Follow TV Tropes

Live Blogs Let's Play All Four Sly Cooper games.
MadWritter2013-07-23 02:08:28

Go To


  • File: 24567
  • Subject: Murry, Sly & Carmelita Fox
  • Time Period: USA's The Wild West

In order to get a change at Toothpick's train without returning a heavy guarded goldmine, was to get three kids from three of Toothpick's toughest henchman: Wildman, Frenchy, and Redeye. Since they was Toothpick festival going on — each one of them went with a different contest:

  • Wildman: No-hold bar fighting.
  • Frenchy: The Toothpick 500, the crooked race in the West.
  • Redeye: Shooting gallery targets.

Bentley picked the following to deal with the three henchma:

  • Wildman: Murray was sent to take Wildman's key. After fighitng though 20 coyotoes human, Murray was able to fight Wildman and get his key after hitting him to the the bread basket.
  • Frenchy: Using the ball of his jailbird costume, Sly beat Frenchy's team and that jackrabbit had a tantrum losing his key in the process which Sly picked up.
  • Redeye: After making a deal with Redeye, Miss Fox beat his score and gotten his trophy with the third key inside of it.

Hermes/Mercury

No Comments (Yet)

Top