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* ContrastingSequelMainCharacter: To Draven (as the two characters share the same player). While Draven is a BookSmart articifer who prefers to buff his allies and fights at range with his crossbow, prefering to stay out of direct combat as much as he can, Uhamicho is a front-line fighter that prefers to leap into the fray with his enhanced natural weapons (including his bite and claws) that is more BookDumb due to living in the wild for most of his life (though by no means is he stupid, just not as formally educated).
* OurWerebeastsAreDifferent: Uhamicho's race is a Shifter, a descendant of a human and a natural lycanthrope (a werebeast that was ''born'' as one instead of being cursed with it), who can change their body to emulate that of a beast, though to a lesser degree than that of a true lycanthrope. This usually comes in the form of natural weapons like claws or a bite attack, which Uhamicho can enhance further with his Totemist abilities.

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* AllTheOtherReindeer: Growing up as a child, Jinx did her best to blend in with others (somewhat literally, given her abilities) but was always aware of her true nature, and grew to be uncomfortable with both her "true form" and her "disguises", feeling that neither are truly ''her'', so to speak.

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* AllTheOtherReindeer: Growing up as a child, Jinx did her best to blend in with others (somewhat literally, given her abilities) but was always aware of her true nature, and grew to be uncomfortable with both her "true form" and how people only really saw her "disguises", made worse by feeling that neither those shapes or her "true form" are truly really ''her'', so to speak.speak (the human appearance she prefers to have is the closest she can get).



* VoluntaryShapeshifting: As a Changeling, Jinx can essentially transform into any humanoid race she likes, and can even copy the appearance of other specific people (though this requires at least some study to be accurate).

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* TwinkleSmile: The eye version of this, as her eyes sometimes sparkle in episode 4 whenever she's in particular awe of Captain Sana. For bonus points, the colours of the sparkles reflect the [[UsefulNotes/{{Asexual}} ace flag colours]], which Demonac admitted was a deliberate touch in the comments for that episode.
* VoluntaryShapeshifting: As a Changeling, Jinx can essentially transform into any humanoid race she likes, and can even copy the appearance of other specific people (though this requires at least some study to be accurate).accurate), but she can't copy racial abilities, such as a Kua-Toa's amphibious nature or skin secretions.


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* TwinkleSmile: The eye version of this, as his eyes sometimes sparkle in episode 4 whenever he's in particular awe of Captain Sana (and usually when he's most attracted to her). For bonus points, the colours of the sparkles reflect the [[UsefulNotes/{{Bisexual}} bisexual flag colours]], which Demonac admitted was a deliberate touch in the comments for that episode.
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* BondOneLiner: Delivers one of these to a gigantic monster (resembling a colossol scorpion/snake hybrid) under the command of one of the Vampire Kings, initially intending the beast to deliver a message to its master before the Albraum decides he'll "do it [[himself]]" as he ''utterly obliterates it in one blast''. TheStinger for the episode reveals that he actually delivered ''multiple'' one liners, but kept ''[[RealityWarper casually rewinding time]]'' so he [[MundaneUtility could deliver a better one]] before giving up and saying he'll come up with one later.
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* AllTheOtherReindeer: As a "goblin", Blue often faces a certain degree of racism in humanoid settlements. In one instance, this got Blue angry enough to [[spoiler:try to kill an innkeeper who had treated him more like an animal in regards to rooming, though the attempt failed and he later felt regret for giving in to his temper[[.

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* AllTheOtherReindeer: As a "goblin", Blue often faces a certain degree of racism in humanoid settlements. In one instance, this got Blue angry enough to [[spoiler:try to kill an innkeeper who had treated him more like an animal in regards to rooming, though the attempt failed and he later felt regret for giving in to his temper[[.temper]].

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* LonelyTogether: Starts to form a bond with Blue over their shared sense of isolation from others (with Jinx being a [[VoluntaryShapeshifting Changling]] who's not comfortable with her "true form" and has some identity issues about it, and Blue not being certain if there's anyone else like himself out there).



* LonelyTogether: Starts to form a bond with Blue over their shared sense of isolation from others (with Jinx being a [[VoluntaryShapeshifting Changling]] who's not comfortable with her "true form" and has some identity issues about it, and Blue not being certain if there's anyone else like himself out there).

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* AllTheOtherReindeer: Growing up as a child, Jinx did her best to blend in with others (somewhat literally, given her abilities) but was always aware of her true nature, and grew to be uncomfortable with both her "true form" and her "disguises", feeling that neither are truly ''her'', so to speak.



* LonelyTogether: Starts to form a bond with Blue over their shared sense of isolation from others (with Jinx being a [[VoluntaryShapeshifting Changling]] who's not comfortable with her "true form" and has some identity issues about it, and Blue not being certain if there's anyone else like himself out there).



* HairTriggerTemper: Blue has little patience when dealing with idoicy, or bigotry, and in a moment of impulsive anger, [[spoiler:attempted to murder a racist innkeeper using his psionic powers while everyone in the place was distracted. The attempt failed, but Jinx sensed the psionic energy, putting two and two together. When she approached him in a private conversation, he admitted that he [[MyGodWhatHaveIDone regretted what almost happened]] and bemoaned his lack of self-control]].

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* AllTheOtherReindeer: As a "goblin", Blue often faces a certain degree of racism in humanoid settlements. In one instance, this got Blue angry enough to [[spoiler:try to kill an innkeeper who had treated him more like an animal in regards to rooming, though the attempt failed and he later felt regret for giving in to his temper[[.
* HairTriggerTemper: Blue has little patience when dealing with idoicy, idiocy, or bigotry, and in a moment of impulsive anger, [[spoiler:attempted to murder a racist innkeeper using his psionic powers while everyone in the place was distracted. The attempt failed, but Jinx sensed the psionic energy, putting two and two together. When she approached him in a private conversation, he admitted that he [[MyGodWhatHaveIDone regretted what almost happened]] and bemoaned his lack of self-control]].self-control]].
*IdentityAmnesia: Blue remembers very little about his personal history, knowing only that he was involved in some sort of lab experiment, which he later escaped from, that may have been responsible for his unusual appearance and powers. He's not even sure if there even ''is'' a history for him before that point.
* LonelyTogether: Starts to form a bond with Jinx over their shared sense of isolation from others (with Jinx being a [[VoluntaryShapeshifting Changling]] who's not comfortable with her "true form" and has some identity issues about it, and Blue not being certain if there's anyone else like himself out there).


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* DraftDodging: Played with. In episode 3, the party learn that he Formians are invading Eldrin territory, and in response the royalty have issued a decree to all Eladrins to return to fight, including those in the Fadelands. Adria, after hearing about this for the first time, merely says that she has promises she has to keep before she can go (referring to the treasure hunt the party was hired to assist with), but later begins to have doubts about her own intentions and wondering if she would have actually gone if she didn't have an excuse.

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* UsefulNotes/{{Bisexual}}: Pelor is noted as being interested in both men and women and has slept with both, usually as one night stands.



* HiredGuns: Was formerly a member of a group of mercenaries known as the Yellow Cloaks that operated in the country of Laric, whose motto was "We're free lads, but we don't work for free". Pelor describes two jobs the Cloaks pulled off in the cold open of episode 4, the first being to rescue the captured children of a governor and the second to take down a corrupt politician after being paid to do so by "concerned citizens". After hearing the stories (including the name of the politian and that the first story took place in the southern province) and making some knowledge checks, the party realized that the governor and the politician were ''the same person'', highlighting that the Cloaks wouldn't bat an eye trading sides if the money was right, though apparently Pelor himself never connected the dots until it was pointed out to him.

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* HiddenInPlainSight: One of the reasons Pelor took up dancing was to hide his identity after the Yellow Cloaks were all arrested, with himself narrowly escaping. After all, who would suspect that a dancing entertainer would be a wanted man?
* HiredGuns: Was formerly a member of a group of mercenaries known as the Yellow Cloaks that operated in the country of Laric, whose motto was "We're free lads, but we don't work for free". Shortly after their leader was killed in battle, the group was later arrested, with Pelor describes two jobs just managing to slip away. See MetaphoricallyTrue below for just ''how'' mercenary this group could be.
* MetaphoricallyTrue: When Pelor first talks about his background with
the Yellow Cloaks pulled off in the cold open of episode 4, he describes two jobs the Cloaks had pulled off. The first being to rescue was rescuing the captured kidnapped children of a governor from some "evil rebels" and the second to take down a corrupt politician after being paid to do so by "concerned citizens". After hearing the stories (including the name of the politian politician and that the first story took place in the southern province) and making some knowledge checks, the party realized realizes that the governor and the politician were ''the same person'', highlighting that the Cloaks wouldn't bat an eye trading sides if the money was right, though apparently Pelor himself never connected the dots until it was pointed out to him.him. He later reflects that the Cloaks' leader might have simply been very good at spinning stories to justify the Cloaks being in the right, at least to themselves.
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* HiredGuns: Was formerly a member of a group of mercenaries known as the Yellow Cloaks that operated in the country of Laric, whose motto was "We're free lads, but we don't work for free". Pelor describes two jobs the Cloaks pulled off in the cold open of episode 4, the first being to rescue the captured children of a governor and the second to take down a corrupt politician after being paid to do so by "concerned citizens". After hearing the stories (including the name of the politian and that the first story took place in the southern province) and making some knowledge checks, the party realized that the governor and the politician were ''the same person'', highlighting that the Cloaks wouldn't bat an eye trading sides if the money was right, though apparently Pelor himself never connected the dots until it was pointed out to him.
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Trope was cut/disambiguated due to cleanup


* TheLastOfTheseIsNotLikeTheOthers: Is the last of the Dark Ancients to be introduced in the series, but is different from them in several ways. While the others are presented as cruel, calculating foes that usually discard any bodies that have suffered too much PossessionBurnout to be useful, Gamma seems to be a barely sentient, gargantuan monstrosity made up of the various bodies he's taken throughout his extended lifespan, with "Alpha" remarking that Gamma "never learned how to let go."

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Spelling/grammar fix(es), Added example(s), Trope was cut/disambiguated due to cleanup (Archer Archetype in Draven and Krillidan's folder


* ArcherArchetype: His primary weapon is his convoluted {{Magitek}} crossbow.



* KillSteal: In their early adventures, the party noticed an unusual trend where, despite his low attack damage, he would end getting the final blow on many of their enemies. It's since become a RunningGag that both the player and character do this on purpose (they don't)

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* KillSteal: In their early adventures, the party noticed an unusual trend where, despite his low attack damage, he would end getting the final blow on many of their enemies. It's since become a RunningGag that both the player and character do this on purpose (they don't)don't - it's merely a consequence of them spending their early turns buffing before making an attack, by which point the enemy is often rather worn down).



* WeaponSpecialization: His primary weapon is his convoluted {{Magitek}} crossbow.



