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* His first ability, ''Flames Of Muspell'', has him ignite his sword, gaining Haste for a few seconds or until landing an auto attack. Landing an attack with the blazing sword will deal fixed Magic damage, light the enemy ablaze for additional Physical damage over a couple seconds, and summon a Fiery Imp to attack enemies. Successfully landing the empowered attack will grant permanent stacks that increases ''Flames of Muspell'''s Magical damage, attacking Gods and/or having the strike be a killing blow will increase the amount of stacks earned.

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* His first ability, ''Flames Of Muspell'', has him ignite his sword, gaining Haste for a few seconds or until landing an auto attack. Landing an attack with the blazing sword will deal fixed Magic damage, light the enemy ablaze for additional Physical damage over a couple seconds, and summon a Fiery Imp to attack enemies. Successfully landing the empowered attack will grant permanent stacks that increases ''Flames of Muspell'''s Magical damage, attacking Gods and/or having the strike be a killing blow will increase the amount number of stacks earned.increasing if the target was an enemy God. Even more stacks will be granted if the enemy dies while ignited.



* His third ability, ''Emberwalk'', has Surtr send out a ring of flame around him that follows his movement for a few seconds. Enemies hit take a burst of damage and are slowed when they first touch the ring, and take continuous damage over time if they stay inside it when it's fully formed. Afterwards, the ring will contact, dealing a second burst of damage and slowing effect on the way in. Surtr also gains a movement speed increase for the duration, which is improved for each enemy hit while it's active.

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* His third ability, ''Emberwalk'', has Surtr send out a ring of flame around him that follows his movement for a few seconds. Enemies hit take a burst of damage and are slowed when they first touch the ring, and take continuous damage over time if they stay inside it when it's fully formed. Afterwards, After a few seconds or when the ability recast, the ring will contact, contract, dealing a second burst of damage and slowing effect on the way in. Surtr also gains a movement speed increase for the duration, which is improved for each enemy hit while it's active.
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* CrutchCharacter: Loki is often terrifying to new players, but to everyone else he is only annoying at worst. Loki's whole strategy relies constantly on the element of surprise which is much harder to carry out the if the enemy team is paying close attention to Loki... Which is always likely considering he is often thought of as the ''Smite'' equivalent of [[VideoGame/LeagueOfLegends Teemo]]. Even if Loki successfully makes his surprise attack he has to be sure to get away, which can be hard to outright impossible if he is surrounded by enemies. And as useful as Loki's invisibility is, It is also his only means of escape and he can still be hurt ''and'' be hit by crowd control whilst invisible. Loki is incredibly vulnerable to good AOE attacks, which quite a few gods have, and is helpless against crowd control, something that ''several'' gods in Smite have. Even after his rework, he remains this and often the only time you will see Loki in causal matches.

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* CrutchCharacter: Loki is often terrifying to new players, but to everyone else he is only annoying at worst. Loki's whole strategy relies constantly on the element of surprise which is much harder to carry out the if the enemy team is paying close attention to Loki... Which is always likely considering he is often thought of as the ''Smite'' equivalent of [[VideoGame/LeagueOfLegends Teemo]]. Even if Loki successfully makes his surprise attack he has to be sure to get away, which can be hard to outright impossible if he is surrounded by enemies. And as useful as Loki's invisibility is, It is also his only means of escape and he can still be hurt ''and'' be hit by crowd control whilst invisible. Loki is incredibly vulnerable to good AOE attacks, which quite a few gods have, and is helpless against crowd control, something that ''several'' gods in Smite have. Even after his rework, he remains this and often the only time you will see Loki in causal casual matches.
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* His first ability, ''Flames Of Muspell'', has him ignite his sword, gaining Haste for a few seconds or until landing an auto attack. Landing an attack with the blazing sword will deal fixed Magic damage, light the enemy ablaze for additional Physical damage, and summon a Fiery Imp to attack enemies. If a burning enemy dies for any reason, the ability's Magic damage is increased for the remainder of the match.

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* His first ability, ''Flames Of Muspell'', has him ignite his sword, gaining Haste for a few seconds or until landing an auto attack. Landing an attack with the blazing sword will deal fixed Magic damage, light the enemy ablaze for additional Physical damage, damage over a couple seconds, and summon a Fiery Imp to attack enemies. If a burning enemy dies for any reason, Successfully landing the ability's Magic damage is increased for empowered attack will grant permanent stacks that increases ''Flames of Muspell'''s Magical damage, attacking Gods and/or having the remainder of strike be a killing blow will increase the match.amount of stacks earned.
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* {{Invisibility}}: Loki is one of the few who has this ability, and is favored and dreaded within pub matches for this very thing...because unlike other MOBA games, Smite provides zero invisibility detection (the ''only'' things that reveals invisible Gods is a ''Mark of the Golden Crow'' from Hou Yi and Heimdallr's ''Piercing Sight'', and even in the former's case, Hou Yi needs vision of the target to even apply it, so it cannot reveal already invisible Gods). [[SkillGateCharacter A seasoned player can still come up with ways to prevent this, though, while realizing that Loki doesn't always depend on invisibility to succeed.]]

