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** Eventually, the Dragonator that was inoperatate since Fatalis' initial invasion of Castle Schrade becomes ready for use, and upon grievously injuring the Elder Dragon with it, the soundtrack pauses and switches to a familiar theme; the series' tried and true "Proof of a Hero" in all of its orchestral glory, heralding your final push to down Fatalis once and for all as it keeps unleashing nova flames despite being on its last legs. Once Fatalis indeed goes down, the Commander is genuinely at a loss for words, since you've effectively [[DidYouJustPunchOutCthulhu punched out the series' Cthulhu]]. After firing the dragonator and "Proof Of a Hero" starts to play, Fatalis' immediate reaction is to do its ultimate attack. The subtle implication is that Fatalis is now scared of the Sapphire Star and is desperate to take them out.

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** Eventually, the Dragonator that was inoperatate since Fatalis' initial invasion of Castle Schrade becomes ready for use, and upon grievously injuring the Elder Dragon with it, the soundtrack pauses and switches to a familiar theme; the series' tried and true "Proof of a Hero" in all of its orchestral glory, heralding your final push to down Fatalis once and for all as it keeps unleashing nova flames despite being on its last legs. Once Fatalis indeed goes down, the Commander is genuinely at a loss for words, since you've effectively [[DidYouJustPunchOutCthulhu punched out the series' Cthulhu]]. Cthulhu]].
**
After firing the dragonator and "Proof Of a Hero" starts to play, Fatalis' immediate reaction is to do its ultimate attack. The subtle implication is that Fatalis is now scared of the Sapphire Star and is desperate to take them out.
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* Wyvern Riding. Deal enough silkbind damage or use a Puppet Spider to trigger a mount, and you can either slam them into terrain to knock them out, or ''use them as your weapon'' to take on a different monster in a no-holds-barred brawl. It's even better if the monster you mounted was [[ThatOneBoss a piece of work]] or [[ThatOneAttack had some nasty moves]], as you'll be laughing once your unfortunate target is finally on the recieving end. Even things like Elder Dragons and other apex predators aren't safe from this, allowing you to wield their awesome power for yourself.

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* Wyvern Riding. Deal enough silkbind damage or use a Puppet Spider to trigger a mount, and you can either slam them into terrain to knock them out, or ''use them as your weapon'' to take on a different monster in a no-holds-barred brawl. It's even better if the monster you mounted was [[ThatOneBoss a piece of work]] or [[ThatOneAttack had some nasty moves]], as you'll be laughing once your unfortunate target is finally on the recieving receiving end. Even things like Elder Dragons and other apex predators aren't safe from this, allowing you to wield their awesome power for yourself.
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** With Follower Quests in ''Sunbreak'', you can take the villagers of Kamura or the residents of Elgado into (almost) any quest to help you. Instead of just protecting their homes, they can now join you to take the fight to the monsters.
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** Such is Kamura's faith in you by the end of ''Sunbreak'' that when faced with a possible second rampage from a newly discovered Ibushi and Narwa, or the discovery of a vengeful and extremely powerful variant of their scourge Magnamalo, they just send you to take care of it with full confidence - after all, you took them out before, and while they're stronger, so are you. Even the appearance of an [[PersonOfMassDestruction Amatsu]] isn't enough to give them pause.

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** Such is Kamura's faith in you by the end of ''Sunbreak'' that when faced with a possible second rampage Rampage from a newly discovered Ibushi and Narwa, or the discovery of a vengeful and extremely powerful variant of their scourge Magnamalo, they just send you to take care of it with full confidence - after all, you took them out before, and while they're stronger, so are you. Even the appearance of an [[PersonOfMassDestruction Amatsu]] isn't enough to give them pause.

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* Similar to the ecology cutscenes from ''World'', monsters are now introduced with a mythical poem/fable that showcases them thriving in their environment while playing up their strengths and reputations. Quite a few give a good showcase of just how terrifying meeting these foes would be to any non-Hunter, as well as why hunting them is their job to begin with.

