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*** An even more specific example is Commissar Yarrick. Not particularly special, except that if he loses his last wound, he has a 66% chance of getting back up. Even if it was an anti-tank weapon, he can still get up and keep coming.

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*** An even more specific example is Commissar Yarrick. Not particularly special, except that if he loses his last wound, he has a 66% chance of getting back up. Even if it was an anti-tank weapon, he can still get up and keep coming. It's heavily implied that this is down to the Orks' ClapYourHandsIfYouBelieve psychic powers sustaining his life -- they all think Yarrick is an unkillable badass, [[MemeticBadass hence...]]
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* Every single non-human being in ''TabletopGame/{{Anathema}}'' ''has'' to be this or the other determinators will destroy them.

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* Every single non-human being in ''TabletopGame/{{Anathema}}'' ''TabletopGame/{{Anathema|2011}}'' ''has'' to be this or the other determinators will destroy them.
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** The Zealot Barbarian is back and gains an ability that let's them fight beyond death. As long as they are hitting or being hit by things, they can fight on well after their body has died, but as in previous editions, once the Rage wears off, that's curtains.
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* Between {{Space Marine}}s, [[RobotWar Necrons]], Imperial Assassins, [[OurOrcsAreDifferent Orks]], [[BugWar Tyranids]] and various other daemons, freaks, unkillable monsters and religious maniacs, ''TabletopGame/{{Warhammer 40000}}'' has a horrifying number of these.

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* Given the [[CrapsackWorld setting]], pretty much ''[[WorldOfBadass everyone]]'' in ''TabletopGame/{{Warhammer 40000}}'' had to be this in order to survive. Between {{Space Marine}}s, [[RobotWar Necrons]], Imperial Assassins, [[OurOrcsAreDifferent Orks]], [[BugWar Tyranids]] and various other daemons, freaks, unkillable monsters and religious maniacs, ''TabletopGame/{{Warhammer 40000}}'' has a horrifying number of special mentions go to these.
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** Ranar, the Ever-Watchful, is a minor character from the plane of Kaldheim. During a [[WhenDimensionsCollide doomskar]], his entire tribe went out to intercept an attack force, leaving Ranar behind to guard the children. The doomskar ended while the tribe was away, leaving them trapped in another realm. Rather than despair, Ranar remained at his post for ''at least'' a decade, raising an entire tribe of children, hunting food, making clothes and keeping them safe from raiders and monsters until they were all raised to adulthood. Ranar was only taken by the valkyries when he allowed them to, and they were so impressed by his vigilance that they named him guardian of [[WarriorHeaven Istfell]].

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