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* {{Invisibility}}: Loki is one of the few who has this ability, and is favored and dreaded within pub matches for this very thing...because unlike other MOBA games, Smite provides zero invisibility detection (the ''only'' things that reveals invisible Gods is a ''Mark of the Golden Crow'' from Hou Yi and Heimdallr's ''Piercing Sight'', and even in the former's case, Hou Yi needs vision of the target to even apply it, so it cannot reveal already invisible Gods). [[SkillGateCharacter [[SkillGateCharacters A seasoned player can still come up with ways to prevent this, though, while realizing that Loki doesn't always depend on invisibility to succeed.]]
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* His second ability, ''Raven Shout'', summons a flock of ravens to form a shield around Odin. At the end of its four-second duration the shield explodes, dealing damage to nearby enemies. This damage scales with the amount of shield remaining, and is further increased by 25% if the shield was intact. The shield also automatically detonates if Odin performs a ''Lunge''.
* Using his third ability, ''Gungnir's Might'', Odin charges Gungnir with Runic Magic, gaining knockback immunity. Gungnir changes runes during this and Odin pulses out damage around him, slowing enemies. When Odin releases Gungnir it travels forward, damaging enemies and stopping on the first god hit. The first rune causes allies around Odin to gain Attack Speed, the second allows Gungnir to home onto enemy gods, and the last rune allows Gungnir to stun gods.

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* His second ability, ''Raven Shout'', summons a flock of ravens to form a shield around Odin. At the end of its four-second duration the shield explodes, dealing damage to nearby enemies. This damage scales with the amount of shield remaining, and is further increased by 25% if enemies based on how much health the shield was intact. The had upon detonation. If Odin uses ''Lunge'' while a shield also is active, the shield will automatically detonates if Odin performs a ''Lunge''.
explode on landing and the blast will deal increased damage.
* Using his third ability, ''Gungnir's Might'', Odin charges Gungnir with Runic Magic, gaining knockback immunity. On cast, Odin will release a burst of energy that damages and slows enemies around him as he empowers Gungnir changes runes during this with a rune, and he will release another burst after a short duration, changing it to a second rune. At any point, Odin pulses out damage around him, slowing enemies. When Odin releases can throw Gungnir it travels forward, damaging enemies and stopping on the first god hit. The first rune causes allies around If Odin to gain Attack Speed, the second allows releases Gungnir to home onto enemy gods, when its empowered with the first rune, Odin and nearby allies will gain an Attack Speed buff. If its empowered with the last rune allows Gungnir to stun gods.other rune, the first god hit is Stunned.

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Trope was cut/disambiguated due to cleanup


* DropTheHammer: He wields a cursed warhammer which he throws at his opponents during his Cursed Strength ability.



* InNameOnly: Used to be this a bit. His title is "God of Thunder", but Thor's abilities revolve more about [[DropTheHammer bashing Mjolnir at his enemies]] rather than generating lightning (aside from Anvil of Dawn, which was a latter addition to his kit). Still, lightning definitely surrounds Mjolnir whenever it's in action. It's kind of implied that Mjolnir is the thunder that Thor wields (like the Norse's mythological explanation for thunder was Thor's chariot riding around and lightning was Mjolnir getting tossed at some poor now-dead sucker).

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* InNameOnly: Used to be this a bit. His title is "God of Thunder", but Thor's abilities revolve more about [[DropTheHammer bashing Mjolnir at his enemies]] enemies rather than generating lightning (aside from Anvil of Dawn, which was a latter addition to his kit). Still, lightning definitely surrounds Mjolnir whenever it's in action. It's kind of implied that Mjolnir is the thunder that Thor wields (like the Norse's mythological explanation for thunder was Thor's chariot riding around and lightning was Mjolnir getting tossed at some poor now-dead sucker).
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* His passive, ''Unbound Runes'', activates a rune with every successful basic attack, empowering his next ability once he has five runes. Killing an enemy god will activate all runes at once.
* With his first ability, ''Unchained'', Fenrir leaps at a nearby area, damaging all enemies around his landing point and halving the cooldown if an enemy God is hit. If he has full runes, all enemies hit are stunned.
* His second ability, ''Seething Howl'', lets out a howl that increases Fenrir's attack damage and makes his basic attacks heal him for a percentage of the damage dealt for a few seconds. If he has full runes, these bonuses are increased.
* With his third ability, ''Brutalize'', Fenrir pounces to a nearby target location and, if there's an enemy in that area, he will hit them with four powerful strikes. If he has full runes, each strike damages all enemies near the target for a percentage of the damage dealt.

