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* RidiculouslyFastConstruction: Every Exalt with Craft charms has a charm that can drastically reduce the time scale of construction projects, completing in minutes or hours what might take days or weeks. Projects that might take years could be completed in scenes, assuming of course that the Exalt has the proper materials ready.
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* RidiculouslyDifficultRoute: The Sidereal Ride charm called "Yellow Path" reveals a path the Sidereal and their allies can take which will get them to the location they need to go, as long as there is a path there one can take to get there on time. But what if there isn't a path? Don't worry, the Yellow Path will still reveal the way... if you're comfortable with the Storyteller filling said path with untold numbers of dangers and emotional turmoil.
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* WoundThatWillNotHeal: In 3rd Edition, the Solar known as the Bull of the North has been grievously wounded in his campaign against the Realm, suffering a weeping wound that refuses to heal with any method of sorcery or medicine yet applied to it. He is dying, but slowly, and needs to find a solution fast before his Icewalker empire crumbles.
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* TheTimeOfMyths: In 1st Edition and somewhat in 2nd Edition, Exalted was explicitly taking place in the Time of Myths in relation to the TabletopGame/{{World of Darkness}} also made by Onyx Path. In 3rd Edition, this has been toned down a bit, with the First Age being relegated to this mythical time instead. Instead of having a set timeline, the First Age now is talked about in muddy and imprecise time periods, which are used to approximate the age of a given Artifact compared to the modern day.
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** [[IncrediblyLamePun The Five Maidens are female, and at least Venus takes lovers.]] Thus leading to her nickname, The "Maiden" of Serenity.

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** [[IncrediblyLamePun [[{{Pun}} The Five Maidens are female, and at least Venus takes lovers.]] Thus leading to her nickname, The "Maiden" of Serenity.
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** Played with: The Loom of Fate can influence a lot of entities, especially [[WhatMeasureIsAMook Mortals]] but including most Exalts. That said, all creatures who can channel Essence tend to direct Fate to adapt to them to some degree as well, and the corrupted Solar Exaltations (Infernal and Abyssal) don't even bother with it at all.
** Played straighter with 2nd Edition's Samsara, the pattern of the world that shall yet be. To the best of anyone's knowledge, it applies to everyone, including the {{Eldritch Abomination}}s locked outside the world. Samsara is much less well known than Fate, however, and those entities whom we have seen who directly perceive it not only become aware of their future, but become compelled to fulfill it. WordOfGod is that other entities are not necessarily compelled to fulfill the future that the Maidens see, so much as thus far it's been pretty accurate.

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** Played with: The Loom of Fate can influence a lot of entities, especially [[WhatMeasureIsAMook Mortals]] mortals]] but including most Exalts. That said, all creatures who can channel Essence tend to direct Fate to adapt to them to some degree as well, and the corrupted Solar Exaltations (Infernal and Abyssal) don't even bother with it at all.
** Played straighter with 2nd Edition's Samsara, the pattern of the world that shall yet be. To the best of anyone's knowledge, it applies to everyone, including the {{Eldritch Abomination}}s locked outside the world. Samsara is much less well known than Fate, however, and those entities whom we have seen who directly perceive it not only become aware of their future, but become compelled to fulfill it. WordOfGod is that other entities are not necessarily compelled to fulfill the future that the Maidens see, so much as thus far it's been pretty accurate.[[invoked]]
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** A few NWOD-specific references have slipped in, too. For instance, the mortal creators of the Alchemicals are known as demiurges (the name for those mortals who create [[TabletopGame/PrometheanTheCreated Prometheans]]), and according to WordOfGod, the Liminal Exalted are inspired by ''Promethean''.

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** A few NWOD-specific references have slipped in, too. For instance, the mortal creators of the Alchemicals are known as demiurges (the name for those mortals who create [[TabletopGame/PrometheanTheCreated Prometheans]]), and according to WordOfGod, the Liminal Exalted are inspired by ''Promethean''.[[invoked]]



** [[Webcomic/KeychainOfCreation Elegant Nova Of Progression]] is an example of an Alchemical name in the 2e Alchemicals book. [[WesternAnimation/{{Futurama}} Bender Bending Rodriguez]] gets mentioned in the index.

