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2* AnticlimaxBoss: The final boss is a Vixen with an enormous health pool and different voice lines. It’s even worse in the expansion since not only is she the final boss again, but she has even ''more'' health, is fought in a smaller arena with less cover, and fights alongside a few normal Vixens who will quickly burn through your good ammo, so you can expect to die a few times. The Jackalope in ''Rides Again'' is also just a KingMook but the arena and absurdity are fun enough to compensate somewhat.
3* SugarWiki/AwesomeMusic: One of the very few redeeming qualities of the game is its psychobilly soundtrack, courtesy of Music/MojoNixon.
4* DemonicSpiders: The Vixens, Hulk Guards, and Sheriff Hobbs can be a major ballache to kill. All of them have heavy weaponry with fast fire rates and more health than you can whittle down without turning an encounter into a drawn-out fight. The Hulk [[RevivingEnemy can and will get back up]] (though at half its max health) if you don't [[LudicrousGibs give its corpse the dynamite treatment]]; at least you get an Alien Arm Gun pickup when you're done with them. The Vixen has about as much health and damage output but is also skinny and hard to hit (so your ShortRangeShotgun is basically useless against her unless you are directly in front of her), plus she teleports all over the place, though the [[TorpedoTits Alien Teat Gun]] works the best against her (or the Alien Arm Gun if the other option is not available at that point in the game). Sheriff Hobbes on the other hand only drops worthless pistol ammo and only if you destroy his corpse with an explosive, you will get two pistols dropped.
5* GameBreaker: The Alien Arm Gun. It's a guaranteed drop every time you gib a Hulk, is a OneHitKill on Old Coot and Billy Ray clones, wastes a dog in three, and it's all-around powerful. Each fire action is a burst of 3 shots that only consumes one ammo, and each new arm gives you 33 (up to 99 max) ammo. You can use it ''exclusively'' and still not run out of juice for it provided you don't miss too often.
6* GoddamnedBats:
7** Chickens are nearly harmless, but they tend to draw your auto-aim to them. The worst part is, the auto-aim points ''above'' the chicken for hitscan weapons (your arsenal's bread and butter), so they're a more long-lasting nuisance than they should be. At worst, a chicken gets in your way when you're firing the crossbow, [[HoistByHisOwnPetard with horribly explosive results]].
8** Skinny Old Coot is sometimes fairly accurate even at longer ranges and each pistol shot takes nearly a fifth of your health per hit. On rare cases, can hit you even 2-3 times in a row.
9** Billy Ray is uncannily accurate with his shotgun even at longer ranges, at a range where he'll do little more than harass you.
10** Dogs are [[LightningBruiser tremendously fast and move erratically, on top of being ridiculously tough for their tier]], plus they deal quite a bit of damage, even if you start running away as soon as they attack. Expect to spend about 6 shells on one dog on average or only 2 shells if it's a full shotgun blast with no missed pellets but the latter requires you to crouch and fire into dog's face and even then it is a risky approach and not a guaranteed one hit kill. The [[GameBreaker Alien Arm Gun]] or explosives are almost mandatory to get rid of them efficiently or alternatively, if you have a lot of space to run from a dog, pistol sniping also works well.
11** Turd Minions. Barely a threat at all, but they're so noisy and obnoxious, they'll be a priority target for you after a while purely for the sake of silence. Also, their main attack throws off your aim when hits you, which does not go well with a small enemy.
12** Jackalopes in the sequel. They are small, fast and hard to get good aim on.
13** Bikers in the sequel. They are aggressive and dish out tons of damage, especially at close range.
14** Cheerleaders in the sequel. They have slightly more health than the bikers (though nowhere near as intimidating) but their attacks lack feedback when they hit you, meaning that you may not notice your health suddenly dropping during a fight.
15* ScrappyMechanic:
16** The key system. The game more or less averts InterchangeableAntimatterKeys, in that every key can only be used with a specific door... but every single key is visually identical, and the game doesn't indicate which key goes to which door. And what's more, the keys are tiny, dark-colored in dark environments, and often hidden, which makes it very easy to miss a key, walk up to a door you can't open, and then be forced to backtrack across the entire level to track it down. A few source ports have gone as far as to color the keys and add messages of what key color you need for what door, so it's a tiny bit more bearable.
17** Certain kinds of ammunition pickups also double as this game's equivalent to ExplodingBarrels. This makes it extremely likely to blow up much-needed dynamite (the only way to kill Hulks reliably) by accident, or worse, have an enemy blow it up when you're trying to grab it. Not helping things is that [[HitboxDissonance explosions in this game are bigger than they look.]]
18* ScrappyWeapon:
19** When you equip the Pistol, you might expect a powerful HandCannon of a revolver, especially given that the manual describes it as firing .454 Casull rounds. In reality, it has about the damage and accuracy you'd expect of a starting FPS pistol, without having the fire rate to compensate.
20** The Scattergun. [[ShortRangeShotgun The horizontal spread is huge]], it lacks the power to reliably deal with most enemies even at point-blank range, and the way it fires is rather awkward (a tap of Attack fires a shell, and a second one fires quickly and reloads; holding Attack for ''any'' length of time longer than a tap fires both barrels in quick succession and leaves Leonard reeling from the recoil for a bit before he reloads).
21* SoBadItsGood: While objectively a mediocre-to-bad game, many people enjoy it for its nice-looking levels, its crass humor and its redneck charm (with the dedicated yeehaw button being a major example of this).
22* SurprisinglyImprovedSequel: Both the ''Suckin' Grits On Route 66'' ExpansionPack and ''Redneck Rampage 2'' are still [[SoOkayItsAverage decent at best]], but are still much better than the first game.
23* ThatOneLevel: Nearly every level qualifies due to the brutal enemies, the obnoxious key system, and the excessive level size and confusing layouts, but here's a few from the first episode that stand out.
24** Drive-In, the fourth level of the first episode, because of [[DoNotTouchTheFunnelCloud the tornadoes in the trailer park that take away your health in less than three seconds and fling you around the area in a random direction if you so much as get close to them]].
25** DairyAir Farms, the fifth level of the first episode, if only for the beginning part which spawns you right in the line of fire of multiple enemies, right next to multiple explosive barrels those enemies can set off, and in a narrow hallway that makes maneuvering around difficult.
26** [[DownTheDrain Sewers]], the sixth level of the first episode. It's a jarring change of pace from the tough and straightforward approach of the previous levels: 100% of the opposition you face are nigh-harmless Turd Minions, the entire level is a switch hunt, and said switches give ''zero'' indication of what they do, so unless you somehow know exactly how to proceed or are a lucky, it can take ''hours'' to get to the end. It [[{{Pun}} reeks]] of FakeLongevity, as it could be cut entirely with no drawbacks aside from the {{shareware}} episode having six levels instead of seven.

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