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* His passive, ''Unbound Runes'', activates a rune Rune with every successful basic attack, empowering his next ability once attack. Once he has five runes. Killing an enemy god Runes, he will consume them on his next use of ''Unchained'', ''Brutalize'', or ''Ragnarok'' to empower it. God assists will instantly activate 3 Runes while kills will activate all runes at once.
of them.
* With his first ability, ''Unchained'', Fenrir leaps at a nearby area, damaging all enemies around his landing point and halving reducing the cooldown if an enemy God is hit. If he has full runes, all enemies hit are stunned.
* His second ability, ''Seething Howl'', lets out a howl that activates two Runes and increases Fenrir's attack damage Power, Attack Speed, and makes his basic attacks heal him for a percentage of the damage dealt for a few seconds. If he has full runes, these bonuses are increased.
Lifesteal.
* With his third ability, ''Brutalize'', Fenrir pounces to a nearby target location and, if there's an enemy in that area, he will hit them with four powerful strikes. strikes while dealing lesser damage in an area around them. If he has full runes, each strike damages all enemies near the target for a percentage of the damage dealt. ability will gain increased Power scaling.

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* His passive, ''Immovable'' means that he cannot be affected by hard displacement abilities and instead receives a debuff, "dazed" causing him to receive extra damage from enemy's abilities and a fading slow.
* His first ability, ''Venomous Haze'' has him fire noxious spit at an area that deals damage and creates a large toxic cloud which slows enemies.
* His second ability, ''Consuming Bellow'' draws power from toxic clouds and has him roar, dealing damage to all enemies, slowing them and causing them to tremble.
* His third ability, ''Submerge'' has him sink into the ground, becoming stealth and giving him "predator vision" allowing him to detect stealthed enemies. When he emerges he knocks up all enemies near him.
* His ultimate, ''World Serpent'', enlarges Jormungandr, and after a lengthy channel, he flies into the air, diving down and crashing into enemies as his body then slams into the ground. He must travel 2 more times. When he emerges and submerges during this ability, he knocks up Enemies and with each Submerge he leaves behind a toxic cloud.

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* His passive, ''Immovable'' means that ''Immovable'', has two effects:
** Jormungandr has a passive immunity to Hard Displacement. When
he cannot would normally be affected by hard displacement abilities and displacement, he instead receives a debuff, "dazed" causing him to receive extra unique "Dazed" debuff that reduces his movement speed and increases damage taken.
** His basic attack hits in a cone in front of him and draws
from enemy's abilities and an energy meter. This attack has an extremely high rate of fire that steadily gets slower as Jormungandr's energy drains. This energy will recharge after a fading slow.
short period not attacking. Attack Speed affects energy recharge speed. In exchange, Jormungandr cannot trigger Basic Attack item effects.
* His first ability, ''Venomous Haze'' has him fire noxious spit at an area that deals damage and creates a large toxic cloud Toxic Cloud which slows enemies.
and deals light damage to enemies that walk through it. ''Consuming Bellow'' and ''Submerge'' can be empowered by Toxic Clouds, but using them reduces the Cloud's maximum duration.
* His second ability, ''Consuming Bellow'' draws has him unleash a roar that damages, slows, and trembles enemies hit after a short channel. During the channel, Jormungandr will draw power from toxic clouds nearby Toxic Clouds to increase the radius and has him roar, dealing damage to all enemies, slowing them of the roar, reaching maximum power at 3 Clouds. After an empowered roar, his energy will immediately recharge and causing them to tremble.
Jormungandr will not consume energy when attacking for a few seconds.
* His third ability, ''Submerge'' has him sink into the ground, becoming stealth invisible. While submerged, he gains increased movement speed and giving him "predator vision" allowing him to detect stealthed enemies. When he emerges he knocks up detects all enemies in a large area around him. Jormungandr will be revealed if he takes damage, but will remain submerged. At any point, Jormungandr can violently emerge from the earth to damage and knockup enemies on top of him. If Jormungandr is near him.
a Toxic Cloud when emerging, he will create two Toxic Clouds in front of him.
* His ultimate, ''World Serpent'', enlarges Jormungandr, has Jormungandr rear back and after a lengthy channel, he flies dive into the air, diving down earth, becoming completely untargetable after a long channel. Jormungandr can attack three times from this state, launching himself to a target area. He will deal heavy damage and crashing into knockup enemies at the point of impact, moderate damage and knockup when launching from the depths, and moderate damage to everyone in between his entry and exit points as his body then slams into the ground. He must travel 2 more times. When earth. Each time he emerges and submerges during this ability, submerges, he knocks up Enemies and with each Submerge he leaves will leave behind a toxic cloud.Toxic Cloud.
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* {{Invisibility}}: Loki is one of the few who has this ability, and is favored and dreaded within pub matches for this very thing...because unlike other MOBA games, Smite provides zero invisibility detection (the ''only'' things that reveals invisible Gods is a rank 3 or higher ''Mark of the Golden Crow'' from Hou Yi and Heimdallr's ''Piercing Sight'', and even in the former's case, Hou Yi needs vision of the target to even apply it, so it cannot reveal already invisible Gods). [[SkillGateCharacter A seasoned player can still come up with ways to prevent this, though, while realizing that Loki doesn't always depend on invisibility to succeed.]]

