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** [[Anime/MobileSuitGundamCharsCounterattack Quess Paraya]] is basically female Amuro. While slower than Amuro, her attack strength is ''much'' higher than Amuro's and benefits by having the Flash Command, something Amuro doesn't have.
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** Anime/{{Daitarn 3}} has a high HitPoint pool and armor rating, with its Sun Attack being the strongest technique in the roster's arsenal for quite some time throughout the game, if not, the best flat out. Its only weakness is that [[Anime/{{Daitarn 3}} Banjou Haran]] does not have the "Accelerate" Spirit Command[[note]]Increase pilot's movement by three[[/note]].

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** Anime/{{Daitarn 3}} has a high HitPoint pool and armor rating, with its Sun Attack being the strongest technique in the roster's arsenal for quite some time throughout the game, if not, the best flat out. Its only weakness is that [[Anime/{{Daitarn 3}} Banjou Haran]] does not have the "Accelerate" Spirit Command[[note]]Increase pilot's movement by three[[/note]].three[[/note]], and even that can be somewhat mitigated by its Daifighter mode.

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* SugarWiki/AwesomeMusic: The title theme of ''3'', "Time of Destiny", which also plays during several BigDamnHeroes moments and the ending sequence, is pretty inspiring for a midi-styled soundtrack.

to:

* SugarWiki/AwesomeMusic: SugarWiki/AwesomeMusic
**
The title theme of ''3'', "Time of Destiny", which also plays during several BigDamnHeroes moments and the ending sequence, is pretty inspiring for a midi-styled soundtrack.



* EnsembleDarkhorse: The Valsione, one of the best examples of HumongousMecha {{Robot Girl}}s in fiction.
* SugarWiki/FunnyMoments: ''3'' doesn't pull back in sending wave of tougher and tougher opponents at you. Eventually, there is [[SarcasmMode some genius]] from the Franchise/{{Gundam}} universe who sends a big army of [[Anime/MobileSuitGundam Doms]] at you.
* GameBreaker: Several; granted you'll need to abuse them since this game is NintendoHard.
** Once [[Anime/MobileSuitGundam Amuro Ray]] picks up the [[Anime/MobileSuitGundamCharsCounterattack Nu Gundam]], he'll be able to dodge anything, plus take out any enemy 9 squares away with a 1200 power [[AttackDrone Fin Funnel]], up to twice per turn once his character level gets into the mid- or upper-30's.
** Anime/{{Daitarn 3}} has a high HP pool and armor, with its Sun Attack being the strongest technique in your arsenal for quite some time, if not period. Its only weakness is that [[Anime/{{Daitarn 3}} Banjou Haran]] does not have the "Accelerate" Spirit Command.
** In a rare case, [[Anime/MobileSuitZetaGundam Paptimus Scirroco]] becomes this when he gets to pilot the [[spoiler:Valsion Custom]], an OriginalGeneration-based machine.
* ScrappyLevel: [[EscortMission Any scenario where a battleship requires protection]]. These usually suck because the ship cannot move, has poor armor and barely any chance of evading attacks.
* ThatOneLevel: The final scenario "Ragnarok". You're on a map with a total of only three enemy units, two of which are the infamous Valsion (the FinalBoss mecha of ''VideoGame/SuperRobotWars2''), and the other being the TrueFinalBoss, [[spoiler:[[Characters/MasouKishin Shu Shirakawa]] and his Neo Granzon]]. Now count the facts that in this game, "Focus" and "Valor" are RARE Spirit Commands, unit upgrades don't account for mobility or weapons, Will-raising Spirit Commands had a prohibitively large cost and the two Valsions were weak enough to die in a few hits without effectively raising your pilots' Will. Add the fact that [[spoiler: Shu]] can raise his Will by at least 15 each turn due to your characters attacking him (not counting any allied units shot down), can attack TWICE each turn (as does your units, but it's more like "get twice the chances of getting shot down"), had insanely high HP and armor, with a Will cap at 200, whereas your units hardly exceed 150. In other words, EVERY SINGLE ATTACK WOULD KILL ANY ALLIED UNIT RIGHT AWAY...
** Part of the difficulty comes from not paying enough attention to how Will in ''3'' works. In short, [[BullyingTheDragon a bunch of weaklings ganging up on an uber robot]] equates to scrap metal. It's true during the whole game, but it's the most apparent in this scenario.