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** [[Webcomic/KeychainOfCreation Elegant Nova Of of Progression]] is an example of an Alchemical name in the 2e Alchemicals book. [[WesternAnimation/{{Futurama}} Bender Bending Rodriguez]] gets mentioned in the index.



** 2e's Yozis. Not only do they choose their Infernal servants from [[MyGreatestFailure failures and cowards,]] they actually punish them for resisting the MindControl powers of their enemies, because they want them to follow orders no matter what. And how do they make the Infernals atone for their mistakes? By putting their enemies in {{Death Trap}}s, playing CriminalMindGames, and giving JustBetweenYouAndMe speeches. No wonder the chances of the Yozis actually winning are rated as slim to none by WordOfGod itself.
*** To top it off, they're on at least some level trusting the Ebon Dragon to handle the Reclamation. Yes, they're ''trusting'' a being composed ''entirely of treachery and vice'' -- but, then again, the Ebon Dragon controls the Scarlet Empress and without her there ''is'' no Reclamation. Not much choice in the matter. [[spoiler: In Return of the Scarlet Empress, he betrays them completely and utterly, dooming them for all time.]]

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** 2e's Yozis. Not only do they choose their Infernal servants from [[MyGreatestFailure failures and cowards,]] they actually punish them for resisting the MindControl powers of their enemies, because they want them to follow orders no matter what. And how do they make the Infernals atone for their mistakes? By putting their enemies in {{Death Trap}}s, playing CriminalMindGames, and giving JustBetweenYouAndMe speeches. No wonder the chances of the Yozis actually winning are rated as slim to none by WordOfGod itself.
itself.[[invoked]]
*** To top it off, they're on at least some level trusting the Ebon Dragon to handle the Reclamation. Yes, they're ''trusting'' a being composed ''entirely of treachery and vice'' -- but, then again, the Ebon Dragon controls the Scarlet Empress and without her there ''is'' no Reclamation. Not much choice in the matter. [[spoiler: In Return [[spoiler:In ''Return of the Scarlet Empress, Empress'', he betrays them completely and utterly, dooming them for all time.]]
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* VoiceOfTheLegion: In 2nd Edition She Who Lives In Her Name has a charm that permanently changes an Infernal's voice to be like this. It allows the Infernal to hold multiple simultaneous conversations and is a prerequisite for a [[MakeMeWannaShout sonic attack power]].
* VoluntaryShapeshifting: Lunars and Luna.

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* VoiceOfTheLegion: In 2nd Edition She Who Lives In Her Name has a charm that permanently changes an Infernal's voice to be like this. It allows the Infernal to hold multiple simultaneous conversations and is a prerequisite for a [[MakeMeWannaShout [[SonicScream sonic attack power]].
%% * VoluntaryShapeshifting: Lunars and Luna.
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* WoobieDestroyerOfWorlds: Shoat of the Mire in 2nd Edition. The Dowager of the Irreverent Vulgate in Unrent Veils operates the [[OrphanageOfFear Mound of Forsaken Seeds.]] The "seeds" are children who grow up [[ReligionOfEvil learning Deathlord dogma]], living [[BeneathTheEarth mostly underground]] and surrounded by black metal... almost everything, really. And the metal [[AndIMustScream moans occasionally.]] You see, it holds the souls of the children's parents, who were often murdered and soulforged [[ForcedToWatch in front of them]]. And the souls of their predecessors, and so on back for millennia. When the Dowager chooses a girl to become the [[WeHaveReserves current]] [[TykeBomb Shoat of the Mire]] -- and the Shoat is always a girl -- she's outfitted with armour and weapons of the same material, [[FromBadToWorse possibly incorporating her murdered playmates' souls]]. Oh, and she's going to be a preteen for decades or centuries, assuming she lives that long. Really, any kind of PC with a goal to destroy the world (not surprising if you're an Infernal, Abyssal or even Solar) and a sufficiently tragic backstory.