* ArcherArchetype: Unlike most of the party (with the exception of Dravin), Krillidin prefers to fight from a distance with a bow and arrow, and can be quite effective at it.


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* MageMarksman: Krillidin's class is Arcane Archer, a bowman that can imbue magic into his arrows (though we [[ThePiratesWhoDontDoAnything don't actually see him cast many spells or use magic in this way]], with Krillidan mostly relying on his allies for buffs).
* MasterArcher: Unlike most of the party (with the exception of Dravin), Krillidin prefers to fight from a distance with a bow and arrow, and can be quite effective at it.


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* WhyDidItHaveToBeSnakes: Krillidan has an understandable aversion to wolves after he was chased by a pack of them after accidentally crossing into the Shadowfel, so he isn't pleased when some of them return [[spoiler:during the boss battle at the end of the first season]].
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* FinalBoss: [[spoiler:Becomes this in the finale of the first season/campaign, first conjuring phantasms of the party's past enemies to battle them before stepping into the fray himself after fusing with the Headless Horseman phantasm.]]


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* MeaningfulName: Albtraum is a German word for ''nightmare'', a term he loves to live up to should you be unfortunate enough to be caught in his realm. It becomes even more meaningful when [[spoiler:he becomes the Nightmare Knight in the final battle against the party in the season finale]].
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* HolographicInterface: How they tend to communicate over long distances.

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* HolographicInterface: HolographicTerminal: How they tend to communicate over long distances.

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Added Secret Keeper to Jinx's folder. Added Hair-Trigger Temper and My God, What Have I Done to Blue's folder. Added Dance Battler and Weapon Specialization to Pelor's folder


* SecretKeeper: [[spoiler:For Blue's attempted murder of a bigoted innkeeper, though she only does so because a). the attempt failed, and b). Blue showed genuine regret in his actions in a private conversation between the two of them.]]



* HairTriggerTemper: Blue has little patience when dealing with idoicy, or bigotry, and in a moment of impulsive anger, [[spoiler:attempted to murder a racist innkeeper using his psionic powers while everyone in the place was distracted. The attempt failed, but Jinx sensed the psionic energy, putting two and two together. When she approached him in a private conversation, he admitted that he [[MyGodWhatHaveIDone regretted what almost happened]] and bemoaned his lack of self-control]].
* MyGodWhatHaveIDone: [[spoiler: His attempted murder of a man merely because he was racist towards Blue. The attempt failed, and no one beside Jinx even noticed what had happened, but he's shown in a later conversation to regret that he let his temper have that much control over him.]]



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* DanceBattler: Fighting for him is practically the same as dancing. He even has his own special animation for it, as seen [[https://www.youtube.com/watch?v=xnBtA7fVhVk here]].
* WeaponSpecialization: He fights primarily using a polearm, using it to trip his foes to make them more vulnerable, and even getting additional attacks out of it.



* RealityWarper: One of their inexplicable abilities seems to be the power to [[KarmicJackpot expend built-up Karma to fuel subtle, but extremely powerful and wide-ranging effects.]] Notably, Lord Kintemazu estimates that just his and his brother's personal Karma stores would be enough to safely cure a member of the party of the [[ThePlague Astral Plague]], which not even [[Precursors the Yttarans]] could do at their height, and Lord Kinnekoro threatens that if the party killed his brother, he could [[BadassBoast "turn their fate into their]] ''[[BadassBoast doom."]]''

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* RealityWarper: One of their inexplicable abilities seems to be the power to [[KarmicJackpot expend built-up Karma to fuel subtle, but extremely powerful and wide-ranging effects.]] Notably, Lord Kintemazu estimates that just his and his brother's personal Karma stores would be enough to safely cure a member of the party of the [[ThePlague Astral Plague]], which not even [[Precursors [[{{Precursors}} the Yttarans]] could do at their height, and Lord Kinnekoro threatens that if the party killed his brother, he could [[BadassBoast "turn their fate into their]] ''[[BadassBoast doom."]]''

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!!The Shadowfel
[[folder: The Shadowfel in general]]
A dark reflection of the Fadelands.

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!!The Shadowfel
Feywild
[[folder: The Shadowfel Feywild in general]]
A dark bright, wild reflection of the Fadelands.



* CrapsackWorld: Oh so much. The continent is split between five horrific vampire kings, the ocean is filled with eldritch horrors, and under the surface the Drow rule supreme.
* EldritchAbomination: The aptly named Fell Ocean is filled with them.
* SpellMyNameWithAnS: Spelled "shadowfel", with one "l", as opposed to the traditional "shadow''fell"'', with two.
* ZombieApocalypse: The undead just seem to pop out of the ground there. And in the backstory, a major invasion from The Shadowfel led to the creation of the Warforged by the Ytarrans.

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* CrapsackWorld: Oh so much. The continent is split between five horrific vampire kings, BizarroWorld: Things in the ocean is filled with eldritch horrors, and under the surface the Drow rule supreme.
* EldritchAbomination: The aptly named Fell Ocean is filled with them.
* SpellMyNameWithAnS: Spelled "shadowfel", with one "l", as opposed
Feywild don't necessarily make much, or any, sense to the traditional "shadow''fell"'', with two.
standard mortal experience. It's to the point that the second episode set primarily in the Fey is called ''Stop Breaking Draven'' because of how many times he in particular is repeatedly flabbergasted by the plane's strange logic.
* ZombieApocalypse: TheFairFolk: This is where you'll find them. The undead just seem Seelie and Unseelie courts are specifically mentioned, as well.
* SteamPunk: As revealed in side materials, once you get
to pop out the higher levels of the ground there. And Fey Sky, things start looking more and more like this. Notably, the second level of sky and above are the only places in the backstory, a major invasion from The Shadowfel led to the creation of the Warforged by the Ytarrans.setting where [[FantasyGunControl gunpowder works.]]


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[[folder: The Rahj]]
A group of [[OurDemonsAreDifferent Rakshasa]] who have abandoned Hell's goals in order to focus on seeking knowledge for its own sake, [[spoiler: and perhaps gaining ultimate, unchallenged power so they can continue to do so for eternity without anyone bothering them]]. Highly uncharacteristically for a group of devils, they are generally ''[[BenevolentGenie extremely]]'' [[BenevolentGenie fair and honest in their bargains]]. Usually reside in the Feywild, but a particular bargain going wrong resulted in the party encountering one of them below the ancient city of Eloyah.
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* BenevolentGenie: Highly unusually for devils, if they make a bargain with you, they will not only always keep their word, they will also always do their absolute best to honor the ''spirit'' of your deal.
** Notably, however, they are not at all above making bargains with evil beings and monsters, so long as said bargains are advantageous to them, and will uphold the spirit of ''[[DoWrongRight those]]'' [[DoWrongRight bargains just as well]].
* ChekhovsGun: The favor they promise the party in exchange for sparing Lord Kintemazu: either personal assistance from Lord Kinnekoro, or else a "highly significant boon," during "one battle of [the party's] choosing." Set up in episode 15, not fired until [[spoiler: episode ''65, fifty episodes later,'' during the [[FinalBoss final battle with the Albtraum.]] And the boon does not disappoint - see CombatClairvoyance below.]]
* CombatClairvoyance: [[spoiler: The nature of the boon they agree to provide the party in an emergency - using the power of the Fate Matrix, they grant everyone in the party the ability to see several seconds into the future for nearly a minute, allowing them to react to events in combat before they happen. In game terms, this translates to a bonus to essentially ''every die roll'' that starts at [[GameBreaker +4 and ramps up to]] ''[[GameBreaker +7]]'' over the course of a few rounds, before slowly draining over the course of the rest of the fight.]]
* DeathIsCheap: [[AvertedTrope Averted,]] unlike most Rakshasa and other fiends. While they, like any fiend, will simply reform in hell if killed, their [[DefectorFromDecadence abandonment of hell's goals]] means that they are not exactly popular down there. Dying is something they very much try to avoid.
* DealWithTheDevil: True in the literal sense, but [[DefiedTrope Defied]] in terms of connotation. They're not after your soul, and will always make what they get out of any deal with you fully clear up front, and do their absolute best to uphold their end in a way you would approve of. It's implied that this is because they have discovered a way to [[LaserGuidedKarma measurably quantify and make use of karma,]] and there's [[EnlightenedSelfInterest more good karma in being fair and honest than in being duplicitous and deceitful.]]
* HolographicInterface: How they tend to communicate over long distances.
* ManipulativeBastard: Make no mistake, just because they won't screw you over doesn't mean they're not always trying to make sure whatever deals they make have the greatest possible benefit to them.
* MysteriousBacker: Serve this role for the party for much of the campaign. Little is known about their goals or methods, but they assist the party in various ways, from the minor to the extremely important, in exchange for [[QuestGiver giving out the occasional quest.]]
* OmniscientCouncilOfVagueness: Occasionally fill this role.
* RealityWarper: One of their inexplicable abilities seems to be the power to [[KarmicJackpot expend built-up Karma to fuel subtle, but extremely powerful and wide-ranging effects.]] Notably, Lord Kintemazu estimates that just his and his brother's personal Karma stores would be enough to safely cure a member of the party of the [[ThePlague Astral Plague]], which not even [[Precursors the Yttarans]] could do at their height, and Lord Kinnekoro threatens that if the party killed his brother, he could [[BadassBoast "turn their fate into their]] ''[[BadassBoast doom."]]''
* {{Seers}}: Their specialty, and where the majority of their strange abilities lie. They can essentially view any area of any world that isn't heavily warded against it at will, see into the future to determine likely events, and [[LudicrousPrecision calculate casualties of a battle down to the tenth of a person.]]

