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* OnceAnEpisode: There is a boss fight against a Wiggler in every ''Mario and Luigi'' game.
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* StoutStrength: Sledge Bros. are noticeably rotund, but their brute strength make them one of the most dangerous variants.

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* StoutStrength: Sledge Bros. are noticeably rotund, but their brute strength make makes them one of the most dangerous variants.
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* StoutStrength: Sledge Bros. are noticeably rotund, but their brute strength make them one of the most dangerous variants.
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* IKnowMaddenKombat: They generally use a variety of sports-themed attacks to try and take out Mario, tackling him as if he's a football player or throwing footballs and baseballs.


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* IJustWantToBeFree: In many of the games where they're tethered to a post or stake, they'll attack Mario until the object they're chained to is broken. If Mario frees them, they'll stop attempting to pursue him.
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* HeliumSpeech: While no helium is actually involved, in the ''VideoGame/SuperMarioBrosWonder'' level, "Piranha Plants on Parade", during the Wonder Effect, they all sing in very high pitched and squeaky voices.
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'''Spinoff series:''' ''Characters/YoshisIsland'' | ''Characters/LuigisMansion'' ([[Characters/LuigisMansionKingBoo King Boo]]) | ''Characters/MarioGolf'' | ''Characters/MarioTennis'' | ''Characters/SuperMarioMaker'' | ''Characters/DonkeyKong'' [[Characters/DonkeyKong series]] ([[Characters/DonkeyKongKongs Kongs]]) | ''Characters/{{Wario}}'' [[Characters/{{Wario}} series]] ([[Characters/WarioAndWaluigi Wario and Waluigi]])\\

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'''Spinoff series:''' ''Characters/YoshisIsland'' | ''Characters/LuigisMansion'' ([[Characters/LuigisMansionKingBoo King Boo]]) | ''Characters/MarioGolf'' | ''Characters/MarioTennis'' | ''Characters/SuperMarioMaker'' | ''Characters/DonkeyKong'' [[Characters/DonkeyKong series]] ([[Characters/DonkeyKongKongs Kongs]]) | ''Characters/{{Wario}}'' [[Characters/{{Wario}} series]] ([[Characters/WarioAndWaluigi Wario and Waluigi]])\\
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'''Spinoff series:''' ''Characters/YoshisIsland'' | ''Characters/LuigisMansion'' ([[Characters/LuigisMansionKingBoo King Boo]]) | ''Characters/MarioGolf'' | ''Characters/MarioTennis'' | ''Characters/SuperMarioMaker'' | ''Characters/DonkeyKong'' [[Characters/DonkeyKong series]] ([[Characters/DonkeyKongKongs Kongs]] -- [[Characters/DonkeyKongKingKRool King K. Rool]]) | ''Characters/{{Wario}}'' [[Characters/{{Wario}} series]] ([[Characters/WarioAndWaluigi Wario and Waluigi]])\\

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'''Spinoff series:''' ''Characters/YoshisIsland'' | ''Characters/LuigisMansion'' ([[Characters/LuigisMansionKingBoo King Boo]]) | ''Characters/MarioGolf'' | ''Characters/MarioTennis'' | ''Characters/SuperMarioMaker'' | ''Characters/DonkeyKong'' [[Characters/DonkeyKong series]] ([[Characters/DonkeyKongKongs Kongs]] -- [[Characters/DonkeyKongKingKRool King K. Rool]]) Kongs]]) | ''Characters/{{Wario}}'' [[Characters/{{Wario}} series]] ([[Characters/WarioAndWaluigi Wario and Waluigi]])\\
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* AlwaysChaoticEvil: Subverted. In spinoffs, many are shown to have their own personality and there are even several good members of these species that don't live under Bowser's rule. Even the ones that do work for Bowser are strongly implied to be PunchClockVillains. In ''Super Mario Odyssey'', for example, every Koopa Troopa that isn't part of a 3D segment is a friendly NPC, despite Bowser being the villain as usual.