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* {{Invisibility}}: Loki is one of the few who has this ability, and is favored and dreaded within pub matches for this very thing...because unlike other MOBA games, Smite provides zero invisibility detection (the ''only'' things that reveals invisible Gods is a rank 3 or higher a ''Mark of the Golden Crow'' from Hou Yi and Heimdallr's ''Piercing Sight'', and even in the former's case, Hou Yi needs vision of the target to even apply it, so it cannot reveal already invisible Gods). [[SkillGateCharacter A seasoned player can still come up with ways to prevent this, though, while realizing that Loki doesn't always depend on invisibility to succeed.]]



* His passive, ''The Vigilant'', grants him a stack of physical power whenever he gains vision of an enemy god, stacking up to five times. When a god would normally disappear from vision (including through stealth) Heimdallr instead maintains vision for a few seconds afterwards. To compensate his Critical Hits only deal 70% bonus damage, though his basic attacks are also significantly slower than most other Hunter gods.

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* His passive, ''The Vigilant'', grants him a stack of physical power whenever he gains vision of an enemy god, stacking up to five times. When a god would normally disappear from vision (including through stealth) Heimdallr instead maintains vision for a few seconds afterwards. To compensate his Critical Hits only However, Heim's critical hits deal 70% bonus damage, though his basic attacks are also significantly slower than most other Hunter gods. reduced damage.



* MechanicallyUnusualFighter: Heimdallr's unique auto attack chain means that his attacks come out slower than other hunters, even if their Attack Speed stats are the same number, with Heim's attacks being stronger than other hunters (his critical strikes also only do 70% damage compared to other physical characters because of this).

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* MechanicallyUnusualFighter: Heimdallr's Heimdallr is the only Hunter with a unique auto attack chain means that chain, making his basic attacks come out slower than other hunters, even if their Attack Speed stats are the same number, with Heim's attacks being and stronger than other hunters (his critical strikes also only do 70% 40% bonus damage compared to other physical characters because of this).
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* His first ability, ''Mjolnir's Attunement'', makes him throw his hammer forward, which then flies back, hitting enemies along the way. An enemy can be struck twice in a single throw - a minion will only take half-damage on the second hit, but a god will take double. Additionally, at any point Thor can use the ability again to instantly teleport to Mjolnir's location.
* His second ability, ''Tectonic Rift'', has him slam the hammer into the ground, creating a rocky fissure in a line directly ahead of him. Any enemy god touched by the fissure when activated will be stunned. Additionally, the fissure itself acts as a narrow wall, blocking movement and projectiles.
* Thor's third ability, ''Berserker Barrage'', is a wild spin that strikes all nearby targets, dealing damage. He is immune to knockup for the duration.
* Using his ultimate, ''Anvil of Dawn'', Thor spins Mjolnir and leaps into the air, giving him a perfect view of the battlefield and letting him pick a target area of his choosing. Then, he crashes, Mjolnir-first, into the target area, stunning and damaging all enemy gods there. For a short time after he lands, Mjolnir gets supercharged, allowing Thor's basic attacks to chain lightning to nearby enemies to deal even more damage.

