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* EvenEvilHasStandards: By now you might've noticed they're something of a moral measuring stick of the setting, to the point that it's a {{running gag}}. If the Decados like a thing, you know you'd rather not have it tried on yourself. But if something squicks them out, now you really don't want to know the details.



* PragmaticVillainy: You may stab each other in the back as much as you'd like, commit any depravities, yadda yadda yadda, but do not cause harm to or betray the House in the process. The House may not expect much of its members, but that's a line not to be crossed.



* HangingJudge: PlayedForLaughs in the rulebook, which mentions an Avesti judge showing mercy near the top of a list of [[PrayerIsALastResort literal, supernatural miracles]].



%%* ThePhilosopher: Sometimes ridiculously so.



%%* SpaceElves: Close enough to the idea to note it here.%%Close how?

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%%* * SpaceElves: Close enough to Human-like but not quite, ancient, mystical, in tune with nature and the idea universe, have innate "magic" powers... And they're usually depicted with long flowing hair, too. They fill the Space Elves box of the Known Worlds.
* TelepathicSpacemen: As an alien race with natural psychic abilities this is
to note it here.%%Close how?
be expected, although telepathy is just one of many psychic paths and any given Obun does not necessarily have to specialize in it.


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* MageSpecies: Like the Obun, they are a naturally psychic race.


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* TelepathicSpacemen: Something of a mild subversion, as while they consider telepathy as normal in their society as the Obun do, psychic paths other than the telepathic one are rather more popular among the Ukar.

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* MadeASlave: For a small fee, they can spare some place in their slave pens for someone you don't like, too.

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* MadeASlave: For Their practices generally aren't described in detail in sourcebooks, but it's implied it usually involves snatching [[DisposableVagrant incautious people from unimportant backgrounds]] to force them into [[WeWillUseManualLaborInTheFuture heavy labor]] somewhere off-world; for a small fee, they can spare some place in their slave pens for someone you don't like, too. Mentions of sexual slavery are conspicuously absent, although perhaps it makes sense given there already are at least two other guilds in the sexwork business, and they may simply respect their monopoly.



* PunchClockVillain: That's how their stance on slavery is often depicted by the sourcebooks. Of course, not ''always'' -- the guild contains both the sadists who thoroughly enjoy it, and {{internal reformist}}s who want the guild to drop it altogether.



* TheUnpronounceable: Think of a horse neighing. This is how their names sound.

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* LikeADuckTakesToWater: They can remain perfectly still for prolonged periods of time, which is possibly the lamest talent you might have... but because of it, when provided with tools suited to their needs, they turn out to be supremely talented surgeons.
* ToolsOfSapience: They were not thought sapient until they were seen wielding spears.
* TheUnpronounceable: Think of a horse neighing. This is how their names sound. \n Unlike the Etyri, their larynxes are incapable of producing human speech altogether, so they're forced to rely on [[TranslatorMicrobes translator devices]] in their contacts with humans.



* AncientAstronauts: Their epics contain the story of a hero who visited and taught people generally thought to have been ancient humans. And not even any humans, if you consider the similarities between this particular epic and Sumerian mythology.

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* AncientAstronauts: Their epics contain the include a story of a hero who visited and taught people generally thought to have been ancient humans. And not even any humans, if you consider the similarities between this particular epic and Sumerian mythology.

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* NiceToTheWaiter: The Hazat have perhaps the biggest group of non-noble supporters (as opposed to generally supportive populace), in form of families of trusted retainers. [[DareToBeBadass If the waiter shows guts]], he can be sure the Hazat will acknowledge this.

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* NiceToTheWaiter: The Hazat have perhaps the biggest group of non-noble supporters (as opposed to generally supportive populace), in form of families of trusted retainers. Their take on it is that if [[DareToBeBadass If the waiter shows guts]], he can be sure the Hazat will acknowledge this.this. Apart from that though they don't have a reputation for niceness to their underlings.