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* AlwaysChaoticEvil: Subverted. In spinoffs, many are shown to have their own personality and there are even several good members of these species that don't live under Bowser's rule. Even the ones that do work for Bowser are strongly implied to be PunchClockVillains. In ''Super Mario Odyssey'', for example, every Koopa Troopa that isn't that's part of a 3D segment is a friendly NPC, despite Bowser being the villain as usual.
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* AlwaysChaoticEvil: Subverted. In spinoffs, many are shown to have their own personality and there are even several good members of these species that don't live under Bowser's rule. Even the ones that do work for Bowser are strongly implied to be PunchClockVillains. In ''Super Mario Odyssey'', for example, every Koopa Troopa is a friendly NPC, despite Bowser being the villain as usual.

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* AlwaysChaoticEvil: Subverted. In spinoffs, many are shown to have their own personality and there are even several good members of these species that don't live under Bowser's rule. Even the ones that do work for Bowser are strongly implied to be PunchClockVillains. In ''Super Mario Odyssey'', for example, every Koopa Troopa that isn't part of a 3D segment is a friendly NPC, despite Bowser being the villain as usual.
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* FantasticFireworks: ''VideoGame/SuperMarioBrosWonder'' introduces the Babooms, a new firecracker variant that were created by the Koopa Troop/Bowser's Minions that spews fireworks upon having thier fuses lit.

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* FantasticFireworks: ''VideoGame/SuperMarioBrosWonder'' introduces the Babooms, a new firecracker variant that were created by the Koopa Troop/Bowser's Minions that and spews fireworks upon having thier their fuses lit.

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* ImmuneToFire: They're entirely immune to Mario's fireballs, and must be defeated with physical attacks instead.

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* ImmuneToFire: They're entirely immune to Mario's fireballs, and must be defeated with physical attacks instead. They're also immune to lava as a result.



* AirborneMook: ''Super Mario Maker 2'' has the Mechakoopas, as well as their Blasta, Zappa, and Mega variants fly with jet engines at night during the level themes. ''VideoGame/SuperMarioBrosWonder'' introduces a red Mechakoopa that files with a propellor.

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* AirborneMook: ''Super Mario Maker 2'' has the Mechakoopas, as well as their Blasta, Zappa, and Mega variants fly with jet engines at night during the level themes. ''VideoGame/SuperMarioBrosWonder'' introduces the Flying Mechakoopa, a red Mechakoopa that files with a propellor.propellor while its windup key is on its head.



* ShockAndAwe: Zappa Mechakoopas from ''Super Mario Maker 2'' can release powerful electric beams from their mouths.

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* ShockAndAwe: Zappa Mechakoopas from ''Super Mario Maker 2'' can release powerful electric beams from their mouths. Flying Mechakoopas can also embed themselves in electricity.



* UndergroundMonkey: Snow Spikes, cyan Spikes with snow goggles, gloves and hats that are found in ice levels and throw giant snowballs, and Stone Spikes, blue Spikes that are found in mountainous areas and throw spiked boulders straight down. ''VideoGame/SuperMarioBrosWonder'' introduces a new variant that spits fireballs just like Fire Bros in their debut and early Mario media.

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* UndergroundMonkey: Snow Spikes, cyan Spikes with snow goggles, gloves and hats that are found in ice levels and throw giant snowballs, and Stone Spikes, blue Spikes that are found in mountainous areas and throw spiked boulders straight down. ''VideoGame/SuperMarioBrosWonder'' introduces Fire Spikes, a new variant that spits fireballs just like Fire Bros in their debut and early Mario media.



* SkeletonsInTheCoatCloset: Bone Goombas, which wear skulls as helmet.

