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1* AntiClimaxBoss: The fights with Big Boss and Metal Gear 2 are more tedious than actually challenging. Big Boss's first phase and Metal Gear 2 just require you to find a safe spot and keep on hitting them with remote-controlled missiles, while Big Boss's second phase is mostly spent running away until you find an opportune moment to blow him up with a land mine.
2* CompleteMonster: [[YMMV/MetalGear1 Big Boss]]. See that page for details.
3* ContestedSequel:
4** Most younger gamers have found it an okay game, and much better than the first NES ''Metal Gear'' game. The main complaint most fans have is it's almost a remake of the original [[Platform/{{MSX}} MSX2]] game, thus ItsTheSameNowItSucks. It's worth noting though, that this game did introduce some aspects that would turn up in later games, such as avoiding search lights.
5** Even the series director, Creator/HideoKojima has come out in defense of the game and its development staff, stating they were presented with an impossible task in making a sequel to his original game. Kojima has even gone on record to say that he doesn't think that the game was bad at all and he even found it to be faithful to the ''Metal Gear'' concept.
6* HilariousInHindsight:
7** The game's title is pretty nonsensical in the context of the game's plot. ''Snake's Revenge''? What does Snake want revenge for?[[note]]The packaging attempts to explain that the title is in reference of Snake wanting revenge against Colonel Vermon [=CaTaffy=] for killing two of his friends. In-game, this storyline is not featured at all.[[/note]] It's Big Boss who wants revenge. But then ''VideoGame/MetalGearSolid3SnakeEater'' came along and revealed that Big Boss' original codename was actually Snake as well. It also features Snake using a knife, something that had only happened in this installment. In addition, ''VideoGame/MetalGearSolidVThePhantomPain'' is about Venom Snake getting revenge on Cipher for destroying the original Mother Base. To top off, Venom Snake becomes a cyborg in this one, having his left arm amputated and replaced with a prosthetic. [[spoiler:Also, despite being a BodyDouble, he's still the Big Boss that was fought in the original game.]]
8** The game was developed by the same team that had worked on the first ''VideoGame/{{Castlevania|I}}'' game. Many years later, Kojima would return the favor with ''VideoGame/CastlevaniaLordsOfShadow''.
9* {{Narm}}:
10** [[spoiler:Nick's]] death is a fairly dramatic moment, but it's spoiled by miscoloring one pixel on his heaving back. As a result, instead of appearing to pant out his last words, he appears to have a long, firm sausage shaped object on his back that jiggles up and down like a wagged finger.
11** It falls somewhere between HilariousInHindsight and SugarWiki/MomentOfAwesome, but the final boss is Big Boss who, upon defeat, [[NotEvenHuman transforms into an invincible giant purple robot]] and chases Snake down the halls [[IncendiaryExponent breathing fire]].
12* SurprisinglyImprovedSequel: At least compared to the NES version of the first game, this game has much better gameplay, is much more faithful to Kojima's original vision despite him having no involvement in the development, and even inspired Kojima in some aspects for future ''Metal Gear'' games. Even Kojima, who hated the NES version of the original game, liked this game.

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