History Determinator / TabletopGames

28th Dec '15 1:05:37 AM Shadow745
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** Of the Sisters of Battle - fanatic, zealous warrior-nuns with flamethrowers whose faith is strong enough to stop artillery shells - the Order of our Martyred Lady are known for being [i]especially[i] determined.

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** Of the Sisters of Battle - fanatic, zealous warrior-nuns with flamethrowers whose faith is strong enough to stop artillery shells - the Order of our Martyred Lady are known for being [i]especially[i] ''especially'' determined.
28th Dec '15 1:04:57 AM Shadow745
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** Of the Sisters of Battle - fanatic, zealous warrior-nuns with flamethrowers whose faith is strong enough to stop artillery shells - the Order of our Martyred Lady are known for being [i]especially[/i] determined.

to:

** Of the Sisters of Battle - fanatic, zealous warrior-nuns with flamethrowers whose faith is strong enough to stop artillery shells - the Order of our Martyred Lady are known for being [i]especially[/i] [i]especially[i] determined.
17th Dec '15 6:39:23 AM PixelKnight
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** Deconstructed in the case of Obligatum VII, a kolyarut (a type of inevitable that upholds broken contracts and oaths) dedicated to releasing an EldritchAbomination from its prison, showing that this trope isn't always heroic.
16th Apr '15 11:00:23 AM Bainbow
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*** Another one from the Lizardmen is the Slann, the greatest spellcasters in the Warhammer world who can have an in-game rule where they can heal their wounds not by using their legendary magic but "through sheer force of will alone." Good God, these lizards are hardcore.
16th Apr '15 10:56:30 AM Bainbow
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*** Taken to the Nth degree with the Lizardmen hero Chakax during the End Times. While defending his unconscious master against a group of Skaven assassins, he finds himself dueling the leader of the group of assassins after killing every other Skaven in the room. Things look good for the lizard until the assassin stabs Chakax all the way to the hilt with a blade coated in the some of the most deadly poison in the lore that instant-kills anyone even scratched by it. Chakax refuses to even react to the powerful poison because he WILL NOT fail in his duty, and promptly kills the assassin with one attack before resuming his regular duties as if nothing happened. Awesome doesn't even begin to describe it.
7th Mar '15 8:07:47 PM SFH
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** The Space Marines embody this trope to the ''t''. Not only are they heavily armoured [[SuperSoldier supersoldiers]] with the ability to withstand wounds that would kill a normal man thrice over, they are also unshaken n their faith and determination. Some notable examples include the Ultramarines 1st (veteran) company that defended their chapter fortress against the innumerable [[AlienLocusts Tyranid swarms]]. They managed to hold them back long enough for the orbiting fleet to drive off the Tyranid hiveships, even though it cost them all their lives (as well as several nearly irreplaceable suits of Terminator armour). Also deserving of mention are the Grey Knights, which are always eliter-than-elite's-elite, who has never had any of its order succumb to [[TheDarkSide the call of the Chaos Gods.]] Then you start going into the named and higher-ranked characters and see [[RefugeInAudacity what Warhammer 40K is going for.]] It is said that ''"A fortress will not stop the Space Marines, although it may slow them down"''

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** The Space Marines embody this trope to the ''t''. Not only are they heavily armoured [[SuperSoldier supersoldiers]] with the ability to withstand wounds that would kill a normal man thrice over, they are also unshaken n their faith and determination. Some notable examples include the Ultramarines 1st (veteran) company that defended their chapter fortress against the innumerable [[AlienLocusts [[HordeOfAlienLocusts Tyranid swarms]]. They managed to hold them back long enough for the orbiting fleet to drive off the Tyranid hiveships, even though it cost them all their lives (as well as several nearly irreplaceable suits of Terminator armour). Also deserving of mention are the Grey Knights, which are always eliter-than-elite's-elite, who has never had any of its order succumb to [[TheDarkSide the call of the Chaos Gods.]] Then you start going into the named and higher-ranked characters and see [[RefugeInAudacity what Warhammer 40K is going for.]] It is said that ''"A fortress will not stop the Space Marines, although it may slow them down"''
2nd Mar '15 6:52:27 AM SeptimusHeap
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* ''DungeonsAndDragons'' actually has monsters based around this trope. The Inevitables, a race of extra-planar automotons, are designed to uphold the universal concept of law. Someone who has escaped a fate destined for them, or otherwise gained the ire of the Inevitables will be hunted down unceasingly by these creatures. If you manage to kill one that's after you, they'll just send more. No matter where you hide, no matter which ''plane of existence'' you flee to, they will hunt you down until you are dead.

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* ''DungeonsAndDragons'' ''TabletopGame/DungeonsAndDragons'' actually has monsters based around this trope. The Inevitables, a race of extra-planar automotons, are designed to uphold the universal concept of law. Someone who has escaped a fate destined for them, or otherwise gained the ire of the Inevitables will be hunted down unceasingly by these creatures. If you manage to kill one that's after you, they'll just send more. No matter where you hide, no matter which ''plane of existence'' you flee to, they will hunt you down until you are dead.
22nd Feb '15 9:55:50 AM TheGoodDoctor
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* Every single non-human being in ''TabletopGame/{{Anathema}}'' ''has'' to be this or the other determinators will destroy them.
8th Feb '15 12:15:56 PM CountDorku
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* ''TabletopGame/{{Nobilis}}'' and ''TabletopGame/ChuubosMarvelousWishGrantingEngine'' both have a rule that it's possible to use a Bond to overcome adverse circumstances, such as starvation, lack of sleep or even asphyxiation, as long as you are actively pursuing that Bond at the expense of everything else. Hilariously, in ''Nobilis'' this is mostly used for epic acts of lava-walking defiance, while ''Chuubo's'' mostly uses it to enable those "how long have you been hiding in my refrigerator" moments, but in the more dramatic stories it can be used in the same way.

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* ''TabletopGame/{{Nobilis}}'' and ''TabletopGame/ChuubosMarvelousWishGrantingEngine'' both have a rule that it's possible to use a Bond to overcome adverse circumstances, such as starvation, lack of sleep or even asphyxiation, as long as you are actively pursuing that Bond at the expense of everything else. Hilariously, in ''Nobilis'' this is mostly used for epic acts of lava-walking defiance, while ''Chuubo's'' mostly uses it to enable those "how long have you been hiding in my refrigerator" moments, but in the more dramatic stories it can be used in the same way.way.
* Anyone in ''TabletopGame/{{Infinity}}'' with the higher-level Valour skills, V: Dogged and V: No Wound Incapacitation. Dogged allows you to choose whether running out of Wounds knocks them properly unconscious or lets them continue acting for a little while before dropping dead. NWI goes so far as to permit them to just ignore being unconscious; unlike Dogged, this allows them to be healed, although taking another injury will still kill them.
16th Nov '14 1:06:23 AM TARINunit9
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*** Actually the rules have changed for saint celestine, as now upon her "death" she has a 50/50 chance of coming back exactly where she went down the turn before.

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*** Actually Sadly, this was reduced over the rules have changed for saint celestine, as now upon years. First her "death" ability to stand back up was reduced to 50/50, though if she has a 50/50 failed she would get another chance next turn instead. As of coming 2014 she once again rolls a leadership test, but can only stand back exactly where she went down the turn before.up once per game.
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