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* WoobieDestroyerOfWorlds: Shoat of the Mire in 2nd Edition. The Dowager of the Irreverent Vulgate in Unrent Veils operates the [[OrphanageOfFear Mound of Forsaken Seeds.]] Seeds]]. The "seeds" are children who grow up [[ReligionOfEvil learning Deathlord dogma]], living [[BeneathTheEarth mostly underground]] and surrounded by black metal... almost everything, really. And the metal [[AndIMustScream moans occasionally.]] occasionally]]. You see, it holds the souls of the children's parents, who were often murdered and soulforged [[ForcedToWatch in front of them]]. And the souls of their predecessors, and so on back for millennia. When the Dowager chooses a girl to become the [[WeHaveReserves current]] [[TykeBomb Shoat of the Mire]] -- and the Shoat is always a girl -- she's outfitted with armour and weapons of the same material, [[FromBadToWorse possibly incorporating her murdered playmates' souls]]. Oh, and she's going to be a preteen for decades or centuries, assuming she lives that long. Really, %%Really, any kind of PC with a goal to destroy the world (not surprising if you're an Infernal, Abyssal or even Solar) and a sufficiently tragic backstory.

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* ThreadsOfFate: The Loom of Fate spins out the destinies of everything in Creation, protecting causality and linear time. By touching someone's thread in the Loom, one can view and even alter their destiny. However, outside forces like the Wyld and the Underworld don't show up on the loom at all, and Essence-wielding entities can directly manipulate the Loom to alter their destinies.

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* ThreadsOfFate: The Loom of Fate spins out the destinies of everything in Creation, protecting causality and linear time. By Its operations differ between editions:
** First and second edition have it that by
touching someone's thread in the Loom, one can view and even alter their destiny. However, outside forces like the Wyld and the Underworld don't show up on the loom Loom at all, and Essence-wielding entities can directly manipulate the Loom to alter their destinies.destinies.
** Third edition leaves direct thread manipulation mainly to the pattern spiders. The presence and actions of outside forces can be divined, but not who or what they are, or what they look like. Essence-wielders are a massive headache for the Bureau of Destiny because it's so difficult trying to keep them on track in order to fulfill a destiny, and supernatural polities aren't much better.
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* ThreadsOfFate: The Loom of Fate spins out the destinies of everything in Creation, protecting causality and linear time. By touching someone's thread in the Loom, one can view and even alter their destiny. However, outside forces like the Wyld and the Underworld don't show up on the loom at all, and Essence-wielding entities can directly manipulate the Loom to alter their destinies.

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* TerrorDactyl: Downplayed by sky titans. Their artwork shows them as fairly realistic azhdarchid pterosaurs, but their otherwise share the trope's propensity for preying on human-sized, land-bound victims that they divebomb like meteors and pull into the heavens to toy with before swallowing whole.

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* TerrorDactyl: Downplayed by sky titans. Their artwork shows them as fairly realistic azhdarchid pterosaurs, but their they otherwise share the trope's propensity for preying on human-sized, land-bound victims that they divebomb like meteors and pull into the heavens to toy with before swallowing whole.
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* TerrorDactyl: Downplayed by sky titans. Their artwork shows them as fairly realistic azhdarchid pterosaurs, but their otherwise share the trope's propensity for preying on human-sized, land-bound victims that they divebomb like meteors and pull into the heavens to toy with before swallowing whole.
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** One of the ''Mage'' Technocracy's favorite places (particularly by Iteration X) is Autochthonia, and Revised in particular teased it might be the same as the one in ''Exalted''.

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** One of the ''Mage'' Technocracy's favorite places (particularly by for Iteration X) is Autochthonia, and Revised in particular teased it might be the same as the one in ''Exalted''.
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** One of the ''Mage'' Technocracy's favorite places is Autochthonia, and Revised in particular teased it might be the same as the one in ''Exalted''.