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* His first ability, ''Mjolnir's Attunement'', makes him throw his hammer forward, which then flies back, hitting enemies along the way. An enemy can be struck twice in a single throw - a minion will only take half-damage throw, with gods taking double damage on the second hit, but a god will take double.hit. Additionally, at any point Thor can use the ability again to instantly teleport to Mjolnir's location.
* His second ability, ''Tectonic Rift'', has him slam the hammer into the ground, creating a rocky fissure in a line directly ahead of him. Any enemy god touched by the fissure when activated will be damaged and stunned. Additionally, the fissure itself acts as a narrow wall, blocking movement and projectiles.
movement.
* Thor's third ability, ''Berserker Barrage'', is a wild spin that strikes all nearby targets, targets twice before lashing out at enemies in front of him with a more powerful swing, dealing damage. He is immune to knockup for the duration.
* Using his ultimate, ''Anvil of Dawn'', Thor spins Mjolnir and leaps into the air, giving him a perfect view of the battlefield and letting him pick a target area of his choosing. Then, he crashes, Mjolnir-first, into the target area, stunning and damaging all enemy gods there. For a short time after he lands, Mjolnir gets supercharged, allowing Thor's basic attacks to chain supercharged with lightning to nearby enemies allow Thor to deal even more damage.
an extra burst of damage when hitting an enemy with abilities or basic attacks, with this bonus damage chaining to up to two other enemies. Lightning hits after the first deal reduced damage.
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* His ultimate, ''End Of Days'', has him leap into the sky after a short channel, turning into a large meteor before falling towards a targeted area to deal heavy damage and knock up enemies hit. On the way down, meteorites will break off of Surtr's meteor, dealing damage and spawning Fiery Imps.

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* His ultimate, ''End Of Days'', has him leap into the sky after a short channel, turning into a large meteor before falling towards a targeted area back to deal heavy damage and knock up enemies hit. earth, having full movement in all directions during his descent. On the way down, meteorites will break off of Surtr's meteor, dealing damage and spawning Fiery Imps.
Imps. Surtr's meteor will deal heavy damage on impact, knocking up enemies hit.
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The dwarves of Asgard are known for their avarice, mining and hammering to forge all the treasures they can. But among them, few have the greed of Fafnir. The son of Hreidmar, a dwarf who once trapped Odin, Loki, and Honir in his realm as punishment for skinning his third son, Fafnir strangled his father to take the treasure Loki had gathered in exchange for their freedom. However, wealth he had stolen was the cursed treasure of Andvarri. Both the treasure's curse and his own paranoia warped Fafnir's body and soul, until he became a cruel dragon. Though myths say he will one day meet his death at the hands of a hero such as the legendary Sigurd, that day has yet to come, and he now desires to battle the gods and steall all the wealth he can take for his hoard.

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* Instead of an ultimate, she has ''Switch Stances'', which switches her between Light Stance and Dark Stance with a low cooldown. Additionally, leveling up this ability gives Hel passive MP5 and a stance-specific bonus, half of which is shared with nearby allies. Hel's abilities have separate cooldowns between stances.

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* Instead of an ultimate, she has ''Switch Stances'', which switches her between Light Stance and Dark Stance with a low cooldown. Additionally, leveling up this ability gives Hel passive MP5 [=MP5=] and a stance-specific bonus, half of which is shared with nearby allies. Hel's abilities have separate cooldowns between stances.
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* Instead of an ultimate, she has ''Switch Stances'', which switches her between Light Stance and Dark Stance with a low cooldown. Additionally, leveling up this ability gives Hel a passive bonus, half of which is shared with nearby allies. Hel's abilities have separate cooldowns between stances.

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* Instead of an ultimate, she has ''Switch Stances'', which switches her between Light Stance and Dark Stance with a low cooldown. Additionally, leveling up this ability gives Hel a passive MP5 and a stance-specific bonus, half of which is shared with nearby allies. Hel's abilities have separate cooldowns between stances.



** In Light Stance, ''Stance Attunement'' reduces enemy Power by up to 8%.
** In Light Stance, ''Switch Stances'' increases her and her allies' mana regeneration.

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** In Light Stance, ''Stance Attunement'' reduces enemy Power by up to 8%.
Power.
** In Light Stance, ''Switch Stances'' increases her and her allies' mana regeneration.Protections.



** In Dark Stance, ''Switch Stances'' increases her and her allies' magical power.
** Her first ability in Dark Stance is ''Decay'', which fies a projectile that explodes upon hitting an enemy, dealing damage to all affected targets.

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** In Dark Stance, ''Switch Stances'' increases her and her allies' magical power.
Magical Power.
** Her first ability in Dark Stance is ''Decay'', which fies fires a projectile that explodes upon hitting an enemy, dealing damage to all affected targets.
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* His third ability, ''Change Stance'', passively increases Tyr's power in Assault Stance, and his protections in Guard Stance. Activating it will change Tyr's stance, as well as take Fearless and Power Cleave off cooldown. This ability can be used without any ranks in it, but it must be leveled at least once for Tyr to receive the passive benefits.

