History Exalted / TropesQToZ

16th Dec '17 1:29:45 PM nombretomado
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** The second circle demon Sigereth is known as the [[TheCulture Player of Games]].

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** The second circle demon Sigereth is known as the [[TheCulture [[Literature/TheCulture Player of Games]].
4th Dec '17 8:23:42 AM Basara-kun
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* VengefulGhost: In the game, human beings have two souls. The Hun or "upper soul" governs intellect, morality, consciousness and higher thinking, while the Po or "lower soul" is concerned with a person's passions, instincts, and animalistic urges and drives. After death, the Hun departs to either reincarnation or the underworld, while the Po remains behind to watch over the body. If a deceased person was not buried or was buried improperly, the Po will manifest as a ravenous, predatory Hungry Ghost, resting in its body by day and going out by night to cause chaos and attack the living until it is pacified by being given a proper funeral. It is also possible for a Hungry Ghost to be created by a violent or painful death, and necromancers often torture victims to death to purposefully create ghosts to use and control.
30th Sep '17 11:40:36 PM narm00
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** Among the ice age mammals, mammoths and saber-toothed tigers also show up as part of the Northern fauna. Giant ground sloths -- know here as emperor sloths -- are stated to live deep in the Eastern forests.

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** Among the ice age mammals, mammoths and saber-toothed tigers also show up as part of the Northern fauna. Giant ground sloths -- know known here as emperor sloths -- are stated to live deep in the Eastern forests.
30th Sep '17 2:42:02 PM Crinias
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** The cover of ''Scroll of Exalts'' is a [[https://i.imgur.com/UuaxJSq.jpg fairly explicit reference]] to the [[TabletopGame/DungeonsAndDragons Advanced Dungeons & Dragons Player's Handbook]].
28th Sep '17 5:04:32 PM Theriocephalus
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* YowiesAndBunyipsAndDropBearsOhMy: Bunyips appear as hulking, herbivorous marsupials native to grasslands in the East and in the Western islands. They depart from their mythological origins rather starkly, with the mythical aquatic predator becoming a terrestrial grzer.

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* YowiesAndBunyipsAndDropBearsOhMy: Bunyips appear as hulking, herbivorous marsupials native to grasslands in the East and in the Western islands. They depart from their mythological origins rather starkly, with the mythical aquatic predator becoming a terrestrial grzer.grazer.
28th Sep '17 4:52:38 PM Theriocephalus
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* RaptorAttack: Claw striders are scaly, featherless raptors as tall as a man and with curved toe-claws claws capable of slashing open the throat of a horse with one swing. They are ferocious pack hunters, and can bring down prey as large as elephants and tyrant lizards by running them into exhaustion before ganging up on them.

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* RaptorAttack: Claw striders are scaly, featherless raptors as tall as a man and with curved toe-claws claws capable of slashing open the throat of a horse with one swing. They are ferocious pack hunters, and can bring down prey as large as elephants and tyrant lizards by running them into exhaustion before ganging up on them.
28th Sep '17 4:50:11 PM Theriocephalus
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** Among the ice age mammals, mammoths and saber-toothed tigers also show up as part of the Northern fauna. Giant ground sloths -- know her as emperor sloths -- are stated to live deep in the Eastern forests.

to:

** Among the ice age mammals, mammoths and saber-toothed tigers also show up as part of the Northern fauna. Giant ground sloths -- know her here as emperor sloths -- are stated to live deep in the Eastern forests.
28th Sep '17 4:47:54 PM Theriocephalus
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* ThreateningShark: Benthic knifeooths are sharks up to twenty feet long and with slender, serpentine bodies. They get their name from their wickedly serrated teeth, which snag in the flesh of their prey -- which translates to almost anything smaller than themselves -- to preventing it from escaping. Luckily, they live in the very deep ocean and far from human settlement. Less luckily, there are plenty of things in Creation, ranging from idle curiosity on the shark's part to a sea god in a bad mood -- that can drive one towards the shallows and into contact with humans.

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* ThreateningShark: Benthic knifeooths are sharks up to twenty feet long and with slender, serpentine bodies. They get their name from their wickedly serrated teeth, which snag in the flesh of their prey -- which translates to almost anything smaller than themselves -- to preventing prevent it from escaping. Luckily, they live in the very deep ocean and far from human settlement. Less luckily, there are plenty of things in Creation, ranging from idle curiosity on the shark's part to a sea god in a bad mood -- mood, that can drive one towards the shallows and into contact with humans.
28th Sep '17 4:46:02 PM Theriocephalus
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** Tyrant lizards are ''Exalted'''s version of ''Tyrannosaurus rex''', while claw striders are standard [[RaptorAttack featherless raptors]].

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** Tyrant lizards are ''Exalted'''s ''Exalted''[='=]s version of ''Tyrannosaurus rex''', while claw striders are standard [[RaptorAttack featherless raptors]].
28th Sep '17 4:43:12 PM Theriocephalus
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* RagnarokProofing: Justified, since First Age technology is self-maintaining. The comparative fragility of modern technology is also justified; the Solars were the only ones capable of making or obtaining the materials and enchantments that made RagnarokProofing possible, so anything made after the Usurpation requires periodic maintenance and repairs to remain in working order, as represented by the Repair stat.
** Also justified in-universe by the presence of [[TheFairFolk the raksha]], and the fact that the Solars ''[[WhatTheHellHero broke the universe]]'' once back in the day.
* RainOfSomethingUnusual: In the first edition, there's a Sidereal Charm that turns the arrows they shoot into... well, anything. Examples given include grain, fire, and snow. Of course, since mortal minds are incapable of noticing or remembering Sidereals, they can't understand what caused this 'rain'.

