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* HeroicSacrifice: [[spoiler:''Dark Souls 3'' reveals that Smough was the sole god in Anor Londo other than Gwyndolin to stay behind after the first game. Even after the other Four Knights had long since fled, Smough [[UndyingLoyalty remained at his post]] and, when the Cathedral of the Deep invaded, [[LastStand fought to the bitter end]] to protect Gwyndolin. In fact, given that you receive his armor for killing Aldrich (in the same chamber where you fought Smough in the first game, ntoably), it's quite likely that he died in single combat with ''[[TranshumanAbomination Aldrich himself]]''. Considering how tough a boss Smough is, that must have been one hell of a fight.]]

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* HeroicSacrifice: [[spoiler:''Dark Souls 3'' reveals that Smough was the sole god in Anor Londo other than Gwyndolin to stay behind after the first game. Even after the other Four Knights had long since fled, Smough [[UndyingLoyalty remained at his post]] and, when the Cathedral of the Deep invaded, [[LastStand fought to the bitter end]] to protect Gwyndolin. In fact, given that you receive his armor for killing Aldrich (in the same chamber where you fought Smough in the first game, ntoably), notably), it's quite likely that he died in single combat with ''[[TranshumanAbomination Aldrich himself]]''. Considering how tough a boss Smough is, that must have been one hell of a fight.]]
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** Another theory is that, assuming Priscilla doesn't age, is that [[spoiler: she was destroyed along with Ariamas' Painted World when it began to rot away.]] While it's never outright stated, it's heavily implied that Ariamas' painting no longer exists and that would be her fate if she stayed.

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** Another theory is that, assuming Priscilla doesn't age, is that [[spoiler: she was destroyed along with Ariamas' Painted World when it began to rot away.]] While it's never outright stated, it's heavily implied that Ariamas' painting no longer exists (or [[spoiler:has been painted over to form Ariandel]]) and that would be her fate if she stayed.
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* BeatThemAtTheirOwnGame: Formidable though they are, the Undead Dragons have three weaknesses; [[StationaryBoss being unable to move]], a limited range, and an [[KillItWithFire common undead weakness to fire.]] All of these combined makes the fire breath from the Dragon Head Stone a good choice for fighting them.

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* BeatThemAtTheirOwnGame: Formidable though they are, the Undead Dragons have three weaknesses; [[StationaryBoss being unable to move]], a limited range, and an a [[KillItWithFire common undead weakness to fire.]] All of these combined makes the fire breath from the Dragon Head Stone a good choice for fighting them.

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* LuckBasedMission: The way it attacks with its flames can make killing it extremely difficult when you first encounter it, because more often than not, it will simply one-shot you with its flames.

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* LuckBasedMission: The way it attacks with its flames can make killing it extremely difficult when you first encounter it, because more often than not, it will simply one-shot you with its flames. On successive NewGamePlus runs, fighting it is basically suicide.



* MagmaMan: She'll blech out pools of lava periodically as a floor hazard, forcing the player to detour around those areas and making dodging somewhat more difficult. Best not to let her spread too much in the same place.



* CombatPragmatist: They have ''no'' problem fighting dirty. Besides having the homefield advantage and superior numbers,, they can and will gang up on you if you aren't careful. They have three (four if you count the cleric's hefty mace) heavy hitters for melee, there are an archer and mage pelting you from a distance and an invisible thief lurking in the shadows. These are not proud red phantoms seeking a duel.

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* CombatPragmatist: They have ''no'' problem fighting dirty. Besides having the homefield advantage and superior numbers,, numbers, they can and will gang up on you if you aren't careful. They have three (four if you count the cleric's hefty mace) heavy hitters for melee, there are an archer and mage pelting you from a distance and an invisible thief lurking in the shadows. These are not proud red phantoms seeking a duel.
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* MonsterSuit: His armor is kinda like this, looking like a monstrous, obese goliath while his actual face and body type are concealed by it.

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* MonsterSuit: His PeopleInRubberSuits: Smough's armor is kinda like this, looking like basically a monstrous, obese goliath while metal {{kaiju}} costume, given that it doesn't correspond to his actual face facial position and body type are concealed by it.type; he looks out of the "neck" of the helm (similar to the actual Franchise/{{Godzilla}} suit), and has a very muscular body underneath the obese-looking chest armor.
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* MinionMaster: It's their ability to constantly revive the skeletons in the surrounding area that makes them such a high priority target, because if you don't you'll be buried in a never-ending horde of angry bones.

