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* Tropers/ViralLight: I don’t have too much knowledge of ''VideoGame/KidIcarusUprising''[='=]s overall story, but I do know from Icaruspedia that Dark Pit works alone, while pointing out that he is not an EvilTwin, but rather [[TheRival a rival of Pit]], and wants to keep Pit alive out of not wanting to die due to the fact that whatever happens to Pit, also happens to Dark Pit. However, in Palutena’s Guidance about Dark Pit… [[MaliciousMisnaming Pittoo]] have the nerves to work for [[JerkassGod Viridi]], [[GaiasVengeance Goddess of Nature]] as one of the Forces of Natures’ officers. By itself isn’t bad, since Viridi herself made it clear that the Forces of Nature and Palutena’s Army remained enemies thud the war between them is still ongoing, but in this guidance, it’s just a battle of skill between Pit and Dark Pit. What makes me nominate it as [=DMoS=] is how it feels [[FridgeHorror when you think about it.]] In my case, while in VideoGame/SuperSmashBros, Pit and Dark Pit simply fight in a fair competition… but then there is a possibility that Viridi might use Dark Pit to at the very least slow down Pit and Palutena as Viridi resumes her [[FinalSolution mission to put humanity into extinction]] whenever the Uprising sequel arrives, or in any potential other medias abotu Kid Icarus. I dunno if it is Viridi realizing about the futility of [[{{Tsundere}} having feelings for Pit]] [[SuspiciouslySpecificDenial despite her insistence otherwise]] despite [[FriendlyEnemy being]] [[EnemyMine fierce]] [[VolleyingInsults enemies]], or [[JerkWithAHeartOfJerk the possibility that her true dark colors could show up at any moment]] and no one, possibly not even Palutena herself, is aware of her true possible nature that could pop up [[{{Foreshadowing}} with]] or [[AssPull without warnings]]. No seriously, why would Dark Pit, who [[JerkassHasAPoint called out the gods, including Viridi, Palutena and Hades, constantly doing war]] and using humanity as their favorite [[TheScapegoat scapegoats]], suddenly decided to join Viridi, who wants humanity gone!? [[PlotHole That alone]] [[Hypocrite made Dark Pit]] [[UnintentionallyUnsympathetic lose some moral ground]] for me. Did [[BigGood Palutena]] [[DidntThinkThisThrough even consider the possibility]] of a dangerous goddess, who is an enemy and not always a friendly one, using Dark Pit to kill Pit and have one less obstacle for the psychotic Goddess of Nature to worry about once the fifth official Smash tournament is over!? Since Sakurai is the creator of the ''Super Smash Bros.'' series and also the main director of ''Kid Icarus: Uprising'', I worry if he would end up allowing Viridi committing [[MoralEventHorizon a potentially horrendous act, even from her, towards either Dark Pit, the “light” Pit, Palutena, humanity as a whole or even everyone but the Forces of Nature]] [[{{Jerkass}} in an act of pure spite]] in either the sequel or any other future Kid Icarus media due to such unfortunate implications and a lack of clarification.

to:

* Tropers/ViralLight: I don’t have too much knowledge of ''VideoGame/KidIcarusUprising''[='=]s overall story, but I do know from Icaruspedia that Dark Pit works alone, while pointing out that he is not an EvilTwin, but rather [[TheRival a rival of Pit]], and wants to keep Pit alive out of not wanting to die due to the fact that whatever happens to Pit, also happens to Dark Pit. However, in Palutena’s Guidance about Dark Pit… [[MaliciousMisnaming Pittoo]] have the nerves to work for [[JerkassGod Viridi]], [[GaiasVengeance Goddess of Nature]] as one of the Forces of Natures’ officers. By itself isn’t bad, since Viridi herself made it clear that the Forces of Nature and Palutena’s Army remained enemies thud the war between them is still ongoing, but in this guidance, it’s just a battle of skill between Pit and Dark Pit. What makes me nominate it as [=DMoS=] is how it feels [[FridgeHorror when you think about it.]] In my case, while in VideoGame/SuperSmashBros, Pit and Dark Pit simply fight in a fair competition… but then there is a possibility that Viridi might use Dark Pit to at the very least slow down Pit and Palutena as Viridi resumes her [[FinalSolution mission to put humanity into extinction]] whenever the Uprising sequel arrives, or in any potential other medias abotu Kid Icarus. I dunno if it is Viridi realizing about the futility of [[{{Tsundere}} having feelings for Pit]] [[SuspiciouslySpecificDenial despite her insistence otherwise]] despite [[FriendlyEnemy being]] [[EnemyMine fierce]] [[VolleyingInsults enemies]], or [[JerkWithAHeartOfJerk the possibility that her true dark colors could show up at any moment]] and no one, possibly not even Palutena herself, is aware of her true possible nature that could pop up [[{{Foreshadowing}} with]] or [[AssPull without warnings]]. No seriously, why would Dark Pit, who [[JerkassHasAPoint called out the gods, including Viridi, Palutena and Hades, constantly doing war]] and using humanity as their favorite [[TheScapegoat scapegoats]], suddenly decided to join Viridi, who wants humanity gone!? [[PlotHole That alone]] [[Hypocrite [[{{Hypocrite}} made Dark Pit]] [[UnintentionallyUnsympathetic lose some moral ground]] for me. Did [[BigGood Palutena]] [[DidntThinkThisThrough even consider the possibility]] of a dangerous goddess, who is an enemy and not always a friendly one, using Dark Pit to kill Pit and have one less obstacle for the psychotic Goddess of Nature to worry about once the fifth official Smash tournament is over!? Since Sakurai is the creator of the ''Super Smash Bros.'' series and also the main director of ''Kid Icarus: Uprising'', I worry if he would end up allowing Viridi committing [[MoralEventHorizon a potentially horrendous act, even from her, towards either Dark Pit, the “light” Pit, Palutena, humanity as a whole or even everyone but the Forces of Nature]] [[{{Jerkass}} in an act of pure spite]] in either the sequel or any other future Kid Icarus media due to such unfortunate implications and a lack of clarification.
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Spelling/grammar fix(es)


* Tropers/ViralLight: I don’t have too much knowledge of ''VideoGame/KidIcarusUprising''[='=]s overall story, but I do know from Icaruspedia that Dark Pit works alone, but is not an EvilTwin, but rather [[TheRival a rival of Pit]], and wants to keep Pit alive out of not wanting to die due to the fact that whatever happens to Pit, also happens to Dark Pit. However, in Palutena’s Guidance about Dark Pit… [[MaliciousMisnaming Pittoo]] have the nerves to work for [[JerkassGod Viridi]], [[GaiasVengeance Goddess of Nature]] as one of the Forces of Natures’ officers. By itself isn’t bad since Viridi herself made it clear that the Forces of Nature and Palutena’s Army remained enemies, the war between them is still ongoing and, in this guidance, it’s just a battle of skill between Pit and Dark Pit. What makes me nominate it as [=DMoS=] is the UnfortunateImplications since while in VideoGame/SuperSmashBros, they simply fight in a fair competition, there is a possibility that Viridi might use Dark Pit to at the very least slow down Pit and Palutena as Viridi resumes her [[FinalSolution mission to put humanity into extinction]] whenever the Uprising sequel arrives, or in any potential other medias abotu Kid Icarus. I dunno if it is Viridi realizing about the futility of [[{{Tsundere}} having feelings for Pit]] [[SuspiciouslySpecificDenial despite her insistence otherwise]] despite [[FriendlyEnemy being]] [[EnemyMine fierce]] [[VolleyingInsults enemies]], or [[JerkWithAHeartOfJerk the possibility that her true dark colors could show up at any moment]] and no one, possibly not even Palutena herself, is aware of her true possible nature that could pop up [[{{Foreshadowing}} with]] or [[AssPull without warnings]]. No seriously, why would Dark Pit, who [[JerkassHasAPoint called out the gods, including Viridi, Palutena and Hades, constantly doing war]] and using humanity as their favorite [[TheScapegoat scapegoats]], suddenly decided to join Viridi, who wants humanity gone!? Did [[BigGood Palutena]] [[DidntThinkThisThrough even consider the possibility]] of a dangerous goddess, who is an enemy and not always a friendly one, using Dark Pit to kill Pit and have one less obstacle for the psychotic Goddess of Nature to worry about once the fifth official Smash tournament is over!? Since Sakurai is the creator of the ''Super Smash Bros.'' series and also the main director of ''Kid Icarus: Uprising'', I worry if he would end up allowing Viridi committing [[MoralEventHorizon a potentially horrendous act, even from her, towards either Dark Pit, the “light” Pit, Palutena, humanity as a whole or even everyone but the Forces of Nature]] [[{{Jerkass}} in an act of pure spite]] in either the sequel or any other future Kid Icarus media due to such unfortunate implications and a lack of clarification.

to:

* Tropers/ViralLight: I don’t have too much knowledge of ''VideoGame/KidIcarusUprising''[='=]s overall story, but I do know from Icaruspedia that Dark Pit works alone, but while pointing out that he is not an EvilTwin, but rather [[TheRival a rival of Pit]], and wants to keep Pit alive out of not wanting to die due to the fact that whatever happens to Pit, also happens to Dark Pit. However, in Palutena’s Guidance about Dark Pit… [[MaliciousMisnaming Pittoo]] have the nerves to work for [[JerkassGod Viridi]], [[GaiasVengeance Goddess of Nature]] as one of the Forces of Natures’ officers. By itself isn’t bad bad, since Viridi herself made it clear that the Forces of Nature and Palutena’s Army remained enemies, enemies thud the war between them is still ongoing and, ongoing, but in this guidance, it’s just a battle of skill between Pit and Dark Pit. What makes me nominate it as [=DMoS=] is the UnfortunateImplications since how it feels [[FridgeHorror when you think about it.]] In my case, while in VideoGame/SuperSmashBros, they Pit and Dark Pit simply fight in a fair competition, competition… but then there is a possibility that Viridi might use Dark Pit to at the very least slow down Pit and Palutena as Viridi resumes her [[FinalSolution mission to put humanity into extinction]] whenever the Uprising sequel arrives, or in any potential other medias abotu Kid Icarus. I dunno if it is Viridi realizing about the futility of [[{{Tsundere}} having feelings for Pit]] [[SuspiciouslySpecificDenial despite her insistence otherwise]] despite [[FriendlyEnemy being]] [[EnemyMine fierce]] [[VolleyingInsults enemies]], or [[JerkWithAHeartOfJerk the possibility that her true dark colors could show up at any moment]] and no one, possibly not even Palutena herself, is aware of her true possible nature that could pop up [[{{Foreshadowing}} with]] or [[AssPull without warnings]]. No seriously, why would Dark Pit, who [[JerkassHasAPoint called out the gods, including Viridi, Palutena and Hades, constantly doing war]] and using humanity as their favorite [[TheScapegoat scapegoats]], suddenly decided to join Viridi, who wants humanity gone!? [[PlotHole That alone]] [[Hypocrite made Dark Pit]] [[UnintentionallyUnsympathetic lose some moral ground]] for me. Did [[BigGood Palutena]] [[DidntThinkThisThrough even consider the possibility]] of a dangerous goddess, who is an enemy and not always a friendly one, using Dark Pit to kill Pit and have one less obstacle for the psychotic Goddess of Nature to worry about once the fifth official Smash tournament is over!? Since Sakurai is the creator of the ''Super Smash Bros.'' series and also the main director of ''Kid Icarus: Uprising'', I worry if he would end up allowing Viridi committing [[MoralEventHorizon a potentially horrendous act, even from her, towards either Dark Pit, the “light” Pit, Palutena, humanity as a whole or even everyone but the Forces of Nature]] [[{{Jerkass}} in an act of pure spite]] in either the sequel or any other future Kid Icarus media due to such unfortunate implications and a lack of clarification.
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Rename


* Tropers/{{Tyrathius}}: The Kirby characters were a bit of a SpotlightStealingSquad for pretty much the entire game, but there's one moment in particular I thought was really stupid: The beginning of the game. The stadium is attacked by primids, but they are easily defeated by Mario, Kirby, Peach and Zelda. But then Petey Piranha shows up, and somehow manages to OneHitKO Mario, a character who has defeated him with ease numerous times in his own series. Petey then proceeds to capture Zelda and Peach without a fight, even though both of them are capable fighters in their own right. Yeah, a minor boss is able to defeat three of Nintendo's biggest name characters, for seemingly no reason other than to force you to do the subsequent boss fight using Kirby. Not only is that a bad idea from a gameplay perspective (what if the player just isn't any good with Kirby?) it makes Kirby seem like an InvincibleHero who trounces threats the other characters can't handle with ease. Even if they wanted the Princesses captured as a nod to their DistressedDamsel roles in their main series, there was no reason to get rid of Mario.

to:

* Tropers/{{Tyrathius}}: The Kirby characters were a bit of a SpotlightStealingSquad for pretty much the entire game, but there's one moment in particular I thought was really stupid: The beginning of the game. The stadium is attacked by primids, but they are easily defeated by Mario, Kirby, Peach and Zelda. But then Petey Piranha shows up, and somehow manages to OneHitKO Mario, a character who has defeated him with ease numerous times in his own series. Petey then proceeds to capture Zelda and Peach without a fight, even though both of them are capable fighters in their own right. Yeah, a minor boss is able to defeat three of Nintendo's biggest name characters, for seemingly no reason other than to force you to do the subsequent boss fight using Kirby. Not only is that a bad idea from a gameplay perspective (what if the player just isn't any good with Kirby?) it makes Kirby seem like an InvincibleHero who trounces threats the other characters can't handle with ease. Even if they wanted the Princesses captured as a nod to their DistressedDamsel DamselInDistress roles in their main series, there was no reason to get rid of Mario.
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None


