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* This season has its own page [[Awesome/SamAndMaxTheDevilsPlayhouse here]].

!!!Meta
* After ''The Devil's Playhouse'', ''Sam & Max'' went on an extended hiatus as Telltale wanted to focus on more grounded, episodic stories, and with their closure in 2019, it seemed that the Freelance Police had their last job. That is, until 2020 when they came back with a vengeance--first with the announcement of a new VR game, ''This Time It's Virtual'', then a significant remaster of ''Save the World'' released at the end of the year, with ''Beyond Space & Time'' and ''The Devil's Playhouse'' set to follow!

to:

* This season has its own page [[Awesome/SamAndMaxTheDevilsPlayhouse here]].

!!!Meta
* After ''The Devil's Playhouse'', ''Sam & Max'' went on an extended hiatus as Telltale wanted to focus on more grounded, episodic stories, and with their closure in 2019, it seemed that the Freelance Police had their last job. That is, until 2020 when they came back with a vengeance--first with the announcement of a new VR game, ''This Time It's Virtual'', then a significant remaster of ''Save the World'' released at the end of the year, with ''Beyond Space & Time'' and ''The Devil's Playhouse'' set to follow!
here]].

Changed: 167

Removed: 2391

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Season Three has its own page of moments, and the comics section has been moved under the Sam and Max franchise's Awesome page.


* In the comics, Sam stopping an alien invasion by kicking the leader so hard, he flies out of his pants.
* He and Max deal with bikers terrorizing a couple on the road. Sam smacks one of the guys off his bike using Max. While they are all barreling down the highway.
--> '''Sam:''' (to one of the bikers) Hey... hey buddy! Wanna see something really peculiar?!
--> Sam smacks the biker in the face with Max, who giggles "Tee-hee!"
----
!!''Sam and Max: Freelance Police'' video game series






* In the season finale Sam must confront Hugh Bliss, [[TheWormThatWalks a sentient colony of space faring bacteria]], while Max is held captive. Naturally, most attacks won't work on Hugh, but early on Sam obtains a talisman allowing him to switch places with him. What follows is Hugh putting Sam in various deathtraps, only to be swapped with Sam into the trap each time. Unfortunately, Hugh has magic to just put Sam right into another trap as soon as he tries to leave. How does Sam break the cycle? Sawing the leg off the Lunar Lander deathtrap to tilt the rocket engine towards the drowning tank, then turning on the ignition to boil the water and pasteurize it with Hugh in the tank.

to:

* In the season finale finale, Sam must confront Hugh Bliss, [[TheWormThatWalks a sentient colony of space faring space-faring bacteria]], while Max is held captive. Naturally, most attacks won't work on Hugh, but early on Sam obtains a talisman allowing him to switch places with him. What follows is Hugh putting Sam in various deathtraps, only to be swapped with Sam into the trap each time. Unfortunately, Hugh has the magic to just put Sam right into another trap as soon as he tries to leave. How does Sam break the cycle? Sawing the leg off the Lunar Lander deathtrap to tilt the rocket engine towards the drowning tank, then turning on the ignition to boil the water and pasteurize it with Hugh in the tank.






* The post credits sequence, where the Soda Poppers are revealed to have survived, they swear vengeance on the Freelance Police, and... [[BrickJoke Hey, remember that lava portal from a few chapters back?]] That returns to put an end to them once and for all via several tons of hot lava. Yeah, best TakeThatScrappy moment ''ever''.

to:

* The post credits post-credits sequence, where the Soda Poppers are revealed to have survived, they swear vengeance on the Freelance Police, and... [[BrickJoke Hey, remember that lava portal from a few chapters back?]] That returns to put an end to them once and for all via several tons of hot lava. Yeah, best TakeThatScrappy moment ''ever''.




* Sam finally beating the crap out of that damned Skun-ka'pe.
** [[Film/StarTrekIIITheSearchForSpock "I...have had!]][[PunctuatedPounding ...enough!...Of you!"]]
* Noir Sam and the whole interrogation part in "They Stole Max's Brain!" Especially when you use Noir in the right moment with Skun-ka'pe's Minion.
* Max managing to defeat Sammun Mak... ''using the salutes and oaths that Sammun Mak himself created''!
* MAX VERSUS CHARLIE HO-TEP
** Of all the episode endings and final confrontations Telltale has done so far, this is just the most epic in its presentation (and still one episode in the season to go). Compared to the final encounter of the 2nd season where you banish the Soda Poppers in a pedestrian looking office with the [[Literature/{{Discworld}} Granny Weatherwax theory of witchcraft]] ("use whatever's handy even if it's not very impressive, it'll work just as well") you have Max, [[PowerGlows glowing]] with the PowerLimiter off, in the sky, amid swirling winds, ''above the demonically-twisted Statue of Liberty'' locked in psychic battle, with the Sam clones marching in rows to their doom below, set to spooky chanting and organ music, with Sam below trying to help in any way possible.
* Sal's HeroicSacrifice. It turns out that the concept of cockroaches being immune to radiation was an UrbanLegend, but Sal knew this anyway. He just figured that if his last act could be used to do some good, his death wouldn't be in vain.
* If you try to shoot the Narrator in 305, instead of making an excuse about why he can't use his gun like he normally would, Sam whips it out and aims. The Narrator assumes he's bluffing and laughs it off, asking if he really wants to fire a gun in his partner's mind. Sam responds by pressing it to his forehead, finger on the trigger. They both stare at it for a moment before the Narrator snaps, "Okay, really, Sam, cut it out" and Sam puts it away, smirking.
* Abe's RousingSpeech to an ''army'' of Maimtron 9000's