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** One of the ''Mage'' Technocracy's favorite places (particularly by Iteration X) is Autochthonia, and Revised in particular teased it might be the same as the one in ''Exalted''.
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** A common problem whenever House V'neef is used as a part of some backstory. V'neef herself is only around sixty years old, which is extremely young for a Dynast and astonishingly young for the head of a House. It is very common for writers to treat her House as much older and larger than it is , a mistake probably fueled by the fact that V'neef's elder siblings and their Houses are centuries old, and by confusing a high ''percentage'' of Exaltation with a high number of individual Exalts. (Only one V'neef hasn't Exalted, a child who's too young for it anyway. Impressive, sure, but there are only nine people total in House V'neef who are blood members of the family, and the entirety of the House is smaller than cadet branches of other Houses.)

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** A common problem whenever House V'neef is used as a part of some backstory. V'neef herself is only around sixty years old, which is extremely young for a Dynast and astonishingly young for the head of a House. It is very common for writers to treat her House as much older and larger than it is , a mistake probably fueled by the fact that V'neef's elder siblings and their Houses are centuries old, and by confusing a high ''percentage'' of Exaltation with a high number of individual Exalts. (Only one V'neef of V'neef's kids hasn't Exalted, a child who's too young for it anyway. Impressive, sure, but there are only nine people total in House V'neef who are blood members of the family, and the entirety of the House is still smaller than mere cadet branches of other Houses.Houses, so that's not actually very many Dragon-blooded.)
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** A common problem whenever House V'neef is used as a part of some backstory. V'neef herself is only around sixty years old, which is extremely young for a Dynast and astonishingly young for the head of a House. It is very common for writers to treat her House as much older and larger than it is , a mistake probably fueled by the fact that V'neef's elder siblings and their Houses are centuries old, and by confusing a high ''percentage'' of Exaltation with a high number of individual Exalts. (Only one V'neef hasn't Exalted, a child who's too young for it anyway. Impressive, sure, but there are only nine people total in House V'neef, which adds up to eight Dragon-blooded.)

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** A common problem whenever House V'neef is used as a part of some backstory. V'neef herself is only around sixty years old, which is extremely young for a Dynast and astonishingly young for the head of a House. It is very common for writers to treat her House as much older and larger than it is , a mistake probably fueled by the fact that V'neef's elder siblings and their Houses are centuries old, and by confusing a high ''percentage'' of Exaltation with a high number of individual Exalts. (Only one V'neef hasn't Exalted, a child who's too young for it anyway. Impressive, sure, but there are only nine people total in House V'neef, which adds up to eight Dragon-blooded.V'neef who are blood members of the family, and the entirety of the House is smaller than cadet branches of other Houses.)
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** A common problem whenever House V'neef is used as a part of some backstory. V'neef herself is only around sixty years old, which is extremely young for a Dynast and astonishingly young for the head of a House. It is very common for writers to treat her house as much older and larger than it is, a mistake probably fueled by the fact that V'neef's elder siblings and their houses are centuries old.

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** A common problem whenever House V'neef is used as a part of some backstory. V'neef herself is only around sixty years old, which is extremely young for a Dynast and astonishingly young for the head of a House. It is very common for writers to treat her house House as much older and larger than it is, is , a mistake probably fueled by the fact that V'neef's elder siblings and their houses Houses are centuries old.old, and by confusing a high ''percentage'' of Exaltation with a high number of individual Exalts. (Only one V'neef hasn't Exalted, a child who's too young for it anyway. Impressive, sure, but there are only nine people total in House V'neef, which adds up to eight Dragon-blooded.)

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[[JustifiedTrope Justified]] and/or [[LampshadeHanging lampshaded]] when one of the later supplements for 2nd Edition revealed an in-world reason for this: the Pattern Spiders that maintain the Loom of Fate (gods of the laws of physics, essentially) like things that are awesome, and facilitate them... It sort of helps that none of them have had a break since their birth and seeing what Exalted do to the Loom is the closest thing they get to entertainment.

