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Alfric2011-12-17 19:42:13

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I really pity this chapters boss.

Seriously, he's perfectly logical, "lets not throw all of our doods at them blindly, and lets instead try to learn about them and bring the information back." but then he gets back and Petrine chews him out for failing and then boils him in hot oil or something. She's a bitch like that.

Chapter 5 - Flight!: Finished

Ike: One of the two main entry guards along with Gatrie. He actually had himself armed the whole time though, so he obviously got more kills. He held his position for the whole time, only needing Rhys to come over and heal him occasionally, so I'd say he did pretty well.

Soren: Took care of leftover foes on Gatrie's side of the wall, or took out any people trying to sneak in from the left edge of the base at the beginning. He actually got strength and defense in this chapter, so I'm quite happy.

Gatrie: Stood around and got hit a lot. not exactly a glamorous contribution, but it was helpful.

Dakova: Didn't actually get fought, since I didn't have the manpower to hold off all of the foes and plow through the enemies to take him down. Hence the whole "boiled in hot oil" thing I mentioned earlier.

Up Next: A Brief Diversion, where I sneak through trees, ambush the chronically stupid, and literally walk all over the protagonist of Tales Of Symphonia 2. Not like that's anything new, but hey, literalness is fun.

Comment Question: So, in hard mode, this chapter is now a Fog Of War, which I find to be quite a fun touch. When difficulty levels change, sometimes more than just enemy numbers and strength change along with it, and I quite like that since it adds to the challenge. So today, I'm asking what your opinion of those changes are. Do you like them, thinking they add to the experience, or are you less of a fan of the changes, thinking they just add Fake Difficulty to it?

Comments

EndarkCuli Since: Dec, 1969
Dec 18th 2011 at 5:23:21 PM
I think that the fine line between a fun challenge and an obnoxious obstacle is how much the game makes you suffer for it. By this point, even if you're not using all of them for the majority of the game, you've got enough units to evenly disperse amongst the choke points. Plus, the types of enemies that are sent after you is roughly balanced. But if, say, you had Knights attacking from all sides, you weren't aware of that fact, and only Ike had enough power to defeat any of them, best of luck trying to predict the actions of an artificial intelligence...
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