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1* AlasPoorScrappy: [[spoiler:Adi]] and [[spoiler:Cort]] are minor characters that most players probably wouldn't bat an eye at...up until [[spoiler:the final battle]], anyway, where they [[spoiler:defend the BigBad]] at the cost of their lives. Made worse by the fact that [[ViolenceIsTheOnlyOption you have to kill them yourself]].
2* AnticlimaxBoss: Compared to the [[ThatOneBoss boss(es)]] that come before them, the FinalBoss is kind of a pushover, even the TrueFinalBoss. They only have two flunkies that can be taken out pretty easily by that point, and they themselves don't actually have any abilities, other than a gimmicky passive ability or two. The aforementioned flunkies do have actual abilities, but only one of them is a real threat.
3* SugarWiki/AwesomeMusic:
4** [[https://www.youtube.com/watch?v=MVIDDHwed50 The title theme.]]
5** [[https://www.youtube.com/watch?v=N4qzypZgxpU All the music]] [[https://www.youtube.com/watch?v=74eqUU9Lhd8 in Fortifel,]] [[https://www.youtube.com/watch?v=Nc3sSK2GjaI full stop.]]
6** [[https://www.youtube.com/watch?v=w3Ov7RgAltk Do'Ssha has some]] [[https://www.youtube.com/watch?v=1MgECwJuGsg pretty great]] [[https://www.youtube.com/watch?v=Uw4EdLPHTkw themes as well.]]
7** The music that plays during TearJerker scenes is suitably heart-rending.
8** The theme of chapter five's boss battle, especially when it suddenly descends into a slow and mournful passage, fitting the mood of [[spoiler:the boss basically staging the battle and letting himself be killed by the party]].
9** [[https://www.youtube.com/watch?v=ViSJtA4MbRs The world map theme is surprisingly epic.]]
10** The FinalBoss theme, [[http://tindeck.com/listen/xtmn The Blues.]]
11** The battle music for the final dungeon, [[http://tindeck.com/listen/uhmn Naught To Lose.]]
12* SugarWiki/FunnyMoments: Interlude 1. Especially the stealth section.
13** After asking [[DeadpanSnarker Ques]] to distract a group of bloodthirsty birds, his only reaction is:
14---> '''Ques:''' There will be Hell to pay if I tear my favorite gloves, you know.
15*** Really all of Ques' snark is non-stop hilarity.
16** At one point, Ques asks you if you are serious about something. Your [[ButThouMust choices]] are: "Quite serious," "Dead serious," and "Serious as a heart attack."
17* GameBreaker:
18** Qualstio's "Stifling Heat" passive skill, which combined with maxing out Flame Burst raises its chance of inflicting Disable to almost 100%, making bosses laughably easy. Unless you focus on his passive skill branch and the Flame Burst spell when levelling him up or do a ridiculous amount of skill point grinding, though, you won't be able to get it until [[EleventhHourSuperpower very late in the game]].
19** Santes, Santes, ''Santes''. She has both potent healing spells and a powerful direct damage spell. One of her early passive abilities grants her a significant Agility boost, too, so she can attack and heal pretty quickly. It's unlikely you'll ever want to remove her from your party throughout the game's entire duration.
20*** She's also the only caster who can Rush[[note]]or, at least, the only one who can do it ''well'' -- Yfus can too at higher levels, but the effect is pretty negligible[[/note]], plus she can advance the skill chain at the same time.
21** The full-party buff spells (Rising Morale, Blessing of Wit, and Refreshment) are extremely useful as well, because they effectively regenerate both {{Mana}} and HitPoints. They are balanced out somewhat by the fact that the party members who have said skills tend to be [[SpoonyBard weaker]] or [[StoneWall less useful]] than other party members, however.
22*** The exception to that last one is [[spoiler:Kulkumatz]]: Lani has [[StoneWall little in the way of offense]], which is bad in a game where the best defense is a good offense, while [[spoiler:Falitza]] is [[SquishyWizard frail]], has [[SpoonyBard incredibly gimmicky abilities]], and her one offensive ability is rarely useful. However, [[spoiler:Kulkumatz]] is well-rounded, durable, and capable of dishing out nearly as much damage as other characters, in addition to having the full-party Regrowth spell.
23** ''[[DiscOneNuke Perfect Frenzy]]''. It deals ludicrous Body damage, killing off all non-boss enemies with light armour in one hit. It can leave [[GlassCannon the character who uses it]] vulnerable to attack, though.
24* GoddamnBats: Skywatch birds in Chapter 4. They come out of nowhere, are extremely hard to dodge and have an annoying knockback attack that can greatly lengthen fights with them. Probably the closest thing this game has to random encounters.