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* MinionMaster: TheMinionMaster: It's their ability to constantly revive the skeletons in the surrounding area that makes them such a high priority target, because if you don't you'll be buried in a never-ending horde of angry bones.
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* EyelessFace: On two levels -- its atrophied, vestigial head has no facial features whatsoever, while the torso now serving as its "face" only has a mouth and no eyes or nose.
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* {{Expy}}: As an BotanicalAbomination made of tree roots who hides a tiny, pathetic slug thing that used to be a great ruler in its core, it's pretty clearly an updated version of the Old One and True King Allant from ''VideoGame/DemonsSouls''.

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* {{Expy}}: As an a BotanicalAbomination made of tree roots that birthed legions of demons and who hides a tiny, pathetic slug thing that used to be a great ruler in its core, it's pretty clearly an updated version of the Old One and True King Allant from ''VideoGame/DemonsSouls''.
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Trope was cut/disambiguated due to cleanup


* DropTheHammer: Undisputably ''the'' heaviest weapon in the game. It's accordingly powerful and slow.

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* GiantMook: There are giant skeletons that wield a single sword, and are much tougher than the regular versions. There are also giant skeleton archers, which don't have as wide a range of attacks but can still stomp at you if you close in.

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* FauxDeath: Skeletons often appear as a pile of bones, only to reform themselves when approached.
* GiantMook: There are giant skeletons that wield a single sword, [[BFS giant Falchion]], and are much tougher than the regular versions. There are also giant skeleton archers, which don't have as wide a range of attacks but can still stomp at you if you close in.in.
* ImpossibleItemDrop: Shield-wearing Skeletons use the Warrior's Round Shield, but will drop the Red and White Round Shield. Likewise, the Giant Skeletons wield large Falchions, but drop Murakumos.



[[folder:The Pinwheel]]

!! The Pinwheel

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[[folder:The Pinwheel]]

[[folder:Pinwheel]]

!! The Pinwheel



* TheComputerIsACheatingBastard: He's able to parry with his Crystal Shield, when normally the shield only allows a bash attack.



* HarmlessEnemy: Two crying Pisacas will not attack at all and will attempt to hide if attacked.



* EliteMooks: Several [[PaletteSwap golden varieties]] exist, only differentiated by being much tougher than the blue varieties.

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* EliteMooks: Several [[PaletteSwap golden varieties]] exist, only differentiated by being much tougher than the blue varieties.varieties and not respawning when killed.



Bipedal plant creatures that roam Darkroot Garden, ambushing travelers on the narrow paths. They mainly attack with their arms, which can be used as whips or in dangerous grab attacks.

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Bipedal plant creatures that roam Darkroot Garden, ambushing travelers on the narrow paths. They mainly attack with their arms, which can be used as whips or in dangerous grab attacks.



* AmbushingEnemy: Many of them disguise themselves as normal shrubs and plant life, only to burst out of the ground just in time to strike unsuspecting players.



* WhenTreesAttack: Many of them disguise themselves as normal shrubs and plant life, only to burst out of the ground just in time to strike unsuspecting players.

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* VineTentacles: They mainly attack with their arms, which can be used as whips or in dangerous grab attacks.
* WhenTreesAttack: Many of them disguise themselves as normal shrubs and Humanoid plant life, only to burst out of the ground just in time to strike unsuspecting players.monsters.




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[[quoteright:684:https://static.tvtropes.org/pmwiki/pub/images/tree_lizard.png]]



* MultipleHeadCase: The lizards have two heads on long, snake-like necks

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* MultipleHeadCase: The lizards have two heads on long, snake-like necksnecks.
* PoisonousPerson: Their bites are venomous, and the Poison they inflict is one of the deadliest at 10 damage per second.




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[[quoteright:684:https://static.tvtropes.org/pmwiki/pub/images/possessed_tree.png]]



** Interestingly, approaching the fog gate to the Moonlight Butterfly will cause the first Possessed Tree to move and block the path to the bonfire.



* DeviousDaggers: Dual wield two Ghost Blades.



* OurBansheesAreLouder: Banshees will scream to alert other Ghosts to their presence.



* UndeadChild: Banshees cradle a ghost baby, which they can use to [[ShockAndAwe fire lightning at their target]].



* TheComputerIsACheatingBastard: Minor example. Darkwraith Knights carry (and sometimes drop) the Dark Hand weapon, which they use to block attacks and steal liquid humanity. What makes this an example is that they can do both ''with the same hand''; for the player, the grab attack can only be done if the Dark Hand is on the right hand, and the shield can only be done with the Hand on the left, so a player using both these abilities can only do so if they're dual-wielding Dark Hands (instead of carrying a BFS like the Darkwraith Knights do).



* TheComputerIsACheatingBastard: Minor example. Darkwraith Knights carry (and sometimes drop) the Dark Hand weapon, which they use to block attacks and steal liquid humanity. What makes this an example is that they can do both ''with the same hand''; for the player, the grab attack can only be done if the Dark Hand is on the right hand, and the shield can only be done with the Hand on the left, so a player using both these abilities can only do so if they're dual-wielding Dark Hands (instead of carrying a BFS like the Darkwraith Knights do).



