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SomeColorMage2010-12-10 15:59:40

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Hello everybody, today we are going to save Master Hammet from his own stupidity. Seriously, he should've just stayed in Vault and helped Ivan, but instead he rode straight into the town run by that Dodonpa guy.

First, I rearrange my Djinn. Isaac gets the Mars Djinn, making him a Barbarian, Garet gets the Mercury Djinn, making him a Cacalier (Mars), Ivan gets the Venus Djinn, making him a Shaman (Jupiter) and Mia gets the Jupiter Djinn, making her a Savant. I'll start really using more tri-elemental classes soon enough.

To start, first we have to go through the Gondowan Cave we cleared earlier and head for Lunpa, and sneak in again through the West Lunpa Cave. In Lunpa, we head towards the Lunpa Fortress.

But we can't get in, we're blocked by guards. So we use Cloak and stay in the shadows to stop ourselves from being spotted.

The fortress is filled with guards dressed in green we have to Cloak past so they don't see us and throw us out. Simple enough, as most of the dungeon is dark, so it's tricky to blow our cover.

The guards start to move, but we figure out the holes in their paths and sneak past them all.

Oh crap, we get spotted. But instead of throwing us out, these guys fight us. They fall quickly.

From now on, we see guys in red clothing instead of green. These guys are hostile, and impossible to miss anyway.

We find Donpa, asleep. Apparently, he coddled Dodonpa a bit too much when he was young, which made him grow into a jerk.

Damn, this path is locked. But we can Catch the Cell Key and let ourselves out.

We're now in an area full of monsters and no guards. We find a Power Bread, and give the HP boost to Ivan.

Mia reaches level 21 and learns High Impact.

We go down the stairs at the end of the area, and...

Hammet: Is it time to eat?

Hey, it's Hammet. Hammet notices Ivan is with us, mentions that Ivan's journey prophecy thing has begun, but is a bit upset that we're here instead of doing said journey. Once again, I have to bring up that Saturos and Menardi are gonna take as long as we do to get to Venus Lighthouse, so don't worry.

Hold it right there!

Crap, it's Dodonpa, who proceeds to insult us for being a bunch of teenagers. Why does everyone do that?!? Anyway, he tries to stop us by releasing Toadonpa.

Toadonpa can regenerate 80 HP a turn and inflict us with a few different statuses. He's weak to Mars and isn't really that impressive. I've stopped doing the turn counts, because, well, I keep forgetting to keep count.

We defeat Toadonpa, and it falls on top of Dodonpa. We have no idea how that happened. According to Hammet, he was trying to sneak behind us to attack when Toadonpa was defeated. What an arse. We let him have it verbally.

Dodonpa: Yeah, OK! I'm sorry! Now, get this thing off of me!

Sorry, no dice. Hammet asks us to move the monster, though, so we might as well. Then we have some discussion on morality and what we should do with him. We decide to lock him up.

Donpa: Serves the little punk right!

Whoa. The old guy's awake and he has a bone to pick with his son. Donpa verbally blasts the guy. He then asks us to sneak out the same way we got in, so that Dodonpa's henchmen don't see us, as the chain of events occurring from that would likely lead to an attack on Kalay. Although Donpa's tricked most of them to get out of here anyway. Donpa is awesome.

On the way out, one of Hammet's apprentices shows up and offers us a caravan ride back. No thanks, we've got a bit more to do here.

First, we head back into the fortress, to get ourselves a Mythril Circlet we couldn't get earlier, and to have another chat with Donpa. He decides to thank us for our help by giving us a Mercury Djinn he found!

The Mercury Djinni Tonic joined Garet.

Tonic gives 8 HP, 3 PP, 2 Defence and 2 Luck. In battle, it removes all status ailments from the party except Downed and Equipment Curse. Very useful.

Also, the shops are now open, so we get some very nice armour upgrades. We also sell the Cell Key. So some guy just gave my 22 coins in exchange for being able to raid the Lunpa Fortress.

I could have gotten the Demonic Staff here, but it has Equipment Curse. What does Equipment Curse do? It randomly paralyses you, stops you from taking equipment off without going to a sanctum and stuffs up rigging the Battle RNG. So I'm not getting it.

We go back to Kalay to see Hammet and Layana reunited. Layana is annoyed at us for not doing what we were supposed to. I'm not going through the Travelling at the Speed of Plot thing again, so please just shut up, ma'am. Hammet tells us that the Shaman's rod must be taken to the continent of Hesperia, to the west of Angara.

The entirety of Kalay Tunnel is now open, so we can get a few more things. Most important of all is an Apple. Ivan gets the Attack boost.

That's it. Next time, we start on the path to Venus Lighthouse. See you then.

Stats:

Isaac: Lv 21 Barbarian HP:393 PP:104 Attack:294 Defence:174 Agility:172 Luck:5

Garet: Lv 21 Cavalier (Mars) HP:348 PP:100 Attack:257 Defence:185 Agility:139 Luck:9

Ivan: Lv 21 Shaman (Jupiter) HP:314 PP:160 Attack:205 Defence:176 Agility:130 Luck:7

Mia: Lv 21 Savant HP:317 PP:210 Attack:214 Defence:176 Agility:179 Luck:12

Djinn: 6 Venus, 5 Mars, 6 Jupiter, 6 Mercury

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