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* SkeletonsInTheCoatCloset: Bone Goombas, which wear skulls as helmet.helmets. In the RPG games, this makes their Headbonks hurt more, and in ''VideoGame/SuperMarioBrosWonder'', this grants them immunity to fireballs and allows them to tank a jump hit, unless the character uses a Ground Pound and/or is in Elephant form.



* FantasticFireworks: ''VideoGame/SuperMarioBrosWonder'' introduces the Babooms, a new firecracker variant that were created by the Koopa Troop/Bowser's Minions that spews fireworks upon having thier fuses lit.



* GiantMook: Some games include extra-large Big Bullies.

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* GiantMook: Some games include extra-large Big Bullies.Bullies, which first appeared as a boss in ''Super Mario 64''.



* GiantMook: Some games feature oversized specimens called Big Chain Chomps, while the ''Yoshi'' games have chainless versions called Chomp Sharks that cannot be defeated.

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* GiantMook: Some games feature oversized specimens called Big Chain Chomps, while Chomps/Chomp Sharks, which cannot be defeated in the ''Yoshi'' games have chainless versions called Chomp Sharks that cannot be defeated.games.



* InvincibleMinorMinion: In their debut game, Fuzzies were completely invincible. In later titles, they're often only defeatable if Mario throws a Koopa Shell, uses a Fire or Ice Flower, carry a Potted Piranha Plant and they'll eat the Fuzzies and/or runs into them while invincible himself.

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* InvincibleMinorMinion: In their debut game, Fuzzies were completely invincible. In later titles, they're often only defeatable if Mario throws a Koopa Shell, uses a Fire or Ice Flower, carry a Potted Piranha Plant and they'll eat the Fuzzies Fuzzies, and/or runs into them while invincible himself.



* GiantMook: Some games have Big Lava Bubbles, a larger variant that acts the same as their regular counterparts.



* GiantMook: Oversized Piranha Plants appear is several games under a variety of names, and usually require multiple attacks to defeat. This also applies to the Fire Piranha Plant, Bone Piranha Plant, Poison Piranha Plant, and Trottin' Piranha Plant variants, which are known as Big Fire Piranha Plants, Big Bone Piranha Plants, Big Poison Piranha Plants, Big Trottin' Piranha Plants, and Big Note Piranha Plants.

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* GiantMook: Oversized Piranha Plants appear is several games under a variety of names, and usually require multiple attacks to defeat. This also applies to the Fire Piranha Plant, Bone Piranha Plant, Poison Piranha Plant, and Trottin' Piranha Plant, and Note Piranha Plant variants, which are known as Big Fire Piranha Plants, Big Bone Piranha Plants, Big Poison Piranha Plants, Big Trottin' Piranha Plants, and Big Note Piranha Plants.

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* HelpfulMook: Koopa Troopas in various games exist only so Mario can take their shell for his own use.

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* HelpfulMook: Koopa Troopas in various games exist only so Mario can take their shell for his own use. They can't even hurt Mario and crew in ''VideoGame/SuperMario64'', only running away in panic and pushing the player with harmless knockback.



* OutOfFocus: In ''VideoGame/SuperMarioOdyssey''. Outside of the 2D sections, the only Koopa Troopas in the game are friendly [=NPCs=] who host minigames.
* PalmtreePanic: ''VideoGame/SuperMarioKart'' Koopa Beaches 1 & 2, ''VideoGame/MarioKart64'' Koopa Troopa Beach, and ''VideoGame/MarioKartWii'' [[SharkTunnel Koopa Cape]] to a lesser extent reveal their affinity for these kinds of environments.

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* OutOfFocus: OutOfFocus:
**
In ''VideoGame/SuperMarioOdyssey''. Outside of the 2D sections, the only Koopa Troopas in the game are friendly [=NPCs=] who host minigames.
** Most 3D platformers turn them from common enemies to uncommon or rare enemies, likely due to changing the mechanics of how their shells work.
* PalmtreePanic: ''VideoGame/SuperMarioKart'' Koopa Beaches 1 & 2, ''VideoGame/MarioKart64'' Koopa Troopa Beach, and ''VideoGame/MarioKartWii'' [[SharkTunnel Koopa Cape]] Cape]], and Koopa's Seaside Soiree from ''VideoGame/MarioParty4'' to a lesser extent reveal their affinity for these kinds of environments.