25* GoddamnedBoss: The Hemofalcon, in spades. Not only it's a GiantSpaceFleaFromNowhere, but the fight starts with the battlefield crammed with Blood Hawks as its flunkies. Blood Hawks have a long range attack that pushes back a character and disables all their abilities for a turn -- and there's almost as many of them as your party members. For extra fun, Hemofalcon has an ability that disables the whole party's abilities. You'll spend most of the battle trying to run back to the front line and waiting for disable to wear off.
26* SugarWiki/HeartwarmingMoments:
27** [[spoiler:Yacatec]]'s JerkWithAHeartOfGold scene.
28** Dehl's ending scene, where [[spoiler:Xopi forgives him for his violent actions earlier in the game]].
29** Restoring [[spoiler:Rehm]]'s self-confidence and helping him come to terms with all the awful things he's been through, especially since it comes after the biggest TearJerker in the game.
30** This can also be a TearJerker depending on how you read it, but: After the "Routing Season" quest, if you choose to have Qualstio let the criminals escape, Dehl asks him why. Qualstio's response: "Look, you're better off than those shra, so you don't care. But that's not how I feel. ''Especially'' after knowing you for so long." Qualstio really does care about Dehl, and is one of the few people who actually has issues with the slave trade...
31** At the end of the game, the BigBad attempts a VillainExitStageLeft. [[spoiler:However, just as he's about to escape in his getaway boat, he sees that all the people of Wadassia (and the escaped slaves) are there already to block his path. They came all the way to the Drop to support Six Stars, even though they knew it would probably be suicide...]]
32** In the good ending, [[spoiler:Tezkhra is seconds away from activating the third pillar and completing the Cycle, which will mean he gets rescued, but also means that everything on the surface will be destroyed. When he thinks of all that he's seen, and how much he's truly bonded with the people, he realizes he can't do it. Not only that, but he then decides [[IChooseToStay to stay and watch over them]], even though it means he'll grow old and die.]]
33** In chapter three's ending scene, when [[spoiler:Alito]] is afraid of leaving behind his lost home and the city he's been living in and going on to travel with Six Stars, Lani says that if his feet ever become sore from walking, she'll carry him herself. This is not a plot point and there's no particular reason for her to say that. She's just that compassionate towards the little guy.
34** [[spoiler:Skint]] being inducted into Six Stars. In the final chapter, long after it had lost any practical meaning, the group produces the documentation and have him sign it to officially become a member. The game itself also goes through with the formalities: the silly little fanfare that accompanies characters joining the guild and a [=name/race/class/description=] screen which is completely pointless because [[spoiler:it's clear Skint is moments away from expiring from his wounds and you won't be using him in any battle]]. All of this is done to allow him to [[spoiler:die peacefully among friends, which is an important thing in Shra beliefs]].
35* SugarWiki/MomentOfAwesome: Santes delivering a TheReasonYouSuckSpeech to the Blessed Corps of Do'Ssha.
36* NightmareFuel:
37** Chapter 6. [[spoiler:The heroes failed. ''TheBadGuyWins''. The SceneryGorn of all the devastation the BigBad caused, the HeroicBSOD on the part of the heroes, and the thousands of people who must have died while HoldingOutForAHero in vain...]] Sure, [[EarnYourHappyEnding it all works out in the end]], but it's still [[TearJerker heartbreaking]] and ''terrifying'' if you try to put yourself in the shoes of the {{NPC}}s.
38** The TrueFinalBoss, [[spoiler:Chaos Havan]]. It's [[HumanoidAbomination physically monstrous]], with warped, overstretched skin and absolutely ''horrifying'' BlackEyesOfEvil. Its CharacterPortrait also looks like it's perpetually screaming. The knowledge that [[spoiler:the alteration capabilities of Tezkhra's PowerFist]] can backfire so catastrophically like that is...rather unsettling.
39** Interlude 4, the resolution of Dehl's backstory that delivers on tons of foreshadowing dropped throughout the game. It starts off innocuously enough, with peaceful humans arriving on Dehl's island, and Dehl then going off to find his father. [[spoiler:In the process, he discovers his father's secret 'laboratory', which is ''swathed in blood and has bloody Sikohlon corpses chained to the walls''. Dehl's father rambles about how he killed everyone to try and isolate a cure for the Blue Plague, and Dehl is just barely able to come out alive through the manifestation of his pseudo-magic powers -- which causes his father to be graphically impaled by a sword and die.]] [[WhamEpisode Yeah.]]
40* TearJerker:
41** [[spoiler:Interlude 3. Vasra is KilledOffForReal, and Rehm suffers a HeroicBSOD that makes Dehl's RoaringRampageOfRevenge look minor in comparison. His previously cheerful, happy-go-lucky personality is replaced by a traumatized wreck that can barely talk to anyone. This makes Taru suffer a nasty breakdown and run away in anger and disappointment, while Rehm starts sobbing as the screen fades to black. But it's not over, oh no. We then see multiple scenes of Rehm being DrivenToSuicide, but being unable to actually die because he has a shra's stamina and regenerative capabilities. He doesn't even manage to finish it within ''some years'' of constantly being drunk and slowly starving, as he's captured by Nalians and sold into slavery.]] Easily the most depressing scene in the game. Fortunately, it has a HappyEnding [[VideoGameCaringPotential if you do a certain chain of sidequests]].