to:

* EnsembleDarkhorse: The Valsione, owing to its mechanical design, is one of the best examples of HumongousMecha {{Robot Girl}}s in fiction.
* SugarWiki/FunnyMoments: ''3'' doesn't pull back in sending wave of tougher and tougher opponents at you. players. Eventually, there is [[SarcasmMode some genius]] from the Franchise/{{Gundam}} ''Franchise/{{Gundam}}'' universe who sends a big army of [[Anime/MobileSuitGundam Doms]] at you.
Doms]].
* GameBreaker: Several; granted you'll players will need to abuse them since this game is NintendoHard.
** Once [[Anime/MobileSuitGundam Amuro Ray]] picks up the [[Anime/MobileSuitGundamCharsCounterattack Nu Gundam]], he'll be able to dodge anything, plus take while taking out any enemy 9 squares spaces away with a 1200 power [[AttackDrone Fin Funnel]], up to twice Funnels]]; in fact, Amuro can perform two actions per turn once his character level CharacterLevel gets into the mid- or upper-30's.
** Anime/{{Daitarn 3}} has a high HP HitPoint pool and armor, armor rating, with its Sun Attack being the strongest technique in your the roster's arsenal for quite some time, time throughout the game, if not period. not, the best flat out. Its only weakness is that [[Anime/{{Daitarn 3}} Banjou Haran]] does not have the "Accelerate" Spirit Command.
** In a rare case, [[Anime/MobileSuitZetaGundam Paptimus Scirroco]] becomes this when he gets to pilot the [[spoiler:Valsion Custom]], an OriginalGeneration-based machine.
Command[[note]]Increase pilot's movement by three[[/note]].
* ScrappyLevel: [[EscortMission Any scenario where a battleship requires protection]]. These protection]] - these levels usually suck because unlike modern installments, the ship battleship cannot move, has a poor armor rating and barely any chance of ever evading attacks.
* ThatOneLevel: The final scenario "Ragnarok". You're on a map with a total of "Ragnarok" - while there are only three enemy units, two of which them are the infamous Valsion (the FinalBoss mecha of from ''VideoGame/SuperRobotWars2''), and the other being the TrueFinalBoss, [[spoiler:[[Characters/MasouKishin Shu Shirakawa]] and his Neo Granzon]]. Now count the facts that in this game, "Focus" "Focus"[[note]]Increase a pilot's accuracy and "Valor" evasion rates by 30% for one turn[[/note]] and "Valor"[[note]]Deal twice the amount of damage for the next successful attack[[/note]] are RARE ''rare'' Spirit Commands, unit upgrades don't account for mobility or weapons, Will-raising Spirit Commands had a prohibitively large cost and the two Valsions were Valsions, while weak enough to die be destroyed in a few hits without hits, cannot effectively raising your pilots' raise allied characters' Will. Add the fact that [[spoiler: Shu]] the TrueFinalBoss can raise his individual Will by at least 15 points each turn due to your characters the party attacking him (not counting (excluding any allied units shot down), can attack TWICE each turn (as does your units, but it's more like "get twice the chances of getting shot down"), had perform ''[[ExtraTurn two actions per turn]]'', has insanely high HP {{Hit Point}}s and armor, armor rating, with a Will cap at 200, whereas your of '''200''' (compared to allied units hardly exceed 150. In capping at 150); in other words, EVERY '''EVERY SINGLE ATTACK WOULD KILL ANY WILL DESTROY AN ALLIED UNIT RIGHT AWAY...
UNIT'''.
** Part of the difficulty comes from not paying enough attention to how Will in ''3'' works. In short, [[BullyingTheDragon a bunch of weaklings ganging up works: dog-piling on an uber robot]] equates to scrap metal. It's a single enemy unit isn't recommended when the latter has that many abilities and advantages. While it's true during the whole rest of the game, but it's the most apparent in this scenario.against the TrueFinalBoss.
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* EnsembleDarkhorse: The Valsione, one of the best examples of HumongousMecha {{Robot Girl}}s in fiction.

