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* ''VideoGame/PokemonScarletAndViolet'' has Area Zero, which begins with a slow trek down the Great Crater, where the player already knows that ''something'' dangerous lurks down there due to heavily wounding Arven's Mabosstiff. As the player goes deeper, they begin to encounter various Paradox Pokémon-variants of Pokémon hailing from either the distant past or the distant future and ''all'' of them are hostile to the player and their friends. From there, you only go deeper and find dozens of massive Tera Crystals, as well as the professor's lab. From there, TheReveal about the professor comes, followed by a battle that will no doubt leave players stunned and awed.
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* ''VideoGame/{{Repton}} 3'', originally released for the UsefulNotes/BBCMicro and now converted for the PC, has a few levels that despite their difficulty are highly regarded amongst fans for their skilful design. These include Oceans H, Africa G, Baby G and Work H. Amongst the PC-only levels, Medieval Level 7 also qualifies.

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* ''VideoGame/{{Repton}} 3'', originally released for the UsefulNotes/BBCMicro Platform/BBCMicro and now converted for the PC, has a few levels that despite their difficulty are highly regarded amongst fans for their skilful design. These include Oceans H, Africa G, Baby G and Work H. Amongst the PC-only levels, Medieval Level 7 also qualifies.



* Nintendo in ''Super Monkey Ball 2'': the final Challenge Mode level is a rotating UsefulNotes/NintendoGameCube, down to the little cracks, and you're surrounded by the "G" as seen in the console startup screen. Tough as nails but what a great way to finish Master Extra.

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* Nintendo in ''Super Monkey Ball 2'': the final Challenge Mode level is a rotating UsefulNotes/NintendoGameCube, Platform/NintendoGameCube, down to the little cracks, and you're surrounded by the "G" as seen in the console startup screen. Tough as nails but what a great way to finish Master Extra.
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[[folder:StarCraft series]]

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[[folder:StarCraft [[folder:Starcraft series]]
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* The third stage of the downloadable ''VideoGame/ScottPilgrimVsTheWorld'' game probably qualifies as the ScrappyLevel the first time you do it, since it's nothing but wave after wave of {{Mooks}} and EliteMooks, has only one poorly-stocked shop, and ends with a triple boss battle. But once you've levelled up and unlocked more moves, it's the best stage to revisit and just pound bad guys to a pulp, as well as grind for money and experience.

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* The third stage of the downloadable ''VideoGame/ScottPilgrimVsTheWorld'' game ''VideoGame/ScottPilgrimVsTheWorldTheGame'' probably qualifies as the ScrappyLevel the first time you do it, since it's nothing but wave after wave of {{Mooks}} and EliteMooks, has only one poorly-stocked shop, and ends with a triple boss battle. But once you've levelled up and unlocked more moves, it's the best stage to revisit and just pound bad guys to a pulp, as well as grind for money and experience.
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[[folder:Rhythm Heaven]]
* The final two challenge train courses in ''Megamix'', [[spoiler:[[VideoGame/WarioWare Wario... Where? and Wario... Where 2: The Sequel]], are widely regarded by fans to be the best challenge train courses, as they take several rhythm games[[note]]Tap Trial, Munchy Monk, Fillbots 2, and Super Samurai in the first course. Clappy Trio 2, Freeze Flame, Catchy Tune 2, and Ringside in the second course[[/note]] and give them a unique ''[=WarioWare=]''-styled makeover, complete with the [=WarioWare=] crew making various appearances. For many fans, seeing the two franchises finally crossover after years of cameos was a delight to see and made going through all the previous challenge train courses well worth it.]]
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* World 2-3 in the original ''Super Mario Bros.'' comes right after the first water level, and perhaps the best strategy was to run like hell across the bridges and avoid the Cheep-Cheeps that jumped at you.

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* World 2-3 in the original ''Super Mario Bros.'' ''VideoGame/SuperMarioBros1'' comes right after the first water level, and perhaps the best strategy was to run like hell across the bridges and avoid the Cheep-Cheeps that jumped at you.



** [[VideoGame/SuperMario64 Throwback]] [[NostalgiaLevel Galaxy]]. An [[SugarWiki/AwesomeMusic epic remix of the stage music]] from Mario 64, and the Whomp King even says his lines from 64 word-for-word!