* Tropers/ViralLight: I don’t have too much knowledge of ''VideoGame/KidIcarusUprising''[='=]s overall story, but I do know from Icaruspedia that Dark Pit works alone, but is not an EvilTwin, but rather [[TheRival a rival of Pit]], and wants to keep Pit alive out of not wanting to die due to the fact that whatever happens to Pit, also happens to Dark Pit. However, in Palutena’s Guidance about Dark Pit… [[MaliciousMisnaming Pittoo]] have the nerves to work for [[JerkassGod Viridi]], [[GaiasVengeance Goddess of Nature]] as one of the Forces of Natures’ officers. By itself isn’t bad since Viridi herself made it clear that the Forces of Nature and Palutena’s Army remained enemies, the war between them is still ongoing and, in this guidance, it’s just a battle of skill between Pit and Dark Pit. What makes me nominate it as [=DMoS=] is the UnfortunateImplications since while in VideoGame/SuperSmashBros, they simply fight in a fair competition, there is a possibility that Viridi might use Dark Pit to at the very least slow down Pit and Palutena as Viridi resumes her [[FinalSolution mission to put humanity into extinction]] whenever the Uprising sequel arrives, or in any potential other medias abotu Kid Icarus. I dunno if it is Viridi realizing about the futility of [[{{Tsundere}} having feelings for Pit]] [[SuspiciouslySpecificDenial despite her insistence otherwise]] despite [[FriendlyEnemy being]] [[EnemyMine fierce]] [[VolleyingInsults enemies]], or [[JerkWithAHeartOfJerk the possibility that her true dark colors could show up at any moment]] and no one, possibly not even Palutena herself, is aware of her true possible nature that could pop up [[{{Foreshadowing}} with]] or [[AssPull without warnings]]. No seriously, why would Dark Pit, who [[JerkassHasAPoint called out the gods, including Viridi, Palutena and Hades, constantly doing war]] and using humanity as their favorite [[TheScapegoat scapegoats]], suddenly decided to join Viridi, who wants humanity gone!? Did [[BigGood Palutena]] [[DidntThinkThisThrough even consider the possibility]] of a dangerous goddess, who is an enemy and not always a friendly one, using Dark Pit to kill Pit and have one less obstacle for the psychotic Goddess of Nature to worry about once the fifth official Smash tournament is over!? Since Sakurai is the creator of the ''Super Smash Bros.'' series and also the main director of ''Kid Icarus: Uprising'', I worry if he would end up allowing Viridi committing [[MoralEventHorizon potentially horrible act towards either Dark Pit, Pit, Palutena, humanity as a whole or even everyone but the Forces of Nature]] [[{{Jerkass}} in an act of pure spite]] in either the sequel or any other future Kid Icarus media due to such unfortunate implications and a lack of clarification.

to:

* Tropers/ViralLight: I don’t have too much knowledge of ''VideoGame/KidIcarusUprising''[='=]s overall story, but I do know from Icaruspedia that Dark Pit works alone, but is not an EvilTwin, but rather [[TheRival a rival of Pit]], and wants to keep Pit alive out of not wanting to die due to the fact that whatever happens to Pit, also happens to Dark Pit. However, in Palutena’s Guidance about Dark Pit… [[MaliciousMisnaming Pittoo]] have the nerves to work for [[JerkassGod Viridi]], [[GaiasVengeance Goddess of Nature]] as one of the Forces of Natures’ officers. By itself isn’t bad since Viridi herself made it clear that the Forces of Nature and Palutena’s Army remained enemies, the war between them is still ongoing and, in this guidance, it’s just a battle of skill between Pit and Dark Pit. What makes me nominate it as [=DMoS=] is the UnfortunateImplications since while in VideoGame/SuperSmashBros, they simply fight in a fair competition, there is a possibility that Viridi might use Dark Pit to at the very least slow down Pit and Palutena as Viridi resumes her [[FinalSolution mission to put humanity into extinction]] whenever the Uprising sequel arrives, or in any potential other medias abotu Kid Icarus. I dunno if it is Viridi realizing about the futility of [[{{Tsundere}} having feelings for Pit]] [[SuspiciouslySpecificDenial despite her insistence otherwise]] despite [[FriendlyEnemy being]] [[EnemyMine fierce]] [[VolleyingInsults enemies]], or [[JerkWithAHeartOfJerk the possibility that her true dark colors could show up at any moment]] and no one, possibly not even Palutena herself, is aware of her true possible nature that could pop up [[{{Foreshadowing}} with]] or [[AssPull without warnings]]. No seriously, why would Dark Pit, who [[JerkassHasAPoint called out the gods, including Viridi, Palutena and Hades, constantly doing war]] and using humanity as their favorite [[TheScapegoat scapegoats]], suddenly decided to join Viridi, who wants humanity gone!? Did [[BigGood Palutena]] [[DidntThinkThisThrough even consider the possibility]] of a dangerous goddess, who is an enemy and not always a friendly one, using Dark Pit to kill Pit and have one less obstacle for the psychotic Goddess of Nature to worry about once the fifth official Smash tournament is over!? Since Sakurai is the creator of the ''Super Smash Bros.'' series and also the main director of ''Kid Icarus: Uprising'', I worry if he would end up allowing Viridi committing [[MoralEventHorizon a potentially horrible act horrendous act, even from her, towards either Dark Pit, the “light” Pit, Palutena, humanity as a whole or even everyone but the Forces of Nature]] [[{{Jerkass}} in an act of pure spite]] in either the sequel or any other future Kid Icarus media due to such unfortunate implications and a lack of clarification.
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* Tropers/ShiningwingX: It gets even worse as the game goes on but the biggest kicker for me has to be toward the end. After all the characters are turned into trophies by Tabuu's DeathRay attack, who among them turn out to be the ones to [[BigDamnHeroes save them all]], and without whom the bad guys would have won? Kirby, and King Dedede. Somehow, Dedede had more insight into what was really going on than any other character and [[TheChessmaster PLANNED for this]] with the revival badges. Up until this point Bowser and Ganondorf are known to have much more internal knowledge and involvement in the plot, especially with the scenes showing Ganondorf frequently speaking to [[{{God}} Master Hand]] himself (who, we discover is being manipulated by [[PuppeteerParasite Tabuu]]. Throughout the course of the story Dedede is shown to be just above Wario when it comes to being in the know so how in the WORLD could he have figured things out so easily when even Ganondorf was unable to? It's never explained but for an [[AllThereInTheManual extremely vague explanation by Nintendo on the game's website]], which mostly boiled down to "He just knew". As for Kirby, how does he manage to wake up and save the day after being blasted by Tabuu along with everyone else? He just eats the revival badge.

to:

* Tropers/ShiningwingX: It gets even worse as the game goes on but the biggest kicker for me has to be toward the end. After all the characters are turned into trophies by Tabuu's DeathRay attack, who among them turn out to be the ones to [[BigDamnHeroes save them all]], and without whom the bad guys would have won? Kirby, and King Dedede. Somehow, Dedede had more insight into what was really going on than any other character and [[TheChessmaster PLANNED planned for this]] with the revival badges. Up until this point Bowser and Ganondorf are known to have much more internal knowledge and involvement in the plot, especially with the scenes showing Ganondorf frequently speaking to [[{{God}} Master Hand]] himself (who, we discover is being manipulated by [[PuppeteerParasite Tabuu]]. Throughout the course of the story Dedede is shown to be just above Wario when it comes to being in the know so how in the WORLD world could he have figured things out so easily when even Ganondorf was unable to? It's never explained but for an [[AllThereInTheManual extremely vague explanation by Nintendo on the game's website]], which mostly boiled down to "He just knew". As for Kirby, how does he manage to wake up and save the day after being blasted by Tabuu along with everyone else? He just eats the revival badge.



** Tropers/DrZulu2010: It gets better/worse depending on who you ask because guess who became a playable character in Ultimate? That's right! And what else? He became Roy's Echo Fighter with the only thing similar to Ike being his recovery move and has a unique final smash. So that joke fails for ''three'' reasons now.

to:

** Tropers/DrZulu2010: It gets better/worse depending on who you ask because guess who became a playable character in Ultimate? That's right! And what else? He became Roy's Echo Fighter with the only thing similar to Ike being his recovery move and has a unique final smash. So that joke fails for ''three'' three reasons now.



* Tropers/ViralLight: I don’t have too much knowledge of [[VideoGame/KidIcarusUprising Kid Icarus Uprising]]’s overall story, but I do know from Icaruspedia that Dark Pit works alone, but is not an [[EvilTwin evil twin]], but rather [[TheRival a rival of Pit]], and wants to keep Pit alive out of not wanting to die due to the fact that whatever happens to Pit, also happens to Dark Pit. '''However''', in Palutena’s Guidance about Dark Pit… [[MaliciousMisnaming Pittoo]] have the nerves to work for [[JerkassGod Viridi]], [[GaiasVengeance Goddess of Nature]] as one of the Forces of Natures’ officers. By itself isn’t ''bad'' since Viridi herself made it clear that th3 Forces of Nature and Palutena’s Army remained enemies, the war between them is still ongoing and, in this guidance, it’s just a battle of skill between Pit and Dark Pit. What makes me nomiante it as [=DMoS=] is the UnfortunateImplications since while in VideoGame/SuperSmashBros, they simply fight in a fair competition, there is a possibility that Viridi might use Dark Pit to at the very least slow down Pit and Palutena as Viridi resumes her [[FinalSolution mission to put humanity into extinction]] whenever the Uprising sequel arrives, or in any potential other medias abotu Kid Icarus. I dunno if it is Viridi realizing about the futility of [[{{tsundere}} having feelings for Pit]] [[SuspiciouslySpecificDenial despite her insistence otherwise]] despite [[FriendlyEnemy being]] [[EnemyMine fierce]] [[VolleyingInsults enemies]], or [[JerkWithAHeartOfJerk the possibility that her true dark colors could show up at any moment]] and no one, possibly not even Palutena herself, is aware of her true possible nature that could pop up [[{{Foreshadowing}} with]] or [[AssPull without warnings]]. No seriously, why would Dark Pit, who [[JerkassHasAPoint called out the gods, including Viridi, Palutena and Hades, constantly doing war]] and using humanity as their favorite [[{{Scapegoat}} scapegoats]], suddenly decided to join Viridi, who wants humanity gone!? Did [[BigGood Palutena]] [[DidntThinkThisThrough even considered the possibility]] of a dangerous goddess, who is an enemy and not always a friendly one, using Dark Pit to kill Pit and have one less obstacle for the psychotic Goddess of Nature to worry about once the fifth official Smash tournament is over!? Since Sakurai is the creator of the Super Smash Bros. series and also the main director of Kid Icarus: Uprising, I worry if he would end up allowing Viridi committing [[MoralEventHorizon potentially horrible act towards either Dark Pit, Pit, Palutena, humanity as a whole or even everyone but the Forces of Nature]] [[{{Jerkass}} in an act of pure spite]] in either the sequel or any other future Kid Icarus media due to such unfortunate implications and a lack of clarification.

to:

* Tropers/ViralLight: I don’t have too much knowledge of [[VideoGame/KidIcarusUprising Kid Icarus Uprising]]’s ''VideoGame/KidIcarusUprising''[='=]s overall story, but I do know from Icaruspedia that Dark Pit works alone, but is not an [[EvilTwin evil twin]], EvilTwin, but rather [[TheRival a rival of Pit]], and wants to keep Pit alive out of not wanting to die due to the fact that whatever happens to Pit, also happens to Dark Pit. '''However''', However, in Palutena’s Guidance about Dark Pit… [[MaliciousMisnaming Pittoo]] have the nerves to work for [[JerkassGod Viridi]], [[GaiasVengeance Goddess of Nature]] as one of the Forces of Natures’ officers. By itself isn’t ''bad'' bad since Viridi herself made it clear that th3 the Forces of Nature and Palutena’s Army remained enemies, the war between them is still ongoing and, in this guidance, it’s just a battle of skill between Pit and Dark Pit. What makes me nomiante nominate it as [=DMoS=] is the UnfortunateImplications since while in VideoGame/SuperSmashBros, they simply fight in a fair competition, there is a possibility that Viridi might use Dark Pit to at the very least slow down Pit and Palutena as Viridi resumes her [[FinalSolution mission to put humanity into extinction]] whenever the Uprising sequel arrives, or in any potential other medias abotu Kid Icarus. I dunno if it is Viridi realizing about the futility of [[{{tsundere}} [[{{Tsundere}} having feelings for Pit]] [[SuspiciouslySpecificDenial despite her insistence otherwise]] despite [[FriendlyEnemy being]] [[EnemyMine fierce]] [[VolleyingInsults enemies]], or [[JerkWithAHeartOfJerk the possibility that her true dark colors could show up at any moment]] and no one, possibly not even Palutena herself, is aware of her true possible nature that could pop up [[{{Foreshadowing}} with]] or [[AssPull without warnings]]. No seriously, why would Dark Pit, who [[JerkassHasAPoint called out the gods, including Viridi, Palutena and Hades, constantly doing war]] and using humanity as their favorite [[{{Scapegoat}} [[TheScapegoat scapegoats]], suddenly decided to join Viridi, who wants humanity gone!? Did [[BigGood Palutena]] [[DidntThinkThisThrough even considered consider the possibility]] of a dangerous goddess, who is an enemy and not always a friendly one, using Dark Pit to kill Pit and have one less obstacle for the psychotic Goddess of Nature to worry about once the fifth official Smash tournament is over!? Since Sakurai is the creator of the Super ''Super Smash Bros. Bros.'' series and also the main director of Kid ''Kid Icarus: Uprising, Uprising'', I worry if he would end up allowing Viridi committing [[MoralEventHorizon potentially horrible act towards either Dark Pit, Pit, Palutena, humanity as a whole or even everyone but the Forces of Nature]] [[{{Jerkass}} in an act of pure spite]] in either the sequel or any other future Kid Icarus media due to such unfortunate implications and a lack of clarification.
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None


* Tropers/ViralLight: I don’t have too much knowledge of [[VideoGame/KidIcarusUprising Kid Icarus Uprising]]’s overall story, but I do know from Icaruspedia that Dark Pit works alone, but is not an [[EvilTwin evil twin]], but rather [[TheRival a rival of Pit]], and wants to keep Pit alive out of not wanting to die due to the fact that whatever happens to Pit, also happens to Dark Pit. '''However''', in Palutena’s Guidance about Dark Pit… [[MaliciousMisnaming Pittoo]] have the nerves to work for [[JerkassGod Viridi]], [[GaiasVengeance Goddess of Nature]] as one of the Forces of Natures’ officers. By itself isn’t ''bad'' since Viridi herself made it clear that th3 Forces of Nature and Palutena’s Army remained enemies, the war between them is still ongoing and, in this guidance, it’s just a battle of skill between Pit and Dark Pit. What makes me nomiante it as [=DMoS=] is the UnfortunateImplications since while in VideoGame/SuperSmashBros, they simply fight in a fair competition, there is a possibility that Viridi might use Dark Pit to at the very least slow down Pit and Palutena as Viridi resumes her [[FinalSolution mission to put humanity into extinction]] whenever the Uprising sequel arrives, or in any potential other medias abotu Kid Icarus. I dunno if it is Viridi realizing about the futility of [[{{tsundere}} having feelings for Pit]] [[SuspiciouslySpecificDenial despite her insistence otherwise]] despite [[FriendlyEnemy being]] [[EnemyMine fierce]] [[VolleyingInsults enemies]], or [[JerkWithAHeartOfJerk the possibility that her true dark colors could show up at any moment]] and no one, possibly not even Palutena herself, is aware of her true possible nature that could pop up [[{{Foreshadowing}} with]] or [[AssPull without warnings]]. No seriously, why would Dark Pit, who [[JerkassHasAPoint called out the gods, including Viridi, Palutena and Hades, constantly doing war]] and using humanity as their favorite [[{{Scapegoat}} scapegoats]], suddenly decided to join Viridi, who wants humanity gone!? Did [[BigGood Palutena]] [[DidntThinkThisThrough even considered the possibility]] of a dangerous goddess, who is an enemy and not always a friendly one, using Dark Pit to kill Pit and have one less obstacle for the psychotic Goddess of Nature to worry about once the fifth official Smash tournament is over!? Since Sakurai is the creator of the Super Smash Bros. series and also the main director of Kid Icarus: Uprising, I worry if he would end up allowing Viridi committing [[MoralEventHorizon potentially horrible act towards either Dark Pit, Pit, Palutena, humanity as a whole or even everyone but the Forces of Nature]] [[{{Jerkass}} in an act of pure spite}} in either the sequel or any other future Kid Icarus media due to such unfortunate implications and a lack of clarification.