to:

\n* Sam finally beating the crap out of that damned Skun-ka'pe.
** [[Film/StarTrekIIITheSearchForSpock "I...have had!]][[PunctuatedPounding ...enough!...Of you!"]]
* Noir Sam and the whole interrogation part in "They Stole Max's Brain!" Especially when you use Noir in the right moment with Skun-ka'pe's Minion.
* Max managing to defeat Sammun Mak... ''using the salutes and oaths that Sammun Mak himself created''!
* MAX VERSUS CHARLIE HO-TEP
** Of all the episode endings and final confrontations Telltale has done so far, this is just the most epic in its presentation (and still one episode in the
This season to go). Compared to the final encounter of the 2nd season where you banish the Soda Poppers in a pedestrian looking office with the [[Literature/{{Discworld}} Granny Weatherwax theory of witchcraft]] ("use whatever's handy even if it's not very impressive, it'll work just as well") you have Max, [[PowerGlows glowing]] with the PowerLimiter off, in the sky, amid swirling winds, ''above the demonically-twisted Statue of Liberty'' locked in psychic battle, with the Sam clones marching in rows to their doom below, set to spooky chanting and organ music, with Sam below trying to help in any way possible.
* Sal's HeroicSacrifice. It turns out that the concept of cockroaches being immune to radiation was an UrbanLegend, but Sal knew this anyway. He just figured that if his last act could be used to do some good, his death wouldn't be in vain.
* If you try to shoot the Narrator in 305, instead of making an excuse about why he can't use his gun like he normally would, Sam whips it out and aims. The Narrator assumes he's bluffing and laughs it off, asking if he really wants to fire a gun in his partner's mind. Sam responds by pressing it to his forehead, finger on the trigger. They both stare at it for a moment before the Narrator snaps, "Okay, really, Sam, cut it out" and Sam puts it away, smirking.
* Abe's RousingSpeech to an ''army'' of Maimtron 9000's
has its own page [[Awesome/SamAndMaxTheDevilsPlayhouse here]].



* After ''The Devil's Playhouse'', ''Sam & Max'' went on a long hiatus as Telltale wanted to focus on more grounded, episodic stories, and with their closure in 2019, it seemed that the Freelance Police had their last job. That is, until 2020 when they came back with a vengeance--first with the announcement of a new VR game, ''This Time It's Virtual'', then a significant remaster of ''Save the World'' released at the end of the year, with ''Beyond Space & Time'' and ''The Devil's Playhouse'' set to follow!

to:

* After ''The Devil's Playhouse'', ''Sam & Max'' went on a long an extended hiatus as Telltale wanted to focus on more grounded, episodic stories, and with their closure in 2019, it seemed that the Freelance Police had their last job. That is, until 2020 when they came back with a vengeance--first with the announcement of a new VR game, ''This Time It's Virtual'', then a significant remaster of ''Save the World'' released at the end of the year, with ''Beyond Space & Time'' and ''The Devil's Playhouse'' set to follow!
Is there an issue? Send a MessageReason:
Fixed some grammer, and ported a moment from the main Sam & Max awesome page


* In the season finale Sam must confront Hugh Bliss, [[TheWormThatWalks a sentient colony of spacefaring bacteria]], while Max is held captive. Naturally, most attacks won't work on Hugh, but early on Sam obtains a talisman allowing him to switch places with him. What follows is Hugh putting Sam in various deathtraps, only to be swapped with Sam into the trap each time. Unfortunately, Hugh has magic to just put Sam right into another trap as soon as he tries to leave. How does Sam break the cycle? Sawing the leg off the Lunar Lander deathtrap to tilt the rocket engine towards the drowning tank, then turning on the ignition to boil the water and pasteurize it with Hugh in the tank.

to:

* In the season finale Sam must confront Hugh Bliss, [[TheWormThatWalks a sentient colony of spacefaring space faring bacteria]], while Max is held captive. Naturally, most attacks won't work on Hugh, but early on Sam obtains a talisman allowing him to switch places with him. What follows is Hugh putting Sam in various deathtraps, only to be swapped with Sam into the trap each time. Unfortunately, Hugh has magic to just put Sam right into another trap as soon as he tries to leave. How does Sam break the cycle? Sawing the leg off the Lunar Lander deathtrap to tilt the rocket engine towards the drowning tank, then turning on the ignition to boil the water and pasteurize it with Hugh in the tank.




to:

* The post credits sequence, where the Soda Poppers are revealed to have survived, they swear vengeance on the Freelance Police, and... [[BrickJoke Hey, remember that lava portal from a few chapters back?]] That returns to put an end to them once and for all via several tons of hot lava. Yeah, best TakeThatScrappy moment ''ever''.
Is there an issue? Send a MessageReason:
None


* In the season finale, Sam must confront Hugh Bliss, [[TheWormThatWalks a sentient colony of spacefaring bacteria]], while Max is held captive. Naturally, most attacks won't work on him, but early on Sam obtains a talisman allowing him to switch places with Hugh Bliss. Resulting in Hugh Bliss putting Sam in various deathtraps, only to be swapped with Sam into the trap each time. Unfortunately, Hugh Bliss has the magic to just put Sam right into another trap as soon as he tries to leave. How does Sam break the cycle? Sawing the leg off the Lunar Lander deathtrap to tilt the rocket engine towards the drowning tank, then turning on the ignition to boil the water and pasteurize it

to:

* In the season finale, finale Sam must confront Hugh Bliss, [[TheWormThatWalks a sentient colony of spacefaring bacteria]], while Max is held captive. Naturally, most attacks won't work on him, Hugh, but early on Sam obtains a talisman allowing him to switch places with him. What follows is Hugh Bliss. Resulting in Hugh Bliss putting Sam in various deathtraps, only to be swapped with Sam into the trap each time. Unfortunately, Hugh Bliss has the magic to just put Sam right into another trap as soon as he tries to leave. How does Sam break the cycle? Sawing the leg off the Lunar Lander deathtrap to tilt the rocket engine towards the drowning tank, then turning on the ignition to boil the water and pasteurize itit with Hugh in the tank.

Added: 236

Changed: 893

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As per current rules for Moments page, Spoilers have been removed with a note at the top of the page as warning. Also, elaborated/cleaned up some "x words" instances (Though I feel Max becoming president is self evident enough that it can stay)


'''As a Moments subpage, all spoilers are unmarked [[Administrivia/SpoilersOff as per policy.]] Administrivia/YouHaveBeenWarned.'''



* "Hey, [[spoiler: Hugh Bliss]]! [[KillItWithFire Separate]] ''[[VerbThis this]]!''"

to:

* "Hey, [[spoiler: In the season finale, Sam must confront Hugh Bliss]]! Bliss, [[TheWormThatWalks a sentient colony of spacefaring bacteria]], while Max is held captive. Naturally, most attacks won't work on him, but early on Sam obtains a talisman allowing him to switch places with Hugh Bliss. Resulting in Hugh Bliss putting Sam in various deathtraps, only to be swapped with Sam into the trap each time. Unfortunately, Hugh Bliss has the magic to just put Sam right into another trap as soon as he tries to leave. How does Sam break the cycle? Sawing the leg off the Lunar Lander deathtrap to tilt the rocket engine towards the drowning tank, then turning on the ignition to boil the water and pasteurize it
-->'''Sam:''' "[[PreMortemOneLiner Hey, Hugh Bliss!]]
[[KillItWithFire Separate]] ''[[VerbThis this]]!''"



* Max managing to defeat [[spoiler: Sammun Mak]]... ''using the salutes and oaths that [[spoiler: Sammun Mak]] himself created''!
* Three words. [[spoiler: MAX VERSUS CHARLIE HO-TEP]]. (All right, four words.)
** Some more words: of all the episode endings and final confrontations Telltale has done so far, this is just the most epic in its presentation (and still one episode in the season to go). Compared to the final encounter of the 2nd season where you banish [[spoiler: the Soda Poppers]] in a pedestrian looking office with the [[Literature/{{Discworld}} Granny Weatherwax theory of witchcraft]] ("use whatever's handy even if it's not very impressive, it'll work just as well") you have [[spoiler: Max, [[PowerGlows glowing]] with the PowerLimiter off, in the sky, amid swirling winds, ''above the demonically-twisted Statue of Liberty'' locked in psychic battle, with the Sam clones marching in rows to their doom below, set to spooky chanting and organ music, with Sam below trying to help in any way possible]].
* Sal's [[spoiler:HeroicSacrifice.]] It turns out that the concept of [[spoiler:cockroaches being immune to radiation]] was an UrbanLegend, [[spoiler:but Sal knew this anyway. He just figured that if his last act could be used to do some good, his death wouldn't be in vain.]]
* If you try to shoot [[spoiler: the Narrator]] in 305, instead of making an excuse about why he can't use his gun like he normally would, Sam whips it out and aims. [[spoiler: The Narrator]] assumes he's bluffing and laughs it off, asking if he really wants to fire a gun in [[spoiler: his partner's mind]]. Sam responds by pressing it to his forehead, finger on the trigger. They both stare at it for a moment before [[spoiler: the Narrator]] snaps, "Okay, really, Sam, cut it out" and Sam puts it away, smirking.
* Abe's RousingSpeech to [[spoiler:an ''army'' of Maimtron 9000's]]