!!Lord Kintemazu
The first Rahj the party encounters, while investigating the strange goings-on at Hengal. Seems at first to be responsible for those events, but it isn't quite that simple.
* BenevolentGenie: Like all Rahjs. For him specifically, though, it [[GoneHorriblyWrong goes rather wrong.]] He gets stuck having to fulfill his end of a bargain with a [[SmugSnake Neogi]] even though he doesn't wish to, and draws the party's ire because of it.
* NonActionGuy: He's a researcher, not a fighter. He spends his entire "boss fight" making token attacks and stalling while continuing to try to negotiate with the party.
* UnskilledButStrong: That being said, despite his lack of combat capability, the few combat powers he does happen to know as well as his natural Rakshasa resistances are more than enough to slow the party down for several rounds, and his access to [[WeaponizedTeleportation Decerebrate]] would have in all likelihood allowed him to take one or two members of the party out with him before dying, if not win outright, had the situation not resolved peacefully.
!!Lord Kinnekoro
Lord Kintemazu's brother. The most overtly emotional of the Rahjs, and their combat specialist.
* BadassBoast:
--> "If you kill my brother ''now.'' If you are willing to pay ''fourteen thousand gold,'' and ''suffer the plague,'' just to kill him, even though his task has failed and ended, then I will make a significant expenditure of Karma. I will alter your very reality, and your fate will become your ''doom."''
* CombatClairvoyance: [[spoiler: According to side materials, he is attuned to the combat aspect of the Fate Matrix, and as such has the full +7 bonus to almost all rolls essentially ''permanently.'']]
* HotBlooded: Quite overtly emotional and sentimental, in contrast to the other Rahjs. They're not above teasing him about it.
!!Lady Hazemura
The party's main contact among the Rahjs, and the closest thing they seem to have to a leader. Unflinchingly calm and logical, even by Rahj standards.
* BigDamnHeroes: Appears in person in episode 26 to disable Morduval's [[ArmorOfInvincibility Mind Hunter runes]], drastically evening the odds and giving the party a chance to actually hurt him.
* TheFace: Does most of the talking for the Rahjs.
* TheStoic: Whether she's making a deal, predicting the demise of one of her compatriots, or facing down a lieutenant of a Vampire King, she will always remain calm and composed. The most emotion she has ever visibly displayed has been a tinge of melancholy to her voice when describing the plight of the citizens of Hengal, and a slight smirk along with the other three Rahjs when Lord Kinnekoro asked to purchase a plaque from Draven for sentimental reasons.
!!Lord Manxaze
The final member of the Rahjs. Seems to have a role similar to an accountant. Hasn't had as much focus as the rest.
[[/folder]]
!!The Shadowfel
[[folder: The Shadowfel in general]]
A dark reflection of the Fadelands.
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* CrapsackWorld: Oh so much. The continent is split between five horrific vampire kings, the ocean is filled with eldritch horrors, and under the surface the Drow rule supreme.
* EldritchAbomination: The aptly named Fell Ocean is filled with them.
* SpellMyNameWithAnS: Spelled "shadowfel", with one "l", as opposed to the traditional "shadow''fell"'', with two.
* ZombieApocalypse: The undead just seem to pop out of the ground there. And in the backstory, a major invasion from The Shadowfel led to the creation of the Warforged by the Ytarrans.
[[/folder]]
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* {{Expy}}: His appearance takes a lot of inspiration from RobinHood and [[ComicBook/GreenArrow Green Arrow]]. His name also seems to be inspired by [[Manga/DragonBall Krillin]].

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* {{Expy}}: His appearance takes a lot of inspiration from RobinHood Myth/RobinHood and [[ComicBook/GreenArrow Green Arrow]].ComicBook/GreenArrow. His name also seems to be inspired by [[Manga/DragonBall Krillin]].
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Added Hopeless Boss Fight to Balvan's entry in the Spirits folder.

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* HopelessBossFight: Heavily implied to be one in the series, well before the party actually encountered him (referred to as a "Guardian" beforehand by the Rajs and their predictions). While the party manages to avoid fighting Balvan by (unintentionally) bringing him a ring that [[spoiler:belonged to his daughter]] and returning it to him, letting them pass by unopposed by him for at least a day. the closing credits of the episode where they met him showed a possible scenario where they did try to fight Balvan (Little One uses a maneuver to toss him off the mountain top... and the moment he hits the ground he ''immediately jumps back to the mountain top, unharmed'', and the party starts to flee into the maze with Balvan in pursuit.

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Added and edited tropes under Other Shadowfel Denizens


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* BadassDecay: Suffers from this in-universe. While Rygax is no slouch in a fight, he was apparently a much more notable combatant in the past. Part of this may be as a consequence of some of his past actions (namely, invoking the power of Ankou to [[spoiler:become a temporary Avatar of the god, with all the power that implies]], which left him [[BrokeYourArmPunchingOutCthulhu much weaker as a result, and could leave him entirely powerless if he did it again]]), but a significant part of it is just the fact that he's been fighting the Vampire Kings for so ''long'', and has seen a lot of good people die, not always meaningfully, and he [[IShouldHaveBeenBetter blames himself for at least some of those deaths]].



* SeenItAll

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* SeenItAllSeenItAll: Has been around the Shadowfel for a ''long'' time at this point, having lived much longer than a half-elf like him should have (implied to be a blessing from Ankou, or something similar), and is rarely surprised with its horrors at this point.



* FusionDance: [[spoiler:During the climatic fight in episode 66, an aspect of the Albtraum that the demigod had smuggled into the Material Plane merges with a phantasm of the Headless Horseman to become the [[FinalBoss Nightmare Knight]], replacing the steed's flames with green lightning and with his head on top of the Horseman's armored body, creating one of the party's most fearsome opponents (at least in theory; some of the party, especially Little One, were ''overjoyed'' at having a physical target to smash).]]

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* FusionDance: [[spoiler:During the climatic fight in episode 66, an aspect of the Albtraum that the demigod had smuggled into the Material Plane merges with a phantasm of the Headless Horseman to become the [[FinalBoss Nightmare Knight]], replacing the steed's flames with green lightning and (though the video keeps them as flames for the sake of making animation easier), the Horseman's spiked-chain whips with two heavy balls on chains (as in, two literal balls of lightning joined by a chain of electricity) and his head on top of the Horseman's armored body, creating one of the party's most fearsome opponents (at least in theory; some of the party, especially Little One, were ''overjoyed'' at having a physical target to smash).]]


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** This even applies in a meta-sense: when making one of his EliteMooks, he gave them the third edition version of the ''haste'' spell (for reference, the campaign uses the 3.5 version of the D&D rules, with some homebrew added in). Goes even further in [[spoiler:his boss fight with the party in episode 66, where he has access to Legendary Actions, a ''fifth edition'' mechanic, which he uses to deadly effect]].

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Added tropes to the Dark Ancients


* BodySurf: The primary method for their immortality is to hop to new bodies when their current one gets too damaged or worn out to last. They can even use this to temporarily hop between different bodies for various purposes, usuallly when a construct body might have better utility for a specific task [[spoiler:such as with Delta and the "Digger" he brought for ambush purposes]].



[[folder:[=Temple1=]/"Alpha"]]

to:

[[folder:[=Temple1=]/"Alpha"]][[folder:[=Temple1=]/"Alpha"/[[spoiler:Epsilon]]]]


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* TheBrute: Serves as this in comparison to the Dark Ancients seen. While those like "Alpha" and Beta mostly rely on their psionic abilities and their current body's abilities, Gamma relies mostly on their sheer size and brute force, though he does have a few other tricks up his sleeve (like tossing off bodies to becomes zombie minions, emitting a [[SuperScream sonic scream from his numerous mouths]], or firing off EyeBeams).
* TheLastOfTheseIsNotLikeTheOthers: Is the last of the Dark Ancients to be introduced in the series, but is different from them in several ways. While the others are presented as cruel, calculating foes that usually discard any bodies that have suffered too much PossessionBurnout to be useful, Gamma seems to be a barely sentient, gargantuan monstrosity made up of the various bodies he's taken throughout his extended lifespan, with "Alpha" remarking that Gamma "never learned how to let go."

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Fleshed out the entries for the Sea of Secrets party


A large human dressed in furs, Uhamicho is Barbarian/Shifter multi-class that specializes in dealing vicious unarmed attacks, shifting his hands into claws that can tear into even metal.

to:

A large human [[OurWerebeastsAreDifferent Shifter]] dressed in furs, Uhamicho is Barbarian/Shifter Barbarian/Totemist multi-class that specializes in dealing vicious unarmed attacks, shifting his hands into claws that can tear into even metal.metal. Played by quill18 (Draven's player from the previous campaign).



* BilingualBonus: His name is actually a Kenyan word for "exile."



A changeling Spellthief (a type of Rogue that can steal spells from their targets instead of dealing Sneak Attack damage). Can technically take any humanoid form they like, but their preferred form is a young human woman, with the only hint to her nature (to the audience) being her black eyes with green sclera.

to:

A changeling [[VoluntaryShapeshifting Changeling]] Spellthief (a type of Rogue that can steal spells from their targets instead of dealing Sneak Attack damage). Can technically take any humanoid form they like, but their preferred form is a young human woman, with the only hint to her nature true identity (to the audience) being [[EyeDentityGiveaway her black eyes with green sclera.sclera]].
-----
*VoluntaryShapeshifting: As a Changeling, Jinx can essentially transform into any humanoid race she likes, and can even copy the appearance of other specific people (though this requires at least some study to be accurate).



A blue "goblin" (even Blue doesn't know what they actually are), possessing psionic abilities and a short temper.

to:

A blue "goblin" (even Blue doesn't know what they actually are), possessing psionic abilities and a short temper. Played by Little One's player.
-----
* {{Telepath}}: As a Psion whose primary discipline is Telepathy, he's capable of reading minds, as well as CharmPerson. He does have some attack powers though.



An eladrin Beguiler (a type of spellcaster that specializes in charms and enchantments).

to:

An eladrin [[OurElvesAreDifferent Eladrin]] Beguiler (a type of spellcaster that specializes in charms enchantments and enchantments).illusions). Played by Angel's player.
-----
* Really700YearsOld: Actually 200 years old at the start of the campaign (which is not that surprising considering that Eladrin, in this setting at least, are essentially elves that moved to the Feywild).

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Added a section for the main characters of Sea of Secrets. Will add more tropes to the individuals folders at a later date.


!!The Party

to:

!!The Party
Party (Season 1)



!!Tarq
[[folder: Tarq as a nation]]
The dwarven nation of Tarq comprises a large chunk of what used to be the territory of the Ytarrans, before all the Ytarrans died off. These days it is principally inhabited by the dwarves, who spread south from the three ancient dwarfholds in the wake of the Ytarran's disappearance, glutting themselves on the empty space.
The dwarves of Tarq are divided into several clans, each ruled by a "Don". It should also be noted that Tarq is the only major nation to border both the Illud and the Deluvian factions of the Kua-Toa, putting it in a unique position with regard to their EnemyCivilWar.

to:

!!Tarq
!! ''Sea of Secrets'' Party
The protagonists of the second season, they are a band of mercenaries that were hired as part of a treasure hunt.

[[folder: Tarq as a nation]]
The dwarven nation of Tarq comprises a
Uhamicho]]
A
large chunk of what used to be the territory of the Ytarrans, before all the Ytarrans died off. These days it human dressed in furs, Uhamicho is principally inhabited by the dwarves, who spread south from the three ancient dwarfholds Barbarian/Shifter multi-class that specializes in the wake of the Ytarran's disappearance, glutting themselves on the empty space.
The dwarves of Tarq are divided
dealing vicious unarmed attacks, shifting his hands into several clans, each ruled by a "Don". It should also be noted claws that Tarq is the only major nation to border both the Illud and the Deluvian factions of the Kua-Toa, putting it in a unique position with regard to their EnemyCivilWar.can tear into even metal.



