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1* AntiClimaxBoss: The members of the Fellowship at the end of the game. They are essentially low AI controlled character classes and are a LOT weaker than many of the enemies you have already killed to get to them.
2* BigLippedAlligatorMoment: [[VideoGame/WingCommander The Kilrathi spaceship]] doesn't really do anything (except illustrating a bit of the backstory for the Hoe of Destruction). It's just there as a ShoutOut.
3* DemonicSpider: Liches can kill anyone with one hit. Fortunately they seem to be able to cast the death spell only once each.
4* FridgeHorror: On the garbage-strewn shore of Lock Lake there's a number of animal corpses that can be looted. Most are empty, but one dead fox contains a dead ''mouse'', which in turn contains a Ring of Regeneration. It's a welcome little bit of hidden treasure when you find it. Until you wonder about how the fox died and realize that having a constantly regenerating mouse in your stomach would probably be a rather painful way to go...
5* GoodBadBugs:
6** In the northwest forest of Britannia, there's a house full of goodies whose door can only be opened by a lever on the inside. Normally, you need to go through a dungeon and find the teleporter that will warp you into to the house. However, if you position yourself by the window so that you can see the lever, you can just use Telekinesis to open the door (in Exult, you can simply change the screen resolution if you can't see it right away).
7** Sometimes a glitch will allow you to enter the Sphere Generator without the Enchanted Hourglass.
8** Visit [[http://it-he.org/ultima7.htm A Fistful of Ultima VII]] for a detailed list of Good Bad Bugs and a hilarious anti-walkthrough which exploits them to win the game in completely unintended ways.
9** Using serpent venom causes temporarily ups all of your stats, but after it wears off, it degrades your strength slightly. [[spoiler: If you use enough of it all at once, though, dropping your strength rolls over and leaves you with an absurdly high stat e.g. 164 or 135 when the normal max is 30.]]
10** It's possible to apply fountains, potions and certain items to non-party members, meaning you can poison [=NPCs=] without backlash or temporarily put a dragon to sleep without casting a spell.
11*** Unless the potion was owned by someone else, in which case it's treated exactly as though you'd stolen it.
12* HilariousInHindsight: The Guardian first appears as [[Literature/NESGodzillaCreepypasta a red skull-like, hairless, distorted face that taunts the Avatar through his computer.]]
13* {{Narm}}:
14** The Guardian's speech during the introduction.
15** His defeat dialogue arguably even more so.
16---> ''Damn you, [[TrrrillingRrrs Avatarrrr]]! DAAAAAAAAAAAAAAMN YOUUUUUUUUUUUUUUU!!!''
17* OnceOriginalNowCommon: The game was truly an innovator and still has one of the most engrossing worlds in RPG history (with a dizzying amount of freedom of action available to the player), and it ''absolutely'' had an influence on virtually every CRPG that followed in its wake; however, like the rest of the franchise, it can come across as clunky and unpolished after so many other games came out that did what it did with better graphics and controls on larger scales. The lackluster combat and unbelievably frustrating party management in particular are understandable hurdles for new players trying to engage with the game in the [=21st=] century.
18* PortingDisaster: The SNES port. The plot is mostly the same, but wound up being butchered as a result of Nintendo's NeverSayDie policies at the time. The double homicide that starts the plot of the game is replaced with a double ''kidnapping'' that never gets solved. The original games combat and party systems are dispensed with altogether in favor of a Zelda-style action RPG format, while the removal of the party might sound like a blessing in disguise for how [[ScrappyMechanic contentious its execution was,]] it nonetheless results in the game becoming far too simple for its own good in which the Avatar just wanders around alone whacking snakes and bats with his sword. The iconic sandbox elements are also largely removed because the game isn't being fueled by a 486-or-better plugged into a good four-megabytes-plus of RAM. The SNES was certainly powerful for its time, but not ''that'' powerful, so Ultima VII sadly had no chance of thriving on it.
19* ScrappyMechanic: Having to manually feed your characters. The fact that they can't feed themselves is made fun of in various fanfics, with the Avatar giving his companions nappies and spooning food in their mouths.
20* SpiritualLicensee: Assuming you have the Forge of Virtue add-on, this is the best ''[[Literature/TheElricSaga Elric of Melniboné]]'' game ever made.
21* {{Squick}}:
22** [[spoiler: Kill the mother of Lord British's unborn child, and there's a baby in her inventory. Ick.]]
23** The game allows you to make dough with buckets of blood. And to a less squicky extent, buckets of beer or wine.
24*** While the player can only make bread out of the dough (and selling said bread for gold), leaving said blood dough lying around results in the baker producing cakes and other assorted items to sell to the populace...
25** EVERYONE fears the mighty used diaper. Using one on any character causes them to scream hilariously while vowing horrible vengeance. This includes your party members, you, dragons, and even Lord British himself.
26* ThatOneLevel: The Test of Courage in Forge of Virtue.

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