* RidiculouslyCuteCritter: Honestly, the Koopa Troopas are downright ''adorable''.

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* RidiculouslyCuteCritter: Honestly, the Koopa Troopas are downright ''adorable''.''adorable'', rarely scowling compared to Goombas.


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* BreadEggsBreadedEggs: Neither grounded Dry Bones nor living Paratroopas appear in either ''VideoGame/SuperMario3DWorld'' or ''VideoGame/SuperMarioOdyssey'', instead there are Parabones, which combines elements from both variants of Koopa.
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* NonStandardCharacterDesign: UsefulNotes/Nintendo64 titles such as ''Super Mario 64'' and the ''Mario Party'' titles had a blue, cuboid Thwomp design, much unlike the stone-grey, rectangular, spiky Thwomp featured both in earlier and later games. The redesign communicated [[HelpfulMook their ability to be stood on]] more easily, but revisits to those games (such as ''Super Mario 64 DS'' and certain minigames like Dungeon Dash in ''Mario Party Superstars'') replace them with the grey Thwomp design instead.

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* NonStandardCharacterDesign: UsefulNotes/Nintendo64 Platform/Nintendo64 titles such as ''Super Mario 64'' and the ''Mario Party'' titles had a blue, cuboid Thwomp design, much unlike the stone-grey, rectangular, spiky Thwomp featured both in earlier and later games. The redesign communicated [[HelpfulMook their ability to be stood on]] more easily, but revisits to those games (such as ''Super Mario 64 DS'' and certain minigames like Dungeon Dash in ''Mario Party Superstars'') replace them with the grey Thwomp design instead.
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'''Spinoff series:''' ''Characters/YoshisIsland'' | ''Characters/LuigisMansion'' | ''Characters/MarioGolf'' | ''Characters/MarioTennis'' | ''Characters/SuperMarioMaker'' | ''Characters/DonkeyKong'' [[Characters/DonkeyKong series]] ([[Characters/DonkeyKongKongs Kongs]] -- [[Characters/DonkeyKongKingKRool King K. Rool]]) | ''Characters/{{Wario}}'' [[Characters/{{Wario}} series]] ([[Characters/WarioAndWaluigi Wario and Waluigi]])\\

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'''Spinoff series:''' ''Characters/YoshisIsland'' | ''Characters/LuigisMansion'' ([[Characters/LuigisMansionKingBoo King Boo]]) | ''Characters/MarioGolf'' | ''Characters/MarioTennis'' | ''Characters/SuperMarioMaker'' | ''Characters/DonkeyKong'' [[Characters/DonkeyKong series]] ([[Characters/DonkeyKongKongs Kongs]] -- [[Characters/DonkeyKongKingKRool King K. Rool]]) | ''Characters/{{Wario}}'' [[Characters/{{Wario}} series]] ([[Characters/WarioAndWaluigi Wario and Waluigi]])\\

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Bowser's Minions is now the official term.


!The Koopa Troop

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!The Koopa TroopTroop/Bowser's Minions



Bowser's loyal legion of minions, the Koopa Troop (also known as the Turtle Tribe, Koopa Clan or just the Koopas) is countless strong and made up not only of Koopa Troopas but also Goombas, Piranha Plants, Spinies, Bob-ombs, Bullet Bills, and other assorted baddies. Most of them aren't that bad, though; they just have a nasty boss.