* LostTechnology: There are still caches of ancient Ytarran {{Magitek}} hidden throughout the land. Uncovering one of these can produce relics of unimaginable value.
* OurDwarvesAreAllTheSame: Mostly fit the trope.

to:

* LostTechnology: There are still caches of ancient Ytarran {{Magitek}} hidden throughout TheBigGuy: Is the land. Uncovering one most physically imposing member of these can produce relics of unimaginable value.
* OurDwarvesAreAllTheSame: Mostly fit
the trope.party, and probably the biggest damage dealer (that we've seen so far anyway).



[[folder: Don DiCorso]]
The ruler of the mining town of Corso's Chasm and a close ally of the humans, Don DiCorso serves as the mastermind behind the Spoons Of Plenty quest arc.
-----
* DealWithTheDevil: Does some degree of trading with the Illud faction of the Kua-Toa, including trading a StaticStunGun for one of the three Spoons Of Plenty.
* FreeSamplePlotCoupon: Already has one of the three Spoons in his possession at the time he hires the party.
* OurDwarvesAreAllTheSame: Standardly dwarfy dwarf.

to:

[[folder: Don DiCorso]]
The ruler
Jinx]]
A changeling Spellthief (a type
of the mining town Rogue that can steal spells from their targets instead of Corso's Chasm and dealing Sneak Attack damage). Can technically take any humanoid form they like, but their preferred form is a close ally of the humans, Don DiCorso serves as the mastermind behind the Spoons Of Plenty quest arc.
-----
* DealWithTheDevil: Does some degree of trading
young human woman, with the Illud faction of only hint to her nature (to the Kua-Toa, including trading a StaticStunGun for one of the three Spoons Of Plenty.
* FreeSamplePlotCoupon: Already has one of the three Spoons in his possession at the time he hires the party.
* OurDwarvesAreAllTheSame: Standardly dwarfy dwarf.
audience) being her black eyes with green sclera.



[[folder: Supervisor Huevo/"Daggerface"]]
Supervisor Huevo was once a mild-mannered and friendly overseer in the Corso's Chasm mining operations, but that was before he was taken prisoner by drow raiders. Horrifically disfigured by their poisoned knives, he was then dumped right next to a tree that radiates overpowering magical terror, and then left there, tied up, for hours. After he was rescued by the party, he adopted the name "Daggerface" after his horrific facial scars, and joined the party to hunt monsters. Was left behind when the party teleported to Vistria, but rejoined them after the first adventures in Polaron.
----
* CensorBox: His face is always covered by one after the scarring
* GoodScarsEvilScars: His horrific facial scarring lends him his new name.
* HeroOfAnotherStory: Apparently went on to have quite a few adventures of his own after separating from the party.
* WhatTheFuAreYouDoing: Tended to become this while fighting with the party, due to inexplicable bad luck on his dice rolls.

to:

[[folder: Supervisor Huevo/"Daggerface"]]
Supervisor Huevo was once a mild-mannered
Blue]]
A blue "goblin" (even Blue doesn't know what they actually are), possessing psionic abilities
and friendly overseer in the Corso's Chasm mining operations, but that was before he was taken prisoner by drow raiders. Horrifically disfigured by their poisoned knives, he was then dumped right next to a tree that radiates overpowering magical terror, and then left there, tied up, for hours. After he was rescued by the party, he adopted the name "Daggerface" after his horrific facial scars, and joined the party to hunt monsters. Was left behind when the party teleported to Vistria, but rejoined them after the first adventures in Polaron.
----
* CensorBox: His face is always covered by one after the scarring
* GoodScarsEvilScars: His horrific facial scarring lends him his new name.
* HeroOfAnotherStory: Apparently went on to have quite a few adventures of his own after separating from the party.
* WhatTheFuAreYouDoing: Tended to become this while fighting with the party, due to inexplicable bad luck on his dice rolls.
short temper.



[[folder: GE-7]]
Back when the Ytarrans still lived, GE-7 was simply a menial worker in the laboratory/temple of Ginaron. But after the death of the Ytarrans in the Astral Plague, GE-7 devoted himself to studying the mysteries of artificing and to the worship of Ytaru, God of artifice, innovation, and discovery. While most other Warforged either put themselves in stasis or broke down from lack of repairs, GE-7 learned enough to sustain his Warforged body indefinitely, and was still functional nearly a thousand years later when the party stumbled across him within the depths of Ginaron.
----
* HeroicSacrifice: {{Averted}}. While the DM's script called for him to sacrifice himself to destroy the malfunctioning teleport gate, the party TookAThirdOption and discovered how to save him.
* LastOfHisKind: GE-7 is one of the handful of "Ancients" who survived all the way from Ytarran times to the modern day.
* PoweredArmor: Thanks to several ''centuries'' of cumulative tinkering, his Ytarran Power armor is an incredibly advanced bit of {{Magitek}}. He gives it to the party in preparation for a HeroicSacrifice, and is happy to let them keep it when they figure out how to actually save him.
* PutOnABus: Last seen heading off to speak with the elves, perhaps the only people who remember as much as he does.
** TheBusCameBack: He returns at the end of the Polaron arc, rejoining the party to see a still fully-functional Ytarran facility.

to:

[[folder: GE-7]]
Back when the Ytarrans still lived, GE-7 was simply a menial worker
Adria]]
An eladrin Beguiler (a type of spellcaster that specializes
in the laboratory/temple of Ginaron. But after the death of the Ytarrans in the Astral Plague, GE-7 devoted himself to studying the mysteries of artificing charms and to the worship of Ytaru, God of artifice, innovation, and discovery. While most other Warforged either put themselves in stasis or broke down from lack of repairs, GE-7 learned enough to sustain his Warforged body indefinitely, and was still functional nearly a thousand years later when the party stumbled across him within the depths of Ginaron.
----
* HeroicSacrifice: {{Averted}}. While the DM's script called for him to sacrifice himself to destroy the malfunctioning teleport gate, the party TookAThirdOption and discovered how to save him.
* LastOfHisKind: GE-7 is one of the handful of "Ancients" who survived all the way from Ytarran times to the modern day.
* PoweredArmor: Thanks to several ''centuries'' of cumulative tinkering, his Ytarran Power armor is an incredibly advanced bit of {{Magitek}}. He gives it to the party in preparation for a HeroicSacrifice, and is happy to let them keep it when they figure out how to actually save him.
* PutOnABus: Last seen heading off to speak with the elves, perhaps the only people who remember as much as he does.
** TheBusCameBack: He returns at the end of the Polaron arc, rejoining the party to see a still fully-functional Ytarran facility.
enchantments).



!!Vistria
[[folder: Vistria as a nation]]
The last of the Three Brother Nations, Vistria is a kingdom on the edge of catastrophe. Locked in a perpetual war against the evil Kua-Toa on three sides, and the vicious Orcish warbands on the fourth, Vistria still carries the legacy of the Smith.
-----
* FantasyCounterpartCulture: Heavily inspired by Western European culture and government, though with far more ethnic diversity due to the number of refugees they've taken in over the years.
* FantasticRacism: A major issue in Vistria. Since Vistria's own population is almost exclusively human, and the only non-humans they have regular contact with are the Kua-Toa, the aquatic slave armies that serve the Kua-Toa, and the vicious Orcs, a fair amount of pro-human racism has accumulated.

to:

!!Vistria
[[folder: Vistria as Pelor]]
A human Fighter specializing in polearms (and dancing). Has
a nation]]
The last
bit of an ego. No relation to the god of the Three Brother Nations, Vistria is a kingdom on the edge of catastrophe. Locked in a perpetual war against the evil Kua-Toa on three sides, and the vicious Orcish warbands on the fourth, Vistria still carries the legacy of the Smith.
-----
* FantasyCounterpartCulture: Heavily inspired by Western European culture and government, though with far more ethnic diversity due to the number of refugees they've taken in over the years.
* FantasticRacism: A major issue in Vistria. Since Vistria's own population is almost exclusively human, and the only non-humans they have regular contact with are the Kua-Toa, the aquatic slave armies that serve the Kua-Toa, and the vicious Orcs, a fair amount of pro-human racism has accumulated.
same name.



!!The Shadowfel
[[folder: The Shadowfel in general]]
A dark reflection of the Fadelands.

to:

!!The Shadowfel

!!Tarq
[[folder: Tarq as a nation]]
The Shadowfel in general]]
A dark reflection
dwarven nation of Tarq comprises a large chunk of what used to be the territory of the Fadelands.Ytarrans, before all the Ytarrans died off. These days it is principally inhabited by the dwarves, who spread south from the three ancient dwarfholds in the wake of the Ytarran's disappearance, glutting themselves on the empty space.
The dwarves of Tarq are divided into several clans, each ruled by a "Don". It should also be noted that Tarq is the only major nation to border both the Illud and the Deluvian factions of the Kua-Toa, putting it in a unique position with regard to their EnemyCivilWar.



* CrapsackWorld: Oh so much. The continent is split between five horrific vampire kings, the ocean is filled with eldritch horrors, and under the surface the Drow rule supreme.
* EldritchAbomination: The aptly named Fell Ocean is filled with them.
* SpellMyNameWithAnS: Spelled "shadowfel", with one "l", as opposed to the traditional "shadow''fell"'', with two.
* ZombieApocalypse: The undead just seem to pop out of the ground there. And in the backstory, a major invasion from The Shadowfel led to the creation of the Warforged by the Ytarrans.

to:

* CrapsackWorld: Oh so much. The continent is split between five horrific vampire kings, LostTechnology: There are still caches of ancient Ytarran {{Magitek}} hidden throughout the ocean is filled with eldritch horrors, and under land. Uncovering one of these can produce relics of unimaginable value.
* OurDwarvesAreAllTheSame: Mostly fit
the surface the Drow rule supreme.
* EldritchAbomination: The aptly named Fell Ocean is filled with them.
* SpellMyNameWithAnS: Spelled "shadowfel", with one "l", as opposed to the traditional "shadow''fell"'', with two.
* ZombieApocalypse: The undead just seem to pop out of the ground there. And in the backstory, a major invasion from The Shadowfel led to the creation of the Warforged by the Ytarrans.
trope.



[[folder: The Vampire Kings]]
The five vampires that rule over the continent.

to:


[[folder: Don DiCorso]]
The Vampire Kings]]
The five vampires
ruler of the mining town of Corso's Chasm and a close ally of the humans, Don DiCorso serves as the mastermind behind the Spoons Of Plenty quest arc.
-----
* DealWithTheDevil: Does some degree of trading with the Illud faction of the Kua-Toa, including trading a StaticStunGun for one of the three Spoons Of Plenty.
* FreeSamplePlotCoupon: Already has one of the three Spoons in his possession at the time he hires the party.
* OurDwarvesAreAllTheSame: Standardly dwarfy dwarf.
[[/folder]]

[[folder: Supervisor Huevo/"Daggerface"]]
Supervisor Huevo was once a mild-mannered and friendly overseer in the Corso's Chasm mining operations, but
that rule over was before he was taken prisoner by drow raiders. Horrifically disfigured by their poisoned knives, he was then dumped right next to a tree that radiates overpowering magical terror, and then left there, tied up, for hours. After he was rescued by the continent.party, he adopted the name "Daggerface" after his horrific facial scars, and joined the party to hunt monsters. Was left behind when the party teleported to Vistria, but rejoined them after the first adventures in Polaron.