to:

* Tropers/ViralLight: I don’t have too much knowledge of [[VideoGame/KidIcarusUprising Kid Icarus Uprising]]’s overall story, but I do know from Icaruspedia that Dark Pit works alone, but is not an [[EvilTwin evil twin]], but rather [[TheRival a rival of Pit]], and wants to keep Pit alive out of not wanting to die due to the fact that whatever happens to Pit, also happens to Dark Pit. '''However''', in Palutena’s Guidance about Dark Pit… [[MaliciousMisnaming Pittoo]] have the nerves to work for [[JerkassGod Viridi]], [[GaiasVengeance Goddess of Nature]] as one of the Forces of Natures’ officers. By itself isn’t ''bad'' since Viridi herself made it clear that th3 Forces of Nature and Palutena’s Army remained enemies, the war between them is still ongoing and, in this guidance, it’s just a battle of skill between Pit and Dark Pit. What makes me nomiante it as [=DMoS=] is the UnfortunateImplications since while in VideoGame/SuperSmashBros, they simply fight in a fair competition, there is a possibility that Viridi might use Dark Pit to at the very least slow down Pit and Palutena as Viridi resumes her [[FinalSolution mission to put humanity into extinction]] whenever the Uprising sequel arrives, or in any potential other medias abotu Kid Icarus. I dunno if it is Viridi realizing about the futility of [[{{tsundere}} having feelings for Pit]] [[SuspiciouslySpecificDenial despite her insistence otherwise]] despite [[FriendlyEnemy being]] [[EnemyMine fierce]] [[VolleyingInsults enemies]], or [[JerkWithAHeartOfJerk the possibility that her true dark colors could show up at any moment]] and no one, possibly not even Palutena herself, is aware of her true possible nature that could pop up [[{{Foreshadowing}} with]] or [[AssPull without warnings]]. No seriously, why would Dark Pit, who [[JerkassHasAPoint called out the gods, including Viridi, Palutena and Hades, constantly doing war]] and using humanity as their favorite [[{{Scapegoat}} scapegoats]], suddenly decided to join Viridi, who wants humanity gone!? Did [[BigGood Palutena]] [[DidntThinkThisThrough even considered the possibility]] of a dangerous goddess, who is an enemy and not always a friendly one, using Dark Pit to kill Pit and have one less obstacle for the psychotic Goddess of Nature to worry about once the fifth official Smash tournament is over!? Since Sakurai is the creator of the Super Smash Bros. series and also the main director of Kid Icarus: Uprising, I worry if he would end up allowing Viridi committing [[MoralEventHorizon potentially horrible act towards either Dark Pit, Pit, Palutena, humanity as a whole or even everyone but the Forces of Nature]] [[{{Jerkass}} in an act of pure spite}} spite]] in either the sequel or any other future Kid Icarus media due to such unfortunate implications and a lack of clarification.
Is there an issue? Send a MessageReason:
None


* Tropers/ViralLight: I don’t have too much knowledge of [[VideoGame/KidIcarusUprising Kid Icarus Uprising]]’s overall story, but I do know from Icaruspedia that Dark Pit works alone, but is not an [[EvilTwin evil twin]], but rather [[TheRival a rival of Pit]], and wants to keep Pit alive out of not wanting to die due to the fact that whatever happens to Pit, also happens to Dark Pit. '''However''', in Palutena’s Guidance about Dark Pit… [[MaliciousMisnaming Pittoo]] have the nerves to work for [[JerkassGod Viridi]], [[GaiasVengeance Goddess of Nature]] as one of the Forces of Natures’ officers. By itself isn’t ''bad'' since Viridi herself made it clear that th3 Forces of Nature and Palutena’s Army remained enemies, the war between th3m is still ongoing and, in this guidance, it’s just a battle of skill between Pit and Dark Pit. What makes me nomiante it as [=DMoS=] is the UnfortunateImplications since while in VideoGame/SuperSmashBros, they simply fight in a fair competition, there is a possibility that Viridi might use Dark Pit to at the very least slow down Pit and Palutena as Viridi resumes her [[FinalSolution mission to put humanity into extinction]] whenever the Uprising sequel arrives, or in any potential other medias abotu Kid Icarus. I dunno if it is Viridi realizing about the futility of [[{{tsundere}} having feelings for Pit]] [[SuspiciouslySpecificDenial despite her insistence otherwise]] despite [[FriendlyEnemy being]] [[EnemyMine fierce]] [[VolleyingInsults enemies]], or [[JerkWithAHeartOfJerk the possibility that her true dark colors could show up at any moment]] and no one, possibly not even Palutena herself, is aware of her true possible nature that could pop up [[{{Foreshadowing}} with]] or [[AssPull without warnings]]. No seriously, why would Dark Pit, who [[JerkassHasAPoint called out the gods, including Viridi, Palutena and Hades, constantly doing war]] and using humanity as their favorite [[{{Scapegoat}} scapegoats]], suddenly decided to join Viridi, who wants humanity gone!? Did [[BigGood Palutena]] [[DidntThinkThisThrough even considered the possibility]] of a dangerous goddess, who is an enemy and not always a friendly one, using Dark Pit to kill Pit and have one less obstacle for the psychotic Goddess of Nature to worry about once the fifth official Smash tournament is over!? Since Sakurai is the creator of the Super Smash Bros. series and also the main director of Kid Icarus: Uprising, I worry if he would end up allowing Viridi committing [[MoralEventHorizon potentially horrible act towards either Dark Pit, Pit or humanity as a whole]] in either the sequel or any other future Kid Icarus media due to such unfortunate implications and a lack of clarification.

to:

* Tropers/ViralLight: I don’t have too much knowledge of [[VideoGame/KidIcarusUprising Kid Icarus Uprising]]’s overall story, but I do know from Icaruspedia that Dark Pit works alone, but is not an [[EvilTwin evil twin]], but rather [[TheRival a rival of Pit]], and wants to keep Pit alive out of not wanting to die due to the fact that whatever happens to Pit, also happens to Dark Pit. '''However''', in Palutena’s Guidance about Dark Pit… [[MaliciousMisnaming Pittoo]] have the nerves to work for [[JerkassGod Viridi]], [[GaiasVengeance Goddess of Nature]] as one of the Forces of Natures’ officers. By itself isn’t ''bad'' since Viridi herself made it clear that th3 Forces of Nature and Palutena’s Army remained enemies, the war between th3m them is still ongoing and, in this guidance, it’s just a battle of skill between Pit and Dark Pit. What makes me nomiante it as [=DMoS=] is the UnfortunateImplications since while in VideoGame/SuperSmashBros, they simply fight in a fair competition, there is a possibility that Viridi might use Dark Pit to at the very least slow down Pit and Palutena as Viridi resumes her [[FinalSolution mission to put humanity into extinction]] whenever the Uprising sequel arrives, or in any potential other medias abotu Kid Icarus. I dunno if it is Viridi realizing about the futility of [[{{tsundere}} having feelings for Pit]] [[SuspiciouslySpecificDenial despite her insistence otherwise]] despite [[FriendlyEnemy being]] [[EnemyMine fierce]] [[VolleyingInsults enemies]], or [[JerkWithAHeartOfJerk the possibility that her true dark colors could show up at any moment]] and no one, possibly not even Palutena herself, is aware of her true possible nature that could pop up [[{{Foreshadowing}} with]] or [[AssPull without warnings]]. No seriously, why would Dark Pit, who [[JerkassHasAPoint called out the gods, including Viridi, Palutena and Hades, constantly doing war]] and using humanity as their favorite [[{{Scapegoat}} scapegoats]], suddenly decided to join Viridi, who wants humanity gone!? Did [[BigGood Palutena]] [[DidntThinkThisThrough even considered the possibility]] of a dangerous goddess, who is an enemy and not always a friendly one, using Dark Pit to kill Pit and have one less obstacle for the psychotic Goddess of Nature to worry about once the fifth official Smash tournament is over!? Since Sakurai is the creator of the Super Smash Bros. series and also the main director of Kid Icarus: Uprising, I worry if he would end up allowing Viridi committing [[MoralEventHorizon potentially horrible act towards either Dark Pit, Pit or Pit, Palutena, humanity as a whole]] whole or even everyone but the Forces of Nature]] [[{{Jerkass}} in an act of pure spite}} in either the sequel or any other future Kid Icarus media due to such unfortunate implications and a lack of clarification.
Is there an issue? Send a MessageReason:
None


* Tropers/ViralLight: I don’t have too much knowledge of [[VideoGame/KidIcarusUprising Kid Icarus Uprising]]’s overall story, but I do know from Icaruspedia that Dark Pit works alone, but is not an [[EvilTwin evil twin]], but rather [[TheRival a rival of Pit]], and wants to keep Pit alive out of not wanting to die due to the fact that whatever happens to Pit, also happens to Dark Pit. '''However''', in Palutena’s Guidance about Dark Pit… [[MaliciousMisnaming Pittoo]] have the nerves to work for [[JerkassGod Viridi]], [[GaiasVengeance Goddess of Nature]] as one of the Forces of Natures’ officers. By itself isn’t ''bad'' since Viridi herself made it clear that they remained enemies and, in this guidance, it’s just a battle of skill between Pit and Dark Pit. What makes me nomiante it as [=DMoS=] is the UnfortunateImplications since while in VideoGame/SuperSmashBros, they simply fight in a fair competition, there is a possibility that Viridi might use Dark Pit to at the very least slow down Pit and Palutena as Viridi resumes her [[FinalSolution mission to put humanity into extinction]] whenever the Uprising sequel arrives, or in any potential other medias abotu Kid Icarus. I dunno if it is Viridi realizing about the futility of [[{{tsundere}} having feelings for Pit]] [[SuspiciouslySpecificDenial despite her insistence otherwise]] despite [[FriendlyEnemy being]] [[EnemyMine fierce]] [[VolleyingInsults enemies]], or [[JerkWithAHeartOfJerk the possibility that her true dark colors could show up at any moment]] and no one, possibly not even Palutena herself, is aware of her true possible nature that could pop up [[{{Foreshadowing}} with]] or [[AssPull without warnings]]. No seriously, why would Dark Pit, who [[JerkassHasAPoint called out the gods, including Viridi, Palutena and Hades, constantly doing war]] and using humanity as their favorite [[{{Scapegoat}} scapegoats]], suddenly decided to join Viridi, who wants humanity gone!? Did [[BigGood Palutena]] [[DidntThinkThisThrough even considered the possibility]] of a dangerous goddess, who is an enemy and not always a friendly one, using Dark Pit to kill Pit and have one less obstacle for the psychotic Goddess of Nature to worry about once the fifth official Smash tournament is over!? Since Sakurai is the creator of the Super Smash Bros. series and also the main director of Kid Icarus: Uprising, I worry if he would end up allowing Viridi committing [[MoralEventHorizon potentially horrible act towards either Dark Pit, Pit or humanity as a whole]] in either the sequel or any other future Kid Icarus media due to such unfortunate implications and a lack of clarification.

to:

* Tropers/ViralLight: I don’t have too much knowledge of [[VideoGame/KidIcarusUprising Kid Icarus Uprising]]’s overall story, but I do know from Icaruspedia that Dark Pit works alone, but is not an [[EvilTwin evil twin]], but rather [[TheRival a rival of Pit]], and wants to keep Pit alive out of not wanting to die due to the fact that whatever happens to Pit, also happens to Dark Pit. '''However''', in Palutena’s Guidance about Dark Pit… [[MaliciousMisnaming Pittoo]] have the nerves to work for [[JerkassGod Viridi]], [[GaiasVengeance Goddess of Nature]] as one of the Forces of Natures’ officers. By itself isn’t ''bad'' since Viridi herself made it clear that they th3 Forces of Nature and Palutena’s Army remained enemies enemies, the war between th3m is still ongoing and, in this guidance, it’s just a battle of skill between Pit and Dark Pit. What makes me nomiante it as [=DMoS=] is the UnfortunateImplications since while in VideoGame/SuperSmashBros, they simply fight in a fair competition, there is a possibility that Viridi might use Dark Pit to at the very least slow down Pit and Palutena as Viridi resumes her [[FinalSolution mission to put humanity into extinction]] whenever the Uprising sequel arrives, or in any potential other medias abotu Kid Icarus. I dunno if it is Viridi realizing about the futility of [[{{tsundere}} having feelings for Pit]] [[SuspiciouslySpecificDenial despite her insistence otherwise]] despite [[FriendlyEnemy being]] [[EnemyMine fierce]] [[VolleyingInsults enemies]], or [[JerkWithAHeartOfJerk the possibility that her true dark colors could show up at any moment]] and no one, possibly not even Palutena herself, is aware of her true possible nature that could pop up [[{{Foreshadowing}} with]] or [[AssPull without warnings]]. No seriously, why would Dark Pit, who [[JerkassHasAPoint called out the gods, including Viridi, Palutena and Hades, constantly doing war]] and using humanity as their favorite [[{{Scapegoat}} scapegoats]], suddenly decided to join Viridi, who wants humanity gone!? Did [[BigGood Palutena]] [[DidntThinkThisThrough even considered the possibility]] of a dangerous goddess, who is an enemy and not always a friendly one, using Dark Pit to kill Pit and have one less obstacle for the psychotic Goddess of Nature to worry about once the fifth official Smash tournament is over!? Since Sakurai is the creator of the Super Smash Bros. series and also the main director of Kid Icarus: Uprising, I worry if he would end up allowing Viridi committing [[MoralEventHorizon potentially horrible act towards either Dark Pit, Pit or humanity as a whole]] in either the sequel or any other future Kid Icarus media due to such unfortunate implications and a lack of clarification.
Is there an issue? Send a MessageReason:
None



to:

* Tropers/ViralLight: I don’t have too much knowledge of [[VideoGame/KidIcarusUprising Kid Icarus Uprising]]’s overall story, but I do know from Icaruspedia that Dark Pit works alone, but is not an [[EvilTwin evil twin]], but rather [[TheRival a rival of Pit]], and wants to keep Pit alive out of not wanting to die due to the fact that whatever happens to Pit, also happens to Dark Pit. '''However''', in Palutena’s Guidance about Dark Pit… [[MaliciousMisnaming Pittoo]] have the nerves to work for [[JerkassGod Viridi]], [[GaiasVengeance Goddess of Nature]] as one of the Forces of Natures’ officers. By itself isn’t ''bad'' since Viridi herself made it clear that they remained enemies and, in this guidance, it’s just a battle of skill between Pit and Dark Pit. What makes me nomiante it as [=DMoS=] is the UnfortunateImplications since while in VideoGame/SuperSmashBros, they simply fight in a fair competition, there is a possibility that Viridi might use Dark Pit to at the very least slow down Pit and Palutena as Viridi resumes her [[FinalSolution mission to put humanity into extinction]] whenever the Uprising sequel arrives, or in any potential other medias abotu Kid Icarus. I dunno if it is Viridi realizing about the futility of [[{{tsundere}} having feelings for Pit]] [[SuspiciouslySpecificDenial despite her insistence otherwise]] despite [[FriendlyEnemy being]] [[EnemyMine fierce]] [[VolleyingInsults enemies]], or [[JerkWithAHeartOfJerk the possibility that her true dark colors could show up at any moment]] and no one, possibly not even Palutena herself, is aware of her true possible nature that could pop up [[{{Foreshadowing}} with]] or [[AssPull without warnings]]. No seriously, why would Dark Pit, who [[JerkassHasAPoint called out the gods, including Viridi, Palutena and Hades, constantly doing war]] and using humanity as their favorite [[{{Scapegoat}} scapegoats]], suddenly decided to join Viridi, who wants humanity gone!? Did [[BigGood Palutena]] [[DidntThinkThisThrough even considered the possibility]] of a dangerous goddess, who is an enemy and not always a friendly one, using Dark Pit to kill Pit and have one less obstacle for the psychotic Goddess of Nature to worry about once the fifth official Smash tournament is over!? Since Sakurai is the creator of the Super Smash Bros. series and also the main director of Kid Icarus: Uprising, I worry if he would end up allowing Viridi committing [[MoralEventHorizon potentially horrible act towards either Dark Pit, Pit or humanity as a whole]] in either the sequel or any other future Kid Icarus media due to such unfortunate implications and a lack of clarification.
Is there an issue? Send a MessageReason:
Moving as we now have VideoGame.Earthbound 1983.


* Tropers/JustDancerStarships: My least favorite Palutena's Guidance is the one on [[VideoGame/EarthBound Ness.]] When Pit is told of Ness's PSI, Pit, in shock, calls it [[HypocriticalHumor unscientific.]] Pit, your entire world alone is based on Greek and Roman mythology, your bow fires arrows of light, you use telepathy, the list goes on too long! Ness is more scientific than you could ever be! Also, Palutena tells Pit what he just said was stupid, but [[WebVideo/TheMysteriousMrEnter pointing out your problems does not make them go away!]]

to:

* Tropers/JustDancerStarships: My least favorite Palutena's Guidance is the one on [[VideoGame/EarthBound [[VideoGame/EarthBound1994 Ness.]] When Pit is told of Ness's PSI, Pit, in shock, calls it [[HypocriticalHumor unscientific.]] Pit, your entire world alone is based on Greek and Roman mythology, your bow fires arrows of light, you use telepathy, the list goes on too long! Ness is more scientific than you could ever be! Also, Palutena tells Pit what he just said was stupid, but [[WebVideo/TheMysteriousMrEnter pointing out your problems does not make them go away!]]
Is there an issue? Send a MessageReason:
None


* Tropers/{{lazyfox}}: Now, I loved ''VideoGame/SuperSmashBrosBrawl''. I thought Subspace Emissary was good considering that no characters talked throughout the entire thing (except Snake's one introduction line). However, there's one thing that really, really irritated me: Sonic getting the shaft when it came to story in Subspace Emissary. Now, whether you love or hate him (or are just sick of him), there's no denying that he's the most widely anticipated character to appear in SSB. And all you give him is a single BigDamnHeroes moment with [[AssPull absolutely no explanation?]] Where did he come from? What was he doing? How did he get there? Why was he there? One of the things I looked forward to the most was seeing him interact with the Nintendo characters. Hell, it would've awesome if [[TheyWastedAPerfectlyGoodPlot it was Sonic that Mario had to travel with, forcing two of gaming's biggest rivals to work together and maybe overcome their bitter rivalry throughout the course of the story.]] But nope. Fans played through hours of story, going -through a painful and tedious maze, and what was the payoff? A single, short moment with no context. To this day, it still [[WesternAnimation/FamilyGuy grinds my gears.]]

to:

* Tropers/{{lazyfox}}: Tropers/{{Lazyfox}}: Now, I loved ''VideoGame/SuperSmashBrosBrawl''. I thought Subspace Emissary was good considering that no characters talked throughout the entire thing (except Snake's one introduction line). However, there's one thing that really, really irritated me: Sonic getting the shaft when it came to story in Subspace Emissary. Now, whether you love or hate him (or are just sick of him), there's no denying that he's the most widely anticipated character to appear in SSB. And all you give him is a single BigDamnHeroes moment with [[AssPull absolutely no explanation?]] Where did he come from? What was he doing? How did he get there? Why was he there? One of the things I looked forward to the most was seeing him interact with the Nintendo characters. Hell, it would've awesome if [[TheyWastedAPerfectlyGoodPlot it was Sonic that Mario had to travel with, forcing two of gaming's biggest rivals to work together and maybe overcome their bitter rivalry throughout the course of the story.]] But nope. Fans played through hours of story, going -through a painful and tedious maze, and what was the payoff? A single, short moment with no context. To this day, it still [[WesternAnimation/FamilyGuy grinds my gears.]]



* Tropers/{{ShiningwingX}}: It gets even worse as the game goes on but the biggest kicker for me has to be toward the end. After all the characters are turned into trophies by Tabuu's DeathRay attack, who among them turn out to be the ones to [[BigDamnHeroes save them all]], and without whom the bad guys would have won? Kirby, and King Dedede. Somehow, Dedede had more insight into what was really going on than any other character and [[TheChessmaster PLANNED for this]] with the revival badges. Up until this point Bowser and Ganondorf are known to have much more internal knowledge and involvement in the plot, especially with the scenes showing Ganondorf frequently speaking to [[{{God}} Master Hand]] himself (who, we discover is being manipulated by [[PuppeteerParasite Tabuu]]. Throughout the course of the story Dedede is shown to be just above Wario when it comes to being in the know so how in the WORLD could he have figured things out so easily when even Ganondorf was unable to? Its never explained but for an [[AllThereInTheManual extremely vague explanation by Nintendo on the game's website]], which mostly boiled down to "He just knew". As for Kirby, how does he manage to wake up and save the day after being blasted by Tabuu along with everyone else? He just eats the revival badge.
* Tropers/{{IthoughtyouwereLuigi}} The thing that I really hated about the story in Brawl was how confusing it was, the only time I could get what was going on was at the beginning. It especially got confusing by the end where none of the previously established villains were even the main villain, not even Master Hand was the main villain! Instead we get Tabuu, who not only makes no sense, but also broke the already well established "just a kid playing with his toys" theme, and that is what ultimately made me mad.

to:

* Tropers/{{ShiningwingX}}: Tropers/ShiningwingX: It gets even worse as the game goes on but the biggest kicker for me has to be toward the end. After all the characters are turned into trophies by Tabuu's DeathRay attack, who among them turn out to be the ones to [[BigDamnHeroes save them all]], and without whom the bad guys would have won? Kirby, and King Dedede. Somehow, Dedede had more insight into what was really going on than any other character and [[TheChessmaster PLANNED for this]] with the revival badges. Up until this point Bowser and Ganondorf are known to have much more internal knowledge and involvement in the plot, especially with the scenes showing Ganondorf frequently speaking to [[{{God}} Master Hand]] himself (who, we discover is being manipulated by [[PuppeteerParasite Tabuu]]. Throughout the course of the story Dedede is shown to be just above Wario when it comes to being in the know so how in the WORLD could he have figured things out so easily when even Ganondorf was unable to? Its It's never explained but for an [[AllThereInTheManual extremely vague explanation by Nintendo on the game's website]], which mostly boiled down to "He just knew". As for Kirby, how does he manage to wake up and save the day after being blasted by Tabuu along with everyone else? He just eats the revival badge.
* Tropers/{{IthoughtyouwereLuigi}} Tropers/IthoughtyouwereLuigi: The thing that I really hated about the story in Brawl was how confusing it was, the only time I could get what was going on was at the beginning. It especially got confusing by the end where none of the previously established villains were even the main villain, not even Master Hand was the main villain! Instead we get Tabuu, who not only makes no sense, but also broke the already well established "just a kid playing with his toys" theme, and that is what ultimately made me mad.



* Tropers/{{genericity}} The Showdown in Melee was a good final event because the characters you were fighting were thought of as evil and Mewtwo and Ganondorf play together excellently and Giga Bowser alone is a force of nature. What was Brawl's answer to this? A fight against Sonic, Snake and a giant Mario. The event is easy, the characters have no connection to each other and the AI is unexceptional. It just seems like a way for Sakurai to glorify Sonic and Snake's presence. And to add insult to injury there is a pathetically easy event where you fight Ganondorf, Dedede and Bowser together.

to:

* Tropers/{{genericity}} Tropers/{{Genericity}}: The Showdown in Melee was a good final event because the characters you were fighting were thought of as evil and Mewtwo and Ganondorf play together excellently and Giga Bowser alone is a force of nature. What was Brawl's answer to this? A fight against Sonic, Snake and a giant Mario. The event is easy, the characters have no connection to each other and the AI is unexceptional. It just seems like a way for Sakurai to glorify Sonic and Snake's presence. And to add insult to injury there is a pathetically easy event where you fight Ganondorf, Dedede and Bowser together.



* Skapokon: OK, call me a nitpicky guy, but it really annoys me when Trophy Descriptions in Smash get things wrong, specially the origin games of the characters. From minor mistakes such as saying that Meta Knight comes from Videogame/KirbySuperStar instead of Videogame/KirbysAdventure to huge mistakes such as how the main Mario cast [[Videogame/PaperMario in Paper form]] debuted in Videogame/SuperPaperMario according to Brawl, ignoring the 2 games that came before it. But the biggest blunder and the [=DMoS=] for me is how {{Videogame/Rayman}} (and his friend Globox) debuted in Rayman Origins. That's right, they completely ignored the entire Rayman franchise just so they can promote both Rayman Origins and Legends via the trophies. And even that doesn't make sense because Rayman 1 and 2 are on the 3DS (the former via DSiWare, the later via the port Rayman 3D), which makes me wonder if they made this mistake on purpose or whoever was in charge of the trophies legitimately thought that Rayman and Globox debuted in Origins.

to:

* Skapokon: Tropers/{{Skapokon}}: OK, call me a nitpicky guy, but it really annoys me when Trophy Descriptions in Smash get things wrong, specially the origin games of the characters. From minor mistakes such as saying that Meta Knight comes from Videogame/KirbySuperStar VideoGame/KirbySuperStar instead of Videogame/KirbysAdventure VideoGame/KirbysAdventure to huge mistakes such as how the main Mario cast [[Videogame/PaperMario [[VideoGame/PaperMario in Paper form]] debuted in Videogame/SuperPaperMario VideoGame/SuperPaperMario according to Brawl, ignoring the 2 games that came before it. But the biggest blunder and the [=DMoS=] for me is how {{Videogame/Rayman}} VideoGame/{{Rayman}} (and his friend Globox) debuted in Rayman Origins. That's right, they completely ignored the entire Rayman franchise just so they can promote both Rayman Origins and Legends via the trophies. And even that doesn't make sense because Rayman 1 and 2 are on the 3DS (the former via DSiWare, [=DSiWare=], the later via the port Rayman 3D), which makes me wonder if they made this mistake on purpose or whoever was in charge of the trophies legitimately thought that Rayman and Globox debuted in Origins.



** Tropers/{{BlueSunStudios}}: Ditto on this entry. I really do try to give Sakurai Masahiro a breath of fresh air instead of falling into the AccentuateTheNegative trap that most of this fanbase has fallen into, but this conversation is not helping him at all. [[WordOfGod Sakurai himself said in an interview]] that Chrom himself would not bring anything new to Super Smash Bros. since his role is fulfilled by Marth and Ike (i.e. he is a blue haired swordsman, [[SarcasmMode as if that's the only thing to him]]) yet Lucina getting in completely contradicts and invalidates Sakurai's reasoning for excluding Chrom. To make things worse is that Lucina's case of being a Marth carbon copy is also excused and justified in-game when in-universe (Fire Emblem speaking) she has little-to-no logical reason for being one.

to:

** Tropers/{{BlueSunStudios}}: Tropers/BlueSunStudios: Ditto on this entry. I really do try to give Sakurai Masahiro a breath of fresh air instead of falling into the AccentuateTheNegative trap that most of this fanbase has fallen into, but this conversation is not helping him at all. [[WordOfGod Sakurai himself said in an interview]] that Chrom himself would not bring anything new to Super Smash Bros. since his role is fulfilled by Marth and Ike (i.e. he is a blue haired swordsman, [[SarcasmMode as if that's the only thing to him]]) yet Lucina getting in completely contradicts and invalidates Sakurai's reasoning for excluding Chrom. To make things worse is that Lucina's case of being a Marth carbon copy is also excused and justified in-game when in-universe (Fire Emblem speaking) she has little-to-no logical reason for being one.



