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* In regular ''TabletopGame/DungeonsAndDragons'', each playable race that is not an half-human hybrid has an EvilCounterpart.
** Elves and Drow elves. Both have a dexterity bonus, a constitution penalty, and bonuses to perception skills, making them adepts at guerrilla tactics (plus, the drow live in the underdark and have darkvision). While the elves are good, drow elves are an AlwaysChaoticEvil race.
** Regular Dwarves and the ChaoticEvil Derro and LawfulEvil Duergar.
** Halflings and goblins. Both are stealthy and athletic, but halflings are known for their courage while goblins are known for their cowardice.
*** Halflings also have the savage Jerren (from 3rd edition's ''Book of Vile Darkness''). Originally halflings that were continuously raided by goblins and bugbears, until their leaders and shamans came together to concoct vile poisons and foul magics. The Jerren went on to commit such atrocities that even the goblinoids were horrified. Whereas halflings are very family oriented, Jerren care only for strength, and will slay any family member that prove themselves weak.
** Gnomes and Kobolds: Both are skilled with technical skills (Gnomes are perpetually inventing new things, kobolds are excellent with traps), but gnomes are sturdy and tend chaotic while kobolds are squishy and staunchly LawfulEvil. Their gods, Garl Glittergold and Kurtulmak, are thus evil counterparts to each other as well.
** Githzerai and Githyanki. They're descendants of a slave race created by the [[{{Cthulhumanoid}} Illithids]] who experienced a species-wide religious schism that changed the course of their evolution after fighting off their oppressors. The Githzerai followed the teachings of the philosopher Zerthimon and became peaceful {{Warrior Monk}}s, while the Githyanki followed the warlord Gith and became despotic ScaryDogmaticAliens.
** Humans got their own evil counterpart from the 3e sourcebook ''The Book of Vile Darkness''; The Vashar were the first version of humans created by the gods. Turns out the first draft was a total failure, since the vashar was so violent that he almost immediately turned on his creators. Being gods, they just smote him, but a demon (possibly Graz'zt) gathered up the remains, revived them, and created a female. Whereas humans can feel pretty much any emotion, and are generally averse to things like rape and murder, the Vashar can only feel pain and hate, and have no such taboos.

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* In regular ''TabletopGame/DungeonsAndDragons'', each ''TabletopGame/DungeonsAndDragons'': Each playable race that is not an half-human hybrid has an EvilCounterpart.
** Elves and Drow elves.drow. Both have a dexterity bonus, a constitution penalty, and bonuses to perception skills, making them adepts at guerrilla tactics (plus, the drow live in the underdark and have darkvision). While the elves are good, drow elves are an AlwaysChaoticEvil race.
** Regular Dwarves dwarves and the ChaoticEvil Derro derro and LawfulEvil Duergar.duergar.
** Halflings and goblins. Both are stealthy and athletic, but halflings are known for their courage while goblins are known for their cowardice.
***
cowardice. Halflings also have the savage Jerren jerren (from 3rd edition's ''Book of Vile Darkness''). Originally They were originally halflings that were continuously raided by goblins and bugbears, until their leaders and shamans came together to concoct vile poisons and foul magics. The Jerren went on to commit such atrocities that even the goblinoids were horrified. Whereas halflings are very family oriented, Jerren care only for strength, and will slay any family member that prove themselves weak.
** Gnomes and Kobolds: kobolds. Both are skilled with technical skills (Gnomes (gnomes are perpetually inventing new things, kobolds are excellent with traps), but gnomes are sturdy and tend chaotic while kobolds are squishy and staunchly LawfulEvil. Their gods, Garl Glittergold and Kurtulmak, are thus evil counterparts to each other as well.
** Githzerai and Githyanki.githyanki. They're descendants of a slave race created by the [[{{Cthulhumanoid}} Illithids]] who experienced a species-wide religious schism that changed the course of their evolution after fighting off their oppressors. The Githzerai githzerai followed the teachings of the philosopher Zerthimon and became peaceful {{Warrior Monk}}s, while the Githyanki githyanki followed the warlord Gith and became despotic ScaryDogmaticAliens.
** Humans got their own evil counterpart from the 3e sourcebook ''The Book of Vile Darkness''; The the Vashar were the first version of humans created by the gods. Turns It turns out that the first draft was a total failure, since the vashar that first man was so violent that he almost immediately turned on his creators. Being gods, they just smote him, him and went back to the drafting table, but a demon (possibly Graz'zt) gathered up the remains, revived them, and created a female. Whereas humans can feel pretty much any emotion, a full spectrum of emotions, and are generally averse to things like rape and murder, the Vashar vashar can only feel pain and hate, and have no such taboos.