* CannotCrossRunningWater: One of their few weaknesses. For all their incredible power, both Swayne and Cornello are stopped dead be even simple streams.
* CapturedSuperEntity: The Vampire Kings derive the bulk of their power from "spirit shackles", arcane rituals that bind the spirits of the Shadowfel to their control and force them to grant various supernatural powers. The five Kings keep the best of these powers for themselves, while bestowing those which are redundant, incompatible with vampirism, or otherwise undesirable onto various lieutenants.

!!Swayne
The Vampire King that rules over the Shadowfel equivalent of Western Vistria
* DissonantSerenity: He pretty much always looks bored, regardless of the situation.
* TheDreaded: Described as the most fearsome Vampire King, despite his limited territory. [[spoiler: When he shows up in person in episode 50, he has the party running scared.]]
* WalkingShirtlessScene: Wears nothing from the waist up but an unbuttoned leather jacket and a necklace.
!!Alyssa
The Vampire King that rules over the Shadowfel equivalent of Verandi and Laric
* IHateYouVampireDad: Not fond of the vampire who turned her. [[spoiler: Considering it's Swayne, a fellow Vampire King, which are constantly at war, this really takes it beyond the pale.]]
* SheIsTheKing: Still called "King" despite being a women.
* UndeadChild: Alyssa has the body of a nine-year old girl. Creepy.
!!Cornello
The Vampire King that rules over the Shadowfel equivalent of eastern Vistria, Northern Urruk, and Korstraad.
* ILoveYouVampireSon: Was the lover of the Vampire King Vladimir, who turned him in order to preserve him for eternity.
* MaliciousMisnaming: In a stinger, the party dubs him Cornholio. Yep.
* ManBehindTheMan: The party fights a lot of his minions. Including a cult leader in Castle and a necromancer in Goodplace, but haven't encountered him directly.
!!Lockhart
The Vampire King The rules of the equivalent of Urruk and the Elven lands.
* HufflepuffHouse: The party hasn't traveled in his lands or their corresponding lands in the Fadelands much, so they haven't dealt with his forces at all.
* SpaceFillingEmpire: While he controls a huge amount of territory, his lands are relatively poor in spirits suitable for shackling, making him less powerful than his territory would indicate.
!!Hastings
The Vampire King which rules over the equivalent of Tarq.
* HufflepuffHouse: His forces haven't been encountered by the party.

to:

* CannotCrossRunningWater: One of their few weaknesses. For all their incredible power, both Swayne and Cornello are stopped dead be even simple streams.
* CapturedSuperEntity: The Vampire Kings derive the bulk of their power from "spirit shackles", arcane rituals that bind the spirits of the Shadowfel to their control and force them to grant various supernatural powers. The five Kings keep the best of these powers for themselves, while bestowing those which are redundant, incompatible with vampirism, or otherwise undesirable onto various lieutenants.

!!Swayne
The Vampire King that rules over the Shadowfel equivalent of Western Vistria
* DissonantSerenity: He pretty much
CensorBox: His face is always looks bored, regardless of covered by one after the situation.
scarring
* TheDreaded: Described as the most fearsome Vampire King, despite GoodScarsEvilScars: His horrific facial scarring lends him his limited territory. [[spoiler: When he shows up in person in episode 50, he has the party running scared.]]
new name.
* WalkingShirtlessScene: Wears nothing HeroOfAnotherStory: Apparently went on to have quite a few adventures of his own after separating from the waist up but an unbuttoned leather jacket and a necklace.
!!Alyssa
The Vampire King that rules over the Shadowfel equivalent of Verandi and Laric
party.
* IHateYouVampireDad: Not fond of the vampire who turned her. [[spoiler: Considering it's Swayne, a fellow Vampire King, which are constantly at war, WhatTheFuAreYouDoing: Tended to become this really takes it beyond the pale.]]
* SheIsTheKing: Still called "King" despite being a women.
* UndeadChild: Alyssa has the body of a nine-year old girl. Creepy.
!!Cornello
The Vampire King that rules over the Shadowfel equivalent of eastern Vistria, Northern Urruk, and Korstraad.
* ILoveYouVampireSon: Was the lover of the Vampire King Vladimir, who turned him in order to preserve him for eternity.
* MaliciousMisnaming: In a stinger, the party dubs him Cornholio. Yep.
* ManBehindTheMan: The party fights a lot of his minions. Including a cult leader in Castle and a necromancer in Goodplace, but haven't encountered him directly.
!!Lockhart
The Vampire King The rules of the equivalent of Urruk and the Elven lands.
* HufflepuffHouse: The party hasn't traveled in his lands or their corresponding lands in the Fadelands much, so they haven't dealt
while fighting with the party, due to inexplicable bad luck on his forces at all.
* SpaceFillingEmpire: While he controls a huge amount of territory, his lands are relatively poor in spirits suitable for shackling, making him less powerful than his territory would indicate.
!!Hastings
The Vampire King which rules over the equivalent of Tarq.
* HufflepuffHouse: His forces haven't been encountered by the party.
dice rolls.



[[folder: Lieutenants of the Kings]]
While the vampire kings naturally bestow the best of the powers granted by the Spirit Shackles on themselves, many of these powers are redundant with other powers, incompatible with vampirism, or otherwise undesirable for the Kings. These powers are instead bestowed onto various lieutenants.
!! Baron Deathmoor
A lieutenant-archetype in Cornello's service, consisting of several CastFromLifespan powers. A previous Baron Deathmoor was killed by Rygax, and the current holder of the title is hampered by his lack of an {{Immortality}} power.
* CastFromLifespan: The abilities that make up the "Baron Deathmoor" archetype are powerful, but consume the wielder's life force to use. This is why Cornello (who as an undead has no life-force to spend), cannot keep these powers for himself.
** One of the party's main goals during the "Week of Hell" arc was to prevent the current Baron Deathmoor from drinking from the Oluanna spring and gaining immortality, which would have let him use his abilities without limit.
* LegacyCharacter: Like many lieutenants, Baron Deathmoor is less a specific individual and more an archetype created by a combination of shackles. Thus, when one Baron Deathmoor is killed another can soon be appointed.
!! "Wormy"
The leader of a cult of Verandian refugees in lower Castle, whose human disguise impossibly conceals a massive worm-like monster. Claims to be in the service of Cornello, but may [[FalseFlagOperation actually be working for Swayne]]
* BloodMagic: The cult he was leading used special incense to unleash blood-draining scarabs on their victims, harvesting the blood for some unknown purpose.
* FalseFlagOperation: Wormy publicly claims to be in the service of Cornello. However, according to the Rajs his Spirit Shackle is traditionally held by Swayne.
* {{Hammerspace}}: Somehow manages to conceal his true form (a worm about fifteen feet around and hundreds of feet long) inside the body of a pudgy human.
* ReviveKillsZombie: Can regenerate from any damage other than that inflicted by positive energy.
!! Tod, the Hollow Swarm
A lieutenant of Swayne, with the power to summon large numbers of shadow minions at extreme range and speed.
* GlassCannon: His minion-summoning is one of the most potent offensive abilities in the series, but he has a mere ''eight hit points''.
* MookMaker: His primary power. He can spawn shadow-minions at a rate of 3 a round, each of which has fairly good attacks and a decent defense due to the 50% miss-chance from incorporeality. Better yet, he can summon shadows from nearly a mile off so long as he has line of sight.
* NamesToRunAwayFromReallyFast: "Tod" is Elvish for "extremely unpleasant death".
* ResurrectiveImmortality: One of his shackles allows Swayne to instantly resurrect him if he's killed.
!! Morduval
A lieutenant of Swayne, with the power to turn into a giant tentacle monster.
* MagicPants: {{Subverted}}. His clothing in his human form does regenerate when torn to shreds by his transformation, but it takes about 20 seconds to fully repair and he transforms far more often than that in battle.
* OneWingedAngel: An interesting variant. Per WordOfGod, his tentacle monster form costs a massive amount of energy to maintain, but shifting into or out of the form is almost instantaneous and costs little energy. So whenever he needs to strike or tank a blow, he will flash into the tentacle monster form for a fraction of a second, then back into his wrinkled-old-man form.
* ProtectiveCharm: In addition to the powers granted by his spirit shackle, the mind hunters granted him a set of powerful defensive wards that made him almost indestructible.

to:

[[folder: Lieutenants GE-7]]
Back when the Ytarrans still lived, GE-7 was simply a menial worker in the laboratory/temple of Ginaron. But after the death
of the Kings]]
Ytarrans in the Astral Plague, GE-7 devoted himself to studying the mysteries of artificing and to the worship of Ytaru, God of artifice, innovation, and discovery. While most other Warforged either put themselves in stasis or broke down from lack of repairs, GE-7 learned enough to sustain his Warforged body indefinitely, and was still functional nearly a thousand years later when the party stumbled across him within the depths of Ginaron.
----
* HeroicSacrifice: {{Averted}}.
While the vampire kings naturally bestow DM's script called for him to sacrifice himself to destroy the best of malfunctioning teleport gate, the powers granted by the Spirit Shackles on themselves, many of these powers are redundant with other powers, incompatible with vampirism, or otherwise undesirable for the Kings. These powers are instead bestowed onto various lieutenants.
!! Baron Deathmoor
A lieutenant-archetype in Cornello's service, consisting of several CastFromLifespan powers. A previous Baron Deathmoor was killed by Rygax,
party TookAThirdOption and the current holder of the title is hampered by his lack of an {{Immortality}} power.
* CastFromLifespan: The abilities that make up the "Baron Deathmoor" archetype are powerful, but consume the wielder's life force
discovered how to use. This is why Cornello (who as an undead has no life-force to spend), cannot keep these powers for himself.
** One of the party's main goals during the "Week of Hell" arc was to prevent the current Baron Deathmoor from drinking from the Oluanna spring and gaining immortality, which would have let him use his abilities without limit.
save him.
* LegacyCharacter: Like many lieutenants, Baron Deathmoor is less a specific individual and more an archetype created by a combination of shackles. Thus, when one Baron Deathmoor is killed another can soon be appointed.
!! "Wormy"
The leader of a cult of Verandian refugees in lower Castle, whose human disguise impossibly conceals a massive worm-like monster. Claims to be in the service of Cornello, but may [[FalseFlagOperation actually be working for Swayne]]
* BloodMagic: The cult he was leading used special incense to unleash blood-draining scarabs on their victims, harvesting the blood for some unknown purpose.
* FalseFlagOperation: Wormy publicly claims to be in the service of Cornello. However, according to the Rajs his Spirit Shackle is traditionally held by Swayne.
* {{Hammerspace}}: Somehow manages to conceal his true form (a worm about fifteen feet around and hundreds of feet long) inside the body of a pudgy human.
* ReviveKillsZombie: Can regenerate from any damage other than that inflicted by positive energy.
!! Tod, the Hollow Swarm
A lieutenant of Swayne, with the power to summon large numbers of shadow minions at extreme range and speed.
* GlassCannon: His minion-summoning
LastOfHisKind: GE-7 is one of the most potent offensive abilities in handful of "Ancients" who survived all the series, but he has a mere ''eight hit points''.
* MookMaker: His primary power. He can spawn shadow-minions at a rate of 3 a round, each of which has fairly good attacks and a decent defense due
way from Ytarran times to the 50% miss-chance from incorporeality. Better yet, he can summon shadows from nearly modern day.
* PoweredArmor: Thanks to several ''centuries'' of cumulative tinkering, his Ytarran Power armor is an incredibly advanced bit of {{Magitek}}. He gives it to the party in preparation for
a mile HeroicSacrifice, and is happy to let them keep it when they figure out how to actually save him.
* PutOnABus: Last seen heading
off so long as he has line of sight.
* NamesToRunAwayFromReallyFast: "Tod" is Elvish for "extremely unpleasant death".
* ResurrectiveImmortality: One of his shackles allows Swayne
to instantly resurrect him if he's killed.
!! Morduval
A lieutenant of Swayne,
speak with the power to turn into a giant tentacle monster.
* MagicPants: {{Subverted}}. His clothing in his human form does regenerate when torn to shreds by his transformation, but it takes about 20 seconds to fully repair and
elves, perhaps the only people who remember as much as he transforms far more often than that in battle.
* OneWingedAngel: An interesting variant. Per WordOfGod, his tentacle monster form costs a massive amount of energy to maintain, but shifting into or out
does.
** TheBusCameBack: He returns at the end
of the form is almost instantaneous and costs little energy. So whenever he needs to strike or tank a blow, he will flash into Polaron arc, rejoining the tentacle monster form for a fraction of a second, then back into his wrinkled-old-man form.
* ProtectiveCharm: In addition
party to the powers granted by his spirit shackle, the mind hunters granted him see a set of powerful defensive wards that made him almost indestructible.still fully-functional Ytarran facility.



[[folder: Spirits]]
Spirits native to the Shadowfel
!!Balvan, The Millstone
A mountain spirit that the party encounters, but doesn't fight. Has a much more in depth, and tragic, backstory than his brief appearance would suggest.
* DealWithTheDevil: Made a deal with Swayne to [[spoiler: vampirize his daughter Alice.]] It doesn't really work out for either of them, as [[spoiler: Alice becomes the Vampire King Alyssa.]]
* HeroOfAnotherStory: His life has been detailed in the four-part Sage of Balvan [[https://www.youtube.com/watch?v=2kS6HHObuaA here.]]
* OneManArmy: Fights hordes of Drow, and wins.
* RedBaron: The Millstone. Says it all, really.
!!Oluana
A spring spirit than can grant immortality... once every hundred years or so.
* TheAgeless: What Oluona grants to those who drink of her first waters.
* ImmortalityInducer: A living one. But she can only do so once every one-hundred and ten years.
* OnlyThePureOfHeart: Implied. Dialogue from [[spoiler: Cornello]] suggests that Oluana can sense people's hearts and minds. However, she can't hold back her waters forever, she just prefers not to grant agelessness on those who would abuse it.
!!The Darktrees
A species of spirit resembling an inverted tree (with the roots on the surface and the branches growing ever downwards) that feed off the corrupted spiritual energies of the Shadowfel. [[spoiler: Secretly the custodians of the spiritual energy that will be used to usher in the True Dawn]].
* [[spoiler: NoPlaceForMeThere: The Darktrees feed off of the corrupted energies of the Shadowfel. When the True Dawn comes and the plane is healed, they will inevitably wither and die. Despite that, they are so tired of feeling the suffering of the plane that they work to bring about the True Dawn anyway.]]
* PsychicPowers: Are powerful telepaths and empaths.
* SupernaturalFearInducer: One of their primary defenses.

to:


!!Vistria
[[folder: Spirits]]
Spirits native
Vistria as a nation]]
The last of the Three Brother Nations, Vistria is a kingdom on the edge of catastrophe. Locked in a perpetual war against the evil Kua-Toa on three sides, and the vicious Orcish warbands on the fourth, Vistria still carries the legacy of the Smith.
-----
* FantasyCounterpartCulture: Heavily inspired by Western European culture and government, though with far more ethnic diversity due
to the Shadowfel
!!Balvan, The Millstone
A mountain spirit that
number of refugees they've taken in over the party encounters, but doesn't fight. Has a much more in depth, and tragic, backstory than his brief appearance would suggest.
* DealWithTheDevil: Made a deal with Swayne to [[spoiler: vampirize his daughter Alice.]] It doesn't really work out for either of them, as [[spoiler: Alice becomes the Vampire King Alyssa.]]
* HeroOfAnotherStory: His life has been detailed in the four-part Sage of Balvan [[https://www.youtube.com/watch?v=2kS6HHObuaA here.]]
* OneManArmy: Fights hordes of Drow, and wins.
* RedBaron: The Millstone. Says it all, really.
!!Oluana
A spring spirit than can grant immortality... once every hundred years or so.
* TheAgeless: What Oluona grants to those who drink of her first waters.
* ImmortalityInducer: A living one. But she can only do so once every one-hundred and ten
years.
* OnlyThePureOfHeart: Implied. Dialogue from [[spoiler: Cornello]] suggests that Oluana can sense people's hearts and minds. However, she can't hold back her waters forever, she just prefers not to grant agelessness on those who would abuse it.
!!The Darktrees
FantasticRacism: A species of spirit resembling an inverted tree (with the roots on the surface major issue in Vistria. Since Vistria's own population is almost exclusively human, and the branches growing ever downwards) only non-humans they have regular contact with are the Kua-Toa, the aquatic slave armies that feed off serve the corrupted spiritual energies of the Shadowfel. [[spoiler: Secretly the custodians of the spiritual energy that will be used to usher in the True Dawn]].
* [[spoiler: NoPlaceForMeThere: The Darktrees feed off of the corrupted energies of the Shadowfel. When the True Dawn comes
Kua-Toa, and the plane is healed, they will inevitably wither and die. Despite that, they are so tired vicious Orcs, a fair amount of feeling the suffering of the plane that they work to bring about the True Dawn anyway.]]
* PsychicPowers: Are powerful telepaths and empaths.
* SupernaturalFearInducer: One of their primary defenses.
pro-human racism has accumulated.



[[folder: Other Shadowfel Denizens]]
!!Rygax
A legendary hero, servant of [[DontFearTheReaper Ankou]], and sage of the Shadowfel. Appears after years of foreshadowing to aid the party during the Week of Hell. Though his power and wisdom are great, his social skills have been blunted by long years spent fighting alone.
* CrazyPrepared: Seems to always have exactly the spell scroll needed for any given situation. [[spoiler: Pulling out a scroll of ''earthquake'' to create a makeshift river just to slow [[TheDreaded Swayne]] down in episode 50 is particularly impressive.]]
* DontFearTheReaper: A member of the same order as Zaheer.
* HeroOfAnotherStory: Has been opposing the Vampire Kings for hundreds, possibly even ''thousands'' of years.
* MrExposition: PlayedWith. He has encyclopedic knowledge of the Shadowfel and its dangers and will gladly share when needed, but he is so ''used'' to the plane's various horrors that he [[YouDidntAsk often forgets to even bring up important information until it's nearly too late.]]
* SeenItAll
* YouDidntAsk: Has a bad habit of doing this, much to Little One's annoyance.
!!The Albtraum
A lieutenant of Asmodeus, the Lord of Hell, who holds control of a small demesne within the Shadowfel as a result of some unknown divine pact. Has the physical appearance of a vaguely humanoid shape made of solid green lightning bolts.
* FusionDance: [[spoiler:During the climatic fight in episode 66, an aspect of the Albtraum that the demigod had smuggled into the Material Plane merges with a phantasm of the Headless Horseman to become the [[FinalBoss Nightmare Knight]], replacing the steed's flames with green lightning and with his head on top of the Horseman's armored body, creating one of the party's most fearsome opponents (at least in theory; some of the party, especially Little One, were ''overjoyed'' at having a physical target to smash).]]
* GodsHandsAreTied: Something that works in the party's favor when he confronts them. Had they entered his realm of their own free will, they would be utterly in his power and he could have reshaped or erased them at will. But since he extended his realm beyond its proper borders to entrap them, divine law requires that he at least give them a fighting chance to survive and escape.
* RealityWarper: Within his own borders, he is essentially omnipotent, able to reshape anyone and anything to his will.
* TalkingToThemself: Does a variation of this where one of his creations ([[EliteMook a copy of an old but powerful Monitor]]) starts to backtalk his master/creator, being self-aware enough to point out that the Albtraum ''could'' take direct control of him but it would weaken the duplicate's fighting ability as the Albtraum can't directly copy a Monitor's fighting style himself (relying on implanting copied memories into a compatible soul in the first place). [[EveryoneHasStandards Even the Albtraum is weirded out by this conversation.]]
* TheFourthWallWillNotProtectYou: During the party's time in the Albtraum's domain, it takes control of the parting words of each episode (proclaiming that these are the tales of ''his'' D&D campaign) away from Demonac, leaving the original host trapped in a pocket dimension until the party finally escapes, releasing Demonac as well.
* YouHaveFailedMe: [[spoiler:Is on the receiving end of this at the hands of his god Asmodeus after the events of episode 66, as the dark god was not amused at the Albtraum's failure to kill Rygax or the party (twice in the latter case), nor at the Albtraum's rather unimpressive attempts to spin the failure into a success at planting seeds of fear in the mortals. It's unclear if the Albtraum is actually dead or not, but he was clearly suffering.]]

to:

!!The Shadowfel
[[folder: Other The Shadowfel Denizens]]
!!Rygax
in general]]
A legendary hero, servant of [[DontFearTheReaper Ankou]], and sage dark reflection of the Shadowfel. Appears after years of foreshadowing to aid Fadelands.
-----
* CrapsackWorld: Oh so much. The continent is split between five horrific vampire kings,
the party during ocean is filled with eldritch horrors, and under the Week of Hell. Though his power and wisdom are great, his social skills have been blunted by long years spent fighting alone.
* CrazyPrepared: Seems to always have exactly
surface the spell scroll needed for any given situation. [[spoiler: Pulling out a scroll of ''earthquake'' Drow rule supreme.
* EldritchAbomination: The aptly named Fell Ocean is filled with them.
* SpellMyNameWithAnS: Spelled "shadowfel", with one "l", as opposed
to create a makeshift river the traditional "shadow''fell"'', with two.
* ZombieApocalypse: The undead
just seem to slow [[TheDreaded Swayne]] down in episode 50 is particularly impressive.]]
* DontFearTheReaper: A member
pop out of the same order as Zaheer.
* HeroOfAnotherStory: Has been opposing
ground there. And in the Vampire Kings for hundreds, possibly even ''thousands'' of years.
* MrExposition: PlayedWith. He has encyclopedic knowledge of the
backstory, a major invasion from The Shadowfel and its dangers and will gladly share when needed, but he is so ''used'' led to the plane's various horrors that he [[YouDidntAsk often forgets to even bring up important information until it's nearly too late.]]
* SeenItAll
* YouDidntAsk: Has a bad habit of doing this, much to Little One's annoyance.
!!The Albtraum
A lieutenant of Asmodeus, the Lord of Hell, who holds control of a small demesne within the Shadowfel as a result of some unknown divine pact. Has the physical appearance of a vaguely humanoid shape made of solid green lightning bolts.
* FusionDance: [[spoiler:During the climatic fight in episode 66, an aspect
creation of the Albtraum that Warforged by the demigod had smuggled into the Material Plane merges with a phantasm of the Headless Horseman to become the [[FinalBoss Nightmare Knight]], replacing the steed's flames with green lightning and with his head on top of the Horseman's armored body, creating one of the party's most fearsome opponents (at least in theory; some of the party, especially Little One, were ''overjoyed'' at having a physical target to smash).]]
* GodsHandsAreTied: Something that works in the party's favor when he confronts them. Had they entered his realm of their own free will, they would be utterly in his power and he could have reshaped or erased them at will. But since he extended his realm beyond its proper borders to entrap them, divine law requires that he at least give them a fighting chance to survive and escape.
* RealityWarper: Within his own borders, he is essentially omnipotent, able to reshape anyone and anything to his will.
* TalkingToThemself: Does a variation of this where one of his creations ([[EliteMook a copy of an old but powerful Monitor]]) starts to backtalk his master/creator, being self-aware enough to point out that the Albtraum ''could'' take direct control of him but it would weaken the duplicate's fighting ability as the Albtraum can't directly copy a Monitor's fighting style himself (relying on implanting copied memories into a compatible soul in the first place). [[EveryoneHasStandards Even the Albtraum is weirded out by this conversation.]]
* TheFourthWallWillNotProtectYou: During the party's time in the Albtraum's domain, it takes control of the parting words of each episode (proclaiming that these are the tales of ''his'' D&D campaign) away from Demonac, leaving the original host trapped in a pocket dimension until the party finally escapes, releasing Demonac as well.
* YouHaveFailedMe: [[spoiler:Is on the receiving end of this at the hands of his god Asmodeus after the events of episode 66, as the dark god was not amused at the Albtraum's failure to kill Rygax or the party (twice in the latter case), nor at the Albtraum's rather unimpressive attempts to spin the failure into a success at planting seeds of fear in the mortals. It's unclear if the Albtraum is actually dead or not, but he was clearly suffering.]]
Ytarrans.




!!The Dark Ancients
A group of evil war-forged that found a way to cheat death by becoming ghosts. They seek the complete destruction of all organic life.

to:

\n!!The Dark Ancients\nA group of evil war-forged [[folder: The Vampire Kings]]
The five vampires
that found a way to cheat death by becoming ghosts. They seek rule over the complete destruction of all organic life.continent.



* ImmortalityImmorality: Dark Ancients survive the slow degeneration of Warforged bodies by stealing the bodies of other Warforged.
* MortalityPhobia: One of the prerequisites for becoming a Dark Ancient is a fear of death so all-consuming that you are willing to do ''anything'', including killing innocents and stealing their bodies, to survive.
* PossessionBurnout: A Warforged body host a Dark Ancient ages at roughly triple speed due to the alien mental energies. True constructs are an even worse match, burning out in a few months.

[[folder:[=Temple1=]/"Alpha"]]
The very first Dark Ancient the party meets. While at Ginaron, he pretends to be a cleaner named [=Temple1=]. However, after the party decides to bring him along, he possesses the core of the facility, which causes a chain of events that gives the party "space aids."
----
* DirtyCoward: Even as he was pretending to be [=Temple1=], he hates being damaged. This gets used against him as a taunt during the Polaron Arc.
* FinalBoss: Of the Polaron Arc, taking possession of the "[[AllYourPowersCombined Strategic Withdraw Unit]]" in an attempt to radiate half of the continent. [[spoiler:He's finally KilledOffForReal at the end of the battle, even trying a fruitless TakingYouWithMe self-destruct.]]
* NoNameGiven: Because of hearing Greek Letters as names from Beta, Delta, and Gamma, the party gives him the name "Alpha." [[spoiler:In actuality, his name is Epsilon, with Alpha being the first of them, [[KilledOffscreen and he didn't make it]].]]
* TakingYouWithMe: [[spoiler:Dying, he tries to blow up his Strategic Withdraw Unit to take them down with him, but it fails thanks to the Force Wall erected by Draven.]]

to:

* ImmortalityImmorality: Dark Ancients survive the slow degeneration of Warforged bodies by stealing the bodies of other Warforged.
* MortalityPhobia:
CannotCrossRunningWater: One of the prerequisites for becoming a Dark Ancient is a fear of death so all-consuming that you are willing to do ''anything'', including killing innocents and stealing their bodies, to survive.
* PossessionBurnout: A Warforged body host a Dark Ancient ages at roughly triple speed due to the alien mental energies. True constructs
few weaknesses. For all their incredible power, both Swayne and Cornello are an stopped dead be even worse match, burning out in a few months.

[[folder:[=Temple1=]/"Alpha"]]
simple streams.
* CapturedSuperEntity:
The very first Dark Ancient Vampire Kings derive the bulk of their power from "spirit shackles", arcane rituals that bind the spirits of the Shadowfel to their control and force them to grant various supernatural powers. The five Kings keep the best of these powers for themselves, while bestowing those which are redundant, incompatible with vampirism, or otherwise undesirable onto various lieutenants.

!!Swayne
The Vampire King that rules over the Shadowfel equivalent of Western Vistria
* DissonantSerenity: He pretty much always looks bored, regardless of the situation.
* TheDreaded: Described as the most fearsome Vampire King, despite his limited territory. [[spoiler: When he shows up in person in episode 50, he has
the party meets. While at Ginaron, he pretends to be a cleaner named [=Temple1=]. However, after the party decides to bring him along, he possesses the core of the facility, which causes a chain of events that gives the party "space aids."
----
* DirtyCoward: Even as he was pretending to be [=Temple1=], he hates being damaged. This gets used against him as a taunt during the Polaron Arc.
* FinalBoss: Of the Polaron Arc, taking possession of the "[[AllYourPowersCombined Strategic Withdraw Unit]]" in an attempt to radiate half of the continent. [[spoiler:He's finally KilledOffForReal at the end of the battle, even trying a fruitless TakingYouWithMe self-destruct.
running scared.]]
* NoNameGiven: Because of hearing Greek Letters as names WalkingShirtlessScene: Wears nothing from Beta, Delta, the waist up but an unbuttoned leather jacket and Gamma, a necklace.
!!Alyssa
The Vampire King that rules over
the party gives him Shadowfel equivalent of Verandi and Laric
* IHateYouVampireDad: Not fond of
the name "Alpha." [[spoiler:In actuality, his name is Epsilon, with Alpha being vampire who turned her. [[spoiler: Considering it's Swayne, a fellow Vampire King, which are constantly at war, this really takes it beyond the first of them, [[KilledOffscreen and he didn't make it]].pale.]]
* TakingYouWithMe: [[spoiler:Dying, he tries SheIsTheKing: Still called "King" despite being a women.
* UndeadChild: Alyssa has the body of a nine-year old girl. Creepy.
!!Cornello
The Vampire King that rules over the Shadowfel equivalent of eastern Vistria, Northern Urruk, and Korstraad.
* ILoveYouVampireSon: Was the lover of the Vampire King Vladimir, who turned him in order
to blow up preserve him for eternity.
* MaliciousMisnaming: In a stinger, the party dubs him Cornholio. Yep.
* ManBehindTheMan: The party fights a lot of
his Strategic Withdraw Unit to take them down minions. Including a cult leader in Castle and a necromancer in Goodplace, but haven't encountered him directly.
!!Lockhart
The Vampire King The rules of the equivalent of Urruk and the Elven lands.
* HufflepuffHouse: The party hasn't traveled in his lands or their corresponding lands in the Fadelands much, so they haven't dealt
with him, but it fails thanks to his forces at all.
* SpaceFillingEmpire: While he controls a huge amount of territory, his lands are relatively poor in spirits suitable for shackling, making him less powerful than his territory would indicate.
!!Hastings
The Vampire King which rules over
the Force Wall erected equivalent of Tarq.
* HufflepuffHouse: His forces haven't been encountered
by Draven.]]the party.



[[folder:Beta]]
A golem that ambushes the party on their way to Castle.

to:

[[folder:Beta]]