* BodyHorror: Their upper half is covered with a giant, grotesque tumor.



* KillItWithFire:
** There are two versions of them, both of which attack using fire. The melee versions wield torches like normal Hollows. Much worse are the Pyromancers that attack with fireballs (which actually deal magic damage rather than fire).
** Killing them with a fire-based attack prevents them from releasing their toxins.

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* KillItWithFire:
**
KillItWithFire: Killing them with a fire-based attack prevents them from releasing their toxins.
* PlayingWithFire:
There are two versions of them, both of which attack using fire. The melee versions wield torches like normal Hollows. Much worse are Hollows, while the Pyromancers that attack with fireballs (which actually deal magic damage rather than fire).
** Killing them with a fire-based attack prevents them from releasing their toxins.
fire).


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* BarbieDollAnatomy: Have no visible anatomy despite being naked.

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[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/vagrant_6.png]]

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[[quoteright:350:https://static.[[quoteright:594:https://static.tvtropes.org/pmwiki/pub/images/vagrant_6.org/pmwiki/pub/images/redvagrant29.png]]



[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/titanitedemon2.png]]

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png]]



* UniqueEnemy: Only three of them appear in Lordran; one guarding a gate in Undead Parish and two guarding the Duke's Archives.



* KillItWithFire: They are extremely weak to fire.




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[[quoteright:600:https://static.tvtropes.org/pmwiki/pub/images/giant_undead_rat_large.jpg]]



[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/basilisk2.png]]

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[[quoteright:350:https://static.[[quoteright:711:https://static.tvtropes.org/pmwiki/pub/images/basilisk2.png]]
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* HelpImStuck: One Ghoul can be found stuck inside a pot. If freed, [[UngratefulBastard it will still attack you]].



* MightyRoar: Will occasionally roar while fighting the Chosen Undead, which will draw in other enemies towards them but also leave them vulnerable to attacks.



* PoisonousPerson: Their large clubs can inflict Poison.
* ToiletHumor: When killed, they have a 50% chance of dropping Dung Pies.



Large fire-breathing spider creatures found in Blighttown's lower platforms and swamp. Their appearance and harnessing of pyromancy indicate that they might be spawns of Quelaag.

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Large fire-breathing spider creatures found in Blighttown's lower platforms and swamp. Their appearance and harnessing of pyromancy indicate that they might be spawns of Quelaag.



* AmbiguouslyRelated: Their appearance and harnessing of pyromancy indicate that they might be spawns of Quelaag.



* BloodyMurder: Their ranged attack involves spraying blood at their target.



* PoisonousPerson: Both their blood and string attacks can inflict Poison.



* DeadlyLunge: Their main attack involves lunging at their enemy.



* PoisonousPerson: Another attack has them spit a large poisonous projectile.



[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/250px-quelaag_battle_8361.jpg]]

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[[quoteright:250:https://static.[[quoteright:1000:https://static.tvtropes.org/pmwiki/pub/images/250px-quelaag_battle_8361.jpg]]
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[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/bluedrake.png]]

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[[quoteright:350:https://static.[[quoteright:849:https://static.tvtropes.org/pmwiki/pub/images/bluedrake.org/pmwiki/pub/images/blue_drake.png]]



* GameplayAndStorySegregation: Despite their draconian language, they actually don't have any vulnerabilities to Lightning or Magic damage ([[RequiredSecondaryPowers it wouldn't make sense for a lightining-spitting creature to be damaged to electricity]]), although fire, bleeding, and toxic damage is much more effective.

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* GameplayAndStorySegregation: Despite their draconian language, lineage, they actually don't have any vulnerabilities to Lightning or Magic damage ([[RequiredSecondaryPowers it wouldn't make sense for a lightining-spitting creature to be damaged to electricity]]), although fire, bleeding, and toxic damage is much more effective.



A massive, long-decayed dragon corpse guarding some valuable loot; however, when approached, it springs to life as a {{Dracolich}}. Another can be found on the bridge to Priscilla's chamber in the Painted World.

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A massive, long-decayed dragon corpse guarding some valuable loot; however, that, when approached, it springs to life as a {{Dracolich}}. Another can be found on the bridge to Priscilla's chamber in the Painted World.{{Dracolich}}.



* UniqueEnemy: Only two are even encountered; one in Valley of the Drakes and one in the Painted World of Ariamas.



* {{BFS}}: The main weapon of the soldiers is the Man-serpent Greatsword.



