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In which I give in to the hype.
Prologue + Chapter 1
- Okay, the intro makes no attempt at hiding what's in store here, but it doesn't exactly tell much either.
- So, PipBucks appear to be the gadget to end all gadgets here. I know that all of the things it can do are what the Pip Boys do in the Fallout games, but that's a lot of useful abilities that other characters don't have, especially the edge in combat. (Why would that functionality even be built in to them, anyway? At least in Fallout, the people inside the Vaults were never meant to leave. Why build in combat assistance for a device meant to assist in everyday work in the Stable?)
- Unicorn Master Race, eh? Not a fan, but what are you going to do?
- At least they're smart enough to recognize that living in a bunker is plenty depressing. Most post-apocalyptic stories either ignore it just have the characters go completely insane with no attempts to stave it off.
- Obvious crush is obvious, not that there's anything wrong with that.
- You know, ditching the best survival tool you have is probably a bad way to go about going out into a very hostile environment.
- CMC 3 BFF? Real subtle.
- Ahhh... skeletons. I see we're off to a great start
- How does she even know what sounds he's hearing? I doubt insects were a subject taught in Stable School.
- Sweet Apple Acres? Where in the world is that thing getting its map data from? If it had old records on file all this time, why didn't anypony look at them?
- Chekhov's Terminal, I presume?
- Looks like slavers. This is going to end in blood.
- ...or immediate capture, that works too. The blood can come later.
- How does a pony get a talent for cheese in the Wasteland? Come to think of it, how does Pip even know what cheese is? How much useless (for life in the Stable) knowledge did they teach these ponies?
- Ah, human profanity. At least I hear that Pip gets creative with hers later on.
- And there's the blood. Reminds me of that famous scene from Scanners. You know the one.
- Pip is a competent fighter? That was fast. I guess having that gadget helps, but it doesn't exactly teach you how to pull off roundhouse bucks.
- Are you feelin' lucky, punk?
- At least Pip also wonders how his map knows everything, too.
- That's one lazy sniper. It had all the time in the world to kill them on the bridge.
- And the CMC were the first Overmares, as if that wasn't made obvious enough by the passcode last chapter.
Pip and her companions are ridiculously competent in battle, but that's a given since it's based on a computer game. As far as gore, chapter 3 is the worst. Anyway, I didn't think the swears were particularly creative.
Pretty much sums up a lot of my thoughts about it as well. My only issue is the competence thing; if you've lived your whole life in a Stable, you shouldn't be quite so good at survival, especially if you exist with zero preperation. And yeah, chapter 3 is pretty graphic. I found it a bit gratuitous and unnecessary, but I'll see what you think.
Yeah, I honestly didn't like it much at this point. The early chapters seem to mainly be there to shock you. As for Littlepip, at the moment she's hoping to find Velvet. It gets better when she becomes more proactive and you meet more characters who are actually decent.
The suspension of disbelief is a little easier if you have played the recent Fallout games (3 and New Vegas). In 3 you crawl out of a vault and become the savior of the wasteland (although there's some explanation that you have practice with a gun shooting Radroaches) with little to no experience with the outside world.
yeah a lot of the more Fridge Logic-y things are a result of trying to adapt game mechanics to a story. And yes as before the next few chapters are VERY gory, but once she gets out of ponyville the story gets much much lighter on that stuff.
Oh, I'm fully aware of the videogame side of things, I just think that it doesn't quite carry over as well into something purely story-driven.
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