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* UndyingLoyalty: The Hazat have perhaps the biggest pool of reliable non-noble supporters (as opposed to a generally supportive populace), in form of families of trusted retainers. Despite being commoners, they are very loyal to the Hazat and sometimes act as if they were more concerned with the family's honor than the nobles themselves.



%%* TheMissionary: There's plenty of those too.

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%%* * TheMissionary: There's plenty of those too.While they're not the only sect to engage in missionary activity, it's the Church that usually runs missions among the pagans, with the related tropes in tow. In the Known Worlds they are most common on Hawkwood worlds, which have a significant Gjarti minority.



* MedicineShow: They often run these on the side.

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* MedicineShow: They often run these on the side. Under typical conditions in the Known Worlds, their shows tend to be the only exposure to the wider universe most common people get.



%%* BunnyEarsLawyer: They tend to be a little... ''off''.

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%%* * BunnyEarsLawyer: They tend About every other Engineer to be receive any screen-time comes off as a little... ''off''.bit of a weirdo. At best, it just means cold, machine-like detachment.


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* IndispensableScoundrel: In contrast to about everything else in this entry, the splatbook for the League suggests a character concept of a corrupt sleaze who abuses the fact they're the only one on the planet with the knowledge on how terraforming machinery works to get the local lord to procure him illegal drugs.
--> ''Of course I know [[FantasticDrug selchakah]] is illegal, m'lord, but it's the only thing [[TechnoBabble that loosens the mega-barnacles to keep the magma intake grates clean]]!''


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* TheConsigliere: An Obun in a retinue of a noble has a good chance of being one of these, as they're perceived to be even-handed and wise in their counsel and devoid of significant ties to other Known World factions.


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* HiveCasteSystem: Downplayed, but class differences in their society follow their morphological differences. The eagle-Etyri tend to be the ruling class, the singing-bird-Etyri the common folk, and the cassowary-Etyri (who are flightless and thus looked down upon by the others) are the underclass or otherwise live on the outskirts of Etyri society. It's remarked that singing-bird-Etyri are slowly getting more and more eagle-like due to {{social climber}}s marrying the eagle-Etyri.
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* TheAce: Deconstructed. The Hawkwoods ''are the best''. It's practically their hat. Which means that any Hawkwood who can't irrefutably prove themselves the best at ''something'' tend to have serious confidence issues.

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* TheAce: Deconstructed. The Hawkwoods ''are the best''. It's practically their hat. Which means that any Hawkwood who can't irrefutably prove themselves the best at ''something'' tend tends to have serious confidence issues.



* ComesGreatResponsibility: While there are bad apples, the majority do earn the respect of their underlings.
* TheDeterminator: A typical part of a Hawkwood mindset. "A Hawkwood never gives up" is one of the notions hammered into the heads of young members of the House. An exemplary character in Player's Companion decides to runs away from home to follow her beloved off-planet because that's the Hawkwood thing to do, not giving up.
%%* {{Expy}}: Of ''Franchise/{{Dune}}''[='s=] House Atreides.%%How?

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* ComesGreatResponsibility: While there are bad apples, the majority of their scions do earn the respect of their underlings.
* TheDeterminator: A typical part of a Hawkwood mindset. "A Hawkwood never gives up" is one of the notions hammered into the heads of young members of the House. An exemplary character in Player's Companion decides to runs run away from home to follow her beloved off-planet because that's the Hawkwood thing to do, not giving up.
%%* * {{Expy}}: Of ''Franchise/{{Dune}}''[='s=] House Atreides.%%How?Atreides, being proud, honorable, and popular, as well as the bitter arch-rival of House Decados (who map most closely to ''Dune'''s Harkonnens).



%%* HonorBeforeReason: On a worse day they can succumb to this.%%To what?
%%* NiceToTheWaiter: As described above under "ComesGreatResponsibility".%%Don't refer to other examples for context.

