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* KickTheDog: When it becomes apparent she is continuing to resist him, he casually murders Piety halfway through the final battle. Also doubles as KickTheSonOfABitch.

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* KickTheDog: When it becomes apparent she is continuing to resist him, he casually murders Piety halfway through the final battle. Also doubles as KickTheSonOfABitch.
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* TheOnlyOneAllowedToDefeatYou: At the start of act 5 she's rather eager to wreak havoc in Oriath in revenge for her exile, and is somewhat put off when Kitava's rising gets in the way of that. When she enters the Ruined Square she comments
--> "This chaos ... should have been of my making."
** After killing Utula she says
--> "Oriath was mine to burn. You took that from me. Now, you will join the pyre."
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* WorfHadTheFlu: ''Very'' downplayed, but according to Kaom in ''Trial of the Ancestors'', Kitava was nowhere near his full power when the Exile fought him for the final time and was little more than "a wild animal blindly clawing at all around him". Despite this, he still caused horrific damage to Oriath and was the Exile's greatest challenge.
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* SoreLoser: Of all of them, Kiloava takes defeat with the least grace, curtly saying you got lucky.
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* WhatTheHellHero: As the representative of his tribe, Akoya is naturally ''not'' happy when you kill Tukohama, stating that while she understands ''why'' you had to do it, she still doesn't know if she can ever forgive you for it.

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* GodhoodSeeker: Upon encountering divine power for the first time becomes extremely interested in collecting it for herself, and identifies Ryslatha as an example of what to avoid if she becomes a god.



* GodhoodSeeker: Upon encountering divine power for the first time becomes extremely interested in collecting it for herself, and identifies Ryslatha as an example of what to avoid if she becomes a god.
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* ContraltoOfDanger: In Part 2, her voice has noticeably deepened to become this.


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* NayTheist: Of all the Exiles, she is easily the most vehemently opposed to the hostile gods in Part 2, furiously deriding them as selfish deceivers who do nothing but bring pain and misery to the world.

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Removing heroic mime for being increasingly inaccurate and clearly not being a creative choice as more characters get voiced.


* HeroicMime: Despite the exiles having plenty of different lines when entering certain areas and defeating certain bosses, they ultimately become this starting from Act 5, apart from a few quips when killing rare enemies, running out of space in their inventory, or trying to use a skill on cooldown. This is apparently because Grinding Gear Games was unable to get some of the original voice actors for the exiles back to record new lines. Lampshaded in the Heist League, where Karst will occasionally comment that he enjoys working with the Exile precisely because they're "the quiet type".
** The Templar received new voicelines for Act 5 and onward and post-game bosses, so it may seem they're working on fixing this as they get closer to releasing ''Path of Exile 2''. The Duelist followed suit in ''Siege of the Atlas''.



* GodhoodSeeker: Upon encountering divine power for the first time becomes extremely interested in collecting it for herself, and identifies Ryslatha as an example of what to avoid if she becomes a god.



* TemptingFate: She comments that she's glad she won't be seeing Shavronne's work again after killing her inside the Beast, and admits she did this when having to climb up to the top of the prison to battle her and Brutus again.



* SupportPartyMember: Commander of Darkness causes their auras to give bonus damage, elemental resistance, and attack and cast speed, the last part per aura, meaning stacking multiple auras makes it more powerful.

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* SupportPartyMember: Commander of Darkness causes their auras to give bonus damage, elemental resistance, and attack and cast speed, the last part per aura, meaning stacking multiple auras makes it more powerful.
powerful. The individuals supported however are frequently her own minions rather than other players though.



* TokenReligiousTeammate: Unlike the Marauder, the Templar [[spoiler:doesn't seem to have their faith broken by the unfolding events of the storyline]].

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* TokenReligiousTeammate: Unlike the Marauder, the Templar [[spoiler:doesn't seem to have their faith broken by the unfolding events of the storyline]]. He does doubt after [[spoiler: Innocence's power is initially unable to defeat Kitava, but his faith is restored as Innocence battles alongside him to kill the cannibal god]].

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* ArcherArchetype: She specializes in archery and ranged damage.



* ArcherArchetype: Further specialized than as a Ranger. Far Shot increases her projectile speed and causes projectiles to gain damage as they travel, and Endless Munitions adds additional projectiles to her skills.



* ExactWords: While themed as an ArcherArchetype, her passive nodes pertain to projectiles instead of specifically to bows, meaning they also work with {{Projectile Spell}} like Fireball and projectile melee like Lancing Steel.

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* ExactWords: While themed as an ArcherArchetype, archer, her passive nodes pertain to projectiles instead of specifically to bows, meaning they also work with {{Projectile Spell}} like Fireball and projectile melee like Lancing Steel.
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* TheArcher: She offers various enchantments for bows.
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* EnemyMine: [[spoiler:He helps you fight the Elder by casting the resealing spell and occasionally [[DropTheHammer slamming]] the Elder to interrupt its attacks.]]