A trio of [[OurGiantsAreBigger Giants]] conscripted by the gods to run most of the fortress's defenses from the roof: one opens the gate when the Bells of Awakening are rung, the second rolls boulders down into the fortress, and the last tosses [[KillItWithFire massive firebombs]] across the roof to kill any who make it that far.

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A trio of [[OurGiantsAreBigger Giants]] conscripted by the gods to run most of the fortress's defenses from the roof: one opens the gate when the Bells of Awakening are rung, the second rolls boulders down into the fortress, and the last tosses [[KillItWithFire [[PlayingWithFire massive firebombs]] across the roof to kill any who make it that far.



* KillItWithFire: The Fire Giant's bombs are the biggest threat on the fortress's roof, splashing large radiuses with fire that sticks around for several seconds. If you fail to kill it before entering the fog door, it will continue to toss these bombs into the Iron Golem's arena, making the fight infinitely harder.

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* KillItWithFire: MadBomber: The Fire Giant's bombs are the biggest threat on the fortress's roof, splashing large radiuses with fire that sticks around for several seconds. If you fail to kill it before entering the fog door, it will continue to toss these bombs into the Iron Golem's arena, making the fight infinitely harder.



* RapidFireFisticuffs: One of their attacks involves flailing around violently, which temporarily exhausts them and allows for some free hits.



* UniqueEnemy: Out of the three, only the Boulder Giant respawns.



Giant knights who stand guard all over Anor Londo, guarding the path to the palace and the Duke's Archives. Two [[EliteMooks elite varieties]], the Royal Sentinels, block the way to Ornstein and Smough's room.

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Giant knights who stand guard all over Anor Londo, guarding the path to the palace and the Duke's Archives. Two [[EliteMooks elite varieties]], the Royal Sentinels, block the way to Ornstein and Smough's room.



* HealThyself: The Royal Sentinels will also use Great Heal if they sustain too much damage, regenerating almost all of their health if the player doesn't intervene.

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* EliteMooks: Two elite varieties, the Royal Sentinels, block the way to Ornstein and Smough's room. They're larger compared to regular Sentinels and don a blue tabard.
* HealThyself: The Royal Sentinels will also use Great Heal if they sustain too much damage, regenerating almost all of their health if the player doesn't intervene.



* DeviousDaggers: They share a moveset with the Hollow Thieves, and thus will throw knives and try to get critical hits on you with a dagger.

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* DeviousDaggers: They share a moveset with the Hollow Thieves, and thus will throw knives and try to get critical hits on backstab you with a dagger.their swords.
* DualWield: Their main weapon is two Painting Guardian Swords.



* ForgotAboutHisPowers: Despite being capable of flight, they will plummet to their deaths if they fall off the area.



[[folder:The Silver Knights]]
!!The Silver Knights

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[[folder:The Silver [[folder:Silver Knights]]
!!The Silver !!Silver Knights


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* ADayInTheLimelight: One Sliver Knight, Arkon, serves as the protagonist to the comic series ''ComicBook/DarkSoulsAgeOfFire''.
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* MultipleHeadCase: The spider she's fused to has its head intact and can spit lava. It's unclear whether this trope is in play, though, as we don't get any insight as to whether the spider has a mind of its own and her cut lines don't indicate anything of the sort.
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* TinyHeadedBehemoth: Its head has atrophied and is now an absolutely tiny, featureless vestigial organ that only serves as a weak point.
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* HumongousHeadedHammer: Smough wields a massive hammer as his weapon of choice. The player can use Smough's hammer as well by forging a plus ten hammer or great hammer and then ascending it with Smough's soul. Smough's hammer reappears in ''VideoGame/DarkSoulsIII'', found in Irithyll of the Boreal Valley inside a chest on the second floor of a room with two Silver Knights in it.
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*UnusableEnemyEquipment: Of a sort; while you can get their trident and use their dancing buff, you cannot use it as a sorcery catalyst like they can or ever use their teleporting spell.
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* BossAlteringConsequence: You can go out the cell door to the left and head to the top of the Asylum and use a plunging attack against it. However, you can only win its weapon if you beat it the normal way.

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* DeadlyGas: The main thing that makes them so dangerous is that without a good ranged weapon, killing them will immediately envelope you in gas that very quickly inflicts Toxic.
* KillItWithFire: They attack with fireballs (which actually deal magic damage rather than fire), and killing them with a fire-based attack prevents them from releasing their toxins.
* PoisonousPerson: Hollows who have swollen up with deadly toxins.

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* DeadlyGas: The main thing that makes them so dangerous is that that, without a good ranged weapon, weapon or melee weapon with decent reach, killing them in melee will immediately envelope you in toxic gas that very quickly instantly inflicts Toxic.
Toxic unless your resistance is higher than standard.
* KillItWithFire: They KillItWithFire:
** There are two versions of them, both of which attack using fire. The melee versions wield torches like normal Hollows. Much worse are the Pyromancers that
attack with fireballs (which actually deal magic damage rather than fire), and killing fire).
** Killing
them with a fire-based attack prevents them from releasing their toxins.
* PoisonousPerson: They are Hollows who have swollen up with deadly toxins.



