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goodtimesfreegrog2011-04-02 09:11:27

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King's Quest 1: Medieval Cartography (part 2)

So, to help this playthrough out a little bit, I decided to map out the overworld of Daventry in all its splendor to help me stay on track, and to give myself a little initiative to get going. The end result is here, all 47 screens of it. In all honestly, I'm surprised Daventry is as huge as it is, especially for a game its age. It certainly doesn't feel as large, though, when you can only walk six screens up before you get back to where you were, but that's understandable.

While I was making this map, I basically swept the entirety of the game area, and these were my findings:

  • That goat could probably be useful. Maybe it's hungry for carrots? Must check.
  • You lose points for giving the carrot to the woodcutter's wife, and giving the golden egg to the troll. Maybe you're supposed to come up with more devious choices?
  • The cave north of the goat's pen houses nothing but a giant slab of rock that I can't move. It's apparently blocking the exit to the other side.
  • The evil forest in the northeast is home to goblins and witches that would love nothing more than to crush you to death and turn you into a gingerbread man. Christ, there's a horrific death for you! However, if you can sneak around the back into the evil witch's home, you'll find a note on her desk that reads "Sometimes it's wise to think backwards". Is this some kind of clue? I'd better remember it. Sadly, I can't, because as soon as the witch saw me sneaking around her house, she turned me into a gingerbread man (or Graham cracker, as the game punnily calls me).
  • Near the forest, there's a door to a cave that won't respond to my knocking. Must examine further.
  • North of the cave door, there's a couple of almonds sitting around under the tree. Better take some!
  • East of the cave, I spotted a tiny, adorable elf who gave me a magic ring of invisibility. This'll be useful for avoiding the witches and ogres, but Ringwraiths are going to be a different story. Thanks, Sméagol!
  • The entrance to Castle Daventry exists in some kind of pocket dimension that won't show up right on the map.
  • In the previous wizard-, gnome- and troll-infested mangrove, there's a ridge with an inviting-looking white mushroom just on the other side of a rapidly flowing river. I'll have to figure out a way around it, or fashion a makeshift lasso.
  • Next to the woodcutter's house, there's an axe stuck in a stump, along with a well that doesn't seem to have any water in it. These could be vital clues.

Picking up a nut reveals that, inside, it's solid gold! Score! This is probably what the troll needs! There's also a patch of clovers nearby, and I'll take one for giggles. It's a four-leaved one too, what a coinkydink.

With the protective aide of my fairy godmother's spell, I explore deeper into the witch's home, grabbing both the note and a delectable piece of cheese from her cupboard. I wonder how they'll help me.

So! Before I try out anything else, what're your suggestions, tropers?

Comments

Fluid Since: Dec, 1969
Apr 2nd 2011 at 9:18:21 AM
The "sometimes it's wise to think backwards" thing is in fact a clue for one of the puzzles, but successfully using this clue requires such Bat Deduction that the puzzle was changed in later versions of the game for being borderline impossible.
goodtimesfreegrog Since: Dec, 1969
Apr 2nd 2011 at 9:28:07 AM
This is one of the few things I know about this game, Fluid. I've got an inkling about said puzzle, though, but we'll cover that in a later update.
Idler20 Since: Dec, 1969
Apr 2nd 2011 at 9:44:00 AM
Oh yes, I know the puzzle you're referring to from reading it on, I think, our Guide Dang It page. It's a nasty one.

I'm liking this so far.
Fluid Since: Dec, 1969
Apr 2nd 2011 at 9:44:27 AM
Anyway, the goat and the bucket do seem important. Perhaps you have to take the bucket somehow, or put something in it.
goodtimesfreegrog Since: Dec, 1969
Apr 2nd 2011 at 10:04:12 AM
The bucket is fastened by a rope, I'll have to find something to cut it to make any use of it.
Idler20 Since: Dec, 1969
Apr 2nd 2011 at 10:36:47 AM
You could try giving the cheese to the woodcutter's wife, but it's probably meant for you to lure a mouse later or something.
Ralphrius Since: Dec, 1969
Apr 2nd 2011 at 10:31:01 AM
Cut it with the carrots.
Idler20 Since: Dec, 1969
Apr 2nd 2011 at 10:43:59 AM
Given that this is a Sierra game, we ought to start taking bets on how long before you render the game Unwinnable somehow (assuming you haven't already).
Ralphrius Since: Dec, 1969
Apr 2nd 2011 at 12:03:49 PM
He already has, considering giving carrots to the sick woman deducts points.
Idler20 Since: Dec, 1969
Apr 2nd 2011 at 12:48:11 PM
Wait, do you need maximum points to complete the game?
Fluid Since: Dec, 1969
Apr 2nd 2011 at 12:50:38 PM
No, but point deduction may be an indicator you're doing something wrong. Don't worry about the carrots, actually, you can get new ones.
goodtimesfreegrog Since: Dec, 1969
Apr 2nd 2011 at 12:51:03 PM
I'd prefer to keep maximum points through this playthrough. Thankfully, you can go back to the carrot patch to get as many carrots as you want.

And I'm pretty sure I've already done something to make this game unwinnable, time will tell what exactly that is.
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