* ''TabletopGame/{{TheDarkEye}}'': The twelve archdemons appear as either evil opposites or corrupted versions of the Twelve Gods (the main Aventurian pantheon), e.g. Rondra (god) - chivalry vs. Belhalhar (demon) - bloodlust; Peraine (god) - agriculture and healing vs. Belzhorash (demon) - starvation and pestilence.
* ''TabletopGame/{{Eberron}}'': the Blood of Vol is basically an evil version of the Undying Court, repackaged for mass consumption. Both involve divine magic without the involvement of Eberron's ambiguously real deities, but the Undying Court seems largely indifferent to the Sovereigns, the Silver Flame and so on, while the Blood of Vol is staunchly {{Nay Theist}}ic. Both have physical immortality via undeath as a tenet, but the Undying Court use positive energy and become the Undying while the Blood of Vol relies heavily on vampirism and lichdom. Both are led by undead elves, but the Undying Court are a council of NeutralGood deathless elders while Vol is NeutralEvil and is referred to as "the Lich-Queen". Indeed, the most Vol-friendly group of elves of Aerenal, the Stillborn, have adopted a practice of alchemically treating themselves to appear undead, despite being fully alive...that was developed by an Elven lineage that is for the most part staunchly loyal to the Court and who have been doing it for a very long time.
* ''TabletopGame/MagicTheGathering'': Crovax Windgrace is a nobleman who [[TheCorruption becomes a vampire, got a curse]] killing his own love Selenia and eventually becomes [[MadeOfEvil evincar of Rath and leader of the Phyrexian invasion of Dominaria]]. In the ''Planar Chaos'' alternate timeline, Mirri (member of ''Weatherlight'' tripulation) kills Selenia (fallen angel with a curse, killed originally by Crovax) and becomes the evincar instead, and Crovax becomes a hero.

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* ''TabletopGame/{{TheDarkEye}}'': The twelve archdemons appear as either evil opposites or corrupted versions of the Twelve Gods (the main Aventurian pantheon), e.g. Rondra (god) - chivalry vs. Belhalhar (demon) - bloodlust; Peraine (god) - agriculture and healing vs. Belzhorash (demon) - starvation and pestilence.
*
** ''TabletopGame/{{Eberron}}'': the The Blood of Vol is basically an evil version of the Undying Court, repackaged for mass consumption. Both involve divine magic without the involvement of Eberron's ambiguously real deities, but the Undying Court seems largely indifferent to the Sovereigns, the Silver Flame and so on, while the Blood of Vol is staunchly {{Nay Theist}}ic. Both have physical immortality via undeath as a tenet, but the Undying Court use positive energy and become the Undying while the Blood of Vol relies heavily on vampirism and lichdom. Both are led by undead elves, but the Undying Court are a council of NeutralGood deathless elders while Vol is NeutralEvil and is referred to as "the Lich-Queen". Indeed, the most Vol-friendly group of elves of Aerenal, the Stillborn, have adopted a practice of alchemically treating themselves to appear undead, despite being fully alive...that was developed by an Elven lineage that is for the most part staunchly loyal to the Court and who have been doing it for a very long time.
* ''TabletopGame/MagicTheGathering'': ''TabletopGame/TheDarkEye'': The twelve archdemons appear as either evil opposites or corrupted versions of the Twelve Gods (the main Aventurian pantheon), e.g. Rondra (god) -- chivalry vs. Belhalhar (demon) -- bloodlust; Peraine (god) -- agriculture and healing vs. Belzhorash (demon) -- starvation and pestilence.
* ''TabletopGame/MagicTheGathering'':
**
Crovax Windgrace is a nobleman who [[TheCorruption becomes a vampire, got a curse]] killing his own love Selenia and eventually becomes [[MadeOfEvil evincar of Rath and leader of the Phyrexian invasion of Dominaria]]. In the ''Planar Chaos'' alternate timeline, Mirri (member of ''Weatherlight'' tripulation) kills Selenia (fallen angel with a curse, killed originally by Crovax) and becomes the evincar instead, and Crovax becomes a hero.