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%%* * HonorBeforeReason: On a worse day they While Hawkwoods are known for their prowess both at court and in battle, their concern for honor (and the arrogance that breeds) can succumb to this.%%To what?
%%*
sometimes get the better of them.
*
NiceToTheWaiter: As described above under "ComesGreatResponsibility".%%Don't refer Of all the major noble houses, it is they who have the greatest vibe of ''noblesse oblige'', believing that proper nobles must rule with fairness and generosity to other examples for context.
their loyal subjects. They may expect their serfs to remember their place, but a BadBoss of any stripe is a rare sight in House Hawkwood.



This pious and disciplined family was once the worst behaved of all nobles, until their overnight conversion to the Church, of which they remain a stalwart supporter. While others may snicker, the Li Halan has proved implacable on both the battlefield and at court. They're sophisticated, refined, majestic and composed.

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This pious and disciplined family was once the worst behaved of all nobles, putting to shame even House Decados, until their overnight conversion to the Church, of which they remain have ever after remained a stalwart supporter. While others may snicker, the Li Halan has proved implacable on both the battlefield and at court. They're sophisticated, refined, majestic majestic, and composed.
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Black Sheep cleanup, removing misuse and ZCE


* BlackSheep: The ''Byzantium Secundus'' sourcebook provides two highly religious, more straitlaced ActionGirl non-player characters, the Brother Battle dedicate Theafana and the orthodox demon-hunter (and paranoiac) Poohna.

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%%* TheDeterminator: A typical part of a Hawkwood mindset.%%Is what?

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%%* * TheDeterminator: A typical part of a Hawkwood mindset.%%Is what?mindset. "A Hawkwood never gives up" is one of the notions hammered into the heads of young members of the House. An exemplary character in Player's Companion decides to runs away from home to follow her beloved off-planet because that's the Hawkwood thing to do, not giving up.



Originally initiated to protect pilgrims and pursue heretics, the order has developed into an elite military force performing operations on many worlds, including the deadly Stigmata Front against the Symbiot alien invaders. Despite rumors of heresy and usury within their ranks, everyone wants a Brother Battle monk by their side in times of trouble. Despite the name, women are also to be found within the ranks.

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Originally initiated to protect pilgrims and pursue heretics, the order has developed into an elite military force performing operations on many worlds, including the deadly Stigmata Front against the Symbiot alien invaders. Despite rumors of heresy and usury within their ranks, everyone wants a Brother Battle monk by their side in times of trouble. Despite the name, women are also to be found within the ranks.



%%* {{Expy}}: Of UsefulNotes/TheKnightsTemplar, down to the banking.%%How?

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%%* {{Expy}}: Of UsefulNotes/TheKnightsTemplar, down to * FantasticFightingStyle: Among other things, they are renowned for their martial art Mantok, supposedly developed by the banking.%%How?apostle Mantius himself and regarded as superior to any other in the Known Worlds. The order keeps it a closely guarded secret and it's remarked the Muster do what they can to hire every flunked apprentice and disgraced ex-member.



* WarriorMonk: They're highly religious and some of the toughest fighters in the Known Worlds, too.

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* NonIndicativeName: Despite the name, women are also to be found within the ranks.
* RecycledInSpace: From UsefulNotes/TheKnightsTemplar -- a warrior monk order, affiliated with the Church but semi-independent with its own land holdings, which is increasingly known for their banking. Also, their planet is called "de Moley", like the last grandmaster of the Templars. Although the Brother Battle aren't anywhere near the burn-them-for-cash point, their expansion is beginning to raise eyebrows for both secular and religious reasons.
* WarriorMonk: Quite literally. They're highly religious and some of the toughest fighters in the Known Worlds, too.



%%* TheDitz: Unfortunately common enough.

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%%* TheDitz: Unfortunately common enough.* BunnyEarsLawyer: About every single Eskatonic character presented in game materials, save perhaps for Alustro, is an eccentric of some sort or another or otherwise acts as one. (Alustro is more of an impressionable idealist.)



%%* BountyHunter: A growing business among the Muster%%Is what?

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%%* * BountyHunter: A The ''Ashtati'', professional bounty hunters named so after an animal renowned for its tracking ability, are a growing business faction among the Muster%%Is what?Muster.