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Bowser's loyal legion of minions, the Koopa Troop Troop/Bowser's Minions (also known as the Turtle Tribe, Koopa Clan or just the Koopas) is countless strong and made up not only of Koopa Troopas but also Goombas, Piranha Plants, Spinies, Bob-ombs, Bullet Bills, and other assorted baddies. Most of them aren't that bad, though; they just have a nasty boss.


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* DubNameChange: In Japan they're called Koopa Gundan while in the U.S., they were first called the Koopa Troop in ''VideoGame/SuperMarioRPG'' and later changed to Bowser's Minions starting with ''VideoGame/MarioAndLuigiPaperJam''.
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* AdaptationalJerkass: The ''WesternAnimation/SuperMarioWorld1991'' cartoon has Wigglers always angry and vicious. [[CanonImmigrant This would carry over into the games]] from ''VideoGame/SuperMarioGalaxy2'' onwards, where some Wigglers are always angry from the get-go.

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* AdaptationalJerkass: The ''WesternAnimation/SuperMarioWorld1991'' ''[[WesternAnimation/SuperMarioWorld1991 Super Mario World]]'' cartoon has Wigglers always angry and vicious. [[CanonImmigrant This would carry over into the games]] from ''VideoGame/SuperMarioGalaxy2'' onwards, where some Wigglers are always angry from the get-go.
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* AdaptationalJerkass: The ''WesternAnimation/SuperMarioWorld'' cartoon has Wigglers always angry and vicious. [[CanonImmigrant This would carry over into the games]] from ''VideoGame/SuperMarioGalaxy2'' onwards, where some Wigglers are always angry from the get-go.

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* AdaptationalJerkass: The ''WesternAnimation/SuperMarioWorld'' ''WesternAnimation/SuperMarioWorld1991'' cartoon has Wigglers always angry and vicious. [[CanonImmigrant This would carry over into the games]] from ''VideoGame/SuperMarioGalaxy2'' onwards, where some Wigglers are always angry from the get-go.

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* PerpetualSmiler: In most of the games as of the ''Wii'' era, you'll almost never see any of them frowning, especially when thein mouths are open. A notable aversion is in ''VideoGame/LuigisMansion3'' where King Boo frowns when he expresses disappointment or anger while the smaller Boos continue to play this trope straight.

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* PerpetualSmiler: In most of the games as of the ''Wii'' era, you'll almost never see any of them frowning, especially when thein their mouths are open. A notable aversion is in ''VideoGame/LuigisMansion3'' where King Boo frowns when he expresses disappointment or anger while the smaller Boos continue to play this trope straight.


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* SmashMook: Broozers are {{Bedsheet Ghost}}s equipped with a pair of boxing gloves and a menacing glare. Their preferred tactic is blindly charging in the direction of Mario and Luigi, plowing through any breakable blocks in their path to do so.
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* BreakoutMookCharacter: A Spike is a playable character in ''Mario Party 10''. Notably, they're the only {{Mook}} player character in that game, when the ''Mario Party'' series generally favors more "iconic" ''Mario'' characters such as Koopa Troopas and Boo.
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* StockSoundEffect: Their first laugh voiceclips are pitched up modifications of "Comical Laugh: Male" from the General Series 6000 sound library.
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Actually it's probably better to link directly to the game instead of potholing the Virtual Boy, just in case someone actually creates a page for Mario Crash.


** ''[[Platform/VirtualBoy Mario Clash]]'' has Koopa Troopas as the only enemy that can be defeated by the GoombaStomp; every other enemy has to be defeated by being hit by the shells that the koopas generously provide Mario.

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** ''[[Platform/VirtualBoy Mario Clash]]'' ''Videogame/MarioClash'' has Koopa Troopas as the only enemy that can be defeated by the GoombaStomp; every other enemy has to be defeated by being hit by the shells that the koopas generously provide Mario.
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** ''[[UsefulNotes/VirtualBoy Mario Clash]]'' has Koopa Troopas as the only enemy that can be defeated by the GoombaStomp; every other enemy has to be defeated by being hit by the shells that the koopas generously provide Mario.