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* EnemyMine: [[spoiler:He helps you fight the Elder by casting the resealing spell and occasionally [[DropTheHammer slamming]] slamming the Elder to interrupt its attacks.]]

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ther for financial gain.



* InvisibleToNormals: His presence is never acknowledged by town [=NPCs=], with exception of Yeena (who communes with the Spirit) and Tasuni (who's a seer).

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* InvisibleToNormals: His presence is never acknowledged by town [=NPCs=], with exception of Yeena (who communes with the Spirit) and Tasuni (who's a seer). Seems that he choose to be invisible to everyone except the Exile, as the Act 10's [=NPCs=] acknowledge his presence.

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* DoNotCallMePaul: He reacts to the name "[[WasOnceAMan Ixchel]]" with disgust, treating it as if he's being mocked and insulted.



* SoreLoser: Though he initially claims that whether you win or lose a Trial is the whim of Chaos, he starts to become noticeably agitated if you manage to fully clear several trials in a row.
** His dialogue portrait on a winstreak will even change to be a lot more red, with bright, angrily-glowing red eyes.

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* SoreLoser: Though he initially claims that whether you win or lose a Trial is the whim of Chaos, he starts to become noticeably agitated if you manage to fully clear several trials in a row.
** His
row. If you're on a win streak, his dialogue portrait on a winstreak will even change to be a lot more red, with bright, angrily-glowing red eyes.


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* WasOnceAMan: FlavorText of Ultimatum scarabs tells about a Vaal man named Ixchel, who was a member of the [[AncientOrderOfProtectors Order of the Djinn]] until he was captured by Chaos and turned into its servant. It's all but explicit this is the Trialmaster's origin.

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* SealedEvilInACan: Alludes to having been trapped in slumber by the Beast, like the other gods, and once added to core his mirror only appears after the Beast is dead. In Delirium league mirror appeared earlier but displayed no intelligence, simply whispering things like "Run" or "Kill them".

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* SealedEvilInACan: Alludes to having been trapped in slumber by the Beast, like the other gods, and once added to core his mirror only appears after the Beast is dead. In Delirium league the mirror appeared earlier but displayed no intelligence, simply whispering things like "Run" or "Kill them".



* TrueSight: She can see the magical energies of the Sanctum and Sin. She's greatly disturbed to discover the devil figure her religion waiting around town and that the Exile is working with him.

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* TrueSight: She can see the magical energies of the Sanctum and Sin. She's greatly disturbed to discover the devil figure of her religion waiting around town and that the Exile is working with him.


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* WrongContextMagic: The Karui have their own magic rather than using thaumaturgy. Even being around virtue gems can cause a contagious blood fever and trying to use one can drive them into a mindless frenzy, though given the Marauder presumably modern Karui no longer suffer this effect.


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[[folder:The Viridian Wildwood and its Wanderers]]
An eldritch wood inhabited by three Azmeri wanderers called the Warden of Eaves, the Breaker of Oaths, and the Primal Huntress, as well as their enemy the King in the Mist.

* AlwaysNight: They've heard of the sun, but find it an odd concept.
* BloodMagic: The Breaker of Oaths is encountered sacrificing a deer, and can teach the Exile Sanguimancy, which causes them to spend life instead of mana on skills.
* ChangelingTale: Children who aren't named are at risk of being replaced by changelings.
* DontGoInTheWoods: The Wildwood is a forest of eternal night inhabited by vicious beasts and voracious insects.
* EveryoneCallsHimBarkeep: Everybody, as names hold great power in the Wildwood, and are not to be shared with anyone who isn't fully trusted.
* IKnowYourTrueName: The Incarnation of Agony and the King in the Mists can't be truly slain because no one knows their names.
* TheOathBreaker: The Breaker of Oaths, obviously, who broke his oath to the Maji and turned to forbidden arts seeking the power to destroy the King in the Mists.
* OneWingedAngel: When the King completes his ritual to steal the power of the Wildwood he assumes the form of a particularly grotesque [[{{Treants}} treant]].
* PathOfInspiration: The King in the Mists has a cult he's deceived into helping him, and a unique item relating to what he gets out of it beyond minions.
--> '''That Which Was Taken:''' Faith given under false pretenses still [[ClapYourHandsIfYouBelieve carries the same power.]]
* ScaryStingingSwarm: Everywhere the wisps don't illuminate is swarmed by flesh eating insects as a result of the King's affliction.
* {{Superboss}}: The Incarnation of Agony is one the deadliest enemies in the game due to her ability to completely and easily shut down health recovery, and the challenge related to her is to ''survive'' the encounter without gaining too many stacks of her death aura, which can mean running for the hills as soon as she engages. The King in the Mists is comparatively a pushover.
[[/folder]]

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