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* Most famous are probably the Hunter class B.O.Ws, various ititerations of which appear throughout the series, being absent only in ''VideoGame/ResidentEvil2'', ''VideoGame/ResidentEvil4'', ''VideoGame/ResidentEvil5'', ''VideoGame/ResidentEvil6'' and ''VideoGame/ResidentEvil7Biohazard'', the last four being when the series dropped BigBad Umbrella from the games. They're fast, jump at you from across the room, sometimes team up on you (in which case the fight can spiral out of your control with frightening speed), and have their notorious DeadlyLunge attack that instakills by decapitation. Much deadlier than the literal spiders of the series. And they can poison you in parts of ''Code Veronica''. They are at their absolute worst in the original Platform/PlayStation version, where [[FakeDifficulty they have no hitbox when leaping through the air so they can't be shot out of their primary attack]]. Thanks to that, the only way to prevent damage is to not be standing where they land, and 90% of encounters happen in narrow hallways where juking them is impossible.

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* Most famous are probably the Hunter class B.O.Ws, various ititerations of which appear throughout the series, being absent only in ''VideoGame/ResidentEvil2'', ''VideoGame/ResidentEvil4'', ''VideoGame/ResidentEvil5'', ''VideoGame/ResidentEvil6'' and ''VideoGame/ResidentEvil7Biohazard'', the last four being when the series dropped BigBad Umbrella from the games. They're fast, jump at you from across the room, sometimes team up on you (in which case the fight can spiral out of your control with frightening speed), and have their notorious DeadlyLunge attack that instakills by decapitation. Much deadlier than the literal spiders of the series. And they can poison you in parts of ''Code Veronica''. They are at their absolute worst in the original Platform/PlayStation version, where [[FakeDifficulty they have no damage hitbox at all when leaping through the air or rising from a knockdown, so they can't be shot out of their primary attack]]. attack or hit while they're downed]].[[note]]Note that this is not a bug; the Japanese demo does allow you to interrupt a Hunter's leaping strike by shooting them out of the air, but this ability was removed from all final versions in a deliberate dick move to make them ''much'' harder to fight.[[/note]] Thanks to that, the only way to prevent damage is to not be standing where they land, and 90% of encounters happen in narrow hallways where juking them is impossible.
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* Most famous are probably the Hunter class B.O.Ws, various ititerations of which appear throughout the series, being absent only in ''VideoGame/ResidentEvil2'', ''VideoGame/ResidentEvil4'', ''VideoGame/ResidentEvil5'', ''VideoGame/ResidentEvil6'' and ''VideoGame/ResidentEvil7Biohazard'', the last four being when the series dropped BigBad Umbrella from the games. They're fast, jump at you from across the room, sometimes team up on you (in which case the fight can spiral out of your control with frightening speed), and have their notorious DeadlyLunge attack that instakills by decapitation. Much deadlier than the literal spiders of the series. And they can poison you in parts of ''Code Veronica''. They are at their absolute worst in the original UsefulNotes/PlayStation version, where [[FakeDifficulty they have no hitbox when leaping through the air so they can't be shot out of their primary attack]]. Thanks to that, the only way to prevent damage is to not be standing where they land, and 90% of encounters happen in narrow hallways where juking them is impossible.

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* Most famous are probably the Hunter class B.O.Ws, various ititerations of which appear throughout the series, being absent only in ''VideoGame/ResidentEvil2'', ''VideoGame/ResidentEvil4'', ''VideoGame/ResidentEvil5'', ''VideoGame/ResidentEvil6'' and ''VideoGame/ResidentEvil7Biohazard'', the last four being when the series dropped BigBad Umbrella from the games. They're fast, jump at you from across the room, sometimes team up on you (in which case the fight can spiral out of your control with frightening speed), and have their notorious DeadlyLunge attack that instakills by decapitation. Much deadlier than the literal spiders of the series. And they can poison you in parts of ''Code Veronica''. They are at their absolute worst in the original UsefulNotes/PlayStation Platform/PlayStation version, where [[FakeDifficulty they have no hitbox when leaping through the air so they can't be shot out of their primary attack]]. Thanks to that, the only way to prevent damage is to not be standing where they land, and 90% of encounters happen in narrow hallways where juking them is impossible.
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Fixed typo


* Lurkers, they only appear in the final area, The Treatment Plant, and while not common, can be pretty annoying when you're in the middle of an Item transfer adventure. They only appear in four areas, but you have to cross them when you in say, the area before the final boss. They randomly jump out of yhe water and can pull you in with their long tongue. If they swallow you, it's insta-kill. This makes it annoying to backtrack to transfer your items or to just do something only to get killed by bad luck and lose all your progress, unless you have plenty of Ink Ribbons and save constantly. Oh amd don't even think about killing them, they respawn no matter what.