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** [[VideoGame/SuperMario64 Throwback]] [[NostalgiaLevel Galaxy]]. An [[SugarWiki/AwesomeMusic epic remix of the stage music]] from Mario 64, ''Mario 64'', and the Whomp King even says his lines from 64 ''64'' word-for-word!



** The Tank levels and Train levels are some of the most unique castle stages since Super Mario Bros 3.

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** The Tank levels and Train levels are some of the most unique castle stages since Super ''Super Mario Bros 3.Bros. 3''.



** World Star is full of these, with a level where you chase after a flying goal pole, levels inspired by Super Mario Galaxy and Super Mario 3D Land, a level where you use the Mega Mushroom to destroy everything in your path, and an incredibly large and open-ended level where you search for keys.

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** World Star is full of these, with a level where you chase after a flying goal pole, levels inspired by Super ''Super Mario Galaxy Galaxy'' and Super ''Super Mario 3D Land, Land'', a level where you use the Mega Mushroom to destroy everything in your path, and an incredibly large and open-ended level where you search for keys.



** Green Energy Plant is a NostalgiaLevel that does the impressive feat of working for everyone. The older fans will get a kick out of the level design reminiscing ''Super Mario Bros. 3'' while the newer fans have the 3D mechanic from ''Super Paper Mario'' returning.

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** Green Energy Plant is a NostalgiaLevel that does the impressive feat of working for everyone. The older fans will get a kick out of the level design reminiscing ''Super Mario Bros. 3'' while the newer fans have the 3D mechanic from ''Super Paper Mario'' ''VideoGame/SuperPaperMario'' returning.



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** Dead Line: ''VideoGame/{{Sonic Rush|Series}}''. Not only does the level mess with gravity, instead of keeping with the honored tradition of "doomsday" music, this level substitutes in SugarWiki/AwesomeMusic. Said music is so awesome, in fact, that you'll find that the menu screen uses a remix of it.

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** Dead Line: ''VideoGame/{{Sonic Rush|Series}}''.''VideoGame/SonicRush''. Not only does the level mess with gravity, instead of keeping with the honored tradition of "doomsday" music, this level substitutes in SugarWiki/AwesomeMusic. Said music is so awesome, in fact, that you'll find that the menu screen uses a remix of it.



** [[VideoGame/SonicRushSeries Sonic Rush Adventure's]] levels are similar, but with much more level specific gimmicks and quirky themes. Riding dolphins in Pirates Island as giant anchors try to crush you? The minecarts and stunning visuals of Coral Cave? Being shot out of a cannon and then chased by another pirate ship in Haunted Ship? The giant mushrooms and a massive t-rex robot for the FIRST BOSS in Plant Kingdom? Or the steampunk Machine Labyrinth? And then you have Blizzard Peaks with the snowboarding as is standard in ice levels but done really well, and Sky Babylon with you rushing up 60 degree hills as the platforms crumble very quickly behind you, before you spiral up another road. Awesome.
** Chaos Angel in Advance 3. The last level in the game, and while it's not a factory or a base, it's very dramatic with OminousLatinChanting music, extremely tough platforming, and takes place on high up ruins in the clouds, where weird skies and broken up planet fragments can be seen in the background.

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** [[VideoGame/SonicRushSeries Sonic Rush Adventure's]] ''VideoGame/SonicRushAdventure''[='=]s levels are similar, but with much more level specific gimmicks and quirky themes. Riding dolphins in Pirates Island as giant anchors try to crush you? The minecarts and stunning visuals of Coral Cave? Being shot out of a cannon and then chased by another pirate ship in Haunted Ship? The giant mushrooms and a massive t-rex robot for the FIRST BOSS in Plant Kingdom? Or the steampunk Machine Labyrinth? And then you have Blizzard Peaks with the snowboarding as is standard in ice levels but done really well, and Sky Babylon with you rushing up 60 degree hills as the platforms crumble very quickly behind you, before you spiral up another road. Awesome.
** Chaos Angel in Advance 3.''Advance 3''. The last level in the game, and while it's not a factory or a base, it's very dramatic with OminousLatinChanting music, extremely tough platforming, and takes place on high up ruins in the clouds, where weird skies and broken up planet fragments can be seen in the background.