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* Wyvern Riding. Deal enough silkbind damage or use a Puppet Spider to trigger a mount, and you can either slam them into terrain to knock them out, or ''use them as your weapon'' to take on a different monster in a no-holds-barred brawl. It's even better if the monster you mounted was [[ThatOneBoss a piece of work]] or [[ThatOneAttack had some nasty moves]], as you'll be laughing once your unfortunate target is finally on the recieving end. Even things like Elder Dragons and other apex predators aren't safe from this, allowing you to wield their awesome power for yourself.
* Similar to the ecology cutscenes from ''World'', monsters are now introduced with a mythical poem/fable that showcases them thriving in their environment while playing up their strengths and reputations. Quite a few give a good reputations, with even monsters at the bottom of the food chain getting intros that showcase of just how terrifying meeting these foes would be to any non-Hunter, as well as much less anything on the ''top'' of the food chain, which is why hunting it falls to Hunters to keep them is their job to begin with.in check.



** By ''Sunbreak'', such is your notoriety that you and your relatively small village are ''directly'' commissioned by a ''fully-fledged kingdom'' in order to handle what amounts to an ecological disaster, and not only do you solve it by handily defeating [[TheDreaded the Three Lords]] and [[SatanicArchetype the mythical Archdemon of the Abyss]], you then go on to take the fight to the Qurio by directly tackling even stronger unknown threats, like the afflicted monsters and [[CameBackStrong Risen Elder Dragons]].
** Such is Kamura's faith in you by the end of ''Sunbreak'' that when faced with a possible second rampage from a newly discovered Ibushi and Narwa, or the discovery of a vengeful and extremely powerful variant of their scourge Magnamalo, they just send you to take care of it with full confidence - after all, you took them out before, and while they're stronger, so are you. Even the appearance of an [[PersonOfMassDestruction Amatsu]] isn't enough to give them pause.



** In subsequent refights without Utsushi, ''Crimson Glow Valstrax'' will show up instead of Apex Zinogre.[[note]]This is likely a homage to a popular fandom myth that Valstrax and Amatsu are rivals over dominance of the sky, based on a ride from Universal Studios Japan where a Valstrax attacking an airship gets distracted by an Amatsu that it proceeds to engage in combat.[[/note]] There's no cutscene or warning beforehand, just a roar as a familiar red comet appears in the sky before smashing into Amatsu from the stratosphere seconds after, giving you a chance to ride the Star of Despair into battle against the Looming Calamity.

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** In subsequent refights without Utsushi, ''Crimson Glow Valstrax'' will show up instead of Apex Zinogre.[[note]]This is likely a homage to a popular fandom myth that Valstrax and Amatsu are rivals over dominance of the sky, based on a an old ride from Universal Studios Japan where a Valstrax attacking an airship gets distracted by an Amatsu that it proceeds to engage in combat.[[/note]] There's no cutscene or warning beforehand, just a roar as a familiar red comet appears in the sky before smashing into Amatsu from the stratosphere seconds after, giving you a chance to ride the Star of Despair into battle against the Looming Calamity.

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** Bazegeuse ambushes a Tigrex in the middle of a hunt, the latter of which actually ''cowers'' when it hears the former's signature roar for the first time. Bazelgeuse then proceeds to bomb the area before slamming directly into Tigrex, even briefly overpowering it before facing it down.
** Crimson Glow Valstrax is introduced with the flaming debris raining from its flight falling down upon the Shrine Ruins like a meteor shower, devastating all the wildlife in the area before Valstrax itself comes down to seemingly finish the job.



** Primordial Malzeno has a different turf war with Velkhana where it puts its pure physical prowess to work against the Iceborne Wyvern, skillfully using its wings to simultaneously pressure Velkhana and block its attacks. Velkhana tries for an ice beam, but Malzeno blocks it with its wing and ''powers through it,'' before hitting Velkhana with a ferocious one-two combo that ''sends Velkhana airborne'' before slamming it to the ground in a heap.

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** Primordial Malzeno has a different turf war with Velkhana Velkhana, where the Legend Resurrected proves itself as StrongAndSkilled as it puts its pure physical prowess to work against the Iceborne Wyvern, skillfully using its signature sword-and-shield wings to simultaneously pressure Velkhana and block its attacks. Velkhana tries for an ice beam, but Malzeno blocks it with its wing and ''powers through it,'' before hitting Velkhana with a ferocious one-two combo that ''sends ''launches Velkhana airborne'' before slamming it to the ground in a heap.heap. It's especially notable as most Turf Wars in Rise/Sunbreak tend to be more back-and-forth affairs that end in stalemates, particularly between stronger monsters and Elder Dragons, yet here Primordial Malzeno practically [[CurbStompBattle curb-stomps]] a notably tough Elder without taking any serious harm in return.
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** Malzeno vs. Scorned Magnamalo has the two dueling each other like swordsmen, clashing and parrying with their arm/wing blades and at one point performing a BladeLock using their tails. The battle ends with Malzeno blasting Scorned Magnamalo with its Dragon beam, only for the Fanged Wyvern to charge right into it and create a massive explosion that sends both monsters reeling.

