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Awesome / An Alchemist Abroad

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  • When Marcy first uses her druid powers. Even Horace was in awe, right up until some vines threw him out of the fwagon.
  • Chapter 7 has multiple.
    • First, Marcy and her family (sans Sprig) are able to evade capture by Sasha and Yunan in Newtopia's streets.
    • Then, Marcy uses her relationship with Sasha (a.k.a. Captain Waybright) and the fact that she's only one of three humans in Amphibia to trick palace guards to let her see the king, smuggling a shrunken Hop Pop to the throne room.
    • Marcy then successfully pleads her case to the king and the Newtopian court, giving overwhelming evidence for Hop Pop's innocence and convincing them to re-investigate his alleged crimes.
    • Finally, Marcy successfully lies about her involvement in the destruction of Toad Tower, framing it more as an unforseen accident. Keep in mind, Marcy is very socially awkward, even in the show, and has trouble with being the center of attention with groups of strangers. That she was able to lie to a crowd of high-ranking officials - including the king - while keeping a straight face and level voice shows how much she's progressed. Even Sasha is impressed.
  • De-aged Hop Pop gets a starring role in a troubled production by talent alone.
  • De-aged Marcy saving Sasha from Yunan and Sprig (whom she didn't know due to losing her memories), making this the second time she's bested Yunan - and while five years old no less.
  • In chapter 17, while out celebrating Marcy's birthday, she and Sasha are accosted and insulted by a haughty Count - after he had deliberately ran into Marcy, knocking her to the ground. How do the girls respond? They sabotage his incoming caravan by luring a giant beetle into the middle of it. The resulting damage includes: entire crates of wine destroyed, expensive jewelry scattered across the street and being carried away by birds, and a veritable menagerie of exotic animals escaping. And the cherry on top: Marcy hits the Count with a curse that causes him pain in his rear whenever he acts like a jerk. Laser-guided karma at its best.
  • Sasha getting Marcy, Sprig, Ivy, and Maddie out from the Newtopian catacombs as they were caving in. It helps that the whole sequence is told from Ivy's perspective, to better show how awe inspiring Sasha's super strength and determination is.
  • Marcy, with help from the royal blacksmith, forges a functional pepperbox musket while in Newtopia.
  • Chapter 22 covers the first temple, including the giant game of flipwart that uses the player's companions as pieces. Though instead of flipping her wart and forfeiting the game, Marcy leverages her powers and magical musket to destroy the Temple's wart, winning the game.

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