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** ''[[UsefulNotes/VirtualBoy ''[[Platform/VirtualBoy Mario Clash]]'' has Koopa Troopas as the only enemy that can be defeated by the GoombaStomp; every other enemy has to be defeated by being hit by the shells that the koopas generously provide Mario.
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* AttackOfThe50FootWhatever: One of them in ''VideoGame/SuperPrincessPeach'' pulls a MakeMyMonsterGrow on himself to serve as the second to last world boss of the game as "Giant Kamek". Although the name suggests that this is the unique Kamek found in other games, the description suggests otherwise as he is just a regular Magikoopa.
* BrainwashedAndCrazy: In ''VideoGame/SuperMarioRPG'', where one of them, Wizakoopa, is being controlled by Smithy's gang until you knock some sense into him.[[note]]The original SNES English version of that game refers to him as just 'Magikoopa', which is [[http://www.mariowiki.com/kamek#Super_Mario_RPG:_Legend_of_the_Seven_Stars actually a mistake by the translation team.]][[/note]]


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* EvenEvilHasLovedOnes: Heavily implied by Wizakoopa in the original SNES version of Super Mario RPG.
--> "That's... my child?"


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* NamedByTheAdaptation: In Japan, they're all AKindOfOne alongside the unique Kamek. However, the Japanese version of ''Super Mario RPG'' named one of them ''Kamezard (カメザード)'', a portmanteau of Kamek and Wizard, and later renamed him in the Switch version as Wizakoopa.
* {{Portmanteau}}: Exclusive to the Japanese version of ''Super Mario RPG'', is one of their species type, ''Kamek'', and the English word for ''Wizard.'' This was kept as a {{Woolseyism}} as "Wizakoopa" in the Switch remake.

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** Raarghs, a variant introduced in ''VideoGame/SuperMarioBrosWonder'', are solid lava and will charge at Mario and his friends if they are in range.



* CrossoverCameo: They appear in ''VideoGame/TheLegendOfZeldaLinksAwakening'' in a single part of a water-based dungeon, and in the Switch remake as possible catches on the FishingMinigame.

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* CrossoverCameo: They appear in ''VideoGame/TheLegendOfZeldaLinksAwakening'' in a single part of a water-based dungeon, Catfish's Maw, and in the Switch remake as possible catches on the FishingMinigame.



* GiantMook: Banzai Bills, which can be two to three times a Bullet Bill's size, and King Bills, which are so big they take up nearly the entirety of the screen.
* HomingProjectile: In some games, they'll actively follow Mario around instead of moving in straight lines. In some cases, this ability is given to a distinct variant called Bull's-Eye Bills. ''VideoGame/NewSuperMarioBrosWii'' onwards introduces Bull's-Eye Banzais, while ''VideoGame/NewSuperMarioBrosU'' onwards introduces Targeting Teds, and ''VideoGame/SuperMario3DWorld'' onwards introduces Cat Bullet Bills and Cat Banzai Bills.

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* GiantMook: Banzai Bills, which can be two to three times a Bullet Bill's size, and King Bills, which are so big they take up nearly the entirety of the screen.
screen, and Big Seeker Bullet Bills, which are giant versions of Seeker Bullet Bills that act the same, but can smash ? Blocks.
* HomingProjectile: In some games, they'll actively follow Mario around instead of moving in straight lines. In some cases, this ability is given to a distinct variant called Bull's-Eye Bills. ''VideoGame/NewSuperMarioBrosWii'' onwards introduces Bull's-Eye Banzais, while ''VideoGame/NewSuperMarioBrosU'' onwards introduces Targeting Teds, and ''VideoGame/SuperMario3DWorld'' onwards introduces Cat Bullet Bills and Cat Banzai Bills, and ''VideoGame/SuperMarioBrosWonder'' introduces Seeker Bullet Bills and Big Seeker Bullet Bills.