** The Camarilla and Sabbat of ''TabletopGame/VampireTheMasquerade'' are an aversion, as [[BlackAndGrayMorality both are difficult to classify as good]]; the Sabbat is a BloodKnight and KnightTemplar totalitarian sect and the Camarilla is a textbook DecadentCourt with constant scheming and intriguing. The Baali and Setites, however, are as monstrous as a crazy bunch of vampires practicing HollywoodSatanism / ReligionOfEvil could be.

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** ''TabletopGame/VampireTheMasquerade'':
***
The Camarilla and Sabbat of ''TabletopGame/VampireTheMasquerade'' are an aversion, as [[BlackAndGrayMorality both are difficult to classify as good]]; the Sabbat is a BloodKnight and KnightTemplar totalitarian sect and the Camarilla is a textbook DecadentCourt with constant scheming and intriguing. The Baali and Setites, however, are as monstrous as a crazy bunch of vampires practicing HollywoodSatanism / ReligionOfEvil could be.



** In ''TabletopGame/WerewolfTheApocalypse'', the Black Spiral Dancers are evil counterparts to the Gaia Garou. After falling to the Wyrm, the Black Spirals retained aspects of Garou culture, such as lunar auspices, the Veil, and a Wyrm version of the Litany.

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** In ''TabletopGame/WerewolfTheApocalypse'', the ''TabletopGame/WerewolfTheApocalypse'': The Black Spiral Dancers are evil counterparts to the Gaia Garou. After falling to the Wyrm, the Black Spirals retained aspects of Garou culture, such as lunar auspices, the Veil, and a Wyrm version of the Litany.



** ''TabletopGame/BeastThePrimordial'' then gives us Heroes, who are basically a KnightTemplar equivalent Hunters with all their worst traits. Its supplement ''Conquering Heroes'' also introduces the Insatiable, who are best-described as just like the Beast, only without a single shred of humanity.
** ''TabletopGame/HunterTheVigil'' has [[SlasherMovie Slashers]], humans who just like hunters start hunting... except they target regular humans as much as supernaturals, making them flat-out {{Serial Killer}}s.



** ''TabletopGame/WerewolfTheForsaken'': each Pure Tribe can be considered an evil counterpart to a specific Forsaken one; the [[EvilLuddite Predator Kings]] are counterparts to the [[NatureHero Hunters in Darkness]], the [[AristocratsAreEvil Ivory Claws]] to the [[TheLeader Storm Lords]], and the [[ReligionOfEvil Fire-Touched]] to the [[SeekerArchetype Bone Shadows]].
** ''TabletopGame/HunterTheVigil'' has [[SlasherMovie Slashers]], humans who just like hunters start hunting... except they target regular humans as much as supernaturals, making them flat-out {{Serial Killer}}s.
** ''TabletopGame/BeastThePrimordial'' then gives us Heroes, who are basically a KnightTemplar equivalent Hunters with all their worst traits. Its supplement ''Conquering Heroes'' also introduces the Insatiable, who are best-described as just like the Beast, only without a single shred of humanity.
* ''TabletopGame/OneNightUltimateWerewolf'' has the Seer. She's on the villager team and has the ability to look at another player's card. [[note]] Optionally. She can also look at two cards in the center pile. [[/note]] ''One Night Ultimate Daybreak'' introduces the Mystic Wolf who also has ability to look at another player's card, but is on the werewolf team.
* Numerous examples in ''TabletopGame/{{Warhammer 40000}}'', although it's simply [[BlackAndGrayMorality eviler counterparts]]. For the most part, Chaos (except for the demons) basically is a giant, AlwaysChaoticEvil version of the Imperium, while the Dark Eldars are darker versions of standard Eldar.
** ''TabletopGame/{{Warhammer}}'' gives an interesting example in the (sadly now-defunct) Chaos Dwarfs. They're what happened when Dwarfs get infected with Chaos energy. Abandoning the old Dwarf gods and taking up worship of the bull god Hashut, the Chaos Dwarfs are greedy, tyrannical and merciless, driven by a need to subjugate all before them. They have a real Mesopotamian thing going for them as opposed to the very British[=/=]Nordic-flavoured regular Dwarfs.
* All over the place in ''TabletopGame/SentinelsOfTheMultiverse''. In particular, this is the point of the Frightful Five, Baron Blade's VillainTeamUp to destroy the Freedom Five. Most of them are [[ArchEnemy Nemeses]] of the character they're the counterpart for, which means the two deal bonus damage to each other.