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** Malzeno vs. Scorned Magnamalo has the two dueling each other like swordsmen, clashing and parrying with their arm/wing blades and at one point performing a BladeLock using their tails.tails - especially impressive for Malzeno, as he has no grounding support in mid-air. The battle ends with Malzeno blasting Scorned Magnamalo with its Dragon beam, only for the Fanged Wyvern to charge right into it and create a massive explosion that sends both monsters reeling.
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* The Kinship Skills. They're essentially the culmination of the bond between Rider and Monstie, being activated by winning head-to-head clashes against enemy monsters. Most resemble versions of attacks the monsters already have. Some notable examples:

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* The Kinship Skills. They're essentially the culmination of the bond between Rider and Monstie, being activated by winning head-to-head clashes against enemy monsters. Most resemble enhanced and/or cinematic versions of attacks the monsters already have. Some notable examples:
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* Similar to the ecology cutscenes from ''World'', monsters are now introduced with a mythical poem/fable that showcases them thriving in their environment while playing up their strengths and reputations. Needless to say, some of these make the monster look ''much'' more dangerous than it actually is in-game.

to:

* Similar to the ecology cutscenes from ''World'', monsters are now introduced with a mythical poem/fable that showcases them thriving in their environment while playing up their strengths and reputations. Needless to say, some Quite a few give a good showcase of just how terrifying meeting these make the monster look ''much'' more dangerous than it actually foes would be to any non-Hunter, as well as why hunting them is in-game.their job to begin with.
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** Fatalis's destructive power is excellently showcased in this fight as it incinerates an obscenely large portion of the castle ruins with its "Demise of Schrade" attack, which it sustains for roughly a dozen seconds and is akin to a ''tidal wave of fiery breath''. The first time, it nearly burns your Hunter and the Excitable A-Lister on top of obliterating barricades and some stone fortifications, and the shock-wave of the blast buffets the Commission's camp - hundreds of feet away, in the opposite direction of where Fatalis was aiming - with heavy strength. The second time, you manage to block Fatalis's breath by raising the castle's mighty iron gate in the nick of the time, but the heat is so great that the gate starts melting and breaks down once Fatalis is done attacking. Finally, for the third to fifth iterations of the attack, because there's literally no other cover that is safe, you have to ''[[ViolationOfCommonSense move towards the dragon and potentially brave the flames]]''.

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** Fatalis's destructive power is excellently showcased in this fight as it incinerates an obscenely large portion of the castle ruins with its "Demise of Schrade" attack, which it sustains for roughly a dozen seconds and is akin to a ''tidal wave of fiery breath''. The first time, it nearly burns your Hunter and the Excitable A-Lister on top of obliterating barricades and some stone fortifications, and the shock-wave of the blast buffets the Commission's camp - hundreds of feet away, in the opposite direction of where Fatalis was aiming - with heavy strength. The second time, you manage to block Fatalis's breath by raising the castle's mighty iron gate in the nick of the time, but the heat is so great that the gate starts melting and breaks down once Fatalis is done attacking. Finally, for the third to fifth iterations of the attack, because there's literally no other cover that is safe, safe (other than using a Farcaster), you have to ''[[ViolationOfCommonSense move towards the dragon and potentially brave the flames]]''.
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** In the fight proper, Bahari and Galleus will support the hunters with aerial Dragonators from above, which Gaismagorm proves capable of repeatedly surviving. Dragonators have historically been an ace-in-the-hole against even the toughest of monsters, but Gaismagorm proves to be so durable that it takes ''multiple'' Dragonators just to slow it down.

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** In the fight proper, Bahari and Galleus will support the hunters with aerial Dragonators from above, which Gaismagorm proves capable of repeatedly surviving. Dragonators have historically been an ace-in-the-hole against even the toughest of monsters, but Gaismagorm proves to be this Elder Dragon is so durable that it takes ''multiple'' Dragonators just to slow it down.

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