[[folder: Lieutenants of the Kings]]
While the vampire kings naturally bestow the best of the powers granted by the Spirit Shackles on themselves, many of these powers are redundant with other powers, incompatible with vampirism, or otherwise undesirable for the Kings. These powers are instead bestowed onto various lieutenants.
!! Baron Deathmoor
A golem lieutenant-archetype in Cornello's service, consisting of several CastFromLifespan powers. A previous Baron Deathmoor was killed by Rygax, and the current holder of the title is hampered by his lack of an {{Immortality}} power.
* CastFromLifespan: The abilities
that ambushes make up the party "Baron Deathmoor" archetype are powerful, but consume the wielder's life force to use. This is why Cornello (who as an undead has no life-force to spend), cannot keep these powers for himself.
** One of the party's main goals during the "Week of Hell" arc was to prevent the current Baron Deathmoor from drinking from the Oluanna spring and gaining immortality, which would have let him use his abilities without limit.
* LegacyCharacter: Like many lieutenants, Baron Deathmoor is less a specific individual and more an archetype created by a combination of shackles. Thus, when one Baron Deathmoor is killed another can soon be appointed.
!! "Wormy"
The leader of a cult of Verandian refugees in lower Castle, whose human disguise impossibly conceals a massive worm-like monster. Claims to be in the service of Cornello, but may [[FalseFlagOperation actually be working for Swayne]]
* BloodMagic: The cult he was leading used special incense to unleash blood-draining scarabs
on their way victims, harvesting the blood for some unknown purpose.
* FalseFlagOperation: Wormy publicly claims
to Castle.be in the service of Cornello. However, according to the Rajs his Spirit Shackle is traditionally held by Swayne.
* {{Hammerspace}}: Somehow manages to conceal his true form (a worm about fifteen feet around and hundreds of feet long) inside the body of a pudgy human.
* ReviveKillsZombie: Can regenerate from any damage other than that inflicted by positive energy.
!! Tod, the Hollow Swarm
A lieutenant of Swayne, with the power to summon large numbers of shadow minions at extreme range and speed.
* GlassCannon: His minion-summoning is one of the most potent offensive abilities in the series, but he has a mere ''eight hit points''.
* MookMaker: His primary power. He can spawn shadow-minions at a rate of 3 a round, each of which has fairly good attacks and a decent defense due to the 50% miss-chance from incorporeality. Better yet, he can summon shadows from nearly a mile off so long as he has line of sight.
* NamesToRunAwayFromReallyFast: "Tod" is Elvish for "extremely unpleasant death".
* ResurrectiveImmortality: One of his shackles allows Swayne to instantly resurrect him if he's killed.
!! Morduval
A lieutenant of Swayne, with the power to turn into a giant tentacle monster.
* MagicPants: {{Subverted}}. His clothing in his human form does regenerate when torn to shreds by his transformation, but it takes about 20 seconds to fully repair and he transforms far more often than that in battle.
* OneWingedAngel: An interesting variant. Per WordOfGod, his tentacle monster form costs a massive amount of energy to maintain, but shifting into or out of the form is almost instantaneous and costs little energy. So whenever he needs to strike or tank a blow, he will flash into the tentacle monster form for a fraction of a second, then back into his wrinkled-old-man form.
* ProtectiveCharm: In addition to the powers granted by his spirit shackle, the mind hunters granted him a set of powerful defensive wards that made him almost indestructible.



[[folder:Del/Delta]]
A Dark Ancient that takes the form of an Orc and acts as the right hand of the Orc leader, having manipulated others bellow him into gathering artifacts.

to:

[[folder:Del/Delta]]
[[folder: Spirits]]
Spirits native to the Shadowfel
!!Balvan, The Millstone
A Dark Ancient mountain spirit that takes the form of an Orc party encounters, but doesn't fight. Has a much more in depth, and acts tragic, backstory than his brief appearance would suggest.
* DealWithTheDevil: Made a deal with Swayne to [[spoiler: vampirize his daughter Alice.]] It doesn't really work out for either of them,
as [[spoiler: Alice becomes the right hand Vampire King Alyssa.]]
* HeroOfAnotherStory: His life has been detailed in the four-part Sage of Balvan [[https://www.youtube.com/watch?v=2kS6HHObuaA here.]]
* OneManArmy: Fights hordes of Drow, and wins.
* RedBaron: The Millstone. Says it all, really.
!!Oluana
A spring spirit than can grant immortality... once every hundred years or so.
* TheAgeless: What Oluona grants to those who drink of her first waters.
* ImmortalityInducer: A living one. But she can only do so once every one-hundred and ten years.
* OnlyThePureOfHeart: Implied. Dialogue from [[spoiler: Cornello]] suggests that Oluana can sense people's hearts and minds. However, she can't hold back her waters forever, she just prefers not to grant agelessness on those who would abuse it.
!!The Darktrees
A species of spirit resembling an inverted tree (with the roots on the surface and the branches growing ever downwards) that feed off the corrupted spiritual energies
of the Orc leader, having manipulated others bellow him into gathering artifacts.Shadowfel. [[spoiler: Secretly the custodians of the spiritual energy that will be used to usher in the True Dawn]].
* [[spoiler: NoPlaceForMeThere: The Darktrees feed off of the corrupted energies of the Shadowfel. When the True Dawn comes and the plane is healed, they will inevitably wither and die. Despite that, they are so tired of feeling the suffering of the plane that they work to bring about the True Dawn anyway.]]
* PsychicPowers: Are powerful telepaths and empaths.
* SupernaturalFearInducer: One of their primary defenses.



[[folder:Gamma]]
A massive MechanicalAbomination created from countless Warforged bodies that attacks the party in front of Polaron.

to:

[[folder:Gamma]]
[[folder: Other Shadowfel Denizens]]
!!Rygax
A massive MechanicalAbomination created from countless Warforged bodies that attacks legendary hero, servant of [[DontFearTheReaper Ankou]], and sage of the Shadowfel. Appears after years of foreshadowing to aid the party during the Week of Hell. Though his power and wisdom are great, his social skills have been blunted by long years spent fighting alone.
* CrazyPrepared: Seems to always have exactly the spell scroll needed for any given situation. [[spoiler: Pulling out a scroll of ''earthquake'' to create a makeshift river just to slow [[TheDreaded Swayne]] down
in front episode 50 is particularly impressive.]]
* DontFearTheReaper: A member
of Polaron.the same order as Zaheer.
* HeroOfAnotherStory: Has been opposing the Vampire Kings for hundreds, possibly even ''thousands'' of years.
* MrExposition: PlayedWith. He has encyclopedic knowledge of the Shadowfel and its dangers and will gladly share when needed, but he is so ''used'' to the plane's various horrors that he [[YouDidntAsk often forgets to even bring up important information until it's nearly too late.]]
* SeenItAll
* YouDidntAsk: Has a bad habit of doing this, much to Little One's annoyance.
!!The Albtraum
A lieutenant of Asmodeus, the Lord of Hell, who holds control of a small demesne within the Shadowfel as a result of some unknown divine pact. Has the physical appearance of a vaguely humanoid shape made of solid green lightning bolts.
* FusionDance: [[spoiler:During the climatic fight in episode 66, an aspect of the Albtraum that the demigod had smuggled into the Material Plane merges with a phantasm of the Headless Horseman to become the [[FinalBoss Nightmare Knight]], replacing the steed's flames with green lightning and with his head on top of the Horseman's armored body, creating one of the party's most fearsome opponents (at least in theory; some of the party, especially Little One, were ''overjoyed'' at having a physical target to smash).]]
* GodsHandsAreTied: Something that works in the party's favor when he confronts them. Had they entered his realm of their own free will, they would be utterly in his power and he could have reshaped or erased them at will. But since he extended his realm beyond its proper borders to entrap them, divine law requires that he at least give them a fighting chance to survive and escape.
* RealityWarper: Within his own borders, he is essentially omnipotent, able to reshape anyone and anything to his will.
* TalkingToThemself: Does a variation of this where one of his creations ([[EliteMook a copy of an old but powerful Monitor]]) starts to backtalk his master/creator, being self-aware enough to point out that the Albtraum ''could'' take direct control of him but it would weaken the duplicate's fighting ability as the Albtraum can't directly copy a Monitor's fighting style himself (relying on implanting copied memories into a compatible soul in the first place). [[EveryoneHasStandards Even the Albtraum is weirded out by this conversation.]]
* TheFourthWallWillNotProtectYou: During the party's time in the Albtraum's domain, it takes control of the parting words of each episode (proclaiming that these are the tales of ''his'' D&D campaign) away from Demonac, leaving the original host trapped in a pocket dimension until the party finally escapes, releasing Demonac as well.
* YouHaveFailedMe: [[spoiler:Is on the receiving end of this at the hands of his god Asmodeus after the events of episode 66, as the dark god was not amused at the Albtraum's failure to kill Rygax or the party (twice in the latter case), nor at the Albtraum's rather unimpressive attempts to spin the failure into a success at planting seeds of fear in the mortals. It's unclear if the Albtraum is actually dead or not, but he was clearly suffering.]]


Added DiffLines:


!!The Dark Ancients
A group of evil war-forged that found a way to cheat death by becoming ghosts. They seek the complete destruction of all organic life.
----
* ImmortalityImmorality: Dark Ancients survive the slow degeneration of Warforged bodies by stealing the bodies of other Warforged.
* MortalityPhobia: One of the prerequisites for becoming a Dark Ancient is a fear of death so all-consuming that you are willing to do ''anything'', including killing innocents and stealing their bodies, to survive.
* PossessionBurnout: A Warforged body host a Dark Ancient ages at roughly triple speed due to the alien mental energies. True constructs are an even worse match, burning out in a few months.

[[folder:[=Temple1=]/"Alpha"]]
The very first Dark Ancient the party meets. While at Ginaron, he pretends to be a cleaner named [=Temple1=]. However, after the party decides to bring him along, he possesses the core of the facility, which causes a chain of events that gives the party "space aids."
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* DirtyCoward: Even as he was pretending to be [=Temple1=], he hates being damaged. This gets used against him as a taunt during the Polaron Arc.
* FinalBoss: Of the Polaron Arc, taking possession of the "[[AllYourPowersCombined Strategic Withdraw Unit]]" in an attempt to radiate half of the continent. [[spoiler:He's finally KilledOffForReal at the end of the battle, even trying a fruitless TakingYouWithMe self-destruct.]]
* NoNameGiven: Because of hearing Greek Letters as names from Beta, Delta, and Gamma, the party gives him the name "Alpha." [[spoiler:In actuality, his name is Epsilon, with Alpha being the first of them, [[KilledOffscreen and he didn't make it]].]]
* TakingYouWithMe: [[spoiler:Dying, he tries to blow up his Strategic Withdraw Unit to take them down with him, but it fails thanks to the Force Wall erected by Draven.]]
[[/folder]]
[[folder:Beta]]
A golem that ambushes the party on their way to Castle.
[[/folder]]
[[folder:Del/Delta]]
A Dark Ancient that takes the form of an Orc and acts as the right hand of the Orc leader, having manipulated others bellow him into gathering artifacts.
[[/folder]]
[[folder:Gamma]]
A massive MechanicalAbomination created from countless Warforged bodies that attacks the party in front of Polaron.
[[/folder]]
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None


A Half-Elven soldier in the elven military in the Feywild, he was unlucky enough to cross through a natural portal into the Shadowfel, where he was chased by wolves and other horrors until he ran into and joined the party while they were fleeing from [[spoiler:Swayne]]. A talented Arcane Archer with a [[WeaponOfChoice Bow of Splitting]] that literally doubled each shot, he was a welcome addition to the group.

to:

A Half-Elven soldier in the elven military in the Feywild, he was unlucky enough to cross through a natural portal into the Shadowfel, where he was chased by wolves and other horrors until he ran into and joined the party while they were fleeing from [[spoiler:Swayne]]. A talented Arcane Archer with a [[WeaponOfChoice Bow of Splitting]] Splitting that literally doubled each shot, he was a welcome addition to the group.

Added: 175

Removed: 172

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Changed Master Archer to Archer Archetype in Krillidin's entry, as that's closer to the truth.


* ArcherArchetype: Unlike most of the party (with the exception of Dravin), Krillidin prefers to fight from a distance with a bow and arrow, and can be quite effective at it.



* MasterArcher: Unlike most of the party (with the exception of Dravin), Krillidin prefers to fight from a distance with a bow and arrow, and can be quite effective at it.

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