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1* SugarWiki/AwesomeMusic
2** The title theme of ''3'', "Time of Destiny", which also plays during several BigDamnHeroes moments and the ending sequence, is pretty inspiring for a midi-styled soundtrack.
3** "[[https://www.youtube.com/watch?v=fshEON1kdRE Violent Battle]]", {{Leitmotif}} for the Inspectors. ''VideoGame/{{Super Robot Wars Original Generation}}s'' gave Wendolo his won unique Leitmotif "[[https://www.youtube.com/watch?v=x6qu61NY87A The Judge and The Judged]]", complete with OneWomanWail.
4* EnsembleDarkhorse: The Valsione, owing to its mechanical design, is one of the best examples of HumongousMecha {{Robot Girl}}s in fiction.
5* SugarWiki/FunnyMoments: ''3'' doesn't pull back in sending wave of tougher and tougher opponents at players. Eventually, there is [[SarcasmMode some genius]] from the ''Franchise/{{Gundam}}'' universe who sends a big army of [[Anime/MobileSuitGundam Doms]].
6* GameBreaker: Several; granted players will need to abuse them since this game is NintendoHard.
7** Once [[Anime/MobileSuitGundam Amuro Ray]] picks up the [[Anime/MobileSuitGundamCharsCounterattack Nu Gundam]], he'll be able to dodge anything, while taking out any enemy 9 spaces away with a 1200 power [[AttackDrone Fin Funnels]]; in fact, Amuro can perform two actions per turn once his CharacterLevel gets into the mid- or upper-30's.
8** [[Anime/MobileSuitGundamCharsCounterattack Quess Paraya]] is basically female Amuro. While slower than Amuro, her attack strength is ''much'' higher than Amuro's and benefits by having the Flash Command, something Amuro doesn't have.
9** Anime/{{Daitarn 3}} has a high HitPoint pool and armor rating, with its Sun Attack being the strongest technique in the roster's arsenal for quite some time throughout the game, if not, the best flat out. Its only weakness is that [[Anime/{{Daitarn 3}} Banjou Haran]] does not have the "Accelerate" Spirit Command[[note]]Increase pilot's movement by three[[/note]], and even that can be somewhat mitigated by its Daifighter mode.
10* ScrappyLevel: [[EscortMission Any scenario where a battleship requires protection]] - these levels usually suck because unlike modern installments, the battleship cannot move, has a poor armor rating and barely any chance of ever evading attacks.
11* ThatOneLevel: The final scenario "Ragnarok" - while there are only three enemy units, two of them are the infamous Valsion (the FinalBoss from ''VideoGame/SuperRobotWars2''), and the other being the TrueFinalBoss, [[spoiler:[[Characters/MasouKishin Shu Shirakawa]] and his Neo Granzon]]. Now count the facts that in this game, "Focus"[[note]]Increase a pilot's accuracy and evasion rates by 30% for one turn[[/note]] and "Valor"[[note]]Deal twice the amount of damage for the next successful attack[[/note]] are ''rare'' Spirit Commands, unit upgrades don't account for mobility or weapons, Will-raising Spirit Commands had a prohibitively large cost and the two Valsions, while weak enough to be destroyed in a few hits, cannot effectively raise allied characters' Will. Add the fact the TrueFinalBoss can raise individual Will by at least 15 points each turn due to the party attacking (excluding any allied units shot down), can perform ''[[ExtraTurn two actions per turn]]'', has insanely high {{Hit Point}}s and armor rating, with a Will cap of '''200''' (compared to allied units capping at 150); in other words, '''EVERY SINGLE ATTACK WILL DESTROY AN ALLIED UNIT'''.
12** Part of the difficulty comes from not paying enough attention to how Will in ''3'' works: dog-piling on a single enemy unit isn't recommended when the latter has that many abilities and advantages. While it's true during the rest of the game, it's the most apparent against the TrueFinalBoss.

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