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* Lurkers, they only appear in the final area, The Treatment Plant, and while not common, can be pretty annoying when you're in the middle of an Item transfer adventure. They only appear in four areas, but you have to cross them when you are in say, the area before the final boss. They randomly jump out of yhe the water and can pull you in with their long tongue. If they swallow you, it's insta-kill. This makes it annoying to backtrack to transfer your items or to just do something only to get killed by bad luck and lose all your progress, unless you have plenty of Ink Ribbons and save constantly. Oh amd and don't even think about killing them, they respawn no matter what.
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* Lurkers, they only appear in the final area, The Treatment Plant, and while not common, can be pretty annoying when you're in the middle of an Item transfer adventure. They only appear in four areas, but you have to cross them when you in say, the area before the final boss. They randomly jump out of yhe water and can pull you in with their long tongue. If they swallow you, it's insta-kill. This makes it annoying to backtrack to transfer your items or to just do something only to get killed by bad luck and lose all your progress, unless you have plenty of Ink Ribbons and save constantly. Oh amd don't even think about killing them, they respawn no matter what.
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** The Fat Man Molded are probably the worst out of all of them, as they're incredibly difficult to kill and the acid they spit at you does a lot of damage. Even worse in Madhouse Mode, where they're faster and appear more often. To add insult to injury, they're also TheSpiny and release damaging acid from their goo-stuffed interiors when cut -- this means Ethan can't use the Circular Saw, the game's InfinityPlusOneSword, on them without ultimately killing himself.

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** The Fat Man Molded are probably the worst out of all of them, as they're incredibly difficult to kill and the acid they spit at you does a lot of damage. Even worse in Madhouse Mode, where they're faster and appear more often. To add insult to injury, they're also TheSpiny and release damaging acid from their goo-stuffed interiors when cut -- this means Ethan can't use the Circular Saw, the game's InfinityPlusOneSword, on them without ultimately killing himself.
himself. Oh, and whether by glitch or by design, their acid-spraying vomit attack has HitboxDissonance for days and can easily hit you right through feet of solid objects you're trying to use for cover, while doing a ''ton'' of unblockable damage and potentially trapping you in a CycleOfHurting that can outright kill you.
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* Berserk Dr. Salvador in the Mercenaries level. Can leap to the top of five-story battlements, barely stumbles from all but the most physically devastating attacks, constantly in a state of frenzied swinging of a double-bladed supercharged chainsaw, and rampaging balls-out in your direction. Unlike the other chainsawers that give you a chance to dodge their swing, this one simply has a circle of death that will instantly lop your head off if you come anywhere near him. Also, those attacks that hurt him? ''Bring a lot''.

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* Berserk Dr. Salvador in the Mercenaries level. Can leap to the top of five-story battlements, barely stumbles from all but the most physically devastating attacks, constantly in a state of frenzied swinging of a double-bladed supercharged chainsaw, and rampaging balls-out in your direction. Unlike the other chainsawers that give you a chance to dodge their swing, this one simply has a [[InstantDeathRadius circle of death death]] that will instantly lop your head off if you come anywhere near him. Also, those attacks that hurt him? ''Bring a lot''.
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Up To Eleven is a defunct trope


** The [[VideoGame/ResidentEvil3Remake 2020 remake]] of ''VideoGame/ResidentEvil3Nemesis'' actually manages to take both of its Hunter models UpToEleven where this trope is concerned! The Hunters Gamma are painful enough, since they're now a MadeOfIron, deceptively fast enemy whose only attack is a lunging tongue-grab that's a OneHitKill... and these FrogMen are playful pet pollywogs compared to the Hunters Beta, who can "jink" forward/backward and side-to-side with incredible speed, making it hard to get an accurate bead on them, can soak up a ridiculous amount of firepower, have a [[AttackItsWeakPoint vulnerable spot]] that's hard to hit and, oh yeah, can make a OneHitKill attack whenever they feel like it! It doesn't help that most of your encounters with them are as Carlos, whose crappy assault rifle might as well be throwing spitballs at them compared to the skull-busting power of Jill's shotgun. Flashbang and hand grenades are a blessing when facing off against a Hunter Beta.

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** The [[VideoGame/ResidentEvil3Remake 2020 remake]] of ''VideoGame/ResidentEvil3Nemesis'' actually manages to take both of its Hunter models UpToEleven where this trope is concerned! ups the ante. The Hunters Gamma are painful enough, since they're now a MadeOfIron, deceptively fast enemy whose only attack is a lunging tongue-grab that's a OneHitKill... and these FrogMen are playful pet pollywogs compared to the Hunters Beta, who can "jink" forward/backward and side-to-side with incredible speed, making it hard to get an accurate bead on them, can soak up a ridiculous amount of firepower, have a [[AttackItsWeakPoint vulnerable spot]] that's hard to hit and, oh yeah, can make a OneHitKill attack whenever they feel like it! It doesn't help that most of your encounters with them are as Carlos, whose crappy assault rifle might as well be throwing spitballs at them compared to the skull-busting power of Jill's shotgun. Flashbang and hand grenades are a blessing when facing off against a Hunter Beta.