%%* CrusadingLawyer: A stock character in the guild.

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%%* * CrusadingLawyer: A stock character in the guild.guild suggested in the core book, in contrast with all the amoral moneylenders. In one edition of the game it's even presented as a growing faction of idealistic young wolves.



%%* ProudScholarRace: The mystic kind.

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%%* * ProudScholarRace: The mystic kind."mystical race" kind. The Obun are on average a pacifist and philosophical lot and many nobles have an Obun for a spiritual advisor, foremostly Emperor Alexius himself.



* DumbMuscle: Enough of them are, for sure, but they just as often prove smarter than one might expect.

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* DumbMuscle: Enough of them are, for sure, but especially when they are a newly-minted "civilized" Vorox away from their homeworld for the first time. But they just as often prove smarter than one might expect.



* UndyingLoyalty: A Vorox torn between his liege and his conscience is a popular topic of tragic fiction in the Known Worlds.

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* UndyingLoyalty: Vorox are renowned for their loyalty, which is a character trait they carry on from their original lifestyle as pack predators. A Vorox torn between his liege and his conscience is a popular topic of tragic fiction in the Known Worlds.



%%* FantasyCounterpartCulture: Of the Plains Indians.

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%%* * FantasyCounterpartCulture: Of the Plains Indians.Indians -- nomads living in open grasslands who are forced into dreary reservations by racist colonialists.



%%* IntelligentGerbil: Monkeys.
* MrFixit: Since they're small, they often find employment on starships.
* ThePigPen: Their skin produces an oily substance, which has regenerative and antiseptic properties, but the downside is that it, simply speaking, smells bad to humans.

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%%* IntelligentGerbil: Monkeys.
* MrFixit: Since They have an aptitude for tech and since they're small, they often find employment on starships.
* ThePigPen: Their skin produces an oily substance, which has substance with regenerative and antiseptic properties, but the downside is that it, that, simply speaking, it smells bad to humans.




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* SillySimian: They are an entire species of smart, but goofy monkey-like pranksters.
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%%* TheAce: Their self-image.%%Is what?

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%%* * TheAce: Their self-image.%%Is what?Deconstructed. The Hawkwoods ''are the best''. It's practically their hat. Which means that any Hawkwood who can't irrefutably prove themselves the best at ''something'' tend to have serious confidence issues.



%%* ChurchPolice: Whether licensed or not.

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%%* * ChurchPolice: Whether licensed The Avestites view themselves as ''the'' guardians and sentinels of faith, whether it's officially part of their docket or not.



%%* VowOfCelibacy: Required in this sect.

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%%* * VowOfCelibacy: Required in this sect.
Unlike the Eschatonics, Avestites ''are'' bound to chastity along with celibacy, and sometimes lean all the way into SexIsEvilAndIAmHorny.
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Asskicking Leads To Leadership is the new name of the trope.


* AsskickingEqualsAuthority: If you're good at ass-kicking, the route to rapid advancement is open. Even if you're a commoner.

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* AsskickingEqualsAuthority: AsskickingLeadsToLeadership: If you're good at ass-kicking, the route to rapid advancement is open. Even if you're a commoner.
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Dead link.


Much of the content of this article is derived (in some instances cribbed) from the official introduction to ''Fading Suns'' by Holistic Design (link e.g. [[http://dc581.2shared.com/download/trqq3bMD/Fading_Suns_-_Introduction_to_.pdf?tsid=20140629-152435-6c861450 here]]).

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%%%%%%%%
%%
%% Zero-context examples are not allowed on wiki pages. All such examples have been commented out.
%% Add proper context before uncommenting them. A good example explains *how* it's an example.
%%
%% Spoilers are not permitted outside of example lists.
%% If something can't be shown outside of spoiler tags, it doesn't go in descriptions.
%%
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[[folder:Those who rule: nobles]]

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[[folder:Those who rule: nobles]]Who Rule: Nobles]]




* TheAce: Their self-image.
* ArchEnemy: House Decados (those snakes!).