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** %%** ''TabletopGame/WerewolfTheForsaken'': each Each Pure Tribe can be considered an evil counterpart to a specific Forsaken one; the [[EvilLuddite Predator Kings]] are counterparts to the [[NatureHero Hunters in Darkness]], the [[AristocratsAreEvil Ivory Claws]] to the [[TheLeader Storm Lords]], and the [[ReligionOfEvil Fire-Touched]] to the [[SeekerArchetype Bone Shadows]].
** ''TabletopGame/HunterTheVigil'' has [[SlasherMovie Slashers]], humans who just like hunters start hunting... except they target regular humans as much as supernaturals, making them flat-out {{Serial Killer}}s.
** ''TabletopGame/BeastThePrimordial'' then gives us Heroes, who
Shadows]].%%ZCE and no-context potholes. *How* are basically a KnightTemplar equivalent Hunters with all their worst traits. Its supplement ''Conquering Heroes'' also introduces the Insatiable, who are best-described as just like the Beast, only without a single shred of humanity.
these Evil Counterparts?
* ''TabletopGame/OneNightUltimateWerewolf'' has the Seer. She's ''TabletopGame/OneNightUltimateWerewolf'': The Seer is on the villager team and has the ability to look at another player's card. [[note]] Optionally. She can also look at two cards in the center pile. [[/note]] ''One Night Ultimate Daybreak'' introduces the Mystic Wolf who also has ability to look at another player's card, but is on the werewolf team.
* Numerous examples in ''TabletopGame/{{Warhammer 40000}}'', although it's simply [[BlackAndGrayMorality eviler counterparts]]. For the most part, Chaos (except for the demons) basically is a giant, AlwaysChaoticEvil version of the Imperium, while the Dark Eldars are darker versions of standard Eldar.
''TabletopGame/SentinelsOfTheMultiverse'':
** ''TabletopGame/{{Warhammer}}'' gives an interesting example in the (sadly now-defunct) Chaos Dwarfs. They're what happened when Dwarfs get infected with Chaos energy. Abandoning the old Dwarf gods and taking up worship of the bull god Hashut, the Chaos Dwarfs are greedy, tyrannical and merciless, driven by a need to subjugate all before them. They have a real Mesopotamian thing going for them as opposed to the very British[=/=]Nordic-flavoured regular Dwarfs.
* All over the place in ''TabletopGame/SentinelsOfTheMultiverse''. In particular, this
This is the point of the Frightful Five, Baron Blade's VillainTeamUp to destroy the Freedom Five. Most of them are [[ArchEnemy Nemeses]] of the character they're the counterpart for, which means the two deal bonus damage to each other.