* Tropers/{{JustDancerStarships}}: My least favorite Palutena's Guidance is the one on [[VideoGame/EarthBound Ness.]] When Pit is told of Ness's PSI, Pit, in shock, calls it [[HypocriticalHumor unscientific.]] Pit, your entire world alone is based on Greek and Roman mythology, your bow fires arrows of light, you use telepathy, the list goes on too long! Ness is more scientific than you could ever be! Also, Palutena tells Pit what he just said was stupid, but [[WebVideo/TheMysteriousMrEnter pointing out your problems does not make them go away!]]
** Tropers/{{JustHereToComment}}: This also feels like it's trying to copy the Snake Codec where Snake feels that magic is unrealistic and Mei Ling replies that the technology they use could be considered a kind of magic. However, unlike that one, Pit dismissing the idea of magic is really hard to swallow since Pit is essentially a fantasy character who uses many powers that can only be considered magic, unlike Snake, who exists in a mostly realistic environment. Perhaps it could've worked if Palutena had explained Ness' powers scientifically and Pit complained [[DoingInTheWizard that she was ruining the magic for him.]] Instead, it comes off as [[DidntThinkThisThrough a poorly-constructed attempt at]] HypocriticalHumor.
* [=SenorCornholio=]: My dethroning moment has to be from, once again, the Palutena's Guidance conversations. Now, I want to go on record saying that, even though they're no codecs, the guidance conversations were entertaining enough for me personally. Some were good, some were downright hilarious, some were pretty flawed, and the DLC characters...[[TheyWastedAPerfectlyGoodCharacter get none of that]]. I'd understand that they probably didn't want to bring in Pit, Palutena, or Viridi's voice actors just for one or two snippets of dialogue, but that excuse goes straight out the window with Bayonetta's trailer. Here, we see Pit and Palutena talking about Bayonetta like this was one of their guidance conversations, and like that I was excited...only to find out when I got her that it's still the same damn "alternate dimension" dialogue we've seen before Bayonetta's inclusion. In other words, [[NeverTrustATrailer they lied]]. Okay. So let me get this straight: you can't bring Antony Del Rio, Brandy Kopp, and Hynden Walch into the studio for seven new DLC characters, but you can bring two of them in to voice for one stinking trailer? I can handle Tabuu's sudden appearance in Subspace. I can handle the SpotlightStealingSquad status of the Kirby characters and the Kid Icarus characters. I can handle some of the weaker guidance conversations, including further cementing Chrom's ButtMonkey status. But you can't possibly convince me that them implying they'll give us new conversations, good or otherwise, and then not delivering on that is an okay thing to do. I couldn't possibly be more insulted if freaking Cat Mario got in. At least some fans cared enough to give us [[https://www.youtube.com/watch?v=fdWFcaoJdjM these]] [[https://www.youtube.com/watch?v=M8lOKXXPzkQ videos]]. Kinda sad that the fans cared more about this than Creator/MasahiroSakurai did...
** [=Gemidori=]: And, it gets even worse in ''Ultimate'': while most characters retain their ''SSB4'' Guidances, revamped ones get wholly new ones. Hell, even Piranha Plant, a bonus character not part of the Fighters Pass, got its own Guidance, and yet still to this day they have confirmed that [=DLC=] characters will have no special conversations. 5 years later, [[HereWeGoAgain the exact same issue remains untouched.]] Admittedly, Piranha Plant's was recorded the same time as the others, but what was stopping the actors from coming back and recording the [=DLC=] characters in advance at any later time?
* [=Gemidori=]: While I absolutely love Ridley in ''Ultimate'' and enjoy how even his more sadistic personality in the [[Manga/{{Metroid}} manga]] was added in, one thing that I can fault is his Palutena's Guidance. To start, there isn't much info on how to fight him, and is more backstory on the character himself. Which is questionable, but given that Ridley is one of my favorite Nintendo villains, I will take it. Palutena lists off the various forms that Ridley has taken[[note]][[VideoGame/MetroidSamusReturns excluding Proteus Ridley]], though that's okay since ''Samus Returns'' came out very late in the game's development[[/note]]...the problem is that she lists them as separate Ridleys. Not forms of Ridley, but [[LegacyCharacter apparently completely different space dragons that just so happen to be called Ridley.]] No. Hell no. While I do understand that ''Metroid'' mostly utilizes ShowDontTell for its story, it's literally outright stated in several games that Ridley has always just been the one Ridley up until ''VideoGame/SuperMetroid'', where he finally actually dies. And then he gets cloned in ''VideoGame/MetroidOtherM'', and then technically cloned again by an X-Parasite in ''VideoGame/MetroidFusion''. There we go, I just cleared up the continuity hole that this thing made, and I didn't even need to look up any details while reading this. While I still love ''Ultimate'' and is still my favorite ''Smash Bros.'' game of all time, which is helped by Ridley being handled gloriously in the game, this Guidance goes to show that even now, he still isn't really portrayed perfectly.

to:

* Tropers/{{JustDancerStarships}}: Tropers/JustDancerStarships: My least favorite Palutena's Guidance is the one on [[VideoGame/EarthBound Ness.]] When Pit is told of Ness's PSI, Pit, in shock, calls it [[HypocriticalHumor unscientific.]] Pit, your entire world alone is based on Greek and Roman mythology, your bow fires arrows of light, you use telepathy, the list goes on too long! Ness is more scientific than you could ever be! Also, Palutena tells Pit what he just said was stupid, but [[WebVideo/TheMysteriousMrEnter pointing out your problems does not make them go away!]]
** Tropers/{{JustHereToComment}}: Tropers/JustHereToComment: This also feels like it's trying to copy the Snake Codec where Snake feels that magic is unrealistic and Mei Ling replies that the technology they use could be considered a kind of magic. However, unlike that one, Pit dismissing the idea of magic is really hard to swallow since Pit is essentially a fantasy character who uses many powers that can only be considered magic, unlike Snake, who exists in a mostly realistic environment. Perhaps it could've worked if Palutena had explained Ness' powers scientifically and Pit complained [[DoingInTheWizard that she was ruining the magic for him.]] Instead, it comes off as [[DidntThinkThisThrough a poorly-constructed attempt at]] HypocriticalHumor.
* [=SenorCornholio=]: Tropers/SenorCornholio: My dethroning moment has to be from, once again, the Palutena's Guidance conversations. Now, I want to go on record saying that, even though they're no codecs, the guidance conversations were entertaining enough for me personally. Some were good, some were downright hilarious, some were pretty flawed, and the DLC characters...[[TheyWastedAPerfectlyGoodCharacter get none of that]]. I'd understand that they probably didn't want to bring in Pit, Palutena, or Viridi's voice actors just for one or two snippets of dialogue, but that excuse goes straight out the window with Bayonetta's trailer. Here, we see Pit and Palutena talking about Bayonetta like this was one of their guidance conversations, and like that I was excited...only to find out when I got her that it's still the same damn "alternate dimension" dialogue we've seen before Bayonetta's inclusion. In other words, [[NeverTrustATrailer they lied]]. Okay. So let me get this straight: you can't bring Antony Del Rio, Brandy Kopp, and Hynden Walch into the studio for seven new DLC characters, but you can bring two of them in to voice for one stinking trailer? I can handle Tabuu's sudden appearance in Subspace. I can handle the SpotlightStealingSquad status of the Kirby characters and the Kid Icarus characters. I can handle some of the weaker guidance conversations, including further cementing Chrom's ButtMonkey status. But you can't possibly convince me that them implying they'll give us new conversations, good or otherwise, and then not delivering on that is an okay thing to do. I couldn't possibly be more insulted if freaking Cat Mario got in. At least some fans cared enough to give us [[https://www.youtube.com/watch?v=fdWFcaoJdjM these]] [[https://www.youtube.com/watch?v=M8lOKXXPzkQ videos]]. Kinda sad that the fans cared more about this than Creator/MasahiroSakurai did...
** [=Gemidori=]: Tropers/{{Gemidori}}: And, it gets even worse in ''Ultimate'': while most characters retain their ''SSB4'' ''[=SSB4=]'' Guidances, revamped ones get wholly new ones. Hell, even Piranha Plant, a bonus character not part of the Fighters Pass, got its own Guidance, and yet still to this day they have confirmed that [=DLC=] characters will have no special conversations. 5 years later, [[HereWeGoAgain the exact same issue remains untouched.]] Admittedly, Piranha Plant's was recorded the same time as the others, but what was stopping the actors from coming back and recording the [=DLC=] characters in advance at any later time?
* [=Gemidori=]: Tropers/{{Gemidori}}: While I absolutely love Ridley in ''Ultimate'' and enjoy how even his more sadistic personality in the [[Manga/{{Metroid}} manga]] was added in, one thing that I can fault is his Palutena's Guidance. To start, there isn't much info on how to fight him, and is more backstory on the character himself. Which is questionable, but given that Ridley is one of my favorite Nintendo villains, I will take it. Palutena lists off the various forms that Ridley has taken[[note]][[VideoGame/MetroidSamusReturns excluding Proteus Ridley]], though that's okay since ''Samus Returns'' came out very late in the game's development[[/note]]...the problem is that she lists them as separate Ridleys. Not forms of Ridley, but [[LegacyCharacter apparently completely different space dragons that just so happen to be called Ridley.]] No. Hell no. While I do understand that ''Metroid'' mostly utilizes ShowDontTell for its story, it's literally outright stated in several games that Ridley has always just been the one Ridley up until ''VideoGame/SuperMetroid'', where he finally actually dies. And then he gets cloned in ''VideoGame/MetroidOtherM'', and then technically cloned again by an X-Parasite in ''VideoGame/MetroidFusion''. There we go, I just cleared up the continuity hole that this thing made, and I didn't even need to look up any details while reading this. While I still love ''Ultimate'' and is still my favorite ''Smash Bros.'' game of all time, which is helped by Ridley being handled gloriously in the game, this Guidance goes to show that even now, he still isn't really portrayed perfectly.

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Sorting page into sections. I hope this is an okay thing to do.


!!Story



* Tropers/{{genericity}} The Showdown in Melee was a good final event because the characters you were fighting were thought of as evil and Mewtwo and Ganondorf play together excellently and Giga Bowser alone is a force of nature. What was Brawl's answer to this? A fight against Sonic, Snake and a giant Mario. The event is easy, the characters have no connection to each other and the AI is unexceptional. It just seems like a way for Sakurai to glorify Sonic and Snake's presence. And to add insult to injury there is a pathetically easy event where you fight Ganondorf, Dedede and Bowser together.
** Tropers/{{Cookieman}}: Oh I thought this event was extremely anti-climactic as well. The point of the event was to illustrate the three companies: Nintendo, Sega, and Konami. Nintendo was considered the "big" company so Mario was big. I thought it was a stupid event too. I also hate the two-player version where you fight the villains and anti-heroes. I do however think the very last event of the Two-Player mode is a fun one (Fighting off every single character).
** Tropers/{{Trialman}}: Super Smash Bros. For Wii U continues with the DisappointingLastLevel problem in Event Mode. This game's last event is that the player goes against Mario, Mega Man, Sonic, and Pac-Man. Practically the exact same premise, but for this one, they don't even use Final Destination, but Battlefield, which makes avoiding the opponents much easier. To make it worse, you only fight two of them at one time, ruining the whole premise of fighting all the main mascots in a team. Again, it feels like a glorification of the third-party characters. Especially disappointing considering all the criticisms that were addressed in this game.




!!Event Matches
* Tropers/{{genericity}} The Showdown in Melee was a good final event because the characters you were fighting were thought of as evil and Mewtwo and Ganondorf play together excellently and Giga Bowser alone is a force of nature. What was Brawl's answer to this? A fight against Sonic, Snake and a giant Mario. The event is easy, the characters have no connection to each other and the AI is unexceptional. It just seems like a way for Sakurai to glorify Sonic and Snake's presence. And to add insult to injury there is a pathetically easy event where you fight Ganondorf, Dedede and Bowser together.
** Tropers/{{Cookieman}}: Oh I thought this event was extremely anti-climactic as well. The point of the event was to illustrate the three companies: Nintendo, Sega, and Konami. Nintendo was considered the "big" company so Mario was big. I thought it was a stupid event too. I also hate the two-player version where you fight the villains and anti-heroes. I do however think the very last event of the Two-Player mode is a fun one (Fighting off every single character).
** Tropers/{{Trialman}}: Super Smash Bros. For Wii U continues with the DisappointingLastLevel problem in Event Mode. This game's last event is that the player goes against Mario, Mega Man, Sonic, and Pac-Man. Practically the exact same premise, but for this one, they don't even use Final Destination, but Battlefield, which makes avoiding the opponents much easier. To make it worse, you only fight two of them at one time, ruining the whole premise of fighting all the main mascots in a team. Again, it feels like a glorification of the third-party characters. Especially disappointing considering all the criticisms that were addressed in this game.

!!Vault
* Skapokon: OK, call me a nitpicky guy, but it really annoys me when Trophy Descriptions in Smash get things wrong, specially the origin games of the characters. From minor mistakes such as saying that Meta Knight comes from Videogame/KirbySuperStar instead of Videogame/KirbysAdventure to huge mistakes such as how the main Mario cast [[Videogame/PaperMario in Paper form]] debuted in Videogame/SuperPaperMario according to Brawl, ignoring the 2 games that came before it. But the biggest blunder and the [=DMoS=] for me is how {{Videogame/Rayman}} (and his friend Globox) debuted in Rayman Origins. That's right, they completely ignored the entire Rayman franchise just so they can promote both Rayman Origins and Legends via the trophies. And even that doesn't make sense because Rayman 1 and 2 are on the 3DS (the former via DSiWare, the later via the port Rayman 3D), which makes me wonder if they made this mistake on purpose or whoever was in charge of the trophies legitimately thought that Rayman and Globox debuted in Origins.
* Tropers/{{Midna}}: On the subject of trophies screwing up debuts, the PAL version of ''Super Smash Bros. for Wii U'' identifying [[VideoGame/PanelDePon Lip's Stick]] as originating from ''[[DolledUpInstallment Tetris]] [[{{Macekre}} Attack]]''. As someone who really likes the universe of the ''Panel de Pon'' series and is desperately waiting for the series to make a comeback, this felt like a huge slap in the face after what was then seven years of no acknowledgement. I wasn't fond of Nintendo of Europe's relatively drab localization style to begin with, but this cemented it. At least the American version doesn't have this mistake.

!!Palutena's Guidance



* Skapokon: OK, call me a nitpicky guy, but it really annoys me when Trophy Descriptions in Smash get things wrong, specially the origin games of the characters. From minor mistakes such as saying that Meta Knight comes from Videogame/KirbySuperStar instead of Videogame/KirbysAdventure to huge mistakes such as how the main Mario cast [[Videogame/PaperMario in Paper form]] debuted in Videogame/SuperPaperMario according to Brawl, ignoring the 2 games that came before it. But the biggest blunder and the [=DMoS=] for me is how {{Videogame/Rayman}} (and his friend Globox) debuted in Rayman Origins. That's right, they completely ignored the entire Rayman franchise just so they can promote both Rayman Origins and Legends via the trophies. And even that doesn't make sense because Rayman 1 and 2 are on the 3DS (the former via DSiWare, the later via the port Rayman 3D), which makes me wonder if they made this mistake on purpose or whoever was in charge of the trophies legitimately thought that Rayman and Globox debuted in Origins.
* Tropers/{{Midna}}: On the subject of trophies screwing up debuts, the PAL version of ''Super Smash Bros. for Wii U'' identifying [[VideoGame/PanelDePon Lip's Stick]] as originating from ''[[DolledUpInstallment Tetris]] [[{{Macekre}} Attack]]''. As someone who really likes the universe of the ''Panel de Pon'' series and is desperately waiting for the series to make a comeback, this felt like a huge slap in the face after what was then seven years of no acknowledgement. I wasn't fond of Nintendo of Europe's relatively drab localization style to begin with, but this cemented it. At least the American version doesn't have this mistake.


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While still an annoyance, it's now largely something I can look over. But regardless of that, in hindsight this does feel like I've taken an overtly broad interpretation of "single moment", which I don't really take liking with.


