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1* DemonicSpiders: Aircraft, especially ''Allied'' aircraft. Sure they start off as a joke, but by 1944 they can spot you beyond visual range with radar, appear out of nowhere and stick a bomb right on your conning tower on the first pass. The only thing you can do is hit 'crash dive' and pray. And they're ''everywhere''.
2* EvenBetterSequel: While it's debated within fanbase if it's 3 or 4 as the ultimate iteration of the game, the series as a whole was a steady line of progress and improvements, so 2 was way better than 1, while 3 and 4 are still widely played to this day due to how much they've improved on 2. Part of the reason why 5th game had such lackluster reception was the feeling of being a step back in every possible front. But until it came out, the whole series was running on this trope as a design rule.
3* GameBreaker: In ''Silent Hunter III'', German Cross In Gold medal makes recipient ''immune to fatigue'', meaning they can be at their station indefinitely. Even if you have maximum realism set. Getting there is pretty tough, but it's ''well'' worth it, especially if you give it to specialists, like engine mechanics or radio operators.
4* SugarWiki/MostWonderfulSound: "Torpedo contact!" - when your target was a destroyer.
5* ObviousBeta: ''Silent Hunter 5'', which even a decade after premiere, is still riddled with bugs and unfinished game mechanics.
6* OvershadowedByControversy: The fifth game is probably remembered most for being one of two games (along with ''VideoGame/AssassinsCreedII'') that Ubisoft forced an always-online DRM scheme on for PC users, resulting in both games being extensively pirated -- something that didn't hurt ''Assassin's Creed II'' too much as that game sold most of its copies on consoles, but proved far more damaging in the case of this series, which had always been PC-exclusive.
7* PeripheryDemographic: So the playerbase consists mostly of people who like simulations [=and/or=] are [=WW2=] buffs plus of course ''Film/DasBoot'' fans... and then there are amateur sailors, who play it as a dead reckoning exercise.
8* UnconventionalLearningExperience: If your child (or you yourself) struggles with all those Math homeworks about objects in motion and when or if they will meet - this is a great way of learning it in practice. ''While being under fire''.
9* WhatDoYouMeanItsForKids: The entire series has notoriously low ratings for a simulation of a [=WW2=] submarine, where the entire gameplay is about sinking convoys and sometimes their survivors. Probably due to the [[SarcasmMode educational value]]. It wasn't until ''Silent Hunter 5'', ironically the most tame of the 3D ones, where the rating was bumped to 12+.

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