to:

* Max managing to defeat [[spoiler: Sammun Mak]]... Mak... ''using the salutes and oaths that [[spoiler: Sammun Mak]] Mak himself created''!
* Three words. [[spoiler: MAX VERSUS CHARLIE HO-TEP]]. (All right, four words.)
HO-TEP
** Some more words: of Of all the episode endings and final confrontations Telltale has done so far, this is just the most epic in its presentation (and still one episode in the season to go). Compared to the final encounter of the 2nd season where you banish [[spoiler: the Soda Poppers]] Poppers in a pedestrian looking office with the [[Literature/{{Discworld}} Granny Weatherwax theory of witchcraft]] ("use whatever's handy even if it's not very impressive, it'll work just as well") you have [[spoiler: Max, [[PowerGlows glowing]] with the PowerLimiter off, in the sky, amid swirling winds, ''above the demonically-twisted Statue of Liberty'' locked in psychic battle, with the Sam clones marching in rows to their doom below, set to spooky chanting and organ music, with Sam below trying to help in any way possible]].
possible.
* Sal's [[spoiler:HeroicSacrifice.]] HeroicSacrifice. It turns out that the concept of [[spoiler:cockroaches cockroaches being immune to radiation]] radiation was an UrbanLegend, [[spoiler:but but Sal knew this anyway. He just figured that if his last act could be used to do some good, his death wouldn't be in vain.]]
vain.
* If you try to shoot [[spoiler: the Narrator]] Narrator in 305, instead of making an excuse about why he can't use his gun like he normally would, Sam whips it out and aims. [[spoiler: The Narrator]] Narrator assumes he's bluffing and laughs it off, asking if he really wants to fire a gun in [[spoiler: his partner's mind]].mind. Sam responds by pressing it to his forehead, finger on the trigger. They both stare at it for a moment before [[spoiler: the Narrator]] Narrator snaps, "Okay, really, Sam, cut it out" and Sam puts it away, smirking.
* Abe's RousingSpeech to [[spoiler:an an ''army'' of Maimtron 9000's]]
9000's
Is there an issue? Send a MessageReason:
None


* After ''The Devil's Playhouse'', ''Sam & Max'' went on a long hiatus as Telltale wanted to focus on more grounded, episodic stories, and with their closure in 2019, it seemed that the Freelance Police had their last job. That is, until 2020 when they came back with a vengeance--first with a new game, ''This Time It's Virtual'', followed by a significant remaster of ''Save the World'', with ''Beyond Space & Time'' and ''The Devil's Playhouse'' likely following suit!

to:

* After ''The Devil's Playhouse'', ''Sam & Max'' went on a long hiatus as Telltale wanted to focus on more grounded, episodic stories, and with their closure in 2019, it seemed that the Freelance Police had their last job. That is, until 2020 when they came back with a vengeance--first with the announcement of a new VR game, ''This Time It's Virtual'', followed by then a significant remaster of ''Save the World'', World'' released at the end of the year, with ''Beyond Space & Time'' and ''The Devil's Playhouse'' likely following suit!set to follow!
Is there an issue? Send a MessageReason:
None


* Abe's RousingSpeech to [[spoiler:an ''army'' of Maimtron 9000's]]

to:

* Abe's RousingSpeech to [[spoiler:an ''army'' of Maimtron 9000's]]9000's]]

!!!Meta
* After ''The Devil's Playhouse'', ''Sam & Max'' went on a long hiatus as Telltale wanted to focus on more grounded, episodic stories, and with their closure in 2019, it seemed that the Freelance Police had their last job. That is, until 2020 when they came back with a vengeance--first with a new game, ''This Time It's Virtual'', followed by a significant remaster of ''Save the World'', with ''Beyond Space & Time'' and ''The Devil's Playhouse'' likely following suit!

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