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Live Blogs Some Color Mage unleashes Let's Play Golden Sun!
SomeColorMage2010-12-10 15:57:36

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Hello you lot. Today, we have a Tournament Arc to do. First, I set my Djinn to all mono-elemental. I know, boring, but I prefer to defeat my Colosso opponents by psychically shooting swords into their faces. As I won't be returning to Tolbi, I sell all my remaining Game Tickets and another Lucky Medal we found for some money.

We approach the stadium, and everyone already recognises Isaac. News travels fast, I guess. Either that, or we're just slow. People are also questioning Isaac's skill because he's young. Hey, he may only be 17, but still, psychic sword to face power tends to beat muscle.

We go inside, and it turns out only Isaac is fighting.

Garet: This is crazy! Isaac won't survive against those Colosso warriors!

Thanks for the support. Anyway, the other three are allowed to watch with front row seats.

Anyway, we get to see one of the Colosso stages. How it works, is that warriors are given crappy equipment and have to race to the battle stage to get better equipment. Then they fight.

Now, we can't get to the battle first alone, as we'll accidentally waste time and end up losing, unless we miss some hidden Nuts, which we'll want. However, we can rig the fights in our favour by using Garet, Ivan and Mia's Psynergy to create shortcuts. Then we can just breeze through and get the better stuff.

To start, we swap a Venus and Jupiter Djinn between Isaac and Ivan, setting Isaac's Jupiter Djinn to Standby.

In part 1, we are meant to move a pillar into position to jump over a gap. We leave Garet to watch here.

In part 2, we have to reroute water to raise a platform to jump over a gap. We leave Mia to watch here.

In part 3, we have to time movements across a bridge that can drop and make us start that section over. We leave Ivan to watch here.

In part 4, we have to ride some logs.

We now are in the waiting room. Isaac's waiting circle has quickly been painted on the ground.

Wait a sec, this is a straight out tournament, and you planned on only having 7 contestants? You guys suck.

Now to help out. Garet uses Move to make the gap instantly crossable, Ivan uses Growth so we can skip the entire bridge, and Mia uses Douse to make that gap instantly possible. We now are guaranteed to win that race.

And we get an Iron Shield. Our first opponent is Azart. As all of the other contestants are non Adepts, we can pretty much destroy them with anything. Even if we lose (during the first two fights anyway), we start over. But since Ragnarok deals 111 damage against someone with 450 HP, I don't think that's a problem.

Time for round 2. We are healed, and have to figure out how to rig this match. First, I swap Ground and Squall back, to get Isaac at full power.

In part 1, we have to navigate a maze.

In part 2, we have to jump across a pool while the platforms move. We leave Ivan here.

In part 3, we have a log riding puzzle. We leave Mia here.

In part 4, we have to climb a wall, then slide off the right spot.

In part 5, we have to solve a log rolling and moving puzzle. We leave Garet here.

Now to rig the race. Garet uses Force to let us skip the entire last puzzle, Ivan uses Halt to stop the operator from moving the platforms, and Mia uses Frost to open a quicker path in the log riding puzzle. We are guaranteed to win again.

We get some Chain Mail, and now we have to fight Sartage. More easy fighting with Ragnarok. 570 HP + 117 damage a turn = easy kill.

The next fight is the final. We can lose this one, but we don't want to.

In part 1, we have to move a log to shift some scales to make a platform over a gap, but there is a puddle under one of the scales. We leave Mia here.

In part 2, we have a log hopping maze. We leave Garet here.

In part 3, we have to time our crossing on a path to prevent big metal things pushing us off. We leave Ivan here.

In part 4, we have to climb a wall. We could create a shortcut with Growth here with Isaac, but it would require me to be at less than full power, so no.

In part 5, we have to run against a moving treadmill.

In part 6, we have a log moving puzzle.

Time to rig this race. Garet uses Move to create a shorter path in the maze, Ivan uses Halt to stop the operator from using the pushy things, and Mia uses Frost to force the platform we need up. This one's as good as ours.

We get a Claymore, and now have to fight Navampa. He's a lot stronger than the other two, but still dies to Ragnarok. We are now doing 138 damage a turn due to the Claymore, and are up against 820 HP.

After winning, Isaac passes out. Crap, we've lost, haven't we?

Oh wait, he's just sleeping. Isaac is the champion!

Cut to Babi's palace. Isaac wakes up. He's been out cold for a while, and now we need to see Babi. Babi congratulates us, and we get the Lure Cap! This increases encounter rates. Not very impressive, but it will be useful much, much later. As in an entire game later. You will want this in The Lost Age. And now it's plot dump time!

Lemuria is an ancient city somewhere in the ocean. A hundred years ago, Babi and Lunpa the Noble Thief ended up there after a flood. The Lemurians are Adepts, like our party. The draught made in the town allowed it's residents to live for a lot longer than other humans. When Babi left the town, he took a lot of this draught with him. This has allowed him to live for so long. Babi has now run out of the stuff. And nobody can find Lemuria either. He has been using his team of Alchemists to try and create the Stone of Sages, to gain immortality, but to no avail. But nobody can keep their bearings when they reach the area they thing Lemuria is in due to currents. He has built a lighthouse, the Babi Lighthouse, to try and help ships keep their bearings.

Babi now wants us to find Lemuria. Babi also took with him a Lemurian ship, which he hopes we will be able to use as Adepts. We are the only people Babi knows who can use Psynergy. He has some small powers as well, but nothing really helpful. In return for helping Babi, we can have whatever we want. So NOW can I rig those Lucky Wheels?

Nope. Instead, Iodem is going to help us get to Venus Lighthouse. We are to meet him at Gondowan Passage.

We talk to Babi before we leave, and he gives us the Cloak Ball. Cloak lets us hide in the shadows. We can now save Hammet. And we'll do just that next time. See you then.

Stats:

Isaac: Lv 21 Lord HP:421 PP:118 Attack:259 Defence:183 Agility:170 Luck:8

Garet: Lv 20 Warrior HP:358 PP:87 Attack:218 Defence:185 Agility:113 Luck:9

Ivan: Lv 20 Magister HP:321 PP:178 Attack:201 Defence:168 Agility:156 Luck:6

Mia: Lv 20 Cleric HP:273 PP:171 Attack:205 Defence:168 Agility:105 Luck:10

Djinn: 6 Venus and Jupiter, 5 Mars and Mercury.

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