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* ''TabletopGame/Warhammer40000'': Numerous examples, although it's simply [[BlackAndGrayMorality eviler counterparts]]. For the most part, Chaos (except for the demons) basically is a giant, AlwaysChaoticEvil version of the Imperium, while the Dark Eldars are darker versions of standard Eldar.
* ''TabletopGame/WarhammerFantasy'':
** The two major societies of Chaos-worshiping humans originated from the same ancestral societies as Old World nations that turned to the Dark Gods.
*** The Norscans descend from the Norsii, one of the ancient tribes in what would become the Empire; even then they were Chaos-worshipers and raiders, and were eventually driven out when Sigmar created the Empire. The modern Norscans retain a particular enmity for the Empire because of this, and would dearly like to reconquer its lands.
*** When Chaos began to spread over the world, many of the nomadic tribes of the steppes came under its sway. The minority that resisted, the Gospodars, were forced to flee westwards into the Old World, where they established the nation of Kislev. The rest became the Kurgans, fearsome and savage raiders. Both groups retain strong warrior and equestrian traditions, and produce excellent heavy cavalry, but their only interactions in the present are the Kurgans' periodic invasions of Kislev.
** The Dark Elves, or Druchii, originated as a splinter faction of the High Elves, or Asur, that formed around Malekith, an ambitious prince with aspirations of kingship, and the "pleasure cults" that worshiped Slaanesh, the Chaos God of sensation, excess and indulgence. A failed coup and civil war saw Malekith's followers and the pleasure cults forced out of the Elven homeland and into the frozen wastes of Naggaroth, where they formed a culture based on tyranny, slavery and piracy and defined by its bitter enmity with the Asur and desire to invade and reconquer Ulthuan.
** The Chaos Dwarfs, or Dawi-Zharr, were Dwarfs who abandoned the old Dwarf gods and took up worship of the bull god Hashut during Chaos' original invasion of the material world. The Chaos Dwarfs are greedy, tyrannical and merciless, driven by a need to subjugate all before them. They have a real Mesopotamian thing going for them as opposed to the very Nordic-flavoured regular Dwarfs.
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* ''TabletopGame/{{TheDarkEye}}'': The twelve archdemons appear as either evil opposites or corrupted versions of the Twelve Gods (the main Aventurian pantheon), e.g. Rondra (god) - chivalry vs. Belhalhar (demon) - bloodlust; Peraine (god) - agriculture and healing vs. Belzhorash (demon) - starvation and pestilence.
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Up To Eleven is a defunct trope


** Nahiri is one to Nissa Revane; both are planeswalkers from the world of Zendikar, both use a form of magic that directly interacts with the land (and thus, mana itself), both fought the Eldrazi, and both have a deep, abiding love for their home plane, often to the exclusion of the rest of the Multiverse. However, whereas Nissa has undergone CharacterDevelopment that let her leave her worst traits, such as a sense of superiority and a disregard for others, behind her, Nahiri is still trapped in the past and retains many of the things that made Nissa an AntiHero early on, dialing them UpToEleven.

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** Nahiri is one to Nissa Revane; both are planeswalkers from the world of Zendikar, both use a form of magic that directly interacts with the land (and thus, mana itself), both fought the Eldrazi, and both have a deep, abiding love for their home plane, often to the exclusion of the rest of the Multiverse. However, whereas Nissa has undergone CharacterDevelopment that let her leave her worst traits, such as a sense of superiority and a disregard for others, behind her, Nahiri is still trapped in the past and retains many of the things that made Nissa an AntiHero early on, dialing them UpToEleven.up.

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this example is more akin the Evil Counterpart Race moving there