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Removed: 199

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* CrowningMomentOfFunny: ''3'' doesn't pull back in sending wave of tougher and tougher opponents at you. Eventually, there is [[SarcasmMode some genius]] from the Franchise/{{Gundam}} universe who sends a big army of [[Anime/MobileSuitGundam Doms]] at you.
* CrowningMusicOfAwesome: The title theme of ''3'', "Time of Destiny", which also plays during several BigDamnHeroes moments and the ending sequence, is pretty inspiring for a midi-styled soundtrack.

to:

* CrowningMomentOfFunny: ''3'' doesn't pull back in sending wave of tougher and tougher opponents at you. Eventually, there is [[SarcasmMode some genius]] from the Franchise/{{Gundam}} universe who sends a big army of [[Anime/MobileSuitGundam Doms]] at you.
* CrowningMusicOfAwesome:
SugarWiki/AwesomeMusic: The title theme of ''3'', "Time of Destiny", which also plays during several BigDamnHeroes moments and the ending sequence, is pretty inspiring for a midi-styled soundtrack.



* SugarWiki/FunnyMoments: ''3'' doesn't pull back in sending wave of tougher and tougher opponents at you. Eventually, there is [[SarcasmMode some genius]] from the Franchise/{{Gundam}} universe who sends a big army of [[Anime/MobileSuitGundam Doms]] at you.



** Part of the difficulty comes from not paying enough attention to how Will in ''3'' works. In short, [[BullyingTheDragon a bunch of weaklings ganging up on an uber robot]] equates to scrap metal. It's true during the whole game, but it's the most apparent in this scenario.

to:

** Part of the difficulty comes from not paying enough attention to how Will in ''3'' works. In short, [[BullyingTheDragon a bunch of weaklings ganging up on an uber robot]] equates to scrap metal. It's true during the whole game, but it's the most apparent in this scenario.scenario.
----
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* ScrappyLevel: Any scenario where a battleship requires protection. These usually suck because the ship cannot move, has poor armor and barely any chance of evading attacks.

to:

* ScrappyLevel: [[EscortMission Any scenario where a battleship requires protection.protection]]. These usually suck because the ship cannot move, has poor armor and barely any chance of evading attacks.
Is there an issue? Send a MessageReason:
None


** {{Daitarn 3}} has a high HP pool and armor, with its Sun Attack being the strongest technique in your arsenal for quite some time, if not period. Its only weakness is that [[{{Daitarn 3}} Banjou Haran]] does not have the "Accelerate" Spirit Command.

to:

** {{Daitarn Anime/{{Daitarn 3}} has a high HP pool and armor, with its Sun Attack being the strongest technique in your arsenal for quite some time, if not period. Its only weakness is that [[{{Daitarn [[Anime/{{Daitarn 3}} Banjou Haran]] does not have the "Accelerate" Spirit Command.
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None


** "[[http://www.youtube.com/watch?v=fshEON1kdRE Violent Battle]]", {{Leitmotif}} for the Inspectors. ''{{Super Robot Wars Original Generation}}s'' gave Wendolo his won unique Leitmotif "[[http://www.youtube.com/watch?v=x6qu61NY87A The Judge and The Judged]]", complete with OneWomanWail.

to:

** "[[http://www.youtube.com/watch?v=fshEON1kdRE Violent Battle]]", {{Leitmotif}} for the Inspectors. ''{{Super ''VideoGame/{{Super Robot Wars Original Generation}}s'' gave Wendolo his won unique Leitmotif "[[http://www.youtube.com/watch?v=x6qu61NY87A The Judge and The Judged]]", complete with OneWomanWail.
Is there an issue? Send a MessageReason:
None


* ThatOneLevel: The final scenario "Ragnarok". You're on a map with a total of only three enemy units, two of which are the infamous Valsion (the FinalBoss mecha of ''SuperRobotWars2''), and the other being the TrueFinalBoss, [[spoiler:[[Characters/MasouKishin Shu Shirakawa]] and his Neo Granzon]]. Now count the facts that in this game, "Focus" and "Valor" are RARE Spirit Commands, unit upgrades don't account for mobility or weapons, Will-raising Spirit Commands had a prohibitively large cost and the two Valsions were weak enough to die in a few hits without effectively raising your pilots' Will. Add the fact that [[spoiler: Shu]] can raise his Will by at least 15 each turn due to your characters attacking him (not counting any allied units shot down), can attack TWICE each turn (as does your units, but it's more like "get twice the chances of getting shot down"), had insanely high HP and armor, with a Will cap at 200, whereas your units hardly exceed 150. In other words, EVERY SINGLE ATTACK WOULD KILL ANY ALLIED UNIT RIGHT AWAY...

