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Live Blogs Let's Learn to Crawl: Dungeon Crawl Stone Soup
Usht2011-05-15 03:04:56

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Blink and you'll be missed

Welcome back to a run with Amane. Last time, as you'll remember that we just leveled up to level 4. This also introduces our third life saver spell...

Blink. This spell, for the low, low cost of 2MP, translocates you to a random square in view. Sounds pretty lame on paper but in practice, say you're almost out of MP and something dangerous is coming at you, just run into a corner, wait for it to get close, cast blink and poof on the other side of it and make tracks for the stairs. Poof. Remember, as a spellcaster, it's usually a bad idea to take things head on and blink helps you avoid that.

Time for scroll identification time.

Your +0 elven wizard hat glows black for a moment.

That was from a scroll of curse armor. It's from a family of three scrolls, this one in particular selecting a random piece of defense gear you have on and making it glue itself to your skin until you uncurse it.

The giant cockroach looks frightened!

Scroll of fear, this is why you want an enemy in sight that isn't mindless. This scares anything semi-intelligent. It is resistable to some extent, but quite useful early on for surviving swarms.

You feel aware of your surroundings.

This is a scroll of mapping, basically fills in more of your map. See those blue tiles there? Amane hasn't been there yet so she hasn't seen them, but the scroll of mapping filled in the majority of them for us. This is useful for finding some stairs when you're in a fix as well as finding some other things we'll see sooner or later.

Forget which spell ([?*] list [ESC] exit)?

This is a scroll of amnesia and you need to know at least one spell to identify it upon use. It allows you to forget one spell if you want to. You'll usually do this to open up more space in your noggin when certain spells are no longer useful, but for now, we don't need to forget any spells.

You feel as if something is helping you.

This is a scroll of remove curse. Basically unstickifies any gear you have. You'll want to have a couple of these on hand at any time in case you're in the mood to start testing out random glowing gear on the floor. And with that floor complete, onto floor 3!

Oh come Crawl! That's the best non-magical armor in the game and you only hand it to me early game when I'm a freaking wizard?! BAH!

Hey, our first altar. Altars in Crawl are basically places where you can join a particular religion of a particular god. This one belongs to The Shining One, or TSO for short, who is basically the Lawful Good paladin god. He likes it when you kill demons, zombies, and generally evil things, gives you protection against evil type attacks, will have none of this stealth nonsense because he makes you glow like a lightbulb. He's also preferable to have in the late game where you'll be meeting a lot of said demons.

Anyway, to join a religion, just walk up to an altar and press "p" and agree to the following contract. You can leave a religion at any given time by using your abilities (hit "a" and then capital "X"). Some gods do not take kindly to this, especially the evil ones which means if you plan on jumping ship and going to a different religion, make sure to bunker down real tight.

Anyway, while being a TSOite is in character for Amane (actually, Zin would probably fit better), we're looking for a different deity to suck up to.

The orc hits you with an orcish dagger! You die...

Assuming I don't have a moment of stupidity and think I'm playing a fighter and try to stab an orc. More on those guys later, Amane just got killed. Short update, hoorah!

Comments

Ratix Since: Dec, 1969
May 1st 2011 at 5:43:49 AM
I've found magic is real hit-or-miss; you can be on top of the world and slaughter everything, only to fall to a stray lucky shot. Still, can't wait till you get into summoning; that's always been my favorite form of magic and this game seems to handle it pretty well.
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