** The [[VideoGame/ResidentEvil2Remake remake]] cranked Lickers UpToEleven by making them much more resilient to damage and making them much more resilient to flinching, meaning if one spots you, it is ''very'' hard to stop it from running in and slashing away half your health. They're blind and possible to sneak past if you move as slowly as possible, but good luck with that if there's a zombie in the room or if [[ImplacableMan Mr. X]] is hot on your heels. It really says something that even the game itself realizes how much of a threat they are because the menu screen straight up tells you there's no shame in running away from them.

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** The [[VideoGame/ResidentEvil2Remake remake]] cranked made Lickers UpToEleven by making them much more resilient to damage and making them much more resilient to flinching, meaning if one spots you, it is ''very'' hard to stop it from running in and slashing away half your health. They're blind and possible to sneak past if you move as slowly as possible, but good luck with that if there's a zombie in the room or if [[ImplacableMan Mr. X]] is hot on your heels. It really says something that even the game itself realizes how much of a threat they are because the menu screen straight up tells you there's no shame in running away from them.
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* Berserk Dr. Salvador in the Mercenaries level. Can leap to the top of five-story battlements, barely stumbles from all but the most physically devastating attacks, constantly in a state of frenzied swinging of a double-bladed supercharged chainsaw, and rampaging balls-out in your direction. Also, those attacks that hurt him? ''Bring a lot''.

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* Berserk Dr. Salvador in the Mercenaries level. Can leap to the top of five-story battlements, barely stumbles from all but the most physically devastating attacks, constantly in a state of frenzied swinging of a double-bladed supercharged chainsaw, and rampaging balls-out in your direction. Unlike the other chainsawers that give you a chance to dodge their swing, this one simply has a circle of death that will instantly lop your head off if you come anywhere near him. Also, those attacks that hurt him? ''Bring a lot''.
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Everythings Better With Monkeys has been turned into a disambiguation. Zero Context Examples and examples that don’t fit existing tropes will be removed.


* Eliminators. You'd think a [[NinjaPirateZombieRobot zombie]] [[EverythingsBetterWithMonkeys monkey]] would be an awesome enemy, but holy ''shit'' would you be wrong: they're extremely small targets, ungodly fast in both attacking and avoiding your shots, deal significant damage in a small amount of time, nearly always attack in groups of three or more, tend to appear in open areas with lots of room to get behind you, '''and''' they take a minimum of three shotgun shells each—''each!''—to kill. Compared to these nasty little fuckers, Hunters are about as troublesome as a mild sneeze.

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* Eliminators. You'd think a [[NinjaPirateZombieRobot zombie]] [[EverythingsBetterWithMonkeys monkey]] monkey would be an awesome enemy, but holy ''shit'' would you be wrong: they're extremely small targets, ungodly fast in both attacking and avoiding your shots, deal significant damage in a small amount of time, nearly always attack in groups of three or more, tend to appear in open areas with lots of room to get behind you, '''and''' they take a minimum of three shotgun shells each—''each!''—to kill. Compared to these nasty little fuckers, Hunters are about as troublesome as a mild sneeze.

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* ''VideoGame/ResidentEvilCodeVeronica'' has the Bandersnatches. They can take plenty of bullets, their [[CombatTentacles stretchy arms]] deal great damage, they can control [[InstantDeathRadius a very large radius]], and they can use them to grapple across rooms. And they have [[https://www.youtube.com/watch?v=fhi0KfO4Aig a fairly creepy]] {{leitmotif}}. And when you first encounter one, you don't have any powerful weapons, unless you are willing to use the gunpowder arrows, making it somewhat of a BossInMookClothing.

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* ''VideoGame/ResidentEvilCodeVeronica'' has the Bandersnatches. They can take plenty of bullets, their [[CombatTentacles stretchy arms]] deal great damage, they can control [[InstantDeathRadius a very large radius]], and they can use them to grapple across rooms. And they have [[https://www.youtube.com/watch?v=fhi0KfO4Aig a fairly creepy]] {{leitmotif}}. And when you first encounter one, you don't have any powerful weapons, unless you are willing to use waste the invaluable [[TooAwesomeToUse gunpowder arrows, arrows]] early, making it somewhat of a BossInMookClothing.
BossInMookClothing.

* While it only appears in one room, what makes the Moth enemy so damn annoying is when rushing to get the [[BraggingRightsReward Rocket Launcher]], as it '''loves''' to attach to a victim's back, often leaving an annoying egg after detaching and also often potentially poisoning said victim once said egg hatches. And don't even bother taking these things down unless they're '''REALLY''' in your way, as they '''[[RespawningEnemies respawn infinitely]]''' each time you enter the room it's in.

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