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* His third ability, ''Change Stance'', passively increases Tyr's power in Assault Stance, grants Tyr Power and his protections in Guard Stance. Protections. Activating it will change Tyr's stance, allows Tyr to switch between Assault Stance (which grants a larger Power increase) or Guard Stance (which prioritizes Protections), as well as take Fearless and Power Cleave off cooldown. This ability can be used without any ranks in it, but it must be leveled at least once for Tyr to receive the passive benefits.

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You Will Not Evade Me is for a technique that pulls the enemy to the user. Being good at chasing an opponent doesn't count.


* Instead of an ultimate, he has ''Wield Axes''/''Wield Bow'', which switches him between Melee Stance and Ranged Stance with a low cooldown. Each stance has a passive bonus that is increased when his ultimate is leveled up, and switching between stances removes disarms. Ullr's abilities have separate cooldowns between stances.

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* Instead of an ultimate, he has ''Wield Axes''/''Wield Bow'', which switches him between Melee Stance and Ranged Stance with a low cooldown. Each stance has a passive bonus that is increased when his ultimate is leveled up, with Ullr gaining the full benefits of his current stance's bonus and switching half benefit from that of his inactive stance. Switching between stances removes disarms. disarms, and Ullr's abilities have separate cooldowns between stances.



** In Ranged Stance, ''Wield Bow'' increases Ullr's attack speed.

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** In Ranged Stance, ''Wield Bow'' increases Ullr's attack speed.Physical Power.



** His second ability in Ranged Stance is ''Expose Weakness'', is a simple steroid which increases his physical power by up to 50% for five seconds.

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** His second ability in Ranged Stance is ''Expose Weakness'', is a simple steroid which increases his physical power by up to 50% Attack Speed for five several seconds.



** His second ability in Melee Stance, ''Invigorate'', is a simple steroid which increases his speed by up to 40% for five seconds.

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** His second ability in Melee Stance, ''Invigorate'', is a simple steroid which increases his speed by up to 40% Movement Speed for five several seconds.



* YouWillNotEvadeMe: He sometimes says this verbatim when using his abilities. It goes along with him being said to be an actual skilled hunter in theme, and he is legitimately quite good at chasing down enemies since he has a jump, a movement speed boost and a skillshot stun. His taunts also go with this:
--> "My bow and blades will find you!"
--> "When the cold closes in, where will you hide?"
--> "Like the winter, you cannot run from me!"
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Just For Pun is a disambiguation


* MightyGlacier: His spells can be rather painful towards enemy players, but speed has never been his strong suit. [[JustForPun That and the fact that he is almost literally a mighty, walking glacier.]]

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* MightyGlacier: His spells can be rather painful towards enemy players, but speed has never been his strong suit. [[JustForPun That and the fact that he is almost literally a mighty, walking glacier.]]

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* GenkiGirl: Probably beats ''Neith'' in this department, demonstrating an extremely adventurous and excitable personality.

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* GodOfFire: A variation. Like Ra, Sol is designated as a solar deity. But while Ra uses sunlight, Sol uses solar fire.
* GenkiGirl: Probably beats ''Neith'' in this department, demonstrating an extremely adventurous and excitable personality.
* GodOfLight: Sol is [[ThePowerOfTheSun a solar goddess]] whose manifestation is made of stellar plasma.



* PlayingWithFire: Designated as the Sun goddess, but unlike Ra who uses sunlight, Sol uses solar fire.
* ThePowerOfTheSun: She is a solar goddess whose manifestation is made of stellar plasma.



* WreathedInFlames: Sol is basically a naked girl who's made of fire.

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* WreathedInFlames: Sol is basically a naked girl who's whose entire body is made of fire.

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Rated M For Manly is about works, not characters.


* RatedMForManly: Despite his travels for wisdom, Odin's gameplay in ''Smite'' goes for a more direct approach - summon a shield of ravens, jump-attack onto an enemy, SpinAttack to slow the survivors or outright trap and debuff them with the ring of spears.

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* RatedMForManly: ManlyMan: Despite his travels for wisdom, Odin's gameplay in ''Smite'' goes for a more direct approach - summon a shield of ravens, jump-attack onto an enemy, SpinAttack to slow the survivors or outright trap and debuff them with the ring of spears.