42*** In addition to all that, [[spoiler:the incident apparently turns Taru into a shra-hating bigot due to a grudge on Rehm for abandoning the crew. He is still like this ''half a century later''. It's truly sad when you recall how accepting and nice he is towards shra in the other interludes...]]
43** [[spoiler:Falitza]]'s sidequest. [[spoiler:Her brother desperately tries to reconstruct her mind by putting her through an extensive therapy course in Wassadia, but it's an absolute failure. Falitza refuses to participate in anything except the physical exercise sessions, which she takes an unhealthy interest in. Afterwards, it's clear that her brother is close to tears, but he tries to talk reason into her one last time...which also fails.]] Major DownerEnding, there.
44*** Becomes better after TheReveal during the ending, where [[spoiler:Falitza says that she was [[ObfuscatingInsanity faking her madness the whole time]]...though she also says that Hunio didn't care about her in the slightest, only in redeeming the family name. Also, it means she was kind of a jerk for toying with his heart like that.]]
45** [[spoiler:Dehl's rejection from the Sikohlon family.]]
46*** Emphasized in [[spoiler:his portion of the ending, where, when asked his name, it looks like he's about to say his typical "Dehl. Dehl Sikohlon," when he catches himself and says instead, "Dehl. Just...Dehl." However, since [[SugarWiki/HeartwarmingMoments Xopi finds and forgives him a few moments later]], he may snap out of it by the sequel.]]
47** [[spoiler:Sirush's portion of the ending, as well as the end of his sidequest.]]
48** [[spoiler:Skint's AlasPoorVillain scene, and the fact that it makes Dehl's FreakOut ''even worse''.]]
49* ThatOneAttack:
50** "God's Gift", used by chapter 4's boss. It only hits one party member, but can deal over ''twenty points'' of Soul damage. Combine this with the fact that more than half the battlefield is Energized, and anyone standing on an Energized square takes 50% more damage from it, whoever's hit with it is going to die unless their element is Physical. The boss's other attack also inflicts two full-party debuffs.
51** Chapter 5's boss has "The Threshing", though there are multiple ways to prevent him from using it. (The battle actually centers on getting him ''not'' to use it, because if he does, you might as well save yourself some time and [[SoftReset hit F12]])
52*** [[OptionalBoss Asarik]] has a similar move, "Torment". Doesn't deal as much damage, but hits everyone. Mercifully, he doesn't use it very often.
53* ThatOneBoss: Chapter 4's, because his battle contains a VideogameSetPiece; it's constantly raining, and every turn he gets, the rain has a chance to either double his stats or inflict a nasty full-party debuff. If no one in your party has a full-party buff spell to counter it, gods help you. On top of that, even if the rain does nothing, it Energizes a lot of the battle squares, and if someone's standing on them and gets hit with ThatOneAttack, they're going to die unless their element is Physical or they have 30+ Soul.
54** Fortunately, the rain can actually be to your advantage; it's rare, but it can remove the aforementioned debuffs and/or decrease the boss' stats.
55** Chapter 5's boss can be quite difficult as well if you don't know how to cancel ThatOneAttack, but by then you're likely to have [[GameBreaker Stifling Heat]], which makes him a joke if you use Flame Burst every round. (He'll actually ''skip his turn'' if he's in a position to use the attack and he's disabled)
56** ''The first boss of the entire game'' is practically a LuckBasedMission. To wit, his signature move is an [=AoE=] attack that can easily one shot your healer, he has all three stat buffs active, ''and'' he has three similarly fully buffed guards as backup.
57** The Fire Tchiirta at the end of the second mission isn't too tough on its own. its the fact that its backed up by three Tchiirta Hatchlings and two [[DemonicSpiders Tchiirta Scouts]] that makes it a nightmare if you're unprepared.
58* UnintentionallySympathetic: It was not very nice of Lord God to torture [[spoiler:Donz]] to death. But this was the guy who [[spoiler: decided to plunge the whole planet into an apocalyptic cataclysm and was barely stopped short of wiping all of its life. All this because he was so vindictive about his job that he couldn't bear Six Stars proving his predictions wrong.]] If it wasn't for him, there would be no Lord God.
59* TheUntwist: [[spoiler:[[SufficientlyAdvancedAliens Tezkhra]] doesn't have astronaut clothing and a laser attack for no reason.]]
60* TheWoobie: A lot of characters, but primarily Dehl, Alito, [[spoiler:Rehm]], and Moke. Also, [[spoiler:Tezkhra, once you realize the truth behind him and all the things he's been through]].
61** StoicWoobie: Dehl, ''so very much''.

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