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Drinking Game / Prestige Tree

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You have 0 drinks, which lower sobriety by 0. This can also be used for the game's mods.

  • Take a shot every time you access a new layer. Take two if:
    • It's not part of the main tree.
    • It's above the lowest row.
    • Its color makes the text pretty hard to read.
    • It has a unique pattern for its button.
  • Take a sip every time a new tab in an existent layer opens up. Take one more sip if it turns out there are sub-tabs.
  • Take a sip when you buy an upgrade for the first time.
  • Take a sip when you reach a milestone for the first time.
  • Take a sip when you beat a challenge. Sip more if the challenge is repeatable, but do it responsibly (like every 5th time).
  • Take a shot every time you unlock the ability to produce a layer's resource automatically without resetting or a certain percentage of it every second.
  • Take a sip when something gets softcapped. Two when it gets hardcapped. Another sip if the softcap/hardcap is weakened/removed by something.
  • Take a shot when the words "You have" and "points" disappear from the point counter due to it getting really large. Take two if "F" shows up in the point count, and three if the game starts using even bigger notations like "G" or E2#2#1#2.
  • Take a shot when you need a guide. Two if there is none and you ultimately figure it out on your own.
  • When you reach the current endgame, take a swig of victory, unless the game's so short it's hardly worth it.
  • Take a sip whenever you see a reference to Antimatter Dimensions in a mod.
  • Take a sip whenever you see 69 (often with the text "Nice") or 420 in an upgrade, milestone or challenge, be it a cost or effect.
  • Down an entire glass in disappointment if you get NaN'd due to coding errors.

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