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Live Blogs Let's Play All Four Sly Cooper games.
MadWritter2013-07-03 17:19:43

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You Lose Some, You Win Some....

  • File: 24563
  • Subject: The Cooper Gang
  • Time Period: Ancient Japan

With help from Riccohi's spiked sushi rolls, all the guards fall asleep or at least the ones closes the Dragon Gate. Sly pick-pocketed one of the guards for a key. Then head to open the left dragon's mouth first. Then used his Samurai Armor to reflect the fire ball to the dragon — and then did the same to the right dragon's mouth.

Sly, Bentley, and Murray (still in his Geisha outfit) battle with some mouse guards for a distraction for Ricohi to slip underneath the bridge and turn it on. This was a win-lose for he Cooper Clan — it open the door — but also allow El Jefe to steal Ricohi's cane.

Sly chased after El Jefe and got into a fight with him — using the Samuri Armor to not worry about any fire tornadoes and throw El Jefe's fireballs back at him. Before Sly could get back the cane, the guard mouses show up and took the cane, while leading behind a old sheriff path.

With some teamwork, the Cooper Gang sneakly delivered El Jefe back to the cops in the present day, and then commucation with Dimitri to learn that Teneesee Kid Cooper need help. That means a trip to the American's Wild West. Using the Sheriff Badge that got — they used it to start a vortex to America's Wild West.

Hermes/Mercury

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