* ShoutOut: With his [[RatedMForManly manliness]], a mighty spear as his weapon, his status as the top leader of his Pantheon, and having an ultimate where he traps himself and his target within a mostly-inescapable terrain, it's clear Hi-Rez most likely based Odin's style off [[VideoGame/LeagueOfLegends Jarvan IV.]] Pity that Odin did not yell '''[[BattleCry ASGARD!!!]]''' when using his ''Ring of Spears''.

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* ShoutOut: With his [[RatedMForManly [[ManlyMan manliness]], a mighty spear as his weapon, his status as the top leader of his Pantheon, and having an ultimate where he traps himself and his target within a mostly-inescapable terrain, it's clear Hi-Rez most likely based Odin's style off [[VideoGame/LeagueOfLegends Jarvan IV.]] Pity that Odin did not yell '''[[BattleCry ASGARD!!!]]''' when using his ''Ring of Spears''.



* DeathOfAThousandCuts: In dragon form, Fafnir's basic attack becomes a damage over time poison breath, which slowly melts an enemy's health bar as it's channeled on them. Cursed Strength and Underhanded Tactics also apply DOT effects on enemies in dragon form.

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* DeathOfAThousandCuts: In dragon form, Fafnir's basic attack becomes a damage over time poison breath, which slowly melts an enemy's health bar as it's channeled on them. Cursed Strength ''Cursed Strength'' and Underhanded Tactics ''Underhanded Tactics'' also apply DOT effects on enemies in dragon form.



* SuperMode: His dragon form has upgraded abilities from his dwarf form. In dragon form, ''Cursed Strength'' shreds protections as well as stunning the target, Coerce can buff multiple targets instead of one, and ''Underhanded Tactics'' allows him to leap further than in dwarf form and stuns the first enemy hit.

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* SuperMode: His dragon form has upgraded abilities from his dwarf form. In dragon form, ''Cursed Strength'' shreds protections as well as stunning the target, Coerce ''Coerce'' can buff multiple targets instead of one, and ''Underhanded Tactics'' allows him to leap further than in dwarf form and stuns the first enemy hit.



* ContinuitySnarl: While his in-game lore profile accurately states that he is a child of Loki, [[spoiler: the event storylines starting with Legend of Camelot instead portray him as a primordial being who predates the current world cycle's Norse pantheon. WordOfGod has said that both these cases are true, proposing but not confirming some possible ways in which SMITE's Jormungandr may have entered the current world cycle as Loki's son.]] For now it appears to be a case of MultipleChoicePast.

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* ContinuitySnarl: While his in-game lore profile accurately states that he is a child of Loki, [[spoiler: the event storylines starting with Legend of Camelot instead portray him as a primordial being who predates the current world cycle's Norse pantheon. WordOfGod has said that both these cases are true, proposing but not confirming some possible ways in which SMITE's ''SMITE'''s Jormungandr may have entered the current world cycle as Loki's son.]] For now it appears to be a case of MultipleChoicePast.



* WellIntentionedExtremist: In the Legend of Camelot event lore, [[spoiler: Jormungandr believes he is doing good for the world by routinely ridding it of gods. He sees gods as pests who bring destruction to the world through their fights, and actually feels a need to protect the humans who foolishly dream them up. However, he [[GenocideBackfire fails to kill Merlin during one of his culling rounds, leading the god-turned-wizard to eventually forge Excalibur out of the essence of his slain brethren and devise Jormungandr’s defeat.]]]]

to:

* WellIntentionedExtremist: In the Legend of Camelot event lore, [[spoiler: Jormungandr believes he is doing good for the world by routinely ridding it of gods. He sees gods as pests who bring destruction to the world through their fights, and actually feels a need to protect the humans who foolishly dream them up. However, he [[GenocideBackfire fails to kill Merlin during one of his culling rounds, leading the god-turned-wizard to eventually forge Excalibur out of the essence of his slain brethren and devise Jormungandr’s Jormungandr's defeat.]]]]



* HighClassGlass: Baron Frostchild, a skin that turns Ymir into an English gentleman, wears a monocle.



* PlayingWithFire: The Titan Forge skin changes Ymir's ice element to its opposite, fire.



* WeirdBeard: A beard and mustache apparently made of frost.



* ChainmailBikini: It covers a little more than standard, but still leaves her plenty exposed enough. Her Valkyrie skin puts on a helmet, but otherwise doesn't cover more than her standard skin. Her Pixel Buster skin is decently armored for the most part, but still leaves her cleavage and belly bare.

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* ChainmailBikini: Freya's default outfit is a chainmail thong and a metal sports bra, boots, bracers, and pauldrons. It covers a little more than standard, but still leaves her plenty exposed enough. Her Valkyrie skin puts on a helmet, helmet and wears a slightly bigger bra, but otherwise doesn't cover more than her standard skin. Her Pixel Buster skin is decently armored for the most part, but still leaves her cleavage and belly bare.