to:

* ThatOneLevel: The final scenario "Ragnarok". You're on a map with a total of only three enemy units, two of which are the infamous Valsion (the FinalBoss mecha of ''SuperRobotWars2''), ''VideoGame/SuperRobotWars2''), and the other being the TrueFinalBoss, [[spoiler:[[Characters/MasouKishin Shu Shirakawa]] and his Neo Granzon]]. Now count the facts that in this game, "Focus" and "Valor" are RARE Spirit Commands, unit upgrades don't account for mobility or weapons, Will-raising Spirit Commands had a prohibitively large cost and the two Valsions were weak enough to die in a few hits without effectively raising your pilots' Will. Add the fact that [[spoiler: Shu]] can raise his Will by at least 15 each turn due to your characters attacking him (not counting any allied units shot down), can attack TWICE each turn (as does your units, but it's more like "get twice the chances of getting shot down"), had insanely high HP and armor, with a Will cap at 200, whereas your units hardly exceed 150. In other words, EVERY SINGLE ATTACK WOULD KILL ANY ALLIED UNIT RIGHT AWAY...
Is there an issue? Send a MessageReason:
None


** {{Daitarn 3}} has a high HP pool and armor, with its Sun Ttack being the strongest technique in your arsenal for quite some time, if not period. Its only weakness is that [[{{Daitarn 3}} Banjou Haran]] does not have the "Accelerate" Spirit Command.

to:

** {{Daitarn 3}} has a high HP pool and armor, with its Sun Ttack Attack being the strongest technique in your arsenal for quite some time, if not period. Its only weakness is that [[{{Daitarn 3}} Banjou Haran]] does not have the "Accelerate" Spirit Command.
Is there an issue? Send a MessageReason:
Please present all Complete Monster candidates in this thread.
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* CompleteMonster: Wendolo to the extreme.
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* CrowningMomentOfFunny: ''3'' doesn't pull back in sending wave of tougher and tougher opponents at you. Eventually, there is [[SarcasmMode some genius]] from the {{Gundam}} universe who sends a big army of [[MobileSuitGundam Doms]] at you.

to:

* CrowningMomentOfFunny: ''3'' doesn't pull back in sending wave of tougher and tougher opponents at you. Eventually, there is [[SarcasmMode some genius]] from the {{Gundam}} Franchise/{{Gundam}} universe who sends a big army of [[MobileSuitGundam [[Anime/MobileSuitGundam Doms]] at you.



** Once [[MobileSuitGundam Amuro Ray]] picks up the [[CharsCounterattack Nu Gundam]], he'll be able to dodge anything, plus take out any enemy 9 squares away with a 1200 power [[AttackDrone Fin Funnel]], up to twice per turn once his character level gets into the mid- or upper-30's.

to:

** Once [[MobileSuitGundam [[Anime/MobileSuitGundam Amuro Ray]] picks up the [[CharsCounterattack [[Anime/MobileSuitGundamCharsCounterattack Nu Gundam]], he'll be able to dodge anything, plus take out any enemy 9 squares away with a 1200 power [[AttackDrone Fin Funnel]], up to twice per turn once his character level gets into the mid- or upper-30's.
Is there an issue? Send a MessageReason:
This isn\'t YMMV. Moving.