* GiantMook: Oversized Piranha Plants appear is several games under a variety of names, and usually require multiple attacks to defeat. This also applies to the Fire Piranha Plant, Bone Piranha Plant, Poison Piranha Plant, and Trottin' Piranha Plant variants, which are known as Big Fire Piranha Plants, Big Bone Piranha Plants, Big Poison Piranha Plants, and Big Trottin' Piranha Plants.

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* GiantMook: Oversized Piranha Plants appear is several games under a variety of names, and usually require multiple attacks to defeat. This also applies to the Fire Piranha Plant, Bone Piranha Plant, Poison Piranha Plant, and Trottin' Piranha Plant variants, which are known as Big Fire Piranha Plants, Big Bone Piranha Plants, Big Poison Piranha Plants, and Big Trottin' Piranha Plants, and Big Note Piranha Plants.
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* ImmuneToFire: Zigzagged. In the platform games they're immune to fireballs (but not to ice balls). However in the RPG games, particularly ''Paper Mario'', they're actually ''weak'' to fire.
* IntelligibleUnintelligible: Several spin-off titles show that Dry Bones are only capable of speaking in "clacks", though their actual words are in parentheses for our convenience. Despite this, however, other characters seem to be able to understand them just fine.

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* ImmuneToFire: Zigzagged. In the platform games they're immune to fireballs (but not to ice balls). However in ''VideoGame/HotelMario'', the RPG games, particularly ''Paper Mario'', Mario'' and ''VideoGame/SuperPrincessPeach'', they're actually ''weak'' to fire.
* IntelligibleUnintelligible: Several spin-off titles show that Dry Bones are only capable of speaking in "clacks", "clacks" or "rattles", though their actual words are in parentheses for our convenience. Despite this, however, other characters seem to be able to understand them just fine.
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* DependingOnTheWriter: Frost Piranha Plants are called Ice Piranha Plants in the ''VideoGame/NewSuperMarioBrosU'' strategy guide, most likely due to looking like regular Piranha Plants and spitting ice balls.
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'''Spinoff series:''' ''Characters/YoshisIsland'' | ''Characters/LuigisMansion'' | ''Characters/MarioGolf'' | ''Characters/MarioTennis'' | ''Characters/SuperMarioMaker'' | ''Characters/DonkeyKong'' [[Characters/DonkeyKong series]] ([[Characters/DonkeyKongKongs Kongs]]) | ''Characters/{{Wario}}'' [[Characters/{{Wario}} series]] ([[Characters/WarioAndWaluigi Wario and Waluigi]])\\

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'''Spinoff series:''' ''Characters/YoshisIsland'' | ''Characters/LuigisMansion'' | ''Characters/MarioGolf'' | ''Characters/MarioTennis'' | ''Characters/SuperMarioMaker'' | ''Characters/DonkeyKong'' [[Characters/DonkeyKong series]] ([[Characters/DonkeyKongKongs Kongs]]) Kongs]] -- [[Characters/DonkeyKongKingKRool King K. Rool]]) | ''Characters/{{Wario}}'' [[Characters/{{Wario}} series]] ([[Characters/WarioAndWaluigi Wario and Waluigi]])\\
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Drop The Hammer is now a disambiguation page.


* DropTheHammer: Basic Hammer Bros. fight by tossing their hammers, as do the larger Sledge Bros.
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* CowardlyLion: Boos in ''VideoGame/SuperMarioRPG'' are impossible to inflict with Fear, not because they're fearless, but because they're already at the maximum level of Fear possible [[ShrinkingViolet while interacting with you]].


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* ElectromagneticGhosts: Two different types; the ones in ''VideoGame/LuigisMansion'' are easily detected through how they make a light on the Game Boy Horror blink, while the ones in ''VideoGame/SuperMarioRPG'' are the game's first [[ShockAndAwe Lightning-spamming]] foes.

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