* ''TabletopGame/InNomine'': A great deal of symmetry exists between the natives of Heaven and Hell, and this trope is very common.
** Primarily, every Band of demons serves as a dark mirror of a Choir of angels, and archetypal most consist of the Fallen members of their matching angelic group:
*** Seraphim are beings of absolute truth and honesty, honed to perceive cases where others would twist the Truth of the Symphony to suit themselves. Balseraphs are liars without equals, who can impose their personal whims on the Symphony with such force that they can make others believe that their lies are the Truth.
*** Cherubim are protectors and wardens, who define themselves by their bonds with others. Djinn are miserable loners, who care for nothing and no one and go through life nursing the holes in their hearts.
*** Ofanim are creatures of motion and activity, filled with energy constantly in need of burning. Calabim turn that energy inwards, affecting lazy, complacent personalities while their pent-up energy destroys everything around them.
*** Elohim are calm and dispassionate, devoting themselves to pure objectivity in their study of the universe, and are particularly good at understanding the mindsets and motivations of other beings. Habbalah are entirely lost to their bitterness and passions, have let their biases twist their perceptions until they no longer understand what they truly are, and no longer see anything in others beyond every flaw in their hearts, real or imagined.
*** While Lilim and Malakim aren't each other's direct counterparts like the other Choirs and Bands, they still serve as mirrors of sorts -- Malakim bind themselves with oaths where Lilim bind others with geasa, and Malakim are the one Choir who never Fall where Lilim are the one Band that has no connection to Heaven. The fact that Lilim can, albeit very rarely, become angels is something that the Malakim prefer to not to dwell on.
*** Kyriotates live their lives from as many points of view as possible, both in their constant drifting from one host to another and by inhabiting many different mortal bodies at once, and experience dissonance if they don't leave their hosts' bodies better off than when they took them over. Shedim have become so absorbed in their selfishness that they can no longer muster up the self-abnegation to inhabit more than one body at once, forcefully impose their base desires on their victims instead of experiencing their own points of view, and experience dissonance if they don't leave their hosts' bodies worse off than when they took them over.
*** Mercurians love humanity, love the cultures it produces, and want to help it achieve its best spiritual and intellectual potential. Impudites love humanity, too, but only as food, and no longer view it as anything more than a resource to be exploited.
*** Menunim seek to inspire hope and optimism in humanity, and prefer to work very subtly, without directly interfering in the lives they touch. Pachadim seek to tear down mortals, and do so by inserting themselves as major figures in the lives of their targets and steadily wearing away at them with abuse and manipulation.
** Additionally, the Undead serve as a Hellish counterpart to the Saints of Heaven. Both are essentially "upgraded" mortals, given increased supernatural clout, potential immortality, and increased status in the eyes of their allied celestials. The primary difference is that Saints become what they are after their natural deaths, as a reward for leading righteous lives; Undead become such by striking dark bargains with demons, achieving immortality of the flesh while losing any hope of an afterlife.
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** Nahiri is one to Nissa Revane; both are planeswalkers from the world of Zendikar, both use a form of magic that directly interacts with the land (and thus, mana itself), both fought the Eldrazi, and both have a deep, abiding love for their home plane, often to the exclusion of the rest of the Multiverse. However, whereas Nissa has undergone CharacterDevelopment that let her leave her worst traits, such as a sense of superiority and a disregard for others, behind her, Nahiri is still trapped in the past and retains many of the things that made Nissa an AntiHero early on, dialing them UpToEleven.

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* Crovax Windgrace from ''TabletopGame/MagicTheGathering'' is a nobleman who [[TheCorruption becomes a vampire, got a curse]] killing his own love Selenia and eventually becomes [[MadeOfEvil evincar of Rath and leader of the Phyrexian invasion of Dominaria]]. In the ''Planar Chaos'' alternate timeline, Mirri (member of ''Weatherlight'' tripulation) kills Selenia (fallen angel with a curse, killed originally by Crovax) and becomes the evincar instead, and Crovax becomes a hero.

