Fail Shep meets with TIM via Quantum Entanglement Communicator (aka holograms). TIM tells Fail Shep that in the two years he was dead, human colonies in the Terminus Systems have had their inhabitants disappear. TIM wants Fail Shep to go to the most recent of these abducted colonies, Freedom's Progress, and find out who or what is responsible. Fail Shep decides to implicitly trust TIM.
Fail Shep, Jacob and Miranda head to Freedom's Progress and find that the security mechs have been programmed to attack anyone they see (this is a very common occurrence during ME2).
After examining a few buildings, Fail Shep and co. come across a squad of quarians led by Tali. The quarians are after one of their own, Veetor, who was not abducted with the rest of the colonists. Veetor was always somewhat mentally unstable and whatever happened on Freedom's Progress provoked him into hacking the mechs to attack everyone. The plot gods railroad Fail Shep into teaming up with Tali's squad to find Veetor.
Tali's second in command, Prazza, defies her orders and goes after Veetor without waiting for Fail Shep's squad. This gets Prazza and most of Tali's squad killed.
Fail Shep finds Veetor babbling incoherently. After Fail Shep calms Veetor by shooting a nearby monitor, Veetor reveals that the colonists were abducted by the enigmatic Collectors. The Collectors are a reclusive species who live beyond a Mass Relay that only they can use without being destroyed. Until now, the Collectors only interacted with the rest of the galaxy by occasionally hiring mercenaries to abduct people with interesting genetic conditions. This is the first time the Collectors have ever made such a blatant act of aggression against another species. Fail Shep defies Tali's wishes and sends Veetor to Cerberus for interrogation.
Fail Shep meets with TIM again. TIM and Fail Shep agree that the Collectors need to be stopped, but the various galactic governments are too busy dealing with the fallout of ME1 to send their armies against them. The only option is for Fail Shep to gather a team of skilled soldiers to go on a suicide mission against the Collectors. To help, TIM gives Fail Shep and upgraded version of the Normandy. Fail Shep is reuinted with Joker, who once again serves as the Normandy's pilot, and is introduced to EDI, the AI who helps operate the Normandy, and his yeoman, Kelly Chambers. Fail Shep and Kelly quickly begin to flirt with one another.
If anyone is curious, I am planning on having Fail Shep survive the Suicide Mission so he can live to screw up in ME3. Although I have Zaeed and Kasumi's DLCs, I am not going to recruit them. I am going to recruit everyone else though.
And, aside from Fail Shep, only two of them will survive.
Death List:
- Jenkins (Squadmate, Plot)
- Nihlus (Plot)
- Fist
- Stirling
- Anoleis
- Gianna
- Ventralis
- Benezia (Plot)
- Rachni Queen
- Peak 15 Scientists
- Talitha
- Conrad
- Jeong
- Zhu's Hope Colonists
- Fai Dan (Plot)
- The Thorian (Plot)
- Shiala
- Actus
- Wayne
- Toombs
- Kirrahe
- Avot (Plot)
- Droyas
- Imness
- Ashley (Squadmate, Love Interest)
- Saren (Plot)
- Sovereign (Plot)
- Pressly (Plot)
- Fail Shep (Plot, Resurrected)
- 20 Normandy Crewmen (Plot)
- Wilson (Plot)
- Prazza (Plot)