Follow TV Tropes

Following

Context YMMV / UnrealTournament

Go To

1* SugarWiki/AwesomeMusic: [[AwesomeMusic/{{Unreal}} Shares a page with the rest of the franchise]].
2%% Loque is a BreakoutCharacter, given his importance in Unreal Tournament III. Not an EnsembleDarkhorse. Same for Malcolm, Brock and Lauren.
3* EnsembleDarkhorse: Despite being considered the series ScrappyWeapon, When Epic stated they'd be cutting the GES Bio Rifle for the 2004 edition, fan outcry was so loud, It was put in the game.
4* FandomRivalry: With ''VideoGame/QuakeIIIArena''. To this day, debate rages on over which is/was the better game. Basically it came down to whether people liked the gliding, fast-paced, artificial play of ''Quake'' or the more gritty, slower (complete with head-bobbing and footsteps) shooter with weirder weapons. While ''Unreal Tournament'' got [[https://unreal.fandom.com/wiki/Unreal_Tournament/Reception better reviews]] and helped popularized certain tropes (AnnouncerChatter, CaptureTheFlag, even [[OneHitKill Instagib]] as a gamemode) and ''Quake III'' did win in the CompetitiveMultiplayer market (no wonder, with help of ''Quake Live''), neither game aged well in the long run, though ''III'', FromACertainPointOfView, got the last laugh. ''Quake'' lost its title as king of multiplayer FPS first to ''VideoGame/CounterStrike'' and, eventually, to ''VideoGame/CallOfDuty'', as the realistic modern warfare trope started to develop, and the attempted comeback with ''VideoGame/QuakeChampions'' didn't work as it should, while ''Unreal Tournament'' tried to reinvent itself as a ''VideoGame/{{Battlefield}}'' style vehicle-based game but didn't get anywhere near the popularity of ''VideoGame/Battlefield1942'' which was released several years earlier, and eventually got [[VideoGame/UnrealTournament4 a failed reboot]] whose mismanagement and poor reception led to Creator/EpicGames themselves [[FranchiseKiller shelving]] ''the whole series'' and [[KeepCirculatingTheTapes retiring it from all stores]]. At least ''Quake III'', ''Quake Live'' and ''Team Arena'' are still being sold. Still, it's a [[FriendlyEnemy friendlier rivalry]] than most though, and many of each game's players also frequent the other, and both parties (along many more parties outside of both fandoms, definitely consider both games as strong contenders for "best FPS/multiplayer game of all time".
5* FanficFuel: The game started the franchise's custom of having descriptions for everything, be it venues, characters, teams, and [[VideoGame/UnrealTournament2004 in]] [[VideoGame/UnrealChampionship2TheLiandriConflict later]] [[VideoGame/UnrealTournamentIII games]], even weaponry and itemry. All of these mention events which include wars, rebellions, family/friend losses, feuds... tons of ministories waiting to be told.
6* FirstInstallmentWins: Somewhat zig-zagged, as it not only surpassed the success of later games and ports, but also the original ''VideoGame/{{Unreal|I}}''. ''Unreal Tournament GOTY Edition'' was considered better, but it was basically an UpdatedRerelease.
7* FollowTheLeader: Maybe ''VideoGame/{{Doom}}'' and ''VideoGame/{{Quake}}'' began the multiplayer experience in the FPS genre, but the first Tournament game, along with its rival, ''VideoGame/QuakeIIIArena'', paved the way for multiplayer FPS. 10 years later, it's still one of the biggest feuds.
8* GameBreaker:
9** The Shock Rifle combo. Covers a huge area and normally results in [[OneHitKill OHKs]]. Later games toned down the amount of damage the combo itself did.
10** The Sniper Rifle. It has a relatively fast rate of fire, deals a lot of damage, and your target generally has no idea where you're shooting from. There's a reason of why it got nerfed in later installments.
11** The Rocket Launcher in the console games. While you must keep the crosshairs on your target for half a second to activate the homing system, this delay gets even more shortened, so you have a greater chance to home your missiles in onto your enemies. In Assault maps, it allows players to bypass several objectives, for example.
12* GenreTurningPoint: Popularized [[AnnouncerChatter announcements for every action in the game]] (such as [[BoomHeadshot headshots]], [[{{Combos}} combo kills]] and {{kill streak}}s) as well as Instagib (all players spawning with a OneHitKill weapon).
13* GoodBadBugs:
14** Team boosting, which abuses a bug in the game's physics. It works by using high-pushing weapons such as fully charged Rocket Launcher or the Instagib Rifle to boost a player to the enemy base.
15** The Pulse Gun "saw", taking advantage of a quirk with the aforementioned weapon's alternate fire in order to deal extra damage.
16** The Minigun likewise has its rate of fire based on the server's tick rate (i.e. how often the server updates what's actually going on), meaning that it deals more or less damage based on the tick rate - a simple 5-tick increase from the recommended default, 20 to 25, gives the Minigun a theoretical 25% damage increase.
17** Suicide in Capture The Flag, originally just a debug command, because it allows you to quickly return to your base in exchange for losing your inventory.
18** Feigning death had its share of quirky uses such as [[https://github.com/OldUnreal/UnrealTournamentPatches/issues/360 keeping your zoom level on the Sniper Rifle]] and [[https://github.com/OldUnreal/UnrealTournamentPatches/issues/361 Minigun firing when "dead"]].
19* HarsherInHindsight: The game has criminals and deranged psychopaths fighting for their lives and "fighting in the Tournament" as a penal sentence, basically doing what ''Film/{{Gamer}}'' did several years later.
20* HeartwarmingInHindsight: Malcolm being called "[=FenTech=]'s finest creation". In later installments he became the nine-time champion of the Tournament and became the SeriesMascot. He is, indeed, their finest creation.
21* HilariousInHindsight: One of the hall of fame champions in the Trophy Room is called Pariah. Several years later, a videogame called ''VideoGame/{{Pariah}}'', made by Creator/DigitalExtremes, would be released.
22* JustHereForGodzilla: A lot of people would buy or download the game just to play CaptureTheFlag at Facing Worlds... the rest of the game be damned!
23* MemeticMutation: It's safe to say that each voice taunt or announcer voice was subjected to this, at least once. Especially those of [[ThatOneBoss Xan Kriegor]]:
24--> '''M-M-M-MONSTER KILL!!! Kill!! Kill!'''\
25'''I am the Alpha and the Omega!'''\
26'''Witness my perfection!'''[[note]]Going double for memetics, the usual response to this is "Witness your erection?"[[/note]]
27* MorePopularSpinoff: This game is the most remembered game of the Unreal franchise. We'll forgive you if you don't know that this was a spinoff.
28* SugarWiki/MostWonderfulSound:
29** '''M-M-M-MONSTER KILL!!! Kill!! Kill!'''
30** '''GODLIKE!'''
31** '''Congratulations! You're the winner!'''
32* ObviousBeta:
33** The map [=AS-Rook=] has a glitching wall (in an area which couldn't be reached, anyway).
34** There's an invisible collision box in [=DM-Pyramid=] which wasn't fixed.
35* PortingDisaster: Even with the games featuring new arenas and several of the older arenas receiving much needed fixes that the devs never bothered to implement in the PC version[[note]]Such as item imbalance, as in, both Niven and Dreary as symmetrical CTF maps are actually symmetrical![[/note]], the Platform/PlayStation2 and Platform/SegaDreamcast versions weren't well received. Some of the maps run slow as hell[[note]]The special culprits being the open maps such as [=CTF-LavaGiant=] and [[JustHereForGodzilla everyone's favorite]] [[FloatingContinent CTF-Face]][[/note]], using a controller is not recommended (though both consoles have keyboard and mouse support), and many of the new maps don't have an interesting layout at all. Plus, there are some oversights in the GUI, such as the health bar not showing the amount of health the player has if it's over 100 points.
36* SpecialEffectsFailure: The map [[TrainJob AS-HiSpeed]] gives the impression that the train is going high speed throughout a corridor, unless you shoot a Shock Core or any other projectile weapon onto it, where the mark the weapon leaves stays in the hit area (as in, isn't left behind) until it vanishes.
37* SuspiciouslySimilarSong: "Go Down", the theme of DM-Hyperblast, is very similar to [[Film/TheMatrix Spybreak]].
38* ThatOneLevel: [[ThatOneLevel/{{Unreal}} Shares a page with the rest of the franchise]].
39* ToughActToFollow: To such extent that any Unreal game afterwards has been received with a lot of flak. Only ''[=UT2004=]'' has managed to avoid this for the most part. But even that is generally considered to be inferior to the original.

Top