Before the stage begins I revisit Malano to go buy some "7 Leagues Boots".
Scene 24: Final Paradise
This stage is all over.◊ We have cities and temples in all directions. The good enews is most enemy squads need to pass by Dantcaste and Selam. So these will have to be our primary destinations. Also, most of the enemy squads are high Alignment, so we will want low alignment units to do the bulk of the fighting. We'll have a lot of work to do.
Babaltx is freed first for XIII: Death.
Proana is freed for VIII: Strength.
The southern hidden Temple is freed by Destin for XIX: Sun. We also find a plate of death
Don't really see the point of this rumor, Boltorano is in Paras in the Pogrom Forest. Harmella is freed for XX: Judgement.
I free Selam for XIV: Temperance. I then use the boots I bought to move some units there, while Canopus flies off to free more towns.
Dantcaste is freed next (I: Magician), and I send Warren there using the boots.
Vore Ai is freed for another XIV: Temperance.
Gafelt is freed for VII: Lovers.
Pullwatt is freed for XI Justice
Canopus meets three eaglemen with two ravenmen. But Canopus' dual dollmasters devastate them. One unit, Dillan's (Lich, Mage, Devil, Twin Ninja Masters) meets a monk with two gold dragons, killing them both.
The SW temple is freed for III: Empress
Dillan meets a monk with two Red Dragons II. Warren meets a Beast Master and Two Titans. No Challenge there, The SE temple is freed for XIII: Death.
Cook, an evil one with two Tiamats, meets a group of 3 Paladins and 2 Valkyries. It's a tough fight, in no small part because they are s outnumbered, but he narrowly wins. Destin meets three mages and a phantom. Warren meets three cherub and two sylyphs. The white magic does a number on the Ninja Masters in Warren's unit, killing them both. We free Ramoto for I: Magician and are told Tarut won't come out till the empire leaves. Warren kills a Muse with two wyverns as well as a monk with two gold dragons, finding a blook kiss on the later, which I use on my Evil One (Yup, turns out these guys too can use these!) I resurrect Warren's Ninjas and keep pressing forward. On one enemy he finds a Musashi blade, Str +12, Fire Elemental.
Skauten is freed for VII: Lovers
Selam is freed by Rauny for XIX: Sun
Jaubala is freed, but I do not draw, too many cards.
The treasures suck, a broken sword and a spike shield. Meh.
Finally, I send Rauny to meet Randals. Randals is a Dandy, like the boss in Malano, Baron Apros. Which means random black magic attacks. He is escorted by 4 Evil Ones. Ideally, I would want to use World to defend myself, but I do not have one. Still, he is quite vulnerable to white magic, and I do have a huge stack of Judgement cards. And, of course, with Rauny's squad having Paladin Ashe and Fogel, he doesn't really stand a chance. On a side note, shame actual monks like Norn or Aisha cannot confront Randals regarding his blasphemy.
Before we go to Shangrila, the residents of Harmhella want to give me a Blade of Sigmund, +19 Str, Lightning Elemental. Sweet!
Anyway, with this done we mosey on to Shangrila. There we can meet the Goddess Fellana.
With the tablet of Yaru in hand, we must go to an interlude, as we hunt down the zodiac stones!