* MsFanservice: AdaptationalModesty aside, Freya still wears some very {{Stripperiffic}} battle gear. And it should be noted that she also handles ''love and beauty'' in the Norse Pantheon, much like Aphrodite in the Greek Pantheon.

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* MsFanservice: AdaptationalModesty aside, Freya still wears some very {{Stripperiffic}} battle gear. And it should be noted that she also handles ''love She is the goddess of beauty, love, and beauty'' sexuality in the Norse Pantheon, much like Aphrodite in the Greek Pantheon.Pantheon. And AdaptationalModesty aside, her very {{Stripperiffic}} battle gear pulls off the strong, sexy warrior look. Her Ordo Aurora skin is arguably an even bigger example, being a [[GreenSkinnedSpaceBabe Blue-Skinned Space Babe]] who displays her shoulders, legs, cleavage, and midriff.



* SpellBlade: Her ''Irradiate'' and ''Pulse'' abilities make her basic attacks do bonus Magical damage.



* WeaponsOfTheirTrade: Her Get Served skin is themed like a tennis player and has a tennis racket for a weapon.

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* WeaponsOfTheirTrade: Her Get Served skin is themed like a tennis player and has a tennis racket for a weapon. When ''Pulse'' is active, her ranged attacks are flavored as serves.



* FullFrontalAssault: She is ''literally stark naked'' apart from her body markings (which cover nothing). If she didn't have BarbieDollAnatomy, the game would have to be rated Adults Only.

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* FullFrontalAssault: She is ''literally stark naked'' apart from her body markings (which cover nothing). If she didn't have BarbieDollAnatomy, the game would have to be rated Adults Only. Obviously averted with the skins that make her an actual human.



* VolcanicVeins: Lava apparently makes up most of his bodily fluids. in addition to forming his saliva, it's also visible on the cracked, streaking veins that run all over his body.

to:

* VolcanicVeins: Lava apparently makes up most of his bodily fluids. in In addition to forming his saliva, it's also visible on the cracked, streaking veins that run all over his body.



* DropTheHammer: {{Mjolnir}}, as to be expected.



* MrFanservice: Not an example normally, though his Barbarian skin gives him a more handsome face and partially shows off his ripped shoulder, chest, and legs.



* ThunderHammer: {{Mjolnir}}, as to be expected.



* ManlyMan: Heimdallr's a tad hypermasculine over the other hunters, what with him tossing around large axes so hard that they cause more damage than any other Hunters' basic attacks and hitting you so hard it sends you flying between realms.



* RatedMForManly: Heimdallr's a tad hypermasculine over the other hunters, what with him tossing around large axes so hard that they cause more damage than any other Hunters' basic attacks and hitting you so hard it sends you flying between realms.



* GuestFighter: She has two Exclusive skins that turn her into the titular heroine of ''WesternAnimation/TheLegendOfKorra'', with Kaldur being replaced by Naga the Polar Bear-Dog.
* JavelinThrower: Made out of ice as well. Her basic attacks has her throw them normally while her Piercing Cold has her...throw an even more damaging one (that also pierces through enemies, temporarily slows them and makes them take double damage from Kaldr's attacks, but you get the drift)!

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* GuestFighter: She has two Exclusive skins that turn her into the titular heroine of ''WesternAnimation/TheLegendOfKorra'', with Kaldur Kaldr being replaced by Naga the Polar Bear-Dog.
* JavelinThrower: Made out of ice as well. Her basic attacks has her throw them normally while her Piercing Cold ''Piercing Cold'' has her...throw an even more damaging one (that also pierces through enemies, temporarily slows them and makes them take double damage from Kaldr's attacks, but you get the drift)!


Added DiffLines:

* RobotDog: Her Cyberwolf skin turns Kaldr into a robot wolf.
Is there an issue? Send a MessageReason:
Does Not Like Shoes has been renamed and redefined to focus on characters that explicitly or implicitly state a preference for going barefoot. Removing misuse


* DoesNotLikeShoes: Her Lady of the Lake skin is barefoot and only covers her feet with water.
Is there an issue? Send a MessageReason:
None


->'''Calavera Skin Voiced by:''' Alex Cazares
->'''Deep Sea Skin Voiced by:''' Madeline Dorroh

to:

->'''Calavera Skin Voiced by:''' Alex Cazares
Creator/AlexCazares
->'''Deep Sea Skin Voiced by:''' Madeline DorrohCreator/MadelineDorroh

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