* Ferigeras: I absolutely love and adore ''Ultimate'' and feel that it's polished (if not perfected) so many things I used to have issues with in past ''Smash Bros.'' games, and even things I'm more conflicted about (like Spirits replacing Trophies and along with that, their witty descriptions being gone) I can appreciate for what they bring to the game. But with that being said, I have a problem with its Classic Mode. Classic Mode has always been my favorite mode in the franchise, and I was naturally excited about how this particular variation of it would play out, especially about the fact that each and every character would have their own individual sets of characters (and almost all of these sets being [[CallBack Call Backs]] to something related to the relevant character's history, if not just creative in general) to battle, which for me [[SubvertedTrope manages to largely subvert]] ComplacentGamingSyndrome for at least this mode by giving me more than enough reason to try out each and every character here. Another thing that had me downright hyped was the addition of unique bosses similarly to ''Brawl'' (in which its wide variety of [[BestBossEver incredibly awesome bosses]] were among my favorite aspects of it), meaning that a character could face an entirely different boss at the end of their route, which would add even more variety to this mode... [[TemptingFate at least, that's what it's supposed to be like]]. But generally speaking, these boss fights are amazingly well done, and even Master Hand and Crazy Hand themselves are possibly at their best that I have ever seen. Now I no longer have to fulfill admittedly annoying criteria just to face the duo in the first place (like in ''Melee'' and ''Brawl''), and they're no longer taken over by a completely different boss at higher difficulties, depriving me of an actual fight with the hands (like in ''3DS and Wii U''). I was finally able to fully enjoy fighting the two the way they were supposed to be from the beginning... at least that was, until I found out the hard way that it's not just that Master Hand and Crazy Hand are encountered the most out of the bosses (which would've been perfectly understandable), but that they're assigned to ''over half of the entire roster'' (I counted; at the time of this writing, including the current available DLC characters, the hands are encountered in some way by 49 characters... out of ''77''). Seriously? [[TheyWastedAPerfectlyGoodCharacter 6 unique boss battles are newly introduced in this mode as other possible encounters and they're not even used half as much COMBINED by comparison?]] Even more bafflingly, while bosses like [[VideoGame/SuperSmashBrosBrawl Galleom]] and [[MonsterHunter Rathalos]] at least are encountered a fair amount of times regardless, others such as [[VideoGame/SuperSmashBrosMelee Giga Bowser]] or [[VideoGame/KirbySuperStar Marx]] especially got the short end of the stick (these two are only encountered 2 and 3 times, respectively). On top of that, some characters receive completely unique non-boss scenarios at the end, largely for CallBack purposes as well (for example VideoGame/MegaMan fighting VideoGame/DrMario along with metal variants of the former in reference to his nemesis Dr. Wily), which alone could have been utilized to a higher amount as well (and likely even erodes the possible excuse that "nothing else could be done" with the Master Hand-encountering characters). It's ultimately a shame that even though this is my favorite iteration of them, I somehow end up being actually tired of constantly seeing Master Hand and Crazy Hand for something that's completely out of their control, so to speak. Basically, it's this realization that largerly watered down my initial enjoyment for this installment's Classic Mode (On top of its "Race to the Finish" iteration being even more inexcusably repetitive and possibly deserving of an entry here as well if the aforementioned issue wasn't a bigger deal to me), hence why I feel justified in considering it my Dethroning Moment in this otherwise amazing game.
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* Xiristatos: I absolutely love and adore ''Ultimate'' and feel that it's polished (if not perfected) so many things I used to have issues with in past ''Smash Bros.'' games, and even things I'm more conflicted about (like Spirits replacing Trophies and along with that, their witty descriptions being gone) I can appreciate for what they bring to the game. But with that being said, I have a problem with its Classic Mode. Classic Mode has always been my favorite mode in the franchise, and I was naturally excited about how this particular variation of it would play out, especially about the fact that each and every character would have their own individual sets of characters (and almost all of these sets being [[CallBack Call Backs]] to something related to the relevant character's history, if not just creative in general) to battle, which for me [[SubvertedTrope manages to largely subvert]] ComplacentGamingSyndrome for at least this mode by giving me more than enough reason to try out each and every character here. Another thing that had me downright hyped was the addition of unique bosses similarly to ''Brawl'' (in which its wide variety of [[BestBossEver incredibly awesome bosses]] were among my favorite aspects of it), meaning that a character could face an entirely different boss at the end of their route, which would add even more variety to this mode... [[TemptingFate at least, that's what it's supposed to be like]]. But generally speaking, these boss fights are amazingly well done, and even Master Hand and Crazy Hand themselves are possibly at their best that I have ever seen. Now I no longer have to fulfill admittedly annoying criteria just to face the duo in the first place (like in ''Melee'' and ''Brawl''), and they're no longer taken over by a completely different boss at higher difficulties, depriving me of an actual fight with the hands (like in ''3DS and Wii U''). I was finally able to fully enjoy fighting the two the way they were supposed to be from the beginning... at least that was, until I found out the hard way that it's not just that Master Hand and Crazy Hand are encountered the most out of the bosses (which would've been perfectly understandable), but that they're assigned to ''over half of the entire roster'' (I counted; at the time of this writing, including the current available DLC characters, the hands are encountered in some way by 49 characters... out of ''77''). Seriously? [[TheyWastedAPerfectlyGoodCharacter 6 unique boss battles are newly introduced in this mode as other possible encounters and they're not even used half as much COMBINED by comparison?]] Even more bafflingly, while bosses like [[VideoGame/SuperSmashBrosBrawl Galleom]] and [[MonsterHunter Rathalos]] at least are encountered a fair amount of times regardless, others such as [[VideoGame/SuperSmashBrosMelee Giga Bowser]] or [[VideoGame/KirbySuperStar Marx]] especially got the short end of the stick (these two are only encountered 2 and 3 times, respectively). On top of that, some characters receive completely unique non-boss scenarios at the end, largely for CallBack purposes as well (for example VideoGame/MegaMan fighting VideoGame/DrMario along with metal variants of the former in reference to his nemesis Dr. Wily), which alone could have been utilized to a higher amount as well (and likely even erodes the possible excuse that "nothing else could be done" with the Master Hand-encountering characters). It's ultimately a shame that even though this is my favorite iteration of them, I somehow end up being actually tired of constantly seeing Master Hand and Crazy Hand for something that's completely out of their control, so to speak. Basically, it's this realization that largerly watered down my initial enjoyment for this installment's Classic Mode (On top of its "Race to the Finish" iteration being even more inexcusably repetitive and possibly deserving of an entry here as well if the aforementioned issue wasn't a bigger deal to me), hence why I feel justified in considering it my Dethroning Moment in this otherwise amazing game.

to:

* Xiristatos: Ferigeras: I absolutely love and adore ''Ultimate'' and feel that it's polished (if not perfected) so many things I used to have issues with in past ''Smash Bros.'' games, and even things I'm more conflicted about (like Spirits replacing Trophies and along with that, their witty descriptions being gone) I can appreciate for what they bring to the game. But with that being said, I have a problem with its Classic Mode. Classic Mode has always been my favorite mode in the franchise, and I was naturally excited about how this particular variation of it would play out, especially about the fact that each and every character would have their own individual sets of characters (and almost all of these sets being [[CallBack Call Backs]] to something related to the relevant character's history, if not just creative in general) to battle, which for me [[SubvertedTrope manages to largely subvert]] ComplacentGamingSyndrome for at least this mode by giving me more than enough reason to try out each and every character here. Another thing that had me downright hyped was the addition of unique bosses similarly to ''Brawl'' (in which its wide variety of [[BestBossEver incredibly awesome bosses]] were among my favorite aspects of it), meaning that a character could face an entirely different boss at the end of their route, which would add even more variety to this mode... [[TemptingFate at least, that's what it's supposed to be like]]. But generally speaking, these boss fights are amazingly well done, and even Master Hand and Crazy Hand themselves are possibly at their best that I have ever seen. Now I no longer have to fulfill admittedly annoying criteria just to face the duo in the first place (like in ''Melee'' and ''Brawl''), and they're no longer taken over by a completely different boss at higher difficulties, depriving me of an actual fight with the hands (like in ''3DS and Wii U''). I was finally able to fully enjoy fighting the two the way they were supposed to be from the beginning... at least that was, until I found out the hard way that it's not just that Master Hand and Crazy Hand are encountered the most out of the bosses (which would've been perfectly understandable), but that they're assigned to ''over half of the entire roster'' (I counted; at the time of this writing, including the current available DLC characters, the hands are encountered in some way by 49 characters... out of ''77''). Seriously? [[TheyWastedAPerfectlyGoodCharacter 6 unique boss battles are newly introduced in this mode as other possible encounters and they're not even used half as much COMBINED by comparison?]] Even more bafflingly, while bosses like [[VideoGame/SuperSmashBrosBrawl Galleom]] and [[MonsterHunter Rathalos]] at least are encountered a fair amount of times regardless, others such as [[VideoGame/SuperSmashBrosMelee Giga Bowser]] or [[VideoGame/KirbySuperStar Marx]] especially got the short end of the stick (these two are only encountered 2 and 3 times, respectively). On top of that, some characters receive completely unique non-boss scenarios at the end, largely for CallBack purposes as well (for example VideoGame/MegaMan fighting VideoGame/DrMario along with metal variants of the former in reference to his nemesis Dr. Wily), which alone could have been utilized to a higher amount as well (and likely even erodes the possible excuse that "nothing else could be done" with the Master Hand-encountering characters). It's ultimately a shame that even though this is my favorite iteration of them, I somehow end up being actually tired of constantly seeing Master Hand and Crazy Hand for something that's completely out of their control, so to speak. Basically, it's this realization that largerly watered down my initial enjoyment for this installment's Classic Mode (On top of its "Race to the Finish" iteration being even more inexcusably repetitive and possibly deserving of an entry here as well if the aforementioned issue wasn't a bigger deal to me), hence why I feel justified in considering it my Dethroning Moment in this otherwise amazing game.
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* Explain ''why'' it's a DarthWiki/DethroningMomentOfSuck.

to:

* Explain ''why'' it's a [[invoked]] DarthWiki/DethroningMomentOfSuck.
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* Tropers/{{Tyrathius}}: The Kirby characters were a bit of a SpotlightStealingSquad for pretty much the entire game, but there's one moment in particular I thought was really stupid: The beginning of the game. The stadium is attacked by primids, but they are easily defeated by Mario, Kirby, Peach and Zelda. But then Petey Piranha shows up, and somehow manages to OneHitKO Mario, a character who has defeated him with ease numerous times in his own series. Petey then proceeds to capture Zelda and Peach without a fight, even though both of them are capable fighters in their own right. Yeah, a minor boss is able to defeat three of Nintendo's biggest name characters, for seemingly no reason other than to force you to do the subsequent boss fight using Kirby. Not only is that a bad idea from a gameplay perspective (what if the player just isn't any good with Kirby?) it makes Kirby seem like an unbeatable MarySue who trounces threats the other characters can't handle with ease. Even if they wanted the Princesses captured as a nod to their DistressedDamsel roles in their main series, there was no reason to get rid of Mario.

to:

* Tropers/{{Tyrathius}}: The Kirby characters were a bit of a SpotlightStealingSquad for pretty much the entire game, but there's one moment in particular I thought was really stupid: The beginning of the game. The stadium is attacked by primids, but they are easily defeated by Mario, Kirby, Peach and Zelda. But then Petey Piranha shows up, and somehow manages to OneHitKO Mario, a character who has defeated him with ease numerous times in his own series. Petey then proceeds to capture Zelda and Peach without a fight, even though both of them are capable fighters in their own right. Yeah, a minor boss is able to defeat three of Nintendo's biggest name characters, for seemingly no reason other than to force you to do the subsequent boss fight using Kirby. Not only is that a bad idea from a gameplay perspective (what if the player just isn't any good with Kirby?) it makes Kirby seem like an unbeatable MarySue InvincibleHero who trounces threats the other characters can't handle with ease. Even if they wanted the Princesses captured as a nod to their DistressedDamsel roles in their main series, there was no reason to get rid of Mario.
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* Xiristatos: I absolutely love and adore ''Ultimate'' and feel that it's polished (if not perfected) so many things I used to have issues with in past ''Smash Bros.'' games, and even things I'm more conflicted about (like Spirits replacing Trophies and along with that, their witty descriptions being gone) I can appreciate for what they bring to the game. But with that being said, I have a problem with its Classic Mode. Classic Mode has always been my favorite mode in the franchise, and I was naturally excited about how this particular variation of it would play out, especially about the fact that each and every character would have their own individual sets of characters (and almost all of these sets being [[CallBack Call Backs]] to something related to the relevant character's history, if not just creative in general) to battle, which for me [[SubvertedTrope manages to largely subvert]] ComplacentGamingSyndrome for at least this mode by giving me more than enough reason to try out each and every character here. Another thing that had me downright hyped was the addition of unique bosses similarly to ''Brawl'' (in which its wide variety of [[BestBossEver incredibly awesome bosses]] were among my favorite aspects of it), meaning that a character could face an entirely different boss at the end of their route, which would add even more variety to this mode... [[TemptingFate at least, that's what it's supposed to be like]]. But generally speaking, these boss fights are amazingly well done, and even Master Hand and Crazy Hand themselves are possibly at their best that I have ever seen. Now I no longer have to fulfill admittedly annoying criteria just to face the duo in the first place (like in ''Melee'' and ''Brawl''), and they're no longer taken over by a completely different boss at higher difficulties, depriving me of an actual fight with the hands (like in ''3DS and Wii U''). I was finally able to fully enjoy fighting the two the way they were supposed to be from the beginning... at least that was, until I found out the hard way that it's not just ''most'' of the characters that face either only Master hand or both him and Crazy Hand (which would've been perfectly understandable), but ''over half of the entire roster'' (I counted; at the time of this writing, including the current available DLC characters, the hands are encountered in some way by 49 characters... out of ''77''). Seriously? [[TheyWastedAPerfectlyGoodCharacter 6 new boss battles are introduced in the game as other possible Classic Mode encounters and they're not even used half as much ''combined'' by comparison?]] Even more bafflingly, while bosses like [[VideoGame/SuperSmashBrosBrawl Galleom]] and [[MonsterHunter Rathalos]] at least are encountered a fair amount of times regardless, others such as [[VideoGame/SuperSmashBrosMelee Giga Bowser]] or [[VideoGame/KirbySuperStar Marx]] especially got the short end of the stick (these two are only encountered 2 and 3 times, respectively). On top of that, some characters receive completely unique non-boss scenarios at the end, largely for CallBack purposes as well (for example VideoGame/MegaMan fighting VideoGame/DrMario along with metal variants of the former in reference to his nemesis Dr. Wily), which alone could have been utilized to a higher amount as well (and likely even erodes the possible excuse that "nothing else could be done" with the Master Hand-encountering characters). It's ultimately a shame that even though this is my favorite iteration of them, I somehow end up being actually tired of constantly seeing Master Hand and Crazy Hand for something that's completely out of their control, so to speak. Basically, it's this realization that largerly watered down my initial enjoyment for this installment's Classic Mode (On top of its "Race to the Finish" iteration being even more inexcusably repetitive and possibly deserving of an entry here as well if the aforementioned issue wasn't a bigger deal to me), hence why I feel justified in considering it my Dethroning Moment in this otherwise amazing game.

