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1* GameBreaker: The two spells that let you teleport up or down one dungeon level make finishing quests a breeze, as you can just chain-teleport down to the marked level, kill whatever monster you were sent to kill, then chain-teleport out of the dungeon without having to bother with navigating any of those pesky 3D mazes.
2* GoddamnBats:
3** Gremlins. They're not particularly difficult to kill, but they steal food with every hit. Run out of food and you instantly die. This is especially annoying early on when you're trying to balance out buying food with upgrading your equipment. Oh, and you can't loot the stolen food off their bodies when they die.
4** And of course, there's actual giant bats, who are easily the hardest-hitting of the early dungeon monsters and can put you in a world of hurt if you can't kill them quickly. Easily the bane of any player just starting out.
5* HilariousInHindsight: The game's ending involves traveling centuries into the past to defeat a villain who cannot be killed by any conventional means? Hmm, sounds an awful lot like the first game of [[VideoGame/FinalFantasyI another popular RPG series...]]

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