* BossArenaIdiocy: She turns invisible at the beginning at the fight, and the player would have no way of determining her location... [[spoiler:had she not fought the player in a room where the floor is mostly covered with snow/paint, and her footprints give away her location.]]

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* BossArenaIdiocy: She turns invisible at the beginning at the fight, and the player would have no way of determining her location... [[spoiler:had she not fought except for all the snow revealing her footprints. Less obvious is the fact that the level exit is in the same location and is a narrow walkway, so the player in a room where the floor is mostly covered with snow/paint, can just park there and wait for her footprints give away to approach, which makes staggering her location.]]and breaking her cloak much easier.



* GlassCannon: Should you decide to fight her, she has one of the lower health pools, but compensates by way of her powerful, bleed-inflicting scythe as well as turning herself invisible until you're able to stagger her.

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* GlassCannon: Should you decide to fight her, she has one of the lower health pools, but compensates by way of her powerful, bleed-inflicting scythe as well as turning herself invisible until you're able to stagger her. This can make cutting her tail problematic, as her low health pool and small tail means you might accidentally kill her first.

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* GlassCannon: The torch-wielding Hollows are no stronger than the standard variants, but fire damage is devastating to the player if not blocked.



* RandomEncounters: Since having one appear in your game is a LuckBasedMission dependent on another player's actions, it's very easy to go through multiple playthroughs without realizing they exist.

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* RandomEncounters: Since having one appear in your game is a LuckBasedMission dependent on another player's actions, it's very easy to go through multiple playthroughs without realizing they exist.ever seeing a single one.






* BossInMooksClothing: In the early game, they vastly outmatch your damage and their swings can nearly OneHitKill most builds, making it extremely hard to kill them. They get easier as you progress, but not by much.
* EliteMooks: They're essentially this to the Silver Knights, although you first encounter the former long before the latter. By the time you finally encounter them [[spoiler: blocking the path to Gwyn's chamber]], the two are about on par with each other.

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* BossInMooksClothing: In the early game, they vastly outmatch your damage and their swings can nearly OneHitKill most builds, making it extremely hard to kill them.them if you're not good at dodging/parrying. They get easier as you progress, but not by much.
* EliteMooks: They're essentially this to the Silver Knights, although even though you first encounter the former them long before the latter. By the time you finally encounter them the respawning versions [[spoiler: blocking the path to Gwyn's chamber]], the two are about on par with each other.



* AssKicksYou: Same as the Asylum Demon.

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* AssKicksYou: Same as the Asylum Demon. Ironically, this is actually preferable to letting it fire off its magic bombs, as it's a predictable and fairly easily to avoid attack.



* CowardlyMooks: The basic rats aren't always hostile, and some in fact will flee from the player rather than engage in a fight. That said, they will attack if cornered, and this behavior isn't always consistent depending on where the rats are.

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* CowardlyMooks: The Due to bugged AI priorities, basic rats aren't always hostile, and some in fact will flee from the player rather than engage in a fight. That said, they will fight, only to then attack if cornered, and this after running themselves into a corner. This behavior isn't always consistent depending on where the rats are.



* YouDirtyRat: Even by the standards of video game rodents, the rats of ''Dark Souls'' are particularly filthy and disease-ridden, with milky white eyes and pustelent bald patches in the fur.

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* YouDirtyRat: Even by the standards of video game rodents, the rats of ''Dark Souls'' are particularly filthy and disease-ridden, with milky white eyes and pustelent pustulent bald patches in the fur.



* DegradedBoss: You can fight several Taurus Demons as non-respawning enemies on your way to the Demon Ruins, with some grouped together to guard [[spoiler:the Ember needed to forge weapons upgraded down the Chaos path]]. There's also three respawning ones after the Capra Demons guarding the front of the Demon Firesage's arena.
* EasyLevelTrick: It's possible for it to [[https://youtu.be/4S5JZF9rBK8 accidentally fall off the bridge it's on]].

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* DegradedBoss: You can fight several DegradedBoss:
** There's a group of seven
Taurus Demons as non-respawning enemies on your way to the Demon Ruins, with some grouped together to guard guarding [[spoiler:the Ember needed to forge weapons upgraded down the Chaos path]]. path]].
**
There's also three respawning ones after the Capra Demons guarding Demons. One guards the front of the Demon Firesage's arena.
arena, while the other two are guarding the basic Fire Ember.
* EasyLevelTrick: It's possible for it the first one to [[https://youtu.be/4S5JZF9rBK8 accidentally fall off the bridge it's on]].



