Let's Play Might and Magic VI

Totemic Hero

Chapter 7: Magic Lizard Climbing Powers

Another short chapter! I'll try to make it up to you later.

So we're off to see the Seer, the wonderful Seer of Enroth.

As I mentioned last time, the Baa cult does not like us. They really don't like us. I could go on, but you get the point.

In the name of not liking us, they have apparently hired Lizard Men to aid their followers in not liking us.

The lizard men (or women, not a lot to tell the difference by) are (un)skilled archers, (un)able to hit their target's vital point at an (un)remarkable range. They tend to keep their distance, and automatically try to flank you. Not bad, but they lack the oomph (or accuracy) to do any real damage, and they can't exactly take the hits either.

Combine this with the fact that we've faced the Baa followers before, and you can guess exactly how one-sided the fight of us versus an small field full of these enemies is.

Once the field west of Castle Ironfist is clear, we have a couple of choices. We could go north across the bridge and fight more cultists and lizardfolk, or we could go northwest up a mountain pass and fight more cultists and lizardfolk.

However, being incredibly Genre Savvy, we know that your typical Seer would prefer the mountains over a field across a river any day. Thus, it's time to climb! (Excuse my dreadful rhyme.)

Along the way, more cult followers, then some lizards. These lizards attempt to flank us as usual, and in the process demonstrate their magic lizard climbing powers! They apparently can scale mountainsides that are far too steep for us to climb up or down (although wall hugging would allow us to go down), and do so. They also apparently cannot shoot arrows through the mountain, and finally, they apparently do not realize they cannot shoot arrows through the mountain.

We press forward, ignore the idiot lizard men, and finish off the last of the cultists, who are positions directly in front of the Seer's house. By this point, the lizard have finally figured out that their arrows do not make good decor for the mountainside, and have moved behind us in order to shoot us in the butt. We turn around and show them exactly where arrows do make good decor: in lizard faces.

Now that the mountain is almost completely cleared (one lizard man still has not caught on), it's time to visit the Seer.

The first thing we learn is that the Seer lives in a toolshed. I kid you not. The second thing we learn is that World of Warcraft totally ripped off this guy's opening line with the tauren quote: "I've been expecting you." Honestly, Blizzard couldn't think of anything original? I mean...oh right, I'm supposed to be playing Might and Magic here.

Anyway, we ask the Seer a basic question: what should we be doing in order to save the world? His response is that we are not skilled enough yet to do world-saving, and should focus on improving ourselves, such as with the class advancement quests, before we proceed. Grumble grumble...

Having had enough of the Seer for now, we head out. Our next stop: crossing the bridge and killing yet more cultists and lizardfolk. Ain't life grand?