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Live Blogs Let's Play Megaman Battle Network 4
ComicX62013-07-11 18:31:00

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Play Backwards For Subliminal Messaging

Revisiting the Eagle Tournament for the final time allows us to fight the final Navi there, Videoman, who’s the final fan-designed Navi for this game. His operator, a rather flamboyant figure calling himself Viddy Narcy makes his entrance by dropping down from the ceiling. That’s not going to bode well… He straight-up asks Lan to let him win and then spins a yarn about how Videoman is going to “die” soon (prompting an “Are you crazy?!) and that he wants his Navi to at least go out on top. Obviously Lan completely denies that fruitcake request and Narcy wanders off, saying that he’ll bury Videoman somewhere in Park Area.

Of course, that means that we have to follow him online. Videoman is of course perfectly alright when Megaman runs into him and gets “paused” preventing him from jacking out. Videoman then “rewinds” him to reverse Megaman’s controls and then scatters three video cassettes to the four cyber-winds for us to collect and restore Megaman to normal. This is all a ploy to delay Lan so that he’ll be disqualified from the match, see.

So the tapes are located in ACDC Area 2, Town Area 2, and Park Area 3 (of course). The reversed directional controls aren’t too difficult to get used to (fortunately the reversal does not apply to battles), but the areas where the tapes are happen to be littered with rewind panels that’ll force Megaman back to the start of the area if he trips one, and of course they’re usually arranged in such a way that they’re tricky to get past, even if Megaman’s controls weren’t reversed.

Regardless it’s a process that wastes more time than it aggravates, at least for me. Once all three tapes are collected and Megaman’s fixed, it’s off to the arena.


Videoman Beta

HP: 1400

Element: Normal

Attacks:

  • Wind Cutter – A roll of videotape hits a 2 x 2 area dealing three consecutive hits of 40 damage.
  • Playback – Videoman projects a copy of Megaman that uses one of the following attacks:
    • Wide Sword – The copy slashes the column before him with a sword for 160 damage.
    • Tornado – The copy generates a multi-hitting tornado two panels ahead that deals 30 damage per hit.
    • Energy Bomb – The copy throws an Energy Bomb three panels ahead that deals 40 damage per hit.
  • Fast Forward – The markings on Videoman’s body turn red and he starts moving faster.
  • Rewind – The markings on Videoman’s body turn blue and he begins to regenerate HP.
  • Videotape – Two strands of tape cover the center two columns of the field. They push Megaman back and can be temporarily destroyed with attacks.

Hm, well, Videoman sure likes his multi-hitters. His attacks on their own aren’t very difficult to handle (that being said it’s important to still be careful, since Tornado will hit for a total of 240 damage if Megaman happens to get hit by it), it’s the double layers of tape on the field that serve as the real challenge, as they naturally block attacks. It’s best to have Megaman stay in his front column as much as possible, for the strand there will harmlessly break if it comes into contact with him if he’s already in the way, leaving only the strand on Videoman’s side of the field to content with.


Like with Terry in Sparkman’s scenario Narcy puts all the blame on Videoman for losing. The two get into an argument, Lan takes exception to his opponent’s cheating ways, and we are one update closer to the end of the liveblog.

Videoman can be refought at a dead-end near where Roll was held in Park Area 3. His chip is actually very useful, something that I discovered during this playthrough. The way it works is that he attacks a 2 x 3 area of the enemy’s area with Wind Cutter. Since he uses two spools of tape and they overlap, any enemies in the center two panels of that area take double damage. If you’re able to max out his SP chip and are positioned correctly this chip can inflict nearly five-hundred points of damage right off the bat. Throw in something like Attack + 30 and Full Synchro, and this chip’s damage potential gets absolutely crazy.

One more scenario to go, and then the postgame at last!

Comments

Hunter1 Since: Dec, 1969
Jul 11th 2013 at 9:23:53 PM
...Is this just a simple up/down left/right swap? If so, then this is once again a setup that's easily solved with an emulator.

...The BN devs seem to have had luck in designing mechanics that emulators can exploit/bypass, didn't they?
ComicX6 Since: Dec, 1969
Jul 11th 2013 at 9:46:36 PM
It's just a button reversal, yeah. However, this game apparently has a crapton of DRM that can be triggered if you mess around with the ROM, including several ways of outright game-breakage.
MFM Since: Dec, 1969
ComicX6 Since: Dec, 1969
Jul 11th 2013 at 10:14:02 PM
Yeah, he clarifies that point pretty quickly in his intro.

Fun fact: In the anime he was voiced by Hiroshi Kamiya in an incredibly over the top manner before he really gained his current celebrity seiyuu status.
Hunter1 Since: Dec, 1969
Jul 12th 2013 at 6:35:45 PM
@Comic: ...Since when does "remapping the controls in the emulator's options" constitute screwing with the ROM?
ComicX6 Since: Dec, 1969
Jul 12th 2013 at 7:40:46 PM
I'm a pleb that knows very little of ROMs. Anyway, if it's just a matter of changing an option instead of hacking the game than I suspect that the reversal will work anyway, but as I said...
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