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\n* ----
%%*
TheAce: Their self-image.
*
self-image.%%Is what?
%%*
ArchEnemy: House Decados (those snakes!).%%Is an example how?



* TheDeterminator: A typical part of a Hawkwood mindset.
* {{Expy}}: Of ''{{Franchise/Dune}}'''s Atreides.

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* %%* TheDeterminator: A typical part of a Hawkwood mindset.
*
mindset.%%Is what?
%%*
{{Expy}}: Of ''{{Franchise/Dune}}'''s ''Franchise/{{Dune}}''[='s=] House Atreides.%%How?



* HonorBeforeReason: On a worse day they can succumb to this.
* NiceToTheWaiter: As described above under "ComesGreatResponsibility".

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* %%* HonorBeforeReason: On a worse day they can succumb to this.
*
this.%%To what?
%%*
NiceToTheWaiter: As described above under "ComesGreatResponsibility".
"ComesGreatResponsibility".%%Don't refer to other examples for context.




* ArchEnemy: House Hawkwood (sanctimonious dicks!).
* AristocratsAreEvil: The House.

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%%*
ArchEnemy: House Hawkwood (sanctimonious dicks!).
* %%* AristocratsAreEvil: The House.




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* DashingHispanic: As much as one can without being literally Spanish.
* DumbMuscle: One of less than flattering stereotypes of the Hazat.

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* %%* DashingHispanic: As much as one can without being literally Spanish.
* %%* DumbMuscle: One of less than flattering stereotypes of the Hazat.%%Is?




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[[folder:Those who pray: priests]]

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[[folder:Those who pray: priests]]Who Pray: Priests]]




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* TheMissionary: There's plenty of those too.
* NGOSuperpower: Except when they ''are'' the government.

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* %%* TheMissionary: There's plenty of those too.
* %%* NGOSuperpower: Except when they ''are'' the government.




* {{Expy}}: Of UsefulNotes/TheKnightsTemplar, down to the banking.

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\n* ----
%%*
{{Expy}}: Of UsefulNotes/TheKnightsTemplar, down to the banking.%%How?



* WarriorMonk: Some of the toughest fighters in the Known Worlds, too.

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* WarriorMonk: Some They're highly religious and some of the toughest fighters in the Known Worlds, too.




* TheDitz: Unfortunately common enough.

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\n* ----
%%*
TheDitz: Unfortunately common enough.




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* ChurchPolice: Whether licensed or not.

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* %%* ChurchPolice: Whether licensed or not.



* VowOfCelibacy: Required in this sect.

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* %%* VowOfCelibacy: Required in this sect.




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[[folder:Those who trade: guilds]]

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[[folder:Those who trade: guilds]]Who Trade: Guilds]]




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* BunnyEarsLawyer: They tend to be a little... ''off''.

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\n* ----
%%*
BunnyEarsLawyer: They tend to be a little... ''off''.



If you can’t find what you’re looking for legally, chances are the Scravers can get it — for a price. Scravers specialize in all sorts of activities of questionable legality, from gambling and prostitution (HighClassCallGirl is the domain of Courtesans' Guild though), through black market goods and mundane thievery, to salvage and reclamation operations. Since they possess blackmail on just about every major official — even bishops — little is done against them.

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If you can’t find what you’re looking for legally, chances are the Scravers can get it -- for a price. Scravers specialize in all sorts of activities of questionable legality, from gambling and prostitution (HighClassCallGirl is the domain of Courtesans' Guild though), through black market goods and mundane thievery, to salvage and reclamation operations. Since they possess blackmail on just about every major official -- even bishops -- little is done against them.
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* BountyHunter: A growing business among the Muster.

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\n* ----
%%*
BountyHunter: A growing business among the Muster.Muster%%Is what?




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* CrusadingLawyer: A stock character in the guild.

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* %%* CrusadingLawyer: A stock character in the guild.



[[folder:Those who differ: aliens]]

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[[folder:Those who differ: aliens]]Who Differ: Aliens]]




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* ThePhilosopher: Sometimes ridiculously so.
* ProudScholarRace: The mystic kind.
* SpaceElves: Close enough to the idea to note it here.