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* RagnarokProofing: Justified, since First Age technology is self-maintaining. The comparative fragility of modern technology is also justified; the Solars were the only ones capable of making or obtaining the materials and enchantments that made RagnarokProofing possible, so anything made after the Usurpation requires periodic maintenance and repairs to remain in working order, as represented by the Repair stat.
**
stat. Also justified in-universe by the presence of [[TheFairFolk the raksha]], and the fact that the Solars ''[[WhatTheHellHero broke the universe]]'' once back in the day.
* RainOfSomethingUnusual: In the first edition, there's a Sidereal Charm that turns the arrows they shoot into... well, anything. Examples given include grain, fire, and snow. Of course, since mortal minds are incapable of noticing or remembering Sidereals, they can't understand what caused this 'rain'."rain".
* RaptorAttack: Claw striders are scaly, featherless raptors as tall as a man and with curved toe-claws claws capable of slashing open the throat of a horse with one swing. They are ferocious pack hunters, and can bring down prey as large as elephants and tyrant lizards by running them into exhaustion before ganging up on them.



* SeaMonster:
** The armored terror (that's the actual in-universe name) is a thirty-foot-long carnivorous fish covered in armor-like scales and provided with a beaklike pair of fangs easily capable of severing limbs. It normally hunts fish in shallow water, but it's perfectly happy to go after boats and people. Physically, it sounds a lot like an oversized ''Dunkleosteus''.
** Benthic knifeooths are serpentine sharks up to twenty feet long. They are aggressive predators and will attack almost any prey they come across, and the mere sight of one swimming near the surface is enough to drive sailors into a terrified panic.



* SerialEscalation: The heart and soul of the game. If you're not aiming for this every session, you're not playing it right. Special mention could go to what the Charms detailed in the [[http://wiki.white-wolf.com/exalted/index.php?title=Ink_Monkeys,_vol._32%3A_The_Dawn_Solution_(Part_I) two]] [[http://wiki.white-wolf.com/exalted/index.php?title=Ink_Monkeys,_vol._33%3A_The_Dawn_Solution_(Part_II) part]] "Dawn Solution" allow you to do, the second part especially. Lift a non-Euclidean continent-sized EldritchAbomination above your head and shake it like a rag doll! Create landscape-destroying spatial anomalies with your fists! Throw a guy ''so Goddamned hard'' that he breaks through the sky, crash-lands in Hell, and spends the next five days immobile as time catches up to him!
** The best part of this one being that it can apparently counter a ''written social attack''.

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* SerialEscalation: The heart and soul of the game. If you're not aiming for this every session, you're not playing it right. Special mention could go to what the Charms detailed in the [[http://wiki.white-wolf.com/exalted/index.php?title=Ink_Monkeys,_vol._32%3A_The_Dawn_Solution_(Part_I) two]] [[http://wiki.white-wolf.com/exalted/index.php?title=Ink_Monkeys,_vol._33%3A_The_Dawn_Solution_(Part_II) part]] "Dawn Solution" allow you to do, the second part especially. Lift a non-Euclidean continent-sized EldritchAbomination above your head and shake it like a rag doll! Create landscape-destroying spatial anomalies with your fists! Throw a guy ''so Goddamned hard'' that he breaks through the sky, crash-lands in Hell, and spends the next five days immobile as time catches up to him!
**
him! The best part of this one being that it can apparently counter a ''written social attack''.



** The Monstrance of Celestial Portion in ''TabletopGame/{{Exalted}}'' is a variant on the concept. If a deathknight is killed, his Exaltation - the part that makes him an Exalt - returns to the Monstrance, from which it can be transferred to a new mortal host chosen by the deathknight's master. Without the Monstrance, the shard would wander freely and choose its new host itself. Destroying the Monstrance won't kill the deathknight, but instead free him from his master's control; the trick is that not all of them ''know'' this, and may believe it would kill them.

to:

** The Monstrance of Celestial Portion in ''TabletopGame/{{Exalted}}'' is a variant on the concept. If a deathknight is killed, his Exaltation - -- the part that makes him an Exalt - -- returns to the Monstrance, from which it can be transferred to a new mortal host chosen by the deathknight's master. Without the Monstrance, the shard would wander freely and choose its new host itself. Destroying the Monstrance won't kill the deathknight, but instead free him from his master's control; the trick is that not all of them ''know'' this, and may believe it would kill them.


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* StockDinosaurs:
** Tyrant lizards are ''Exalted'''s version of ''Tyrannosaurus rex''', while claw striders are standard [[RaptorAttack featherless raptors]].
** Ox-dragons, massive reptilian herbivores with two long horns on their brows, a shorter horn on their snout, a bony neck-frill and a strong beak, are clearly inspired by ''Triceratops''.
** Siege lizards, with their stupidity, spiked tails and backs lined by plates of bone, are ''Exalted'''s version of ''Stegosaurus''.
** Among the ice age mammals, mammoths and saber-toothed tigers also show up as part of the Northern fauna. Giant ground sloths -- know her as emperor sloths -- are stated to live deep in the Eastern forests.


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* ThreateningShark: Benthic knifeooths are sharks up to twenty feet long and with slender, serpentine bodies. They get their name from their wickedly serrated teeth, which snag in the flesh of their prey -- which translates to almost anything smaller than themselves -- to preventing it from escaping. Luckily, they live in the very deep ocean and far from human settlement. Less luckily, there are plenty of things in Creation, ranging from idle curiosity on the shark's part to a sea god in a bad mood -- that can drive one towards the shallows and into contact with humans.


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* YowiesAndBunyipsAndDropBearsOhMy: Bunyips appear as hulking, herbivorous marsupials native to grasslands in the East and in the Western islands. They depart from their mythological origins rather starkly, with the mythical aquatic predator becoming a terrestrial grzer.
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