have some of the hardest missions to sync fully. Although a lot of them are considered ThatOneLevel, these sync condition implies just how good Connor is at stealth in reality and possibly surpass both Altair and Ezio at least in this aspect.
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to:

*It is implied that Haytham[[spoiler: is a templar before his revelation. First, Haytham addresses his organization as 'order' instead of 'brotherhood'. Second,Haytham does not wear the classical assassin outfit, but a fancy cloak instead. Thirdly, the hidden blade he had is not a standard hidden blade, but a modifed version, and haytham perfers swoard over hidden blade. Most importantly, Haytham's action does not fit well with the theme of assassins's creed, like threatening Edward Braddock over Pitcairn's assignment, and the followers enlisted are of higher class and wield more power than previous assassin's should be.]]
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* Four-year-old Connor does not look four years old, but older. This becomes ShownTheirWork when one realises that adult Connor is supposed to be uncommonly tall, and at thirteen he is the size of a small full-grown man, which would put him between the 90th and 95th percentile [[https://en.wikipedia.org/wiki/Weight_and_height_percentile height-wise]], and suggest he was always big for his age. A four-year-old between the 90 and 95 height percentile will look like a small six-year old or a five-year-old of about average size.


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* Four-year-old Connor does not look four years old, but older. This becomes ShownTheirWork when one realises that adult Connor is supposed to be uncommonly tall, and at thirteen he is the size of a small full-grown man, which would put him between the [[https://en.wikipedia.org/wiki/Percentile#See_also 90th and 95th percentile percentile]] [[https://en.wikipedia.org/wiki/Weight_and_height_percentile height-wise]], and suggest he was always big for his age. A four-year-old between the 90 and 95 height percentile will look like a small six-year old or a five-year-old of about average size.

size.
** If so, why isn't adult Connor actually taller than at least 90% adult men? I guess we will just never know.


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* Four-year-old Connor does not look four years old, but older. This becomes [=ShownTheirWork=] when one realises that adult Connor is supposed to be uncommonly tall, and at thirteen he is the size of a small full-grown man, which would put him between the 90th and 95th percentile [[https://en.wikipedia.org/wiki/Weight_and_height_percentile|height-wise]], and suggest he was always big for his age. A four-year-old between the 90 and 95 height percentile will look like a small six-year old or a five-year-old of about average size.


to:

* Four-year-old Connor does not look four years old, but older. This becomes [=ShownTheirWork=] ShownTheirWork when one realises that adult Connor is supposed to be uncommonly tall, and at thirteen he is the size of a small full-grown man, which would put him between the 90th and 95th percentile [[https://en.wikipedia.org/wiki/Weight_and_height_percentile|height-wise]], org/wiki/Weight_and_height_percentile height-wise]], and suggest he was always big for his age. A four-year-old between the 90 and 95 height percentile will look like a small six-year old or a five-year-old of about average size.

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None


* Four-year-old Connor does not look four years old, but older. This becomes [[ShownTheirWork]] when one realises that adult Connor is supposed to be uncommonly tall, and at thirteen he is the size of a small full-grown man, which would put him between the 90th and 95th percentile [[https://en.wikipedia.org/wiki/Weight_and_height_percentile|height-wise]], and suggest he was always big for his age. A four-year-old between the 90 and 95 height percentile will look like a small six-year old or a five-year-old of about average size.


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* Four-year-old Connor does not look four years old, but older. This becomes [[ShownTheirWork]] [=ShownTheirWork=] when one realises that adult Connor is supposed to be uncommonly tall, and at thirteen he is the size of a small full-grown man, which would put him between the 90th and 95th percentile [[https://en.wikipedia.org/wiki/Weight_and_height_percentile|height-wise]], and suggest he was always big for his age. A four-year-old between the 90 and 95 height percentile will look like a small six-year old or a five-year-old of about average size.

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