First a bit of a tutorial:
How Attributes and Damage Work
Physical damage from melee attack depends on Strength. Damage is determined by the ability used, the defender's elemental resistances, and the difference between the attacker and defender's strength. This is why Dragons can shrug off blows for often one or points of damage. This means Knights, Dragons and other tough melee units do best when attacking low strength units like Mages, Clerics and Fairies.
Magical damage does the same, except it trades strength for intelligence. This means mages have a harder time damaging other mages, and an easier time harming knights, dragons, golems, etc... Indeed, this is the problem with golems: They have such low intelligence, magic wipes them out. High intelligence units, like Liches, are more resistant to all magics.
Charisma is used only by unit leaders (outside of promotions of course). A leader's charisma affects the bonus to strength, agility and intelligence. Characters with higher charisma give higher bonus. Since the things that raise alignment raise charisma also, this is the main perk of high Alignment units. Sure, they don't level as fast, but the unit leaders give huge bonuses to the squad.
Agility affects the order in which units act. It also affects their hit rate and dodge rate. It's why eaglemen act first and dodge alot. The lack of strength is why Eaglemen hit like little girls...
Luck affects your odds of finding treasures on defeated enemy and when freeing towns. Luck doesn't raise or lower itself, unless you use items like luck potions which the merchant sells. Some classes, like Witches, get ungodly high lucks, like witches.
Alignment Determines is a squad raises or lowers your reputation when they free a town. It's why I only use high alignment units to free towns.
With last map's battle, I promoted by last shamans to monk. Sweet! Anyway, off we go to Shiguld, AKA Ruined City.
Scene 22: The Dragon Rider
This is a beautiful map. As you can see, there's only one way to cross the islands by foot, giving us a choke point for the enemy land units... If it weren't for the fact that half the units could fly. As you'd expect from the title, dragons, wyrms and wyverns are numerous, from the humble wyrm to the powerful Tiamat, Red Dragon II and Gold dragons. Lots of tough, hard to kill units. The enemies favor large units over small ones.
If I had to list the troublesome unit, it's one consisting of a Mage, two Sylyphs, and two more mages as tanks. The tanking mages are suitably weak. The Sylyphs and the mage in the back row will hit like a truck. Be careful with them.
There is one danger to defending the bridge. Any unit who looses will be tossed over the edge of the island and fall to their death if they are not flying units.
Destin frees Bujunbulla for XX: Judgement.
Mupan is freed by Aisha for II: Priestess
In Kalishinpi we get XIV: Temperance and meet Toad again.
The Temple by Mupan gets me an alignment potion. This little gizmo will raise a unit's alignment by 20 pts! Destin meets a Muse and two Cockatrice, eliminating all three. Debonair meanwhile fights two wyrms and a mage. Alshabi is freed by Canopus, I do not draw as my deck is full.
In Macald I get XV: Devil .
I send Bancroft, a demon with a Lich and a Sorceror with two Ninja Masters tanking, to Fogel's castle. On the very last unit they kill on the way there, they find a crown! Rauny gets a promotion to princess!
Fogel has a tiamat tanking for him, he's otherwise not that different from Slust or Fenril except he has higher base stats and is thus resistant to most known attacks. Using Tarots to soften him up is a good idea.
With Fogel recruited, we have our last special character! Whew, that was a lot of people!
Returning here we get from Bujunbulla a "Big Trophy", a stuffed behemoth. It sells for 120500 goths. In Mupal we get another Sentoul Demon. Yay.The all three treasure are Mails of earth. WTF????? Returning to Dallu Saram we find a figure looking for the Dragon Jewel. For it she gives us an undead ring! And Saradin becomes a Lich! I trade in the sentoul demon in diaspola for another staff, and a sorceror! Lastly, I recruit some devils to replace my demons who have too low charisma to become ones themselves. I move Fogel in Princess Rauny's squad along with Ashe.
Next time: We dodge a mysterious Assassin!