1 | * EvenBetterSequel: The first game was a straightforward remake of ''VideoGame/{{Taipan}}'' with actual graphics, optional sidequests, the choice of player characters and point-and-click interface. ''Tradewinds 2'' introduces more commodities, a plot and even more quests, though, like ''Taipan'' only one ship can be owned at any time. Further sequels build on this more. |
2 | * GoodBadBugs: To prevent issues caused by two conflicting enchanted items being in your inventory, the most recently obtained one will take precedent (the in-universe explanation given is that the enchantments weaken with time). When you sell an item to a shop that the shop normally sells, you can immediately buy it back. Combining these two facts, if you get a quest that saddles you with an item that increases the chance of storms (of which there are several) and you happen to have the Neverstorm Pendant, you can go to a shop, sell that pendant, and then immediately buy it back, negating the storm risk. |
3 | * TheScrappy: |
4 | ** Pazzo Millione from "Caravans" - Sakeem's story. Lecherous, drunkard, poor decision control, MilesGloriosus, and extravagant. His presence makes Sakeem's quests almost twice as long as those should be. |
5 | ---> ''Pazzo Millione joins the party much to everyone's dismay.'' (One of the pop-up line when such situation occurs, i.e. the party picks him up again after he lost an important item and the party has to travel great length to retrieve it.) |
6 | * TakeThatScrappy: Sakeem's story ends with [[spoiler: the previous Khan, who adored Pazzo, being ousted from throne and Sakeem immediately handing Pazzo to the new Khan as a prisoner.]] |
http://tvtropes.org/pmwiki/context.php
FollowingContext YMMV / Tradewinds
Go To
- Show Spoilers
- Night Vision
- Sticky Header
- Wide Load