to:

* Xiristatos: I absolutely love and adore ''Ultimate'' and feel that it's polished (if not perfected) so many things I used to have issues with in past ''Smash Bros.'' games, and even things I'm more conflicted about (like Spirits replacing Trophies and along with that, their witty descriptions being gone) I can appreciate for what they bring to the game. But with that being said, I have a problem with its Classic Mode. Classic Mode has always been my favorite mode in the franchise, and I was naturally excited about how this particular variation of it would play out, especially about the fact that each and every character would have their own individual sets of characters (and almost all of these sets being [[CallBack Call Backs]] to something related to the relevant character's history, if not just creative in general) to battle, which for me [[SubvertedTrope manages to largely subvert]] ComplacentGamingSyndrome for at least this mode by giving me more than enough reason to try out each and every character here. Another thing that had me downright hyped was the addition of unique bosses similarly to ''Brawl'' (in which its wide variety of [[BestBossEver incredibly awesome bosses]] were among my favorite aspects of it), meaning that a character could face an entirely different boss at the end of their route, which would add even more variety to this mode... [[TemptingFate at least, that's what it's supposed to be like]]. But generally speaking, these boss fights are amazingly well done, and even Master Hand and Crazy Hand themselves are possibly at their best that I have ever seen. Now I no longer have to fulfill admittedly annoying criteria just to face the duo in the first place (like in ''Melee'' and ''Brawl''), and they're no longer taken over by a completely different boss at higher difficulties, depriving me of an actual fight with the hands (like in ''3DS and Wii U''). I was finally able to fully enjoy fighting the two the way they were supposed to be from the beginning... at least that was, until I found out the hard way that it's not just ''most'' of the characters that face either only Master hand or both him Hand and Crazy Hand are encountered the most out of the bosses (which would've been perfectly understandable), but that they're assigned to ''over half of the entire roster'' (I counted; at the time of this writing, including the current available DLC characters, the hands are encountered in some way by 49 characters... out of ''77''). Seriously? [[TheyWastedAPerfectlyGoodCharacter 6 new unique boss battles are newly introduced in the game this mode as other possible Classic Mode encounters and they're not even used half as much ''combined'' COMBINED by comparison?]] Even more bafflingly, while bosses like [[VideoGame/SuperSmashBrosBrawl Galleom]] and [[MonsterHunter Rathalos]] at least are encountered a fair amount of times regardless, others such as [[VideoGame/SuperSmashBrosMelee Giga Bowser]] or [[VideoGame/KirbySuperStar Marx]] especially got the short end of the stick (these two are only encountered 2 and 3 times, respectively). On top of that, some characters receive completely unique non-boss scenarios at the end, largely for CallBack purposes as well (for example VideoGame/MegaMan fighting VideoGame/DrMario along with metal variants of the former in reference to his nemesis Dr. Wily), which alone could have been utilized to a higher amount as well (and likely even erodes the possible excuse that "nothing else could be done" with the Master Hand-encountering characters). It's ultimately a shame that even though this is my favorite iteration of them, I somehow end up being actually tired of constantly seeing Master Hand and Crazy Hand for something that's completely out of their control, so to speak. Basically, it's this realization that largerly watered down my initial enjoyment for this installment's Classic Mode (On top of its "Race to the Finish" iteration being even more inexcusably repetitive and possibly deserving of an entry here as well if the aforementioned issue wasn't a bigger deal to me), hence why I feel justified in considering it my Dethroning Moment in this otherwise amazing game.
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Formatting is not my strong suit, as you can see


* Xiristatos: I absolutely love and adore ''Ultimate'' and feel that it's polished (if not perfected) so many things I used to have issues with in past ''Smash Bros.'' games, and even things I'm more conflicted about (like Spirits replacing Trophies and along with that, their witty descriptions being gone) I can appreciate for what they bring to the game. But with that being said, I have a problem with its Classic Mode. Classic Mode has always been my favorite mode in the franchise, and I was naturally excited about how this particular variation of it would play out, especially about the fact that each and every character would have their own individual sets of characters (and almost all of these sets being [[CallBack Call Backs]] to something related to the relevant character's history, if not just creative in general) to battle, which for me [[SubvertedTrope manages to largely subvert]] ComplacentGamingSyndrome for at least this mode by giving me more than enough reason to try out each and every character here. Another thing that had me downright hyped was the addition of unique bosses similarly to ''Brawl'' ( in which its wide variety of [[BestBossEver incredibly awesome bosses]] were among my favorite aspects of it), meaning that a character could face an entirely different boss at the end of their route, which would add even more variety to this mode... [[TemptingFate at least, that's what it's supposed to be like]]. But generally speaking, these boss fights are amazingly well done, and even Master Hand and Crazy Hand themselves are possibly at their best that I have ever seen. Now I no longer have to fulfill admittedly annoying criteria just to face the duo in the first place (like in ''Melee'' and ''Brawl''), and they're no longer taken over by a completely different boss at higher difficulties, depriving me of an actual fight with the hands (like in ''3DS and Wii U''). I was finally able to fully enjoy fighting the two the way they were supposed to be from the beginning... at least that was, until I found out the hard way that it's not just ''most'' of the characters that face either only Master hand or both him and Crazy Hand (which would've been perfectly understandable), but ''over half of the entire roster'' (I counted; at the time of this writing, including the current available DLC characters, the hands are encountered in some way by 49 characters... out of ''77''). Seriously? [[TheyWastedAPerfectlyGoodCharacter 6 new boss battles are introduced in the game as other possible Classic Mode encounters and they're not even used half as much ''combined'' by comparison?]] Even more bafflingly, while bosses like [[VideoGame/SuperSmashBrosBrawl Galleom]] and [[MonsterHunter Rathalos]] at least are encountered a fair amount of times regardless, others such as [[VideoGame/SuperSmashBrosMelee Giga Bowser]] or [[VideoGame/KirbySuperStar Marx]] especially got the short end of the stick (these two are only encountered 2 and 3 times, respectively). On top of that, some characters receive completely unique non-boss scenarios at the end, largely for CallBack purposes as well (for example VideoGame/MegaMan fighting VideoGame/DrMario along with metal variants of the former in reference to his nemesis Dr. Wily), which alone could have been utilized to a higher amount as well (and likely even erodes the possible excuse that "nothing else could be done" with the Master Hand-encountering characters). It's ultimately a shame that even though this is my favorite iteration of them, I somehow end up being actually tired of constantly seeing Master Hand and Crazy Hand for something that's completely out of their control, so to speak. Basically, it's this realization that largerly watered down my initial enjoyment for this installment's Classic Mode (On top of its "Race to the Finish" iteration being even more inexcusably repetitive and possibly deserving of an entry here as well if the aforementioned issue wasn't a bigger deal to me), hence why I feel justified in considering it my Dethroning Moment in this otherwise amazing game.

to:

* Xiristatos: I absolutely love and adore ''Ultimate'' and feel that it's polished (if not perfected) so many things I used to have issues with in past ''Smash Bros.'' games, and even things I'm more conflicted about (like Spirits replacing Trophies and along with that, their witty descriptions being gone) I can appreciate for what they bring to the game. But with that being said, I have a problem with its Classic Mode. Classic Mode has always been my favorite mode in the franchise, and I was naturally excited about how this particular variation of it would play out, especially about the fact that each and every character would have their own individual sets of characters (and almost all of these sets being [[CallBack Call Backs]] to something related to the relevant character's history, if not just creative in general) to battle, which for me [[SubvertedTrope manages to largely subvert]] ComplacentGamingSyndrome for at least this mode by giving me more than enough reason to try out each and every character here. Another thing that had me downright hyped was the addition of unique bosses similarly to ''Brawl'' ( in (in which its wide variety of [[BestBossEver incredibly awesome bosses]] were among my favorite aspects of it), meaning that a character could face an entirely different boss at the end of their route, which would add even more variety to this mode... [[TemptingFate at least, that's what it's supposed to be like]]. But generally speaking, these boss fights are amazingly well done, and even Master Hand and Crazy Hand themselves are possibly at their best that I have ever seen. Now I no longer have to fulfill admittedly annoying criteria just to face the duo in the first place (like in ''Melee'' and ''Brawl''), and they're no longer taken over by a completely different boss at higher difficulties, depriving me of an actual fight with the hands (like in ''3DS and Wii U''). I was finally able to fully enjoy fighting the two the way they were supposed to be from the beginning... at least that was, until I found out the hard way that it's not just ''most'' of the characters that face either only Master hand or both him and Crazy Hand (which would've been perfectly understandable), but ''over half of the entire roster'' (I counted; at the time of this writing, including the current available DLC characters, the hands are encountered in some way by 49 characters... out of ''77''). Seriously? [[TheyWastedAPerfectlyGoodCharacter 6 new boss battles are introduced in the game as other possible Classic Mode encounters and they're not even used half as much ''combined'' by comparison?]] Even more bafflingly, while bosses like [[VideoGame/SuperSmashBrosBrawl Galleom]] and [[MonsterHunter Rathalos]] at least are encountered a fair amount of times regardless, others such as [[VideoGame/SuperSmashBrosMelee Giga Bowser]] or [[VideoGame/KirbySuperStar Marx]] especially got the short end of the stick (these two are only encountered 2 and 3 times, respectively). On top of that, some characters receive completely unique non-boss scenarios at the end, largely for CallBack purposes as well (for example VideoGame/MegaMan fighting VideoGame/DrMario along with metal variants of the former in reference to his nemesis Dr. Wily), which alone could have been utilized to a higher amount as well (and likely even erodes the possible excuse that "nothing else could be done" with the Master Hand-encountering characters). It's ultimately a shame that even though this is my favorite iteration of them, I somehow end up being actually tired of constantly seeing Master Hand and Crazy Hand for something that's completely out of their control, so to speak. Basically, it's this realization that largerly watered down my initial enjoyment for this installment's Classic Mode (On top of its "Race to the Finish" iteration being even more inexcusably repetitive and possibly deserving of an entry here as well if the aforementioned issue wasn't a bigger deal to me), hence why I feel justified in considering it my Dethroning Moment in this otherwise amazing game.
Is there an issue? Send a MessageReason:
None


* Xiristatos: I absolutely love and adore ''Ultimate'' and feel that it's polished (if not perfected) so many things I used to have issues with in past ''Smash Bros.'' games, and even things I'm more conflicted about (like Spirits replacing Trophies and along with that, their witty descriptions being gone) I can appreciate for what they bring to the game. But with that being said, I have a problem with its Classic Mode. Classic Mode has always been my favorite mode in the franchise, and I was naturally excited about how this particular variation of it would play out, especially about the fact that each and every character would have their own individual sets of characters (and almost all of these sets being [[CallBack Call Backs]] to something related to the relevant character's history, if not just creative in general) to battle, which for me [[SubvertedTrope manages to largely subvert]] ComplacentGamingSyndrome for at least this mode by giving me more than enough reason to try out each and every character here. Another thing that had me downright hyped was the addition of unique bosses similarly to ''Brawl'', in which its wide variety of [[BestBossEver incredibly awesome bosses]] were among my favorite aspects of it, and a character could face an entirely different boss at the end of their route, which adds even more variety to this mode... [[TemptingFate at least, that's what it's supposed to be like]]. But generally speaking, these boss fights are amazingly well done, and even Master Hand and Crazy Hand themselves are possibly at their best that I have ever seen. Now I no longer have to fulfill admittedly annoying criteria just to face the duo in the first place (like in ''Melee'' and ''Brawl''), and they're no longer taken over by a completely different boss at higher difficulties, depriving me of an actual fight with the hands (like in ''3DS and Wii U''). I was finally able to fully enjoy fighting the two the way they were supposed to be from the beginning... at least that was, until I found out the hard way that it's not just 'most' of the characters that face either only Master hand or both him and Crazy Hand (which would have been understandable at least), but ''over half of the entire roster'' (I counted; at the time of this writing, including the current available DLC characters, the hands are encountered in some way by 49 characters... out of ''77''). Seriously? [[TheyWastedAPerfectlyGoodCharacter 6 new boss battles are introduced in the game as other possible Classic Mode encounters and they're not even used half as much ''combined'' by comparison?]] Even more bafflingly, while bosses like [[VideoGame/SuperSmashBrosBrawl Galleom]] and [[MonsterHunter Rathalos]] at least are encountered a fair amount of times regardless, others such as [[VideoGame/SuperSmashBrosMelee Giga Bowser]] or [[VideoGame/KirbySuperStar Marx]] especially got the short end of the stick (these two are only encountered 2 and 3 times, respectively). On top of that, some characters receive completely unique non-boss scenarios at the end, largely for CallBack purposes as well (for example VideoGame/MegaMan fighting VideoGame/DrMario along with metal variants of the former in reference to his nemesis Dr. Wily), which alone could have been utilized to a higher amount as well (and likely even erodes the possible excuse that "nothing else could be done" with the Master Hand-encountering characters). It's ultimately a shame that even though this is my favorite iteration of them, I somehow end up being actually tired of constantly seeing Master Hand and Crazy Hand for something that's completely out of their control, so to speak. Basically, it's this realization that largerly watered down my initial enjoyment for this installment's Classic Mode (On top of its "Race to the Finish" iteration being even more inexcusably repetitive and possibly deserving of an entry here as well if the aforementioned issue wasn't a bigger deal to me), hence why I feel justified in considering it my Dethroning Moment in this otherwise amazing game.

to:

* Xiristatos: I absolutely love and adore ''Ultimate'' and feel that it's polished (if not perfected) so many things I used to have issues with in past ''Smash Bros.'' games, and even things I'm more conflicted about (like Spirits replacing Trophies and along with that, their witty descriptions being gone) I can appreciate for what they bring to the game. But with that being said, I have a problem with its Classic Mode. Classic Mode has always been my favorite mode in the franchise, and I was naturally excited about how this particular variation of it would play out, especially about the fact that each and every character would have their own individual sets of characters (and almost all of these sets being [[CallBack Call Backs]] to something related to the relevant character's history, if not just creative in general) to battle, which for me [[SubvertedTrope manages to largely subvert]] ComplacentGamingSyndrome for at least this mode by giving me more than enough reason to try out each and every character here. Another thing that had me downright hyped was the addition of unique bosses similarly to ''Brawl'', ''Brawl'' ( in which its wide variety of [[BestBossEver incredibly awesome bosses]] were among my favorite aspects of it, and it), meaning that a character could face an entirely different boss at the end of their route, which adds would add even more variety to this mode... [[TemptingFate at least, that's what it's supposed to be like]]. But generally speaking, these boss fights are amazingly well done, and even Master Hand and Crazy Hand themselves are possibly at their best that I have ever seen. Now I no longer have to fulfill admittedly annoying criteria just to face the duo in the first place (like in ''Melee'' and ''Brawl''), and they're no longer taken over by a completely different boss at higher difficulties, depriving me of an actual fight with the hands (like in ''3DS and Wii U''). I was finally able to fully enjoy fighting the two the way they were supposed to be from the beginning... at least that was, until I found out the hard way that it's not just 'most' ''most'' of the characters that face either only Master hand or both him and Crazy Hand (which would have would've been understandable at least), perfectly understandable), but ''over half of the entire roster'' (I counted; at the time of this writing, including the current available DLC characters, the hands are encountered in some way by 49 characters... out of ''77''). Seriously? [[TheyWastedAPerfectlyGoodCharacter 6 new boss battles are introduced in the game as other possible Classic Mode encounters and they're not even used half as much ''combined'' by comparison?]] Even more bafflingly, while bosses like [[VideoGame/SuperSmashBrosBrawl Galleom]] and [[MonsterHunter Rathalos]] at least are encountered a fair amount of times regardless, others such as [[VideoGame/SuperSmashBrosMelee Giga Bowser]] or [[VideoGame/KirbySuperStar Marx]] especially got the short end of the stick (these two are only encountered 2 and 3 times, respectively). On top of that, some characters receive completely unique non-boss scenarios at the end, largely for CallBack purposes as well (for example VideoGame/MegaMan fighting VideoGame/DrMario along with metal variants of the former in reference to his nemesis Dr. Wily), which alone could have been utilized to a higher amount as well (and likely even erodes the possible excuse that "nothing else could be done" with the Master Hand-encountering characters). It's ultimately a shame that even though this is my favorite iteration of them, I somehow end up being actually tired of constantly seeing Master Hand and Crazy Hand for something that's completely out of their control, so to speak. Basically, it's this realization that largerly watered down my initial enjoyment for this installment's Classic Mode (On top of its "Race to the Finish" iteration being even more inexcusably repetitive and possibly deserving of an entry here as well if the aforementioned issue wasn't a bigger deal to me), hence why I feel justified in considering it my Dethroning Moment in this otherwise amazing game.
Is there an issue? Send a MessageReason:
None


* Xiristatos: I absolutely love and adore ''Ultimate'' and feel that it's polished (if not perfected) so many things I used to have issues with in past ''Smash Bros.'' games, and even things I'm more conflicted about (like Spirits replacing Trophies and along with that, their witty descriptions being gone) I can appreciate for what they bring to the game. But with that being said, I have a problem with its Classic Mode. Classic Mode has always been my favorite mode in the franchise, and I was naturally excited about how this particular variation of it would play out, especially about the fact that each and every character would have their own individual sets of characters (and almost all of these sets being [[CallBack Call Backs]] to something related to the relevant character's history, if not just creative in general) to battle, which for me [[SubvertedTrope manages to largely subvert]] ComplacentGamingSyndrome for at least this mode by giving me more than enough reason to try out each and every character here. Another thing that had me downright hyped was the addition of unique bosses similarly to ''Brawl'', in which its wide variety of [[BestBossEver incredibly awesome bosses]] were among my favorite aspects of it, and a character could face an entirely different boss at the end of their route, which adds even more variety to this mode... [[TemptingFate at least, that's what it's supposed to be like]]. But generally speaking, these boss fights are amazingly well done, and even Master Hand and Crazy Hand themselves are possibly at their best that I have ever seen. Now I no longer have to fulfill admittedly annoying criteria just to face the duo in the first place (like in ''Melee'' and ''Brawl''), and they're no longer taken over by a completely different boss at higher difficulties, depriving me of an actual fight with the hands (like in ''3DS and Wii U''). I was finally able to fully enjoy fighting the two the way they were supposed to be from the beginning... at least that was, until I found out the hard way that it's not just 'most' of the characters that face either only Master hand or both him and Crazy Hand (which would have been understandable at least), but ''over half of the entire roster'' (I counted; at the time of this writing, including the current available DLC characters, the hands are encountered in some way by 49 characters... out of ''77''). Seriously? [[TheyWastedAPerfectlyGoodCharacter 6 new boss battles are introduced in the game as other possible Classic Mode encounters and they're not even used half as much ''combined'' by comparison?]] Even more bafflingly, while bosses like [[VideoGame/SuperSmashBrosBrawl Galleom]] and [[MonsterHunter Rathalos]] at least are encountered a fair amount of times regardless, others such as [[VideoGame/SuperSmashBrosMelee Giga Bowser]] or [[VideoGame/KirbySuperStar Marx]] especially got the short end of the stick (these two are only encountered 2 and 3 times, respectively). On top of that, some characters receive completely unique non-boss scenarios at the end, largely for CallBack purposes as well (for example VideoGame/MegaMan fighting VideoGame/DrMario along with metal variants of the former in reference to his nemesis Dr. Wily), which alone could have been utilized to a higher amount as well (and likely even erodes the possible excuse that "nothing else could be done" with the Master Hand-encountering characters). It's ultimately a shame that even though this is my favorite iteration of them, I somehow end up being actually tired of constantly seeing Master Hand and Crazy Hand for something that's completely out of their control, so to speak. Basically, it's this realization that largerly watered down my initial enjoyment for this installment's Classic Mode (On top of its Race to the Finish iteration also being inexcusably repetitive and possibly deserving of an entry here as well if the aforementioned issue wasn't a bigger deal to me), hence why I feel justified in considering it my Dethroning Moment in this otherwise amazing game.

to:

* Xiristatos: I absolutely love and adore ''Ultimate'' and feel that it's polished (if not perfected) so many things I used to have issues with in past ''Smash Bros.'' games, and even things I'm more conflicted about (like Spirits replacing Trophies and along with that, their witty descriptions being gone) I can appreciate for what they bring to the game. But with that being said, I have a problem with its Classic Mode. Classic Mode has always been my favorite mode in the franchise, and I was naturally excited about how this particular variation of it would play out, especially about the fact that each and every character would have their own individual sets of characters (and almost all of these sets being [[CallBack Call Backs]] to something related to the relevant character's history, if not just creative in general) to battle, which for me [[SubvertedTrope manages to largely subvert]] ComplacentGamingSyndrome for at least this mode by giving me more than enough reason to try out each and every character here. Another thing that had me downright hyped was the addition of unique bosses similarly to ''Brawl'', in which its wide variety of [[BestBossEver incredibly awesome bosses]] were among my favorite aspects of it, and a character could face an entirely different boss at the end of their route, which adds even more variety to this mode... [[TemptingFate at least, that's what it's supposed to be like]]. But generally speaking, these boss fights are amazingly well done, and even Master Hand and Crazy Hand themselves are possibly at their best that I have ever seen. Now I no longer have to fulfill admittedly annoying criteria just to face the duo in the first place (like in ''Melee'' and ''Brawl''), and they're no longer taken over by a completely different boss at higher difficulties, depriving me of an actual fight with the hands (like in ''3DS and Wii U''). I was finally able to fully enjoy fighting the two the way they were supposed to be from the beginning... at least that was, until I found out the hard way that it's not just 'most' of the characters that face either only Master hand or both him and Crazy Hand (which would have been understandable at least), but ''over half of the entire roster'' (I counted; at the time of this writing, including the current available DLC characters, the hands are encountered in some way by 49 characters... out of ''77''). Seriously? [[TheyWastedAPerfectlyGoodCharacter 6 new boss battles are introduced in the game as other possible Classic Mode encounters and they're not even used half as much ''combined'' by comparison?]] Even more bafflingly, while bosses like [[VideoGame/SuperSmashBrosBrawl Galleom]] and [[MonsterHunter Rathalos]] at least are encountered a fair amount of times regardless, others such as [[VideoGame/SuperSmashBrosMelee Giga Bowser]] or [[VideoGame/KirbySuperStar Marx]] especially got the short end of the stick (these two are only encountered 2 and 3 times, respectively). On top of that, some characters receive completely unique non-boss scenarios at the end, largely for CallBack purposes as well (for example VideoGame/MegaMan fighting VideoGame/DrMario along with metal variants of the former in reference to his nemesis Dr. Wily), which alone could have been utilized to a higher amount as well (and likely even erodes the possible excuse that "nothing else could be done" with the Master Hand-encountering characters). It's ultimately a shame that even though this is my favorite iteration of them, I somehow end up being actually tired of constantly seeing Master Hand and Crazy Hand for something that's completely out of their control, so to speak. Basically, it's this realization that largerly watered down my initial enjoyment for this installment's Classic Mode (On top of its Race "Race to the Finish Finish" iteration also being even more inexcusably repetitive and possibly deserving of an entry here as well if the aforementioned issue wasn't a bigger deal to me), hence why I feel justified in considering it my Dethroning Moment in this otherwise amazing game.
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* Xiristatos: I absolutely love and adore ''Ultimate'' and feel that it's polished (if not perfected) so many things I used to have issues with in past ''Smash Bros.'' games, and even things I'm more conflicted about (like Spirits replacing Trophies and along with that, their witty descriptions being gone) I can appreciate for what they bring to the game. But with that being said, I have a problem with its Classic Mode. Classic Mode has always been my favorite mode in the franchise, and I was naturally excited about how this particular variation of it would play out, especially about the fact that each and every character would have their own individual sets of characters (and almost all of these sets being [[CallBack Call Backs]] to something related to the relevant character's history, if not just creative in general) to battle, which for me [[SubvertedTrope manages to largely subvert]] ComplacentGamingSyndrome for at least this mode by giving me more than enough reason to try out each and every character here. Another thing that had me downright hyped was the addition of unique bosses similarly to ''Brawl'', in which its wide variety of [[BestBossEver incredibly awesome bosses]] were among my favorite aspects of it, and a character could face an entirely different boss at the end of their route, which adds even more variety to this mode... [[TemptingFate at least, that's what it's supposed to be like]]. But generally speaking, these boss fights are amazingly well done, and even Master Hand and Crazy Hand themselves are possibly at their best that I have ever seen. Now I no longer have to fulfill admittedly annoying criteria just to face the duo in the first place (like in ''Melee'' and ''Brawl''), and they're no longer taken over by a completely different boss at higher difficulties, depriving me of an actual fight with the hands (like in ''3DS and Wii U''). I was finally able to fully enjoy fighting the two the way they were supposed to be from the beginning... at least that was, until I found out the hard way that it's not just 'most' of the characters that face either only Master hand or both him and Crazy Hand (which would have been understandable at least), but ''over half of the entire roster'' (I counted; at the time of this writing, including the current available DLC characters, the hands are encountered in some way by 49 characters... out of ''77''). Seriously? [[TheyWastedAPerfectlyGoodCharacter 6 new boss battles are introduced in the game as other possible Classic Mode encounters and they're not even used half as much ''combined'' by comparison?]] Even more bafflingly, while bosses like [[VideoGame/SuperSmashBrosBrawl Galleom]] and [[MonsterHunter Rathalos]] at least are encountered a fair amount of times regardless, others such as [[VideoGame/SuperSmashBrosMelee Giga Bowser]] or [[VideoGame/KirbySuperStar Marx]] especially got the short end of the stick (these two are only encountered 2 and 3 times, respectively). On top of that, some characters receive completely unique non-boss scenarios at the end, largely for CallBack purposes as well (for example VideoGame/MegaMan fighting VideoGame/DrMario along with metal variants of the former in reference to his nemesis Dr. Wily), which alone could have been utilized to a higher amount as well (and likely even erodes the possible excuse that "nothing else could be done" with the Master Hand-encountering characters). It's ultimately a shame that even though this is my favorite iteration of them, I somehow end up being actually tired of constantly seeing Master Hand and Crazy Hand for something that's completely out of their control, so to speak. Basically, it's this realization that largerly watered down my initial enjoyment for this installment's Classic Mode (On top of its Race to the Finish iteration also being inexcusably repetitive and possibly deserving of an entry here as well if the aforementioned issue wasn't a bigger deal to me), hence why I feel justified in considering it my Dethroning Moment in this otherwise amazing game.
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The pun is no longer there with the removal of the other trope, plus it's misuse of anyway.


* Tropers/{{ShiningwingX}}: It gets even worse as the game goes on but the biggest kicker for me has to be toward the end. After all the characters are turned into trophies by Tabuu's DeathRay attack, who among them turn out to be the ones to [[BigDamnHeroes save them all]], and without whom the bad guys would have won? Kirby, and King Dedede. Somehow, Dedede had more insight into what was really going on than any other character and [[TheChessmaster PLANNED for this]] with the revival badges. Up until this point Bowser and Ganondorf are known to have much more internal knowledge and involvement in the plot, especially with the scenes showing Ganondorf frequently speaking to [[{{God}} Master Hand]] himself (who, we discover is being manipulated by [[PuppeteerParasite Tabuu]]. Throughout the course of the story Dedede is shown to be just above Wario when it comes to being in the know so how in the WORLD could he have figured things out so easily when even Ganondorf was unable to? Its never explained but for an [[AllThereInTheManual extremely vague explanation by Nintendo on the game's website]], which mostly boiled down to "He just knew". As for Kirby, how does he manage to wake up and save the day after being blasted by Tabuu along with everyone else? He just eats [[IncrediblyLamePun the revival badge]].

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* Tropers/{{ShiningwingX}}: It gets even worse as the game goes on but the biggest kicker for me has to be toward the end. After all the characters are turned into trophies by Tabuu's DeathRay attack, who among them turn out to be the ones to [[BigDamnHeroes save them all]], and without whom the bad guys would have won? Kirby, and King Dedede. Somehow, Dedede had more insight into what was really going on than any other character and [[TheChessmaster PLANNED for this]] with the revival badges. Up until this point Bowser and Ganondorf are known to have much more internal knowledge and involvement in the plot, especially with the scenes showing Ganondorf frequently speaking to [[{{God}} Master Hand]] himself (who, we discover is being manipulated by [[PuppeteerParasite Tabuu]]. Throughout the course of the story Dedede is shown to be just above Wario when it comes to being in the know so how in the WORLD could he have figured things out so easily when even Ganondorf was unable to? Its never explained but for an [[AllThereInTheManual extremely vague explanation by Nintendo on the game's website]], which mostly boiled down to "He just knew". As for Kirby, how does he manage to wake up and save the day after being blasted by Tabuu along with everyone else? He just eats [[IncrediblyLamePun the revival badge]].badge.

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