First a bit of a tutorial:
How Attributes and Damage Work
Physical damage from melee attack depends on Strength. Damage is determined by the ability used, the defender's elemental resistances, and the difference between the attacker and defender's strength. This is why Dragons can shrug off blows for often one or points of damage. This means Knights, Dragons and other tough melee units do best when attacking low strength units like Mages, Clerics and Fairies.
Magical damage does the same, except it trades strength for intelligence. This means mages have a harder time damaging other mages, and an easier time harming knights, dragons, golems, etc... Indeed, this is the problem with golems: They have such low intelligence, magic wipes them out. High intelligence units, like Liches, are more resistant to all magics.
Charisma is used only by unit leaders (outside of promotions of course). A leader's charisma affects the bonus to strength, agility and intelligence. Characters with higher charisma give higher bonus. Since the things that raise alignment raise charisma also, this is the main perk of high Alignment units. Sure, they don't level as fast, but the unit leaders give huge bonuses to the squad.
Agility affects the order in which units act. It also affects their hit rate and dodge rate. It's why eaglemen act first and dodge alot. The lack of strength is why Eaglemen hit like little girls...
Luck affects your odds of finding treasures on defeated enemy and when freeing towns. Luck doesn't raise or lower itself, unless you use items like luck potions which the merchant sells. Some classes, like Witches, get ungodly high lucks, like witches.
Alignment Determines is a squad raises or lowers your reputation when they free a town. It's why I only use high alignment units to free towns.
With last map's battle, I promoted by last shamans to monk. Sweet! Anyway, off we go to Shiguld, AKA Ruined City.
Scene 22: The Dragon RiderThis is a beautiful map. As you can see, there's only one way to cross the islands by foot, giving us a choke point for the enemy land units... If it weren't for the fact that half the units could fly. As you'd expect from the title, dragons, wyrms and wyverns are numerous, from the humble wyrm to the powerful Tiamat, Red Dragon II and Gold dragons. Lots of tough, hard to kill units. The enemies favor large units over small ones.
If I had to list the troublesome unit, it's one consisting of a Mage, two Sylyphs, and two more mages as tanks. The tanking mages are suitably weak. The Sylyphs and the mage in the back row will hit like a truck. Be careful with them.
There is one danger to defending the bridge. Any unit who looses will be tossed over the edge of the island and fall to their death if they are not flying units.
Destin frees Bujunbulla for XX: Judgement.
It seems that this is not the only island that has been attacked by the Empire. Recently several knights have escaped to here from Organa, where the High Knight Fenril lives. It seems that all the High Knights have been taken over by Rashidi's magic.
Mupan is freed by Aisha for II: Priestess
You are the rebels who are planning on toppling the Empire aren't you? Many of the empire's troop are in Shiguld castle to the north. Fogel has been charmed by Rashidi's magic and is now in the control of the empire. Please try to help Fogel and destroy the Empire.
In Kalishinpi we get XIV: Temperance and meet Toad again.
Hey don't I know you? I'm the merchant, Toad. I came up here to get away from the war down there. Nasty business. Hey have you guys heard of Dragon's Jewel? If you find it, please bring it to me, I'll give you a good price for it.
Actually, don't! Coz you can trade the Jewel for an Undead Ring, allowing us to turn Saradin into a Lich! In Muwanza, Destin gets IX: Hermit.
As you can see we are split in northern and southern sections. This used to be one island, but some disaster occurred a long time ago, and the island was split.
The Temple by Mupan gets me an alignment potion. This little gizmo will raise a unit's alignment by 20 pts! Destin meets a Muse and two Cockatrice, eliminating all three. Debonair meanwhile fights two wyrms and a mage. Alshabi is freed by Canopus, I do not draw as my deck is full.
Fogel, the High Knight who lives here, looks like a dragon. It's kind of frightening at first, but he's actually quite kind. A bit blunt though...
Debonair fights 3 Ravenmen and a griffon, crushing them. Canopus crushes a dragoner and two wyrms. Ashe fights two Red Dragons II and a Dragoner, winning easily despite his level disadvantage. Canopus defeats a monk and 4 Eaglemen. Afterall, he's the sole Eagleman worth using. Ashe takes on a Dragoner and two Tiamats. I use an emperor card to make sure he wins. Canopus meets the dreaded Mage/Sylyph squad. Thankfully his high alignment means the magic missiles do not hit hard. Nightmare however does. But his dollmage make the Sylyphs and mages pay for it. Ashe frees Dallu Sarram for XVIII: Moon. There a monk gives us the Dragon's Jewel as encouragement to save Shiguld. Destin defeats a Dragon Master and two Wyverns. Gilbert and Leon meet a dragoner and two Red Dragons II and win. Canopus frees Molongo. Gilbert meets two squads of one Dragon Master and two gold dragons, managing to best them both.
In Macald I get XV: Devil .
The fall of Shiguld was the result of one warrior. He was very skilled, but very arrogant about the talent he had. Even a knight of Shiguld was a child compared to him. He was the world's strongest warrior. He continued to search for even greater powers, and that's how he fell into the dark arts. Always looking for a stronger enemy to fight, he came to Shiguld. He came because he heard that the Dragon of all Dragons, Bitalth, lived here. The battle between him and Bitalth lasted for 7 days and 7 nights. He won. However, no one rejoiced over Bitalth's death. All feared its curse. The curse began with the dragon's last breath. Shiguld began to crumble. Not only that, but the curse changed the warrior into the shape of a dragon. To amend for the curse, the gods forced the warrior to stay here.
The temple south of the northern island nets me VI: Lovers and a HP potion to boost the max hp of one of my soldiers. In Louenz I find I: Magician. There we are told about the Firecrest. Long story short, the firecrest tells you about the Fireseal cheat I mentioned earlier. However, getting it requires that one forgoes Fogel, and thus the best ending. The firecrest is obtained by collecting the swords Euros, Notos, Boleas and Zepyulos. The former three can be gotten many ways, even as random drops, as my huge stock of Euroses show. But the last one, Zepyulos, is Fogel's sword, only obtainable if you do not let him join you - he gives it to you instead. Since I want the best ending, and it requires Fogel, we must bid farewell to the Firecrest. No loss, we know the cheat!
I send Bancroft, a demon with a Lich and a Sorceror with two Ninja Masters tanking, to Fogel's castle. On the very last unit they kill on the way there, they find a crown! Rauny gets a promotion to princess!
Fogel has a tiamat tanking for him, he's otherwise not that different from Slust or Fenril except he has higher base stats and is thus resistant to most known attacks. Using Tarots to soften him up is a good idea.
With Fogel recruited, we have our last special character! Whew, that was a lot of people!
Returning here we get from Bujunbulla a "Big Trophy", a stuffed behemoth. It sells for 120500 goths. In Mupal we get another Sentoul Demon. Yay.
The all three treasure are Mails of earth. WTF????? Returning to Dallu Saram we find a figure looking for the Dragon Jewel. For it she gives us an undead ring! And Saradin becomes a Lich! I trade in the sentoul demon in diaspola for another staff, and a sorceror! Lastly, I recruit some devils to replace my demons who have too low charisma to become ones themselves. I move Fogel in Princess Rauny's squad along with Ashe.
Next time: We dodge a mysterious Assassin!
10th May '11 8:27:00 PM flag for mods
I'm sorry I haven't commented on this for a long time, but it's lack of plot (compared to other games in the series) makes it kind of hard to consistently post. Keep up the good work.