* DiscOneNuke: A couple
** In any scenario that isn't in space, the [[GetterRobo Getter 3]] and its Daisetsusan Oroshi attack, once you acquire it, will annihilate anything. Plus, since the Getter comes with three sets Spirit Commands, it gives you access to pretty much all of them except "Love".
Is there an issue? Send a MessageReason:
wick migration


** In a rare case, [[MobileSuitZetaGundam Paptimus Scirroco]] becomes this when he gets to pilot the [[spoiler:Valsion Custom]], an OriginalGeneration-based machine.

to:

** In a rare case, [[MobileSuitZetaGundam [[Anime/MobileSuitZetaGundam Paptimus Scirroco]] becomes this when he gets to pilot the [[spoiler:Valsion Custom]], an OriginalGeneration-based machine.
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* AlasPoorVillain: The death of the TrueFinalBoss
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** "[[http://www.youtube.com/watch?v=fshEON1kdRE Violent Battle]]", {{Leitmotif}} for the Inspectors. ''{{SuperRobotWarsOriginalGeneration}}s'' gave Wendolo his won unique Leitmotif "[[http://www.youtube.com/watch?v=x6qu61NY87A The Judge and The Judged]]", complete with OneWomanWail.

to:

** "[[http://www.youtube.com/watch?v=fshEON1kdRE Violent Battle]]", {{Leitmotif}} for the Inspectors. ''{{SuperRobotWarsOriginalGeneration}}s'' ''{{Super Robot Wars Original Generation}}s'' gave Wendolo his won unique Leitmotif "[[http://www.youtube.com/watch?v=x6qu61NY87A The Judge and The Judged]]", complete with OneWomanWail.
Is there an issue? Send a MessageReason:
None


** "[[http://www.youtube.com/watch?v=fshEON1kdRE Violent Battle]]", {{Leitmotif}} for the Inspectors. ''{{SuperRobotWarsOriginalGeneration}}s'' gave Wendolo his unique own {{Leitmotif}} "[[http://www.youtube.com/watch?v=x6qu61NY87A The Judge and The Judged]]", complete with OneWomanWail.

to:

** "[[http://www.youtube.com/watch?v=fshEON1kdRE Violent Battle]]", {{Leitmotif}} for the Inspectors. ''{{SuperRobotWarsOriginalGeneration}}s'' gave Wendolo his won unique own {{Leitmotif}} Leitmotif "[[http://www.youtube.com/watch?v=x6qu61NY87A The Judge and The Judged]]", complete with OneWomanWail.

Added: 2558

Changed: 1428

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* CrowningMomentOfFunny This game doesn't pull back in sending wave of tougher and tougher opponents at you. Then eventually, there is [[SarcasmMode some genius]] from the Gundam universe who send a big army of Dom at you.
* DiscOneNuke: A couple.
** Getter Robo. In any level that isn't space, Getter 3's Daisetsusan Oroshi, once you get it, will annihilate anything. Plus, you have three seishin sets, giving you access to pretty much all of them except Love.
* GameBreaker: Several. Granted, you'll need to abuse them since this game is NintendoHard.
** Nu Gundam. Once Amuro picks this thing up, he'll be able to dodge like a demon, plus snipe with his 1200 power Fin Funnel from 9 squares away, up to twice per turn once his level gets into the mid or upper 30's.
** Daitarn 3. High HP and armor, and its Sun Attack is the strongest attack you'll have for quite some time, if not period. Its only weakness is that Banjou never gets Accel...

to:

* CrowningMomentOfFunny This game AlasPoorVillain: The death of the TrueFinalBoss
* CompleteMonster: Wendolo to the extreme.
* CrowningMomentOfFunny: ''3''
doesn't pull back in sending wave of tougher and tougher opponents at you. Then eventually, Eventually, there is [[SarcasmMode some genius]] from the Gundam {{Gundam}} universe who send sends a big army of Dom [[MobileSuitGundam Doms]] at you.
* CrowningMusicOfAwesome: The title theme of ''3'', "Time of Destiny", which also plays during several BigDamnHeroes moments and the ending sequence, is pretty inspiring for a midi-styled soundtrack.
** "[[http://www.youtube.com/watch?v=fshEON1kdRE Violent Battle]]", {{Leitmotif}} for the Inspectors. ''{{SuperRobotWarsOriginalGeneration}}s'' gave Wendolo his unique own {{Leitmotif}} "[[http://www.youtube.com/watch?v=x6qu61NY87A The Judge and The Judged]]", complete with OneWomanWail.
* DiscOneNuke: A couple.couple
** In any scenario that isn't in space, the [[GetterRobo Getter 3]] and its Daisetsusan Oroshi attack, once you acquire it, will annihilate anything. Plus, since the Getter comes with three sets Spirit Commands, it gives you access to pretty much all of them except "Love".
* GameBreaker: Several; granted you'll need to abuse them since this game is NintendoHard.
** Once [[MobileSuitGundam Amuro Ray]] picks up the [[CharsCounterattack Nu Gundam]], he'll be able to dodge anything, plus take out any enemy 9 squares away with a 1200 power [[AttackDrone Fin Funnel]], up to twice per turn once his character level gets into the mid- or upper-30's.

