Not much to do before this mission. Let's just hop in to The Tundra.
Scene 19: White Nights
Another snow level! The main annoyance here is the sheer number of towns. 15 towns, 4 temples! And 7 treasures! I suggest leaving those for a second visit as much as possible. This is another level we should have done earlier, but since Mizal is the boss, I wanted to get Yushis first! I suggest sending evil units up the road to Balleny and Kotz, where they can intercept the enemy units. Intahi and the two temples are also good places to put people at. Because Mizal is the boss, we are fighting LOST of high Ali unit. This is a terrible stage for undeads.
Shacketon is freed first for VI: Lovers.
Endis Rohn gets me IV: Emperor.
Kotz is freed first for another VI: Lovers.
First enemy I meet is a muse and two silver dragons. No match for Slust. Second squad is a trio of cherubim and a wyvern.
Ells Wahs is freed next for 0: Fool.
Warren then fights 4 valkyries with a Paladin. He follows up by crushing three angels and a paladin. In Ruskayah I get XVIII: Moon and a flame sword; str +6 fire elemental. Mohnso gets me IV: Emperor. Nansen is next for VIII: Strength., followed by Syble and XIV: Temperance. Since I am full of cards, I don't draw anything from the SW temple, though I do find a thunder whip, str +6, electric. Balleny is freed for I: Magician and Warren kills 4 more units.
Intahi is freed by Canopus.
Mallibhad is freed by Aisha for XX: Judgement.
Maklin Tok is freed. Herald Coast too.
With my evil units defeating the last squads, Aisha is free to bring Yushis to Mizal. The confrontation that follows is heart wrenching. Poor Mizal! Anyway, she wants us to kill her, but she's not going down without a fight. She's a Seraph, and has two Ice Giants tanking for her. Thankfully, Princess Aisha's starlites and the magician cards will tear them apart.
An easy fight, but still, poor Yushis! Having to kill her sister like this! Anyway, returning to Valhalla gets me a Snow Cape, Physical + 11, Cold + 16.
The first treasure is yet another Sword of Euros. Sweet. Then a Battle Bugle, str +2, Phys +2. Then three Burning Bands, fire +6, ice -4, another bolt orb. Lastly is a Hydra's Fang. Str +6, Phys +6, Fire +8.
Whew. That's a lot of loot!
Nezr time: We fought an angel, next is a devil!