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Live Blogs Some Color Mage unleashes Let's Play Golden Sun!
SomeColorMage2010-12-10 15:46:56

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Hello! This time, we'll be exploring the mysterious island that somehow isn't charted on the world map (the in game map is really high detail).

First, I've been asked to rearrange the Djinn. Isaac gets the Mercury Djinn, making him a Cavalier (Venus), Garet keeps the Venus Djinn, so he's still a Barbarian, Ivan gets the Mars Djinn, making him an Ascetic (Jupiter), and Mia gets the Jupiter Djinn, making her a Savant. This is actually a good setup, it's got some really good attacks and enough healing to be usable.

Next, I run around the island about 20 times to restore all my PP. Strange, there's no encounters.

Maybe the valley in between the mountains in the middle of the island hold something. Okay, this place is called Crossbone Isle. There's a chest in this area with... 1 coin. Just what I needed! There's also a Mint, which I give to Isaac. The class he's in is quite slow.

Most importantly, there's a bush we can Whirlwind away to get access to a dungeon.

Okay, Crossbone Isle is the Bonus Dungeon of Golden Sun. It's a gauntlet of 10 floors of bosses and somewhat intellectual puzzles.

Floor 1 puts us up against a Hobgoblin and 2 Viragos. It's an easy fight. I'm not even bothering with counting the turns here. The first floor puzzle is a jumping puzzle. However, certain paths are blocked with pillars which we have to choose the right way or we get stuck and have to reset the puzzle. It's not that hard. We do, however, get a Hard Nut out of it. Mia gets the extra Defence. At the exit, we have to go through a Mimic. Also not hard.

Floor 2 has us fight a Succubus and 2 Grislies. Another easy fight, but trust me, this is the easy part of the dungeon. The puzzle is probably the easiest in the dungeon. It's log rolling. We get some Lucky Pepper, which we give to Garet. We also get the Mystery Blade, whose unleash can restore HP to the user.

Floor 3 starts with a battle against a Lich and 2 Fiendish Ghouls. The fights are starting to get tricky. I finish the battle one turn before a Death Curse tries to claim my first Down in the game. The next puzzle is also a jumping puzzle. We need to use Catch and Reveal to get keys which we can use to open chests and the exit. We get a Cookie from this, which goes to Garet, and a Fairy Ring, which can be used to remove a few status ailments.

Floor 4 is guarded by 2 Gryphons. We finally get a challenge here, but unless they both cast Tornado, Mia heals more than they dish out. We destroy them, but not before they claim our first Down. It turns out that Twin Beaks can really hurt Ivan at this point. Winning gets Isaac to level 19, where he learns Revive. That would've been useful during that fight.

But that's it. We need Cloak to do this puzzle. Oh well. We can come back closer to endgame.

We head back to the ship. Sean and Ouranos ask us about the island, and we tell them it's safe to let the tourists get off and relax a bit. But before that happens, the crew figure out how to get to Tolbi; switch the oarsmen on the left and right. And we'll make it in time for Colosso, too.

And we make it to Tolbi. Turns out that aside from the old man, the people we picked as rowers liked it. We get two thank yous from the one guy for our troubles. And we can now never get back on the ship. Trust me, the other way to Crossbone Isle is really strange.

Next time, I screw up the element distribution of our Djinn!

Stats:

Isaac: Lv 19 Cavalier (Venus) HP:229 PP:100 Attack:224 Defence:154 Agility:104 Luck:7

Garet: Lv 18 Barbarian HP:360 PP:86 Attack:238 Defence:135 Agility:114 Luck:6

Ivan: Lv 18 Ascetic (Jupiter) HP:237 PP:126 Attack:176 Defence:134 Agility:121 Luck:8

Mia: Lv 18 Savant HP:278 PP:163 Attack:159 Defence:136 Agility:131 Luck:8

Djinn: 5 Venus and Jupiter, 4 Mars and Mercury

I think I'll do a special update about classes if people are interested.

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