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* ''TabletopGame/MagicTheGathering'': Crovax Windgrace from ''TabletopGame/MagicTheGathering'' is a nobleman who [[TheCorruption becomes a vampire, got a curse]] killing his own love Selenia and eventually becomes [[MadeOfEvil evincar of Rath and leader of the Phyrexian invasion of Dominaria]]. In the ''Planar Chaos'' alternate timeline, Mirri (member of ''Weatherlight'' tripulation) kills Selenia (fallen angel with a curse, killed originally by Crovax) and becomes the evincar instead, and Crovax becomes a hero.hero.
* ''TabletopGame/InNomine'': A great deal of symmetry exists between the natives of Heaven and Hell, and this trope is very common.
** Primarily, every Band of demons serves as a dark mirror of a Choir of angels, and archetypal most consist of the Fallen members of their matching angelic group:
*** Seraphim are beings of absolute truth and honesty, honed to perceive cases where others would twist the Truth of the Symphony to suit themselves. Balseraphs are liars without equals, who can impose their personal whims on the Symphony with such force that they can make others believe that their lies are the Truth.
*** Cherubim are protectors and wardens, who define themselves by their bonds with others. Djinn are miserable loners, who care for nothing and no one and go through life nursing the holes in their hearts.
*** Ofanim are creatures of motion and activity, filled with energy constantly in need of burning. Calabim turn that energy inwards, affecting lazy, complacent personalities while their pent-up energy destroys everything around them.
*** Elohim are calm and dispassionate, devoting themselves to pure objectivity in their study of the universe, and are particularly good at understanding the mindsets and motivations of other beings. Habbalah are entirely lost to their bitterness and passions, have let their biases twist their perceptions until they no longer understand what they truly are, and no longer see anything in others beyond every flaw in their hearts, real or imagined.
*** While Lilim and Malakim aren't each other's direct counterparts like the other Choirs and Bands, they still serve as mirrors of sorts -- Malakim bind themselves with oaths where Lilim bind others with geasa, and Malakim are the one Choir who never Fall where Lilim are the one Band that has no connection to Heaven. The fact that Lilim can, albeit very rarely, become angels is something that the Malakim prefer to not to dwell on.
*** Kyriotates live their lives from as many points of view as possible, both in their constant drifting from one host to another and by inhabiting many different mortal bodies at once, and experience dissonance if they don't leave their hosts' bodies better off than when they took them over. Shedim have become so absorbed in their selfishness that they can no longer muster up the self-abnegation to inhabit more than one body at once, forcefully impose their base desires on their victims instead of experiencing their own points of view, and experience dissonance if they don't leave their hosts' bodies worse off than when they took them over.
*** Mercurians love humanity, love the cultures it produces, and want to help it achieve its best spiritual and intellectual potential. Impudites love humanity, too, but only as food, and no longer view it as anything more than a resource to be exploited.
*** Menunim seek to inspire hope and optimism in humanity, and prefer to work very subtly, without directly interfering in the lives they touch. Pachadim seek to tear down mortals, and do so by inserting themselves as major figures in the lives of their targets and steadily wearing away at them with abuse and manipulation.
** Additionally, the Undead serve as a Hellish counterpart to the Saints of Heaven. Both are essentially "upgraded" mortals, given increased supernatural clout, potential immortality, and increased status in the eyes of their allied celestials. The primary difference is that Saints become what they are after their natural deaths, as a reward for leading righteous lives; Undead become such by striking dark bargains with demons, achieving immortality of the flesh while losing any hope of an afterlife.

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* In regular ''TabletopGame/DungeonsAndDragons'', each of the player's race that is not an half-human hybrid has an EvilCounterpart.

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* In regular ''TabletopGame/DungeonsAndDragons'', each of the player's playable race that is not an half-human hybrid has an EvilCounterpart.



** Githzerai and Githyanki. They're descendants of a slave race created by the [[{{Cthulhumanoid}} Illithids]] who experienced a species-wide religious schism that changed the course of their evolution after fighting off their oppressors. The Githzerai followed the teachings of the philosopher Zerthimon and became peaceful {{Warrior Monk}}s, while the Githyanki followed the warlord Gith and became despotic ScaryDogmaticAliens.



** Antipaladins, of course, are the evil counterparts to paladins. They have similar abilities to paladins, except their healing powers become harming powers (but [[ReviveKillsZombie heal undead]]) they [[SmiteEvil Smite Good instead of Evil]], and there are other details such as an aura that makes their opponents fearful, rather than their companions couragous. The antipaladin's Dark Blessing and Unholy Vitality actually function exactly like Divine Grace and Divine Health, they just have a different source.

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** Antipaladins, Antipaladins (also known as Blackguard Paladins), of course, are the evil counterparts to paladins. They have similar abilities to paladins, except their healing powers become harming powers (but [[ReviveKillsZombie heal undead]]) they [[SmiteEvil Smite Good instead of Evil]], and there are other details such as an aura that makes their opponents fearful, rather than their companions couragous. The antipaladin's Dark Blessing and Unholy Vitality actually function exactly like Divine Grace and Divine Health, they just have a different source.