** Getter Robo. In any level that isn't space, Getter 3's Daisetsusan Oroshi, once you get it, will annihilate anything. Plus, you have three seishin sets, giving you access to pretty much all of them except Love.
* GameBreaker: Several. Granted, you'll need to abuse them since this game is NintendoHard.
** Nu Gundam. Once Amuro picks this thing up, he'll be able to dodge like
{{Daitarn 3}} has a demon, plus snipe with his 1200 power Fin Funnel from 9 squares away, up to twice per turn once his level gets into the mid or upper 30's.
** Daitarn 3. High
high HP pool and armor, and with its Sun Attack is Ttack being the strongest attack you'll have technique in your arsenal for quite some time, if not period. Its only weakness is that [[{{Daitarn 3}} Banjou never Haran]] does not have the "Accelerate" Spirit Command.
** In a rare case, [[MobileSuitZetaGundam Paptimus Scirroco]] becomes this when he
gets Accel... to pilot the [[spoiler:Valsion Custom]], an OriginalGeneration-based machine.
* ScrappyLevel: Any scenario where a battleship requires protection. These usually suck because the ship cannot move, has poor armor and barely any chance of evading attacks.
* ThatOneLevel: The final scenario "Ragnarok". You're on a map with a total of only three enemy units, two of which are the infamous Valsion (the FinalBoss mecha of ''SuperRobotWars2''), and the other being the TrueFinalBoss, [[spoiler:[[Characters/MasouKishin Shu Shirakawa]] and his Neo Granzon]]. Now count the facts that in this game, "Focus" and "Valor" are RARE Spirit Commands, unit upgrades don't account for mobility or weapons, Will-raising Spirit Commands had a prohibitively large cost and the two Valsions were weak enough to die in a few hits without effectively raising your pilots' Will. Add the fact that [[spoiler: Shu]] can raise his Will by at least 15 each turn due to your characters attacking him (not counting any allied units shot down), can attack TWICE each turn (as does your units, but it's more like "get twice the chances of getting shot down"), had insanely high HP and armor, with a Will cap at 200, whereas your units hardly exceed 150. In other words, EVERY SINGLE ATTACK WOULD KILL ANY ALLIED UNIT RIGHT AWAY...
** Part of the difficulty comes from not paying enough attention to how Will in ''3'' works. In short, [[BullyingTheDragon a bunch of weaklings ganging up on an uber robot]] equates to scrap metal. It's true during the whole game, but it's the most apparent in this scenario.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* CrowningMomentOfFunny This game doesn't pull back in sending wave of tougher and tougher opponents at you. Then eventually, there is [[SarcasmMode some genius]] from the Gundam universe who send a big army of Dom at you.

Changed: 50

Removed: 48

Is there an issue? Send a MessageReason:
None


** Daitarn 3. High HP and armor, and its Sun Attack is the strongest attack you'll have for quite some time, if not period. Its
only weakness is that Banjou never gets Accel...

to:

** Daitarn 3. High HP and armor, and its Sun Attack is the strongest attack you'll have for quite some time, if not period. Its
Its only weakness is that Banjou never gets Accel...
Is there an issue? Send a MessageReason:
None

Added DiffLines:

*DiscOneNuke: A couple.
**Getter Robo. In any level that isn't space, Getter 3's Daisetsusan Oroshi, once you get it, will annihilate anything. Plus, you have three seishin sets, giving you access to pretty much all of them except Love.
*GameBreaker: Several. Granted, you'll need to abuse them since this game is NintendoHard.
**Nu Gundam. Once Amuro picks this thing up, he'll be able to dodge like a demon, plus snipe with his 1200 power Fin Funnel from 9 squares away, up to twice per turn once his level gets into the mid or upper 30's.
**Daitarn 3. High HP and armor, and its Sun Attack is the strongest attack you'll have for quite some time, if not period. Its
only weakness is that Banjou never gets Accel...

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