* MightyGlacier: Uses slow and easily telegraphed axe swings. However, each swing can launch you off your feet and deal massive damage usually enough to kill beginning players in one hit.

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* MightyGlacier: Uses slow and easily telegraphed axe swings. However, each swing can launch you off your feet even when blocked by a greatshield and deal massive damage a direct hit is usually enough to kill beginning players in one hit.



* WakeupCallBoss: It's fought in a narrow arena with archers firing at you in the background, which makes the fight much more difficult (and teaches you to fully explore an area before proceeding). It can also knock you off the wall to your doom if you don't watch your footing.

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* WakeupCallBoss: It's fought in a narrow arena with archers firing at you in the background, which makes the fight much more difficult (and teaches you to fully explore an area before proceeding). It can also knock you off the wall to your doom if you don't watch your footing.
footing. However, the spot with the archers can be exploited for drop attacks, as with the Asylum Demon.



* AssShove: Assuming you can manage to backstab the first one, you'll be giving it a colonoscopy with whatever weapon you have equipped.



* HelpfulMook: Downplayed example. Getting Cursed is one of the few ways to effectively handle the ghosts in New Londo Ruins, and combined with some early SequenceBreaking, can lead to the player getting some late-game equipment [[DiskOneNuke before even facing the first boss]]. As Basilisks provide an easy source of Curse, this makes them a decent step toward the goal of breaking the game. [[TheDreaded In pretty much any other context, however...]]

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* HelpfulMook: Downplayed example. Getting Cursed is one of the few ways to effectively handle the ghosts in New Londo Ruins, and combined with some early SequenceBreaking, can lead to the player getting some late-game equipment [[DiskOneNuke [[DiscOneNuke before even facing the first boss]]. As Basilisks provide an easy source of Curse, this makes them a decent step toward the goal of breaking the game. [[TheDreaded In pretty much any other context, however...]]



* GlassCannon: They're very easy to kill ([[BlackComedy they are just babies, after all]]), but their bites inflict Toxic damage, which can rapidly build up if you're not careful.
* PinataEnemy: Their fragility and the huge masses that spawn make them ideal for farming Humanity, which they have a not-insignificant chance to drop.
* ZergRush: While they're nearly useless on their own thanks to their GlassCannon nature and slow speed, a great many of them rise up all around the chamber, and all will rush you at once if not cut down quickly.

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* GlassCannon: DeathByAThousandCuts: They're very easy to kill ([[BlackComedy they are just babies, after all]]), all]]) and don't do much damage individually, but their bites inflict Toxic damage, damage and it's pretty easy for them to pop up just out of sight and nip at your heels, which can rapidly build up if you're not careful.
* PinataEnemy: Their fragility and the huge masses that spawn make them ideal for farming Humanity, Humanity (outside of the DLC), which they have a not-insignificant chance to drop.
* ZergRush: While they're nearly useless on their own thanks to their GlassCannon nature low damage and slow speed, a great many of them rise up all around the chamber, and all will rush you at once if not cut down quickly.


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* MightyGlacier: They'll do a lot of damage if their attacks connect, but their attacks are slow and highly telegraphed.

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* AttackItsWeakPoint: A backstab on its unarmored rear can swiftly take down the Undead Parish boar.

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* AttackItsWeakPoint: A backstab on its unarmored rear can swiftly take down The one in the Undead Parish boar.has a missing section of armor on its rear, leaving it vulnerable to a backstab. The two on the path to the Duke's Archives have no such weakness.



* MadeOfIron: The fully armored boars that guard the Duke's Archives are ''incredibly'' sturdy, lack the Undead Parish boar's weak point, and will deflect most forms of damage with little effect.

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* MadeOfIron: The fully armored boars that guard the Duke's Archives are Their armor is ''incredibly'' sturdy, lack the Undead Parish boar's weak point, and will deflect deflecting most forms of damage with little effect.effect. The two in the Duke's Archives don't even have a gap in their armor like the Parish boar does, making the fight even more difficult.



* ShockAndAwe: The miniboss versions in Anor Londo trade fire breath for lightning, even though the boss versions are weak to it.



* TailSlap: They can do that occasionally when spinning in the air.

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* TailSlap: They can do that occasionally when spinning in will fly into the air.air and roll to chop at you with their tail.

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* UniqueEnemy: Only one is encountered in the game, guarding the final courtyard before the bridge to Crossbreed Priscilla.

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* UniqueEnemy: Only one is encountered in the game, guarding the final courtyard before the bridge to Crossbreed Priscilla. It does respawn, however, making it a popular farming target thanks to its proximity to a bonfire.



* GlassCannon: Should you decide to fight her, she has one of the lower health pools, but compensates by way of her powerful, bleed-inflicting scythe as well as turning invisible until you find and stagger her.

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* GlassCannon: Should you decide to fight her, she has one of the lower health pools, but compensates by way of her powerful, bleed-inflicting scythe as well as turning herself invisible until you find and you're able to stagger her.her.
* InvisibilityCloak: She's able to render herself completely invisible as her opening move, and can only be tracked by her footprints in the snow. The only way to render her visible is to stagger her through various means (a greatbow, throwing knives, etc.).
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* StatusBuff: The first thing they will do after being aggroed will almost always be to do a funny-looking danace that buffs the damage of every enemy in the vicinity, including themselves. Should you acquire their (very rarely dropped) Channeler's Trident for youself, you can do the same to yourself and you allies. And yes, the one overlooking the Gaping Dragon's arena can and will buff the boss if not killed.

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* StatusBuff: The first thing they will do after being aggroed will almost always be to do a funny-looking danace dance that buffs the damage of every enemy in the vicinity, including themselves. Should you acquire their (very rarely dropped) Channeler's Trident for youself, you can do the same to yourself and you allies. And yes, the one overlooking the Gaping Dragon's arena can and will buff the boss if not killed.
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* BreakoutCharacter: Despite being just a single boss fight in the middle of the game, Ornstein and Smough became hugely popular with fans, owing to their incredibly challenging but memorable fight and interesting characterization. Because of this, both men's armor were made items in subsequent games, complete with expanded lore.
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* PinataEnemy: They drop the rare Titanite Chunks and even rarer Titanite Slabs, so you'll be slaughtering them on the regular if you have multiple weapons you want to max out.

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* PullingThemselvesTogether: After being "killed" without the use of divine weapons, they will constantly form again until their necromancers are killed.

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* PullingThemselvesTogether: GiantMook: There are giant skeletons that wield a single sword, and are much tougher than the regular versions. There are also giant skeleton archers, which don't have as wide a range of attacks but can still stomp at you if you close in.
* PullingThemselvesTogether:
** Smaller skeletons can have their upper torso obliterated by a strong blow, assuming it isn't fatal, and will simply reform their upper body and keep attacking after a few moments. It's essentially their version of a stun state, and is a great opportunity to finish the job.
**
After being "killed" without the use of divine weapons, they will constantly form again until their necromancers are killed.



* {{Necromancer}}: Obviously.

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* {{Necromancer}}: Obviously. Each one is responsible for maintaining a group of skeletons in the Catacombs.



* LightningBruiser: Among the deadliest examples in the game. They [[DamageSpongeBoss soak up hits from most weapons]] and retaliate with incredibly fast, punishing, hard-to-read attacks. One of their flurrying combos can even be a OneHitKill to players without significant health and stamina.

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* LightningBruiser: Among the deadliest examples in the game. They [[DamageSpongeBoss soak up hits from most weapons]] and retaliate with incredibly fast, punishing, hard-to-read attacks. One of their flurrying combos can even be a OneHitKill to players without significant health and stamina. Their one weakness is a slow turning speed, like most large enemies.
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* SkippableBoss: You can run past it to the bonfire on the other side, which makes it fly away until you leave the area and come back. Problem is, getting to the other side is a LuckBasedMission in and of itself if you don't know the trick to getting it to land. There's also a route under the bridge to bypass it it altogether, but then you'll be unable to access the bonfire and the broken statue that enables you to join the Warriors of Sunlight covenant.

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* SkippableBoss: It's more of an environmental hazard than a boss by itself, and can be circumvented simply by traveling underneath the bridge it's guarding. You can run past don't even need to beat it to reach the bonfire on the other side, behind it; you can force it to land by shooting it once then sprinting past it before it can prepare another flame blast, which makes will cause it to fly away until you leave the area and come back. Problem is, getting to the other side for a few minutes. That said, these options exist because it is a LuckBasedMission in very tough boss and fond of itself if you don't know the trick to getting it to land. There's also a route under the bridge to bypass it it altogether, but then you'll be unable to access the bonfire and the broken statue using insta-kill, unavoidable flame attacks that enables you to join the Warriors of Sunlight covenant.
make beating it a LuckBasedMission.
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* GiantFootOfStomping: They have two stomp attacks if you get too close. One has them just stomp in place with both feet, the other has them stomp at you with their right foot three times. The latter is much more damaging, but fortunately they aren't ambidextrous.


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* HoistByHisOwnPetard: Since they are capable of damaging each other, it's easy to get them to take each other out by aggroing several at once and letting their attacks harm each other. Assuming you have a reasonably safe place to avoid damage, the survivor should be easy pickings.
* TailSlap: They can swing their tail at you, sometimes twice, for massive damage if you don't dodge or block.

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* EasyLevelTrick: Capra Demon is renowned as a newbie killer, since the attack dogs combined with the extremely small combat space makes him a terrible menace that requires players to learn how to dodge his attacks while kiting him and the dogs ''and'' waiting for an opening to take the dogs out. But with some readily available and extremely cheap consumables, [[https://www.youtube.com/watch?v=4VyzySNoXgA he can be killed from outside the boss arena]].

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* EasyLevelTrick: The Capra Demon boss fight is renowned as a newbie killer, since the attack dogs combined with the extremely small combat space makes him a terrible menace that requires players to learn how to dodge his attacks while kiting him and the dogs ''and'' waiting for an opening to take the dogs out. But with some readily available and extremely cheap consumables, [[https://www.youtube.com/watch?v=4VyzySNoXgA he can be killed from outside the boss arena]].



* MightyGlacier: They're very slow, but their attacks are incredibly powerful -- and will almost certainly knock you straight off one of Blighttown's many precarious ledges.

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* MightyGlacier: MightyGlacier:
**
They're very slow, but their attacks are incredibly powerful -- and will almost certainly knock you straight off one of Blighttown's many precarious ledges.ledges.
** The rock-carrying version are even slower than the club-bearing ones, and have a horrible turning radius during their rolling attack.



* UniqueEnemy: In a sense; while there's quite a few of them scattered throughout Blighttown, once you kill each of them they never respawn. [[DemonicSpider Thank God.]]

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* UniqueEnemy: In a sense; while there's quite a few of them scattered throughout Blighttown, they do not respawn once you kill each of them they never respawn. [[DemonicSpider Thank God.]]you've killed them. Praise the sun.



* MsFanservice:A beautiful naked woman whose nakedness is only hidden with her hair... [[FanDisservice just don't focus on anything below her waist]].

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* MsFanservice:A MsFanservice: A beautiful naked woman whose nakedness is only hidden with her hair... [[FanDisservice just don't focus on anything below her waist]].



** Step 1) Bring a heavy weapon. Step 2) Hit the golem's feet when it's near the edge of the building. Step 3) Laugh as it falls off the arena, to its death.

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** Step 1) Bring a heavy weapon. Step 2) Hit the golem's feet when it's The Golem will fall over if you attack his legs enough. Get him near the an edge of at the building. Step 3) Laugh as it falls off the arena, to its death.right angle, and he'll fall right off, netting an instant win.



* RazorWind: It can send out damaging wind slashes with its axe if you're too far away to hit.



** The battle against the Iron Golem takes place at the top of Sen's Fortress, and there are no guardrails to prevent you from falling off. [[spoiler:The same applies to the Iron Golem.]]

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** The battle against the Iron Golem takes place at the top of Sen's Fortress, and there are no guardrails to prevent you from falling off. [[spoiler:The The same applies to the Iron Golem.]]Golem, if you can manage to knock it over in the right spot.



* TheWorfEffect: On your own its a fairly difficult fight, and one that requires being careful with. If you bring Tarkus with you however, he easily overpowers it and kills it in only a few hits, and thanks to his high poise, he can walk.




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* TheWorfEffect: On your own it's a fairly difficult fight, and one that requires being careful so he doesn't chuck you off the ledge. If you bring Tarkus with you, however, he easily overpowers it and kills it in only a few hits, and thanks to his high poise, he can walk.



* NotQuiteDead: As soon as you defeat Ornstein first, he falls to the ground, but in a blink-and-you'll-miss-it moment, one of his fingers is still twitching. Of course, Smough, [[FatBastard being the asshole he is]], promptly crushes him with his hammer to gain his lightning powers. [[spoiler: Though, if the implications from Dark Souls 3 are correct, he might have smashed Ornstein so nonchalantly or recklessly because that Ornstein was a fake]]



* NotQuiteDead: As soon as you defeat Ornstein first, he falls to the ground, but in a blink-and-you'll-miss-it moment, one of his fingers is still twitching. Of course, Smough, [[FatBastard being the asshole he is]], promptly crushes him with his hammer to gain his lightning powers. [[spoiler: Though, if the implications from Dark Souls 3 are correct, he might have smashed Ornstein so nonchalantly or recklessly because that Ornstein was a fake]]






* JigglePhysics: Definitely present. Just watch his chest. Which is kind of weird what with that that chestpiece being metal plate...

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* JigglePhysics: Definitely present. Just watch his chest. Which is kind of weird what with that that chestpiece being metal plate...
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* CowardlyMooks: The basic rats aren't always hostile, and some in fact will flee from the player rather than engage in a fight. That said, they will attack if cornered, and this behavior isn't always consistent depending on where the rats are.

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