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* %%* ThePhilosopher: Sometimes ridiculously so.
* %%* ProudScholarRace: The mystic kind.
* %%* SpaceElves: Close enough to the idea to note it here.%%Close how?




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A strange, shapeshifting race of aliens with a HiveMind, and ParanoiaFuel incarnate for much of humanity. Believed by the church to be the result of multidimensional entities possessing humans in order to invade the universe, wishing nothing but to conquer all that exists... which is to say, they don't really know. What ''is'' known is that Symbiots will cheerfully [[BugWar take over any planet]] they manage to infiltrate and infest, [[TheVirus transforming its inhabitants into new soldiers]] in a seemingly unstoppable tide of alien and mutant plantlife...

[[spoiler:It's not quite as simple as that.]]

[[spoiler:In truth, Symbiots are not truly a single species, but a gestalt of various transormed forms of life, bound together in relative harmony by the Lifeweb, which they believe to actually be [[TheLifestream the connection between all life everywhere]], they just happen to have a closer relationship with it. The original Symbiots were originally the United Wildworlders, [[TranshumanAliens a radical human environmentalist group]] formed in the final days of the Second Republic. Hunted down for protesting the reckless expansion of human space and terraforming, the leaders of the UWW took refuge on the jungled DeathWorld of Chernobog, where a fight between their psychic and their [[ReligionIsMagic Theurgist]] accidentally awoke the Xolotl, a primordial species of insect that [[BodyHorror mutates]] life to feed. Perhaps answering their desires for someone, anyone to help them, the mutations did not kill the UWW, but instead [[SuperEmpowering made them far stronger]], as well as giving them the ability to mold life as the Xolotl did. Their minds now tied to the infant Lifeweb, the First Symbiots decided they were chosen by the Annunaki to transform their former species into one that prospered with the environment instead of at its expense. [[WellIntentionedExtremist Whether they like it or not]].]]

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A strange, shapeshifting race of aliens with a HiveMind, and ParanoiaFuel incarnate for much of humanity. Believed by the church to be the result of multidimensional entities possessing humans in order to invade the universe, wishing nothing but to conquer all that exists... which is to say, they don't really know. What ''is'' known is that Symbiots will cheerfully [[BugWar take over any planet]] they manage to infiltrate and infest, [[TheVirus transforming its inhabitants into new soldiers]] in a seemingly unstoppable tide of alien and mutant plantlife...

[[spoiler:It's not quite as simple as that.]]

[[spoiler:In truth, Symbiots are not truly a single species, but a gestalt of various transormed forms of life, bound together in relative harmony by the Lifeweb, which they believe to actually be [[TheLifestream the connection between all life everywhere]], they just happen to have a closer relationship with it. The original Symbiots were originally the United Wildworlders, [[TranshumanAliens a radical human environmentalist group]] formed in the final days of the Second Republic. Hunted down for protesting the reckless expansion of human space and terraforming, the leaders of the UWW took refuge on the jungled DeathWorld of Chernobog, where a fight between their psychic and their [[ReligionIsMagic Theurgist]] accidentally awoke the Xolotl, a primordial species of insect that [[BodyHorror mutates]] life to feed. Perhaps answering their desires for someone, anyone to help them, the mutations did not kill the UWW, but instead [[SuperEmpowering made them far stronger]], as well as giving them the ability to mold life as the Xolotl did. Their minds now tied to the infant Lifeweb, the First Symbiots decided they were chosen by the Annunaki to transform their former species into one that prospered with the environment instead of at its expense. [[WellIntentionedExtremist Whether they like it or not]].]]
plantlife.
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* InscrutableOriental: In Space!

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* %%* InscrutableOriental: In Space!




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* FantasyCounterpartCulture: Of the Plains Indians.

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* %%* FantasyCounterpartCulture: Of the Plains Indians.




* IntelligentGerbil: Monkeys.

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\n* ----
%%*
IntelligentGerbil: Monkeys.




