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1* CameraScrew:
2** Because the game requires you to aim your attacks, the camera sometimes is put at a bad angle.
3** If you win a battle, the camera angle turns back to where Brian was originally facing. If you run away, the camera angle doesn't change. This makes it easy to get lost if you can't gain your bearings after running away.
4* DancingBear: Debates about the quality of the game aside, it's hard to deny that it being one of the ''very'' few [=RPGs=] on the ''Platform/Nintendo64'' is at least a major contributor to why it's so well known.
5* FanNickname: And on this wiki itself! Apparently, some think that Zelse's Large Cutter is named Massive Cutter. Outside of this wiki, someone seems to call the Were Hare ''Reaper Bunny''.
6* GameBreaker: A lot of them.
7** Agility is gained just by walking around, even outside of battle. This means that one can simply rubber band/tape down the control stick so Brian runs in a perfect circle, leave the game running for a few hours (preferably before you sleep and then wake up to continue playing) and watch as Brian's action range extends the entire length of the battlefield while enemies are unable to touch you. As a bonus perk, you are guaranteed to always go first.
8** Your staff eventually ends up your most powerful attack method. It's supposed to be balanced by the fact that you need to get up close to the enemies to hit them with it but since taking damage increases defenses and health and using the staff in battle ''also'' adds exp to your health, this will quickly become a non-issue. Combine it with an ability that allows you to NoSell magic, and you can act as a staff-wielding monk who just so happens to cast spells.
9** Enemies with multi-hit attacks makes turning Brian into a StoneWall almost effortless. Defense and HP are gained based on number of hits taken, not by the damage value itself. As such, one can find an enemy with a multi-hit attack that only deals ScratchDamage, skip your turn while healing up with the water spell once you start getting low and watch as your HP/DEF skyrockets. Blood Jellies, in particular, are great for this reason.
10** Each element allows you to break the game wide open in some way.
11*** The Earth element. It's got the highest base damage of any element, best shown with the devastating Avalanche spell that can destroy whole groups of enemies. It also has an extra utility in the fact that Confusion allows you to regen MP whenever you receive damage, allowing you to spam Healing outside battle and abuse all attack spells without spending items. Most infamously overpowered though is its second-to-last spell, Magic Barrier, which makes Brian completely invincible to magic for three turns. What makes it so broken is the simple fact that ''almost every enemy and every single boss uses magic attacks''. [[spoiler: The BigBad doesn't use ''any'' physical attacks. And he's huge, meaning the Avalanche spell will do a ridiculous amount of damage each time. The Earth element turns the FinalBoss into a CurbStompBattle.]] The GBC remake/demake understandably nerfed Earth hard, giving more enemeis melee attacks and making Avalanche's area of effect smaller.
12*** The Water element as well since it gives you a health-recovery spell. Since mana slowly regens outside of the battle as you walk around, you can heal yourself back to near full health for next to no cost. To further extend water's usefulness, Drain Magic can also sap enemy's MP, which is very effective to use against bosses in case you run out of MP recovering items nor want to rely on the staff attacks slowly recovering MP. Oh, and [[spoiler: most of the enemies and bosses halfway through the game are weak to water, including Fargo and King Beigis.]]
13*** While nowhere near as ridiculous as Earth or Water, Fire is still no slouch in the broken department. It has the most reliably accurate spells and can do a lot of damage early on in the game, its most useful spell though is by far Power Staff which increases the damage of your staff. As your staff can easily become your most potent attack by accident, Power Staff can help you to finish off ''bosses'' in just two or three whacks of your trusty wooden stick.
14*** The Wind element in the GBC version, due to getting a drastic buff compared to how bad it is in the [=N64=] version. [[spoiler:It also replaces Earth magic and Avalanche as the must-use element/spell to defeat the FinalBoss, due to Mammon's hit box in the GBC version being solely his head and Avalanche not being able to reach it.]]
15** In fact focusing on any one elemental branch can quickly become game shredding, even if it is Wind. Since the game doesn't expect the player to find every spirit in the overworld and expects you to level up the spell branches evenly, by focusing on on one elemental branch, you'll be getting near mid-game spells before you even reach the second town. Even enemies strong to the element in question will [[ScissorsCutsRock be unable to stand against it.]]
16* GoddamnBats: There is a bat-based enemy, but many monsters in different areas apply to this.
17* GoodBadBugs: By imputing a series of specific inputs over a spirit marker and then dying, it's [[https://www.twitch.tv/videos/276478334?t=03m39s possible to duplicate a single spirit a ridiculous number of times]], allowing one to basically max out a spirit branch with little effort.
18* ItsEasySoItSucks: As the many examples under the GameBreaker list show, it's ''very'' easy to become overpowered quickly, a fact that is often held against the game when it's brought up.
19* ItsHardSoItSucks: On the other hand if you build Brian in just the wrong way the game suddenly becomes much ''much'' harder. This is especially likely to happen if you try to raise each spell at a time to keep them balanced or made Wind your primary element instead of a secondary one, either way you will be stuck with weak spells and/or really situational spells whilst the enemies just keep getting stronger and use more powerful spells.
20* MagnificentBitch: [[spoiler:[[EvilMentor Shannon Stork]], seemingly an AloofAlly to hero Brian, is really the cunning [[ArtificialHuman creation]] of the true villain, [[GiantSpaceFleaFromNowhere Mammon]]. To release her master, Shannon orchestrates Brain's quest through Celtland, defeating his father to ensure Mammon's freedom and after Mammon's defeat, leaves to roam the world and [[HumanityIsInfectious learn about emotion out of respect for humans]]]].
21* MemeticMutation: Brian; crappy mage, amazing monk. [[labelnote:Explanation]]Even amongst those who like the game, the fact that Brian's staff ends up becoming his strongest attack and the fact that his HP is way easier to level up than his MP has caused many to joke that Brian is actually one of the worst mages ever, while simultaneously being the best monk ever.[[/labelnote]]
22* PolishedPort: The GBC remake/demake is widely considered much better than the N64 original, ironing out a lot of the game’s problems and adding much more story.
23* ScrappyWeapon: There's almost no point in ever putting spirit points into Wind. While Water and Earth are noted to be [[GameBreaker extremely powerful]] and Fire at least has a buff spell that increases Brian's already kind of crazy melee damage, there's absolutely nothing notable about the wind element. All its attacks are weak compared to the others, its buff spell is too [[LuckBasedMission RNG heavy]] to rely on and the enemies it does have an advantage against are few and far between. It's common to see people go through the game and never put a single spirit point into Wind. Though if you invest ''only'' in Wind it [[SubvertedTrope becomes quite a bit more useful,]] Wind spells often have great range and with the additional damage from being seriously leveled up it becomes easy to cheese most battles.
24** Wind would be RescuedFromTheScrappyHeap in the GBC remake, where it got a serious buff [[spoiler: and replaced Earth as the most potent element to use against the final boss.]]
25* SoOkayItsAverage: Even fans of the game agree it's not all that good, while at the same time not being as bