History Determinator / TabletopGames

24th Nov '16 10:46:11 PM CountDorku
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*** In the Horus Heresy ruleset from Forge World, in which the Space Marines' "And They Shall Know No Fear" special rule does not apply, this applies to any Legion with morale-related rules: Iron Warriors (can't be panicked by shooting and re-roll Pinning tests), Imperial Fists (immune to Pinning when holding a structure), Ultramarines (take Regroup and Fear on unmodified Leadership 10), Death Guard (immune to Pinning and Fear), Word Bearers (roll 3 dice and pick the best two for all Morale checks), Salamanders (immune to fear and may reroll one die on Morale and Pinning tests), and any original or currently rulesless Legion to choose Stubborn over Furious Charge for their bonus special rule. Of note, both the Iron Warriors and Imperial Fists have a special rule to represent how their refusal to ever give ground or back down benefits their enemies - the opposing player may choose to make the game go to exactly six turns rather than rolling for random game length.
8th Nov '16 7:46:19 AM narm00
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* ''TabletopGame/DungeonsAndDragons'' actually has monsters based around this trope. The Inevitables, a race of extra-planar automotons, are designed to uphold the universal concept of law. Someone who has escaped a fate destined for them, or otherwise gained the ire of the Inevitables will be hunted down unceasingly by these creatures. If you manage to kill one that's after you, they'll just send more. No matter where you hide, no matter which ''plane of existence'' you flee to, they will hunt you down until you are dead.

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* ''TabletopGame/DungeonsAndDragons'' actually has monsters based around this trope. The Inevitables, a race of extra-planar automotons, automatons, are designed to uphold the universal concept of law. Someone who has escaped a fate destined for them, or otherwise gained the ire of the Inevitables Inevitables, will be hunted down unceasingly by these creatures. If you manage to kill one that's after you, they'll just send more. No matter where you hide, no matter which ''plane of existence'' you flee to, they will hunt you down until you are dead.



* Although things aren't as depressing as in Warhammer 40 000, Warhammer Fantasy Battle has its own share of Determinators. As far as determinator armies are concerned, the Dwarves, Orcs and Chaos warriors qualify best for the term.

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* Although things aren't as depressing as in Warhammer 40 000, Warhammer 40,000, TabletopGame/{{Warhammer}} Fantasy Battle has its own share of Determinators. As far as determinator armies are concerned, the Dwarves, Orcs and Chaos warriors qualify best for the term.



** Witchers can cast on themselves ''Axii'' sign, which will put them on short trance, allowing to fully focus on chosen task. It makes ''all actions'' related with that task easier to perform during the trance and it can't be broken like standard ''Hypnosis''.
** Starting disadvantage ''Vengeful'' forces player to role-play through retaliation against everyone who ever wrongs them. There is ''nothing'' stoping them, [[NoSavingThrow not even a throw]], until the revange is achieved.
* ''[[SeventhSea 7th Sea's]]'' Erich Sieger, a ruler so stubborn that he salted the earth of his own lands to prevent an invading army from capturing it. He's the poster boy for the mechanical advantage the system calls, "Man of Will".

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** Witchers can cast on themselves the ''Axii'' sign, which will put them on in a short trance, allowing them to fully focus on a chosen task. It makes ''all actions'' related with that task easier to perform during the trance and it can't be broken like standard ''Hypnosis''.
** Starting disadvantage ''Vengeful'' forces the player to role-play through retaliation against everyone who ever wrongs them. There is ''nothing'' stoping stopping them, [[NoSavingThrow not even a throw]], until the revange revenge is achieved.
* ''[[SeventhSea 7th Sea's]]'' ''TabletopGame/SeventhSea's'' Erich Sieger, a ruler so stubborn that he salted the earth of his own lands to prevent an invading army from capturing it. He's the poster boy for the mechanical advantage the system calls, "Man of Will".



* Many of the {{Exalted}}. To quote the sample Dawn Caste, Dace: "AS LONG AS SUNLIGHT BURNS IN MY SOUL, I'LL FIGHT ON!"
** Two Charms in particular can help with this; the Solar charm Final Ray Of Light allows a Solar who's been killed to stand up again at half strength, possibly with ''[[Anime/TengenToppaGurrenLagann Libera Me (From Hell)]]'' playing, while Infernals (when Ink Monkeys stuff is permitted) have Driven Beyond Death, allowing them to respond to being killed by [[OneWingedAngel activating a Shintai]] and continuing to fight until their Overdrive pool runs out - and with the right Malfeas charms, this can take a while, and if their enemies aren't around to finish them off when they do finally run out of juice, [[OnlyMostlyDead they'll recover]].

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* Many of the {{Exalted}}.TabletopGame/{{Exalted}}. To quote the sample Dawn Caste, Dace: "AS LONG AS SUNLIGHT BURNS IN MY SOUL, I'LL FIGHT ON!"
** Two 2e Charms in particular can help with this; the Solar charm Final Ray Of Light allows a Solar who's been killed to stand up again at half strength, possibly with ''[[Anime/TengenToppaGurrenLagann Libera Me (From Hell)]]'' playing, while Infernals (when Ink Monkeys stuff is permitted) have Driven Beyond Death, allowing them to respond to being killed by [[OneWingedAngel activating a Shintai]] and continuing to fight until their Overdrive pool runs out - and with the right Malfeas charms, this can take a while, and if their enemies aren't around to finish them off when they do finally run out of juice, [[OnlyMostlyDead they'll recover]].
30th Oct '16 10:58:35 AM nombretomado
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* ''{{GURPS}}'' has quite a few Advantages that exemplify the Determinator. First off are Indomitable and Unfazeable: the first makes it so that no social influence (barring from those that take a special Advantage themselves, and even then you can take the Cosmic Enhancement to protect against it) affects your character, and the latter means the character can never be intimidated or scared. Also, you can purchase Will above 20. On the physical front, there's High Pain Threshold, Hard to Kill, Hard to Subdue, Supernatural Durability and all three versions of Unkillable: for the most part, these can be explained as heroic determination in the right campaigns. Fatigue Points can be purchased in bulk, representing "inner drive".

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* ''{{GURPS}}'' ''TabletopGame/{{GURPS}}'' has quite a few Advantages that exemplify the Determinator. First off are Indomitable and Unfazeable: the first makes it so that no social influence (barring from those that take a special Advantage themselves, and even then you can take the Cosmic Enhancement to protect against it) affects your character, and the latter means the character can never be intimidated or scared. Also, you can purchase Will above 20. On the physical front, there's High Pain Threshold, Hard to Kill, Hard to Subdue, Supernatural Durability and all three versions of Unkillable: for the most part, these can be explained as heroic determination in the right campaigns. Fatigue Points can be purchased in bulk, representing "inner drive".
24th Oct '16 5:35:41 PM Pysiewicz
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* ''TabletopGame/TheWitcherGameOfImagination'' has it in few varieties:
** Starting advantage ''Tough guy'' allows a character to ignore half of the penalties added for lacking [[HitPoints Vitality]].
** Characters with the ''Berserker'' trait ignore all Vitality-related penalties for the duration of their killing frenzies. Their attacks also come with Strength x3 bonus, instead of regular 2. You really don't want to piss them off.
** A powerful enough ''Hypnosis'' spell may force people to do things otherwise unthinkable for them, but after doing so the spell is broken.
** Witchers can cast on themselves ''Axii'' sign, which will put them on short trance, allowing to fully focus on chosen task. It makes ''all actions'' related with that task easier to perform during the trance and it can't be broken like standard ''Hypnosis''.
** Starting disadvantage ''Vengeful'' forces player to role-play through retaliation against everyone who ever wrongs them. There is ''nothing'' stoping them, [[NoSavingThrow not even a throw]], until the revange is achieved.



* TabletopGame/{{Shadowrun}} gives us the Dead Man's Trigger rule, which allows a character to make one final action when they would normally be dead or unconscious.

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* TabletopGame/{{Shadowrun}} ''TabletopGame/{{Shadowrun}}'' gives us the Dead Man's Trigger rule, which allows a character to make one final action when they would normally be dead or unconscious.
8th May '16 9:27:35 AM TheOneWhoTropes
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** Two Charms in particular can help with this; the Solar charm Final Ray Of Light allows a Solar who's been killed to stand up again at half strength, possibly with ''[[TengenToppaGurrenLagann Libera Me (From Hell)]]'' playing, while Infernals (when Ink Monkeys stuff is permitted) have Driven Beyond Death, allowing them to respond to being killed by [[OneWingedAngel activating a Shintai]] and continuing to fight until their Overdrive pool runs out - and with the right Malfeas charms, this can take a while, and if their enemies aren't around to finish them off when they do finally run out of juice, [[OnlyMostlyDead they'll recover]].

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** Two Charms in particular can help with this; the Solar charm Final Ray Of Light allows a Solar who's been killed to stand up again at half strength, possibly with ''[[TengenToppaGurrenLagann ''[[Anime/TengenToppaGurrenLagann Libera Me (From Hell)]]'' playing, while Infernals (when Ink Monkeys stuff is permitted) have Driven Beyond Death, allowing them to respond to being killed by [[OneWingedAngel activating a Shintai]] and continuing to fight until their Overdrive pool runs out - and with the right Malfeas charms, this can take a while, and if their enemies aren't around to finish them off when they do finally run out of juice, [[OnlyMostlyDead they'll recover]].
28th Dec '15 1:05:37 AM Shadow745
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** Of the Sisters of Battle - fanatic, zealous warrior-nuns with flamethrowers whose faith is strong enough to stop artillery shells - the Order of our Martyred Lady are known for being [i]especially[i] determined.

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** Of the Sisters of Battle - fanatic, zealous warrior-nuns with flamethrowers whose faith is strong enough to stop artillery shells - the Order of our Martyred Lady are known for being [i]especially[i] ''especially'' determined.
28th Dec '15 1:04:57 AM Shadow745
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** Of the Sisters of Battle - fanatic, zealous warrior-nuns with flamethrowers whose faith is strong enough to stop artillery shells - the Order of our Martyred Lady are known for being [i]especially[/i] determined.

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** Of the Sisters of Battle - fanatic, zealous warrior-nuns with flamethrowers whose faith is strong enough to stop artillery shells - the Order of our Martyred Lady are known for being [i]especially[/i] [i]especially[i] determined.
17th Dec '15 6:39:23 AM PixelKnight
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** Deconstructed in the case of Obligatum VII, a kolyarut (a type of inevitable that upholds broken contracts and oaths) dedicated to releasing an EldritchAbomination from its prison, showing that this trope isn't always heroic.
16th Apr '15 11:00:23 AM Bainbow
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*** Another one from the Lizardmen is the Slann, the greatest spellcasters in the Warhammer world who can have an in-game rule where they can heal their wounds not by using their legendary magic but "through sheer force of will alone." Good God, these lizards are hardcore.
16th Apr '15 10:56:30 AM Bainbow
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*** Taken to the Nth degree with the Lizardmen hero Chakax during the End Times. While defending his unconscious master against a group of Skaven assassins, he finds himself dueling the leader of the group of assassins after killing every other Skaven in the room. Things look good for the lizard until the assassin stabs Chakax all the way to the hilt with a blade coated in the some of the most deadly poison in the lore that instant-kills anyone even scratched by it. Chakax refuses to even react to the powerful poison because he WILL NOT fail in his duty, and promptly kills the assassin with one attack before resuming his regular duties as if nothing happened. Awesome doesn't even begin to describe it.
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