** Hydrocity, also from Sonic 3. It's an underwater ruins level, so if you've played the previous games, you're expecting a hard, long slog, right? You'd be wrong. It's a blitzingly fast wild water ride with Sonic blazing across the surface of the water, bouncing everywhere with the bubble shield, rolling down hills at ludicrous speed, getting caught in currents that fling you miles into the air, and AMAZING music.
** Lava Reef Zone from Sonic & Knuckles, for much the same reason as the other two, as well as serving as the beginning of the climax to the story. Seeing the Death Egg stuck in the ceiling of the massive cavern and watching as the entire lava-filled cave suddenly turns to crystal is breathtaking, and the songs for [[https://www.youtube.com/watch?v=pg0N77nI_OI both]] [[https://www.youtube.com/watch?v=yCf2uCeqpM8 acts]] go along with it perfectly.
** Launch Base is pretty bright considering it's the last level in the Sonic 3 portion of the game, but it builds up to the construction site where the Death Egg is being repaired. Act 2 also features a gorgeous lake setting and bright skies, where one minute you're high in the upper areas of the site, and the next, you're underwater on winding slopes deep in the complex.

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** Hydrocity, also from Sonic 3.''Sonic 3''. It's an underwater ruins level, so if you've played the previous games, you're expecting a hard, long slog, right? You'd be wrong. It's a blitzingly blazingly fast wild water ride with Sonic blazing across the surface of the water, bouncing everywhere with the bubble shield, rolling down hills at ludicrous speed, getting caught in currents that fling you miles into the air, and AMAZING music.
** Lava Reef Zone from Sonic ''Sonic & Knuckles, Knuckles'', for much the same reason as the other two, as well as serving as the beginning of the climax to the story. Seeing the Death Egg stuck in the ceiling of the massive cavern and watching as the entire lava-filled cave suddenly turns to crystal is breathtaking, and the songs for [[https://www.youtube.com/watch?v=pg0N77nI_OI both]] [[https://www.youtube.com/watch?v=yCf2uCeqpM8 acts]] go along with it perfectly.
** Launch Base is pretty bright considering it's the last level in the Sonic 3 ''Sonic 3'' portion of the game, but it builds up to the construction site where the Death Egg is being repaired. Act 2 also features a gorgeous lake setting and bright skies, where one minute you're high in the upper areas of the site, and the next, you're underwater on winding slopes deep in the complex.

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* Silver City, Planet Boldan in ''VideoGame/RatchetAndClankGoingCommando''. Groups of enemies that force you to move about and take cover, lots of sections combining the Gravity Boots and enemies, and [[https://www.youtube.com/watch?v=FUpPLXQyz0k this awesome song]] going on throughout.

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* *''VideoGame/RatchetAndClankGoingCommando'':
**
Silver City, Planet Boldan in ''VideoGame/RatchetAndClankGoingCommando''. Groups Boldan. Visually impressive location where lots of glassy walls, high buildings, Levitator segments through heavy traffic and power cable Grindboots give it unique feeling. Gameplay wise, groups of enemies that force you to move about and take cover, lots of sections combining the Gravity Boots and enemies, and [[https://www.youtube.com/watch?v=FUpPLXQyz0k this awesome song]] going on throughout.throughout.
** Distribution facility on Smolg. It's a series of platforms high, high above clouds where you use jump pads to jump between its various sectors, giving it yet again unique atmosphere. Combat is challenging but balanced and given the nature of the level there is plenty of fun platforming challenges as well.
* Koros in ''VideoGame/RatchetAndClankUpYourArsenal''. Plenty of high level enemies that give ton of experience to grind your weapons before final encounter, city setting ressembling a citadel with darker atmosphere to set it apart from other cities such as Metropolis and lots, [[RewardingVandalism lots]] of objects to destroy make this very fun level to go through.
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[[folder:Nights Into Dreams]]