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* ''TabletopGame/BattleTech'' can produce these on occassion, but because it tends towards GreyAndGreyMorality, deciding which one is the "good" one is sometimes difficult:

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* ''TabletopGame/BattleTech'' can produce these on occassion, occasion, but because it tends towards GreyAndGreyMorality, deciding which one is the "good" one is sometimes difficult:



* ''TabletopGame/OneNightUltimateWerewolf'' has the Seer. She's on the villager team and has the ability to look at another player's card. [[note]] Optionally. She can also look at two cards in the center pile. [[/note]] ''One Night Ultimate Daybreak'' introduces the Mystic Wolf who also has ability to look at another player's card, but is on the werewolf team.



* ''TabletopGame/OneNightUltimateWerewolf'' has the Seer. She's on the villager team and has the ability to look at another player's card. [[note]] Optionally. She can also look at two cards in the center pile. [[/note]] ''One Night Ultimate Daybreak'' introduces the Mystic Wolf who also has ability to look at another player's card, but is on the werewolf team.

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* ''TabletopGame/OneNightUltimateWerewolf'' has the Seer. She's on the villager team and has the ability to look at another player's card. [[note]] Optionally. She can also look at two cards in the center pile. [[/note]] ''One Night Ultimate Daybreak'' introduces the Mystic Wolf who also has ability to look at another player's card, but is on the werewolf team.
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*** Played straighter with the Salubri and Salubri ''antitribu''. Mainline Salubri specialize in healing, and can only feed on the willing. The ''antitribu'' are descended from the Salubri warrior caste, specialize in killing things, and can only feed on the ''un''willing.
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** Plague Rat to Chrono-Ranger. Both rely heavily on buffing damage and dishing out tons of it quickly. Plague Rat is the source of the horrible rat monsters that hunt in the Final Wasteland; Chrono-Ranger travels through time killing cryptids to SetRightWhatOnceWentWrong and prevent the Final Wasteland from existing to begin with.

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** Plague Rat to Chrono-Ranger. Both rely heavily on buffing damage and dishing out tons of it quickly. Plague Rat is the source of the horrible rat monsters that hunt in the Final Wasteland; Chrono-Ranger travels through time killing cryptids to SetRightWhatOnceWentWrong and prevent the Final Wasteland from existing to begin with.with.
* ''TabletopGame/OneNightUltimateWerewolf'' has the Seer. She's on the villager team and has the ability to look at another player's card. [[note]] Optionally. She can also look at two cards in the center pile. [[/note]] ''One Night Ultimate Daybreak'' introduces the Mystic Wolf who also has ability to look at another player's card, but is on the werewolf team.
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** The Camarilla and Sabbat of ''TabletopGame/VampireTheMasquerade'' are an aversion, as [[BlackAndGrayMorality both are difficult to classify as good]]; the Sabbat is a BloodKnight and KnightTemplar totalitarian sect and the Camarilla is a textbook DeadlyDecadentCourt with constant scheming and intriguing. The Baali and Setites, however, are as monstrous as a crazy bunch of vampires practicing HollywoodSatanism / ReligionOfEvil could be.

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** The Camarilla and Sabbat of ''TabletopGame/VampireTheMasquerade'' are an aversion, as [[BlackAndGrayMorality both are difficult to classify as good]]; the Sabbat is a BloodKnight and KnightTemplar totalitarian sect and the Camarilla is a textbook DeadlyDecadentCourt DecadentCourt with constant scheming and intriguing. The Baali and Setites, however, are as monstrous as a crazy bunch of vampires practicing HollywoodSatanism / ReligionOfEvil could be.
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** Antipaladins, of course, are the evil counterparts to paladins. They have similar abilities to paladins, except their healing powers become harming powers (but [[ReviveKillsZombie heal undead]]) they [[SmiteEvil Smite Good instead of Evil]], and there are other details such as an aura that makes their opponents fearful, rather than their companions couragous. The antipaladin's Dark Blessing and Unholy Vitality actually function exactly like Divine Grace and Divine Health, they just have a different source.
** The harbinger class, introduced in ''Dragon'' magazine, is something of the evil counterpart to bards (although bards can themselves be evil). A harbinger must be chaotic evil or chaotic neutral, and has equivalents to all bardic abilities, but designed to demoralise his foes, rather than inspire his companions.

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