* BirdPeople: And of more than one kind. They are the most diverse of all known sentient races -- there are eagle-Etyri, singing-bird-Etyri, whatever-Etyri. And they all can interbreed.

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\n----
* BirdPeople: And of more than one kind. They are the most diverse of all known sentient sapient races -- there are eagle-Etyri, singing-bird-Etyri, whatever-Etyri. And they all can interbreed.interbreed.
* FragileFlyer: Etyri characters have a penalty to the game's hit points equivalent. In fluff terms, this is explained by their hollow bones, like real birds.




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Dewicked trope


* KnifeNut: It's a part of their identity.
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Witch Species -> Mage Species, about inherently magical species. Misuse and low context examples are deleted.


* WitchSpecies: Like the Obun.

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* WitchSpecies: Like the Obun.

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Witch Species -> Mage Species, about inherently magical species. Misuse and low context examples are deleted.


* MageSpecies: They are a naturally psychic race.



* WitchSpecies: Psychic powers are a common and mundane thing in their society.

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* AppropriatedAppellation: They call themselves "The Hazat", never "House Hazat". Originally it was an insult, implying they aren't a real noble house, but they ran with it.

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* AppropriatedAppellation: They call themselves "The Hazat", never "House Hazat". Originally it was an insult, implying they aren't a real noble house, but they ran with it. Making it more confusing is that the most common surname among the house is actually "de Aragon".



* AssholeVictim: The corebook mentions that Avestites rarely travel alone for fear of being yanked into a back alley and subjected to a boot party by the family members of people they burned for minor sins, in part because very few people will intervene in such affairs.



* NeverLearnedToRead: The stereotypical Avestite can't read, let alone read the Omega Gospels. You don't need to know what heresy ''is'' to know that someone's a heretic.

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* NeverLearnedToRead: The stereotypical Avestite can't read, let alone read the Omega Gospels. You don't need to know what heresy ''is'' to know that someone's a heretic. The temple on Pyre doesn't accept anyone who has any formal education.
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!!Incarnates

A heretical movement that began on the planet of Gwynneth. The core point of the Incarnates' theology is that people should be able to read the Omega Gospels for themselves and that the Church isn't needed for people to commune with the Pancreator. Needless to say, the Church doesn't like this, but they've found tolerance on a few planets on the rim.

* TheHeretic: "We don't need the Universal Church" is a good way to get yourself a nice theological discussion with their military.
* ProudMerchantRace: They consider industry and business (as well as legal practice) to be holy rites.
* ProudScholarRace: They love science and technology as the work of the Pancreator, in sharp contrast with [[ScienceIsBad the Church's teachings on the subject]]. Incidentally, they also study legal and business practices with the same fervor, and love learning in general.
* {{Realpolitik}}: Houses al-Malik and Decados protect their Incarnate subjects from the Church because, despite their religious differences, they're good and productive subjects and it's nice to have some of their people not beholden to the dominant religion.
* RecycledInSpace: They're almost directly copied from the Protestant Reformation.
* WeAreStrugglingTogether: The bishops of the three largest congregations have different ideas about theology and about just where the Incarnate Church is going.

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* SelfMadeOrphan: ''Mysteriously'', Duchess Salandra Decados found herself without parents a mere month after graduating from the discreet reform school they sent her to. But nothing was ever proven.

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* SelfMadeOrphan: ''Mysteriously'', Duchess Salandra Decados found herself without parents a mere month after graduating from the discreet reform school they sent her to.to in an attempt to curb her more...disturbing...tendencies. But nothing was ever proven.


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* BlackSheep: The ''Byzantium Secundus'' sourcebook provides two highly religious, more straitlaced ActionGirl non-player characters, the Brother Battle dedicate Theafana and the orthodox demon-hunter (and paranoiac) Poohna.
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Added DiffLines:

* SelfMadeOrphan: ''Mysteriously'', Duchess Salandra Decados found herself without parents a mere month after graduating from the discreet reform school they sent her to. But nothing was ever proven.

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