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[[JustifiedTrope Justified]] {{Justified|Trope}} and/or [[LampshadeHanging lampshaded]] {{lampshade|Hanging}}d when one of the later supplements for 2nd Edition revealed an in-world reason for this: the Pattern Spiders that maintain the Loom of Fate (gods of the laws of physics, essentially) like things that are awesome, and facilitate them... It sort of helps that none of them have had a break since their birth and seeing what Exalted do to the Loom is the closest thing they get to entertainment.entertainment.
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* UltimateUniverse: The 3rd Edition has been confirmed to involve a substantial setting rewrite, dropping most of the second edition material, redrawing the map to make the Directions less homogenous, and adding new types of Exalt.

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* UltimateUniverse: The 3rd Edition has been confirmed to involve involves a substantial setting rewrite, dropping most of the second edition 2nd Edition material, redrawing the map to make the Directions less homogenous, and adding new types of Exalt.



* UnstoppableRage:
** Part of the Great Curse. When an Exalt acts against their character, or marshals their willpower against unnatural mental influence in 2nd Edition, they accrue Limit. When they reach a breaking point, they undergo a LimitBreak and act either towards or against their guiding virtue in a fashion that makes "extreme" look mild. It's not necessarily unstoppable ''rage'' either. Sometimes it's [[HeroicBSOD Unstoppable]] tears, [[MyBelovedSmother Unstoppable]] [[MamaBear Protectiveness]], or almost any other trait turned up to eleven.
** There are some Charms that also do this.

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* UnstoppableRage:
**
UnstoppableRage: Part of the Great Curse. When an Exalt acts against their character, or marshals their willpower against unnatural mental influence in 2nd Edition, they accrue Limit. When they reach a breaking point, they undergo a LimitBreak and act either towards or against their guiding virtue in a fashion that makes "extreme" look mild. It's not necessarily unstoppable ''rage'' either. Sometimes it's [[HeroicBSOD Unstoppable]] tears, [[MyBelovedSmother Unstoppable]] [[MamaBear Protectiveness]], or almost any other trait turned up to eleven.
** %%** There are some Charms that also do this.


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* WackyMarriageProposal: Meta example. [[spoiler: One of the writers used the dedication page of ''Shards of the Exalted Dream'' to propose to his girlfriend. She accepted]].

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* WackyMarriageProposal: Meta example. [[spoiler: One of the writers used the dedication page of ''Shards of the Exalted Dream'' to propose to his girlfriend. She accepted]].accepted.
* WalkingOssuary: Spine chains are created by Deathknights fusing the legless torsos of many human skeletons together by shoving the head of each into the next one's ribcage. They crawl around like giant centipedes on their hands, and wield numerous weapons with their front "segments".
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** Also in 3rd edition, ''Cup Boils Over'' allows a Solar to instantly kill any "[[FlatCharacter characters who have unintelligibly abstruse Intimacies or no Intimacies at all.]]" From a player perspective, aside from other PCs, this means it can only work on NPCs that are not only completely one-dimensional, but that the storyteller ''agrees'' are one-dimensional and has decided to use anyway. If used ''against'' a PC, it requires that the storyteller agree that the character is similarly one-dimensional or incomprehensible, ''and'' for some reason has not worked with the player to correct this.

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** Also in 3rd edition, ''Cup Boils Over'' allows a Solar to instantly kill any "[[FlatCharacter characters who have unintelligibly abstruse Intimacies or no Intimacies at all.]]" From a player perspective, aside from other PCs, [=PCs=], this means it can only work on NPCs [=NPCs=] that are not only completely one-dimensional, but that the storyteller ''agrees'' are one-dimensional and has decided to use anyway. If used ''against'' a PC, it requires that the storyteller agree that the character is similarly one-dimensional or incomprehensible, ''and'' for some reason has not worked with the player to correct this.

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