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[[folder:Nights Into Dreams]][[folder:[=NiGHTS=] into Dreams...]]
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[[folder:Super Smash Brothers]]
* [[VideoGame/FZero Big Blue]] from ''Melee'' takes place on a rapidly-moving racetrack with nothing to stand on except the F-Zero racers and Captain Falcon's ship. Knocking fighters onto the road and seeing them zip off the screen is very satisfying.
* [[VideoGame/{{Earthbound}} Magicant]] in ''3DS'' is filled to the brim with call-backs to ''Earthbound'' and ''Mother'', with a tear in the sky showing scenes from the original game, the Dungeon Man occasionally walking underneath the stage, and objects like the Sky Runner appearing as platforms. The stage also features the Flying Men, who will fight alongside whoever touches them. Seeing such a large amount of love given to a relatively small game series is almost enough to make one cry. [[https://www.youtube.com/watch?v=wHzYs162HSk The music tracks]] [[https://www.youtube.com/watch?v=qwrPLtEfwuk don't skimp out on the awesomeness, either.]]
* The Paper Mario stage in ''3DS'', which takes place in three different locations from the ''VideoGame/PaperMario'' series. Namely, Hither Thither Hill and Bowser's Castle from ''Sticker Star'', and the S. S. Flavion from ''The Thousand-Year Door''.

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[[folder:Super Smash Brothers]]
Bros.]]
* [[VideoGame/FZero Big Blue]] from ''Melee'' ''VideoGame/SuperSmashBrosMelee'' takes place on a rapidly-moving racetrack with nothing to stand on except the F-Zero racers and Captain Falcon's ship. Knocking fighters onto the road and seeing them zip off the screen is very satisfying.
* [[VideoGame/{{Earthbound}} [[VideoGame/{{Mother}} Magicant]] in ''3DS'' ''[[VideoGame/SuperSmashBrosForNintendo3DSAndWiiU For Nintendo 3DS]]'' is filled to the brim with call-backs to ''Earthbound'' ''VideoGame/{{EarthBound|1994}}'' and ''Mother'', ''VideoGame/EarthBoundBeginnings'', with a tear in the sky showing scenes from the original game, the Dungeon Man occasionally walking underneath the stage, and objects like the Sky Runner appearing as platforms. The stage also features the Flying Men, who will fight alongside whoever touches them. Seeing such a large amount of love given to a relatively small game series is almost enough to make one cry. [[https://www.youtube.com/watch?v=wHzYs162HSk The music tracks]] [[https://www.youtube.com/watch?v=qwrPLtEfwuk don't skimp out on the awesomeness, either.]]
* The Paper Mario stage in ''3DS'', ''For Nintendo 3DS'', which takes place in three different locations from the ''VideoGame/PaperMario'' series. Namely, Hither Thither Hill and Bowser's Castle from ''Sticker Star'', ''VideoGame/PaperMarioStickerStar'', and the S. S. Flavion from ''The Thousand-Year Door''.''VideoGame/PaperMarioTheThousandYearDoor''.
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** ''VideoGame/SpyroYearOfTheDragon'' has Fireworks Factory. Brilliant level-design, [[SugarWiki/AwesomeMusic great music]], epic side-quests (though Agent 9's section is [[ThatOneLevel one of the most annoying parts of the game]]) and [[GratuitousNinja ninjas]]. Fireworks Factory is especially memorable because of ''Greta.'' BadassAdorable doesn't even ''begin'' to cover her. She looks like a cute kid right until she faces the hordes of ninjas...[[InverseNinjaLaw and starts Worfing the hell out of each and every single one.]]

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** * ''VideoGame/SpyroYearOfTheDragon'' has Fireworks Factory. Brilliant level-design, [[SugarWiki/AwesomeMusic great music]], epic side-quests (though Agent 9's section is [[ThatOneLevel one of the most annoying parts of the game]]) and [[GratuitousNinja ninjas]]. Fireworks Factory is especially memorable because of ''Greta.'' BadassAdorable doesn't even ''begin'' to cover her. She looks like a cute kid right until she faces the hordes of ninjas...[[InverseNinjaLaw and starts Worfing the hell out of each and every single one.]]
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[[folder:Ori and The Blind Forest]]

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[[folder:Ori and The the Blind Forest]]



* ''VideoGame/PacManWorld 2'' gave us Blade Mountain. When you're not going for OneHundredPercentCompletion on it, it goes from being one of the ThatOneLevel to one of the most fun in the game. You ice skate down a mountain at high speeds with menacing music to back you up. It gets even better when you go soaring through the air off of ramps, especially during the extremely long jump at the end of the level.

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* ''VideoGame/PacManWorld 2'' ''VideoGame/PacManWorld2'' gave us Blade Mountain. When you're not going for OneHundredPercentCompletion on it, it goes from being one of the ThatOneLevel to one of the most fun in the game. You ice skate down a mountain at high speeds with menacing music to back you up. It gets even better when you go soaring through the air off of ramps, especially during the extremely long jump at the end of the level.



** And then, once you have completed the Kanto gyms, you meet Professor Oak in Pallet Town, where he makes arrangements for you to visit Mount Silver, the highest-level area in the game. It's a long corridor of a level with tons of high-level pokemon, but eventually you emerge at the summit, a well-lit open passage (with snow and hail in the remakes). And there, standing right at the end, is Trainer Red. All he says to you is a simple "..." [[BestBossEver And then it's on.]]

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** And then, once you have completed the Kanto gyms, you meet Professor Oak in Pallet Town, where he makes arrangements for you to visit Mount Silver, the highest-level area in the game. It's a long corridor of a level with tons of high-level pokemon, Pokémon, but eventually you emerge at the summit, a well-lit open passage (with snow and hail in the remakes). And there, standing right at the end, is Trainer Red. All he says to you is a simple "..." [[BestBossEver And then it's on.]]



** The first is Po Town, the base of Team Skull. The level is [[SurprisinglyCreepyMoment incredibly bleak]], especially for a Pokemon game, with corresponding music, the city is devastated and looks like something from a ''Franchise/SilentHill'' game, and it's surrounded by high wall and subjected to eternal rain to boot. This makes all fights there incredibly atmospheric, and it really feels like you're breaking into the HQ of villainous team of this game. Then you infiltrate old, at time fancy, now desolated villa, where you get to fight Guzma, and afterwards you can even sit in his chair, while one of Team Skull members confuses you with him.

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** The first is Po Town, the base of Team Skull. The level is [[SurprisinglyCreepyMoment incredibly bleak]], especially for a Pokemon Pokémon game, with corresponding music, the city is devastated and looks like something from a ''Franchise/SilentHill'' game, and it's surrounded by high wall and subjected to eternal rain to boot. This makes all fights there incredibly atmospheric, and it really feels like you're breaking into the HQ of villainous team of this game. Then you infiltrate old, at time fancy, now desolated villa, where you get to fight Guzma, and afterwards you can even sit in his chair, while one of Team Skull members confuses you with him.



[[folder:Skies Of Arcadia]]

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[[folder:Skies Of of Arcadia]]



* The Casino/Pinball levels in most ''VideoGame/SonicTheHedgehog'' games.

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* The Casino/Pinball levels in most ''VideoGame/SonicTheHedgehog'' ''Franchise/SonicTheHedgehog'' games.



** Though these kinds of levels go from happy to [[ScrappyLevel scrappy]] should you get three Robotniks on one of the slot machines. And the boss of Casino Night Zone of [[VideoGame/SonicTheHedgehog2 Sonic 2]] can be [[ThatOneBoss awful]], specially with Knuckles (unless you know to cling to one wall so you're level with the boss's hull and glide from one side to the other; you go right through him, hitting him on the way).

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** Though these kinds of levels go from happy to [[ScrappyLevel scrappy]] should you get three Robotniks on one of the slot machines. And the boss of Casino Night Zone of [[VideoGame/SonicTheHedgehog2 ''[[VideoGame/SonicTheHedgehog2 Sonic 2]] 2]]'' can be [[ThatOneBoss awful]], specially with Knuckles (unless you know to cling to one wall so you're level with the boss's hull and glide from one side to the other; you go right through him, hitting him on the way).



** Chemical Plant Zone Act 1 lets you pick between the high speed of ''Sonic 2'' Act 1 or the challenge of Act 2 while Act 2 lets you bounce on some chemicals while Eggman challenge you to ''Puyo Puyo'' at the end of the Act.

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** Chemical Plant Zone Act 1 lets you pick between the high speed of ''Sonic 2'' Act 1 or the challenge of Act 2 while Act 2 lets you bounce on some chemicals while Eggman challenge you to ''Puyo Puyo'' ''VideoGame/PuyoPuyo'' at the end of the Act.



** Despite the length being brutal, you really get the feel that exploring Flying Battery Zone feels like you are epically foiling Eggman’s plans. Plus, you get to ride at full speed around the ''outside'' of the airship!
** Press Garden Zone has perhaps one of the beautiful looking zones throughout the entire game, particularly Act 2. This level also feels like it’s a wonderful tribute to another game from Sega, ''Franchise/Shinobi''

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** Despite the length being brutal, you really get the feel that exploring Flying Battery Zone feels like you are epically foiling Eggman’s Eggman's plans. Plus, you get to ride at full speed around the ''outside'' of the airship!
** Press Garden Zone has perhaps one of the beautiful looking zones throughout the entire game, particularly Act 2. This level also feels like it’s it's a wonderful tribute to another game from Sega, ''Franchise/Shinobi''



** Hydrocity Zone has some unique elements not seen in a Sonic game like the boats in Act 1. For those wondering if it’s just as fast as its original incarnation, it is and more.

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** Hydrocity Zone has some unique elements not seen in a Sonic game like the boats in Act 1. For those wondering if it’s it's just as fast as its original incarnation, it is and more.



** The atmosphere of Oil Ocean really captures the dreadness of Eggman’s excessively use of machinery.

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** The atmosphere of Oil Ocean really captures the dreadness of Eggman’s Eggman's excessively use of machinery.



* Because sometimes, it helps to be reminded that the world really is worth saving: The Valley of Avalar from ''VideoGame/TheLegendOfSpyro: Dawn of the Dragon.'' In addition to just being plain old ''[[SceneryPorn gorgeous]],'' it's soothing and fun to just fly around and find all the nooks and crannies hiding goodies. Jumping and climbing your way to the top of the ''big'' waterfall and looking out over the valley just makes you feel ''good'' inside.
* The original ''Franchise/SpyroTheDragon'' has Tree Tops; it's ThatOneLevel to many people but once you figure out ''how'' to complete it, it becomes extremely fun to play through.
** Spyro 3 has Fireworks Factory. Brilliant level-design, [[SugarWiki/AwesomeMusic great music]], epic side-quests (though Agent 9's section is [[ThatOneLevel one of the most annoying parts of the game]]) and [[GratuitousNinja ninjas]]. Fireworks Factory is especially memorable because of ''Greta.'' BadassAdorable doesn't eben ''begin'' to cover her. She looks like a cute kid right until she faces the hordes of ninjas...[[InverseNinjaLaw and starts Worfing the hell out of each and every single one.]]
* More or less the entire Magic Crafters' World from the first Spyro game. The levels start to become truly challenging without being too obnoxious, the music and scenery is all beautiful, and awesome game mechanics like supercharging and fairy kisses make their first appearances. Probably the game's "sweet spot" in terms of difficulty and reward.
* Metropolis. This is the last listed regular level in the second game for good reason; not only are the enemies amazing, it contains the first miniboss in the series and a combo powerup with Superflame and Superflight. You then use it to fire down two waves of sheep saucers.

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* Because sometimes, it helps to be reminded that the world really is worth saving: The Valley of Avalar from ''VideoGame/TheLegendOfSpyro: Dawn of the Dragon.'' In addition to just being plain old ''[[SceneryPorn gorgeous]],'' it's soothing and fun to just fly around and find all the nooks and crannies hiding goodies. Jumping and climbing your way to the top of the ''big'' waterfall and looking out over the valley just makes you feel ''good'' inside.
* The original ''Franchise/SpyroTheDragon'' ''VideoGame/{{Spyro the Dragon|1998}}'' has Tree Tops; it's ThatOneLevel to many people people, but once you figure out ''how'' to complete it, it becomes extremely fun to play through.
** Spyro 3 has Fireworks Factory. Brilliant level-design, [[SugarWiki/AwesomeMusic great music]], epic side-quests (though Agent 9's section is [[ThatOneLevel one of the most annoying parts of the game]]) and [[GratuitousNinja ninjas]]. Fireworks Factory is especially memorable because of ''Greta.'' BadassAdorable doesn't eben ''begin'' to cover her. She looks like a cute kid right until she faces the hordes of ninjas...[[InverseNinjaLaw and starts Worfing the hell out of each and every single one.]]
*
More or less the entire Magic Crafters' World from the first Spyro game.World. The levels start to become truly challenging without being too obnoxious, the music and scenery is all beautiful, and awesome game mechanics like supercharging and fairy kisses make their first appearances. Probably the game's "sweet spot" in terms of difficulty and reward.
* Metropolis. This is the last listed regular level in the second game ''VideoGame/Spyro2RiptosRage'' for good reason; not only are the enemies amazing, it contains the first miniboss in the series and a combo powerup with Superflame and Superflight. You then use it to fire down two waves of sheep saucers.saucers.
** ''VideoGame/SpyroYearOfTheDragon'' has Fireworks Factory. Brilliant level-design, [[SugarWiki/AwesomeMusic great music]], epic side-quests (though Agent 9's section is [[ThatOneLevel one of the most annoying parts of the game]]) and [[GratuitousNinja ninjas]]. Fireworks Factory is especially memorable because of ''Greta.'' BadassAdorable doesn't even ''begin'' to cover her. She looks like a cute kid right until she faces the hordes of ninjas...[[InverseNinjaLaw and starts Worfing the hell out of each and every single one.]]
* Because sometimes, it helps to be reminded that the world really is worth saving: The Valley of Avalar from ''VideoGame/TheLegendOfSpyroDawnOfTheDragon.'' In addition to just being plain old ''[[SceneryPorn gorgeous]],'' it's soothing and fun to just fly around and find all the nooks and crannies hiding goodies. Jumping and climbing your way to the top of the ''big'' waterfall and looking out over the valley just makes you feel ''good'' inside.

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* ''Advance Wars'': "The Final Battle", while also being considered ThatOneLevel, is the climactic finale of the first game's campaign. It stands out as being the moment where [=COs=] from factions other than Orange Star come to your aid against [[BigBad Sturm]], the [=COs=] being dependent on certain choices made in the campaign (or via manual selection in ''Re-Boot Camp''). Commanders whom you previously fought against and witnessed their strengths firsthand are now under your command to help Andy beat back Black Hole, most notably Kanbei's elite army and Eagle's mighty air force.
* ''Advance Wars 2: Black Hole Rising'':
** "Reclamation" is usually the first mission where the player controls a friendly CO introduced in this game (when playing the Blue Moon chapter before the Yellow/Gold Comet chapter). Colins' discounts and means of mass-production are demonstrated in full force here.
** Both of Sensei's missions in the Yellow/Gold Comet chapter end up being highlights here:
*** "Sensei's Return" is a Fog of War map where both Sensei and Adder start on even ground. With some clever use of transport copters the Fog of War and map layout can be used to Sensei's advantage. Adder's offensives can be put to a swift halt with the use of the fog and Sensei's battle copters can dance around whatever Adder sends his way (and his Anti-Air tanks can be neutralized with Bombers just as easily). It's enough to make Sonja, the actual Fog of War specialist, envious.
*** "Foul Play" is essentially a gameplay version of BigDamnHeroes for Sensei's forces. The goal is to destroy the black cannons that protect Adder's base in the northwest...but not before making an attempt to rescue the Yellow/Gold Comet main base not far south of it. Adder's massive army doesn't waste any time in marching towards it, requiring a defensive line to be deployed to protect the HQ and Sensei's bombers to blast through the massive wall of pipes to rendezvous with the base. All the while there being Yellow/Gold Comet properties placed elsewhere as a means for Sensei's CO Powers to shine...



** Also the Tundran Bonus Level with the Heavy Tanks and the badass Missile Vet with Sputnik on his back

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** Also the Tundran Bonus Level with the Heavy Tanks and the badass Missile Vet with Sputnik on his backback.
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* [[ShiftingSandLand Ares Island]] from ''VideoGame/SonicFrontiers'' is generally considered the high-point of that game, with its ''gargantuan'' size, [[SceneryPorn distinct visuals]], numerous challenges, [[SugarWiki/AwesomeMusic catchy soundtrack]], and finally the [[AwesomeBosses/VideoGames epic]] [[AerialCanyonChase dogfight]] against the [[ImpossiblyGracefulGiant Titan]] [[OurDragonsAreDifferent WYVERN]], all interwoven with a great depiction of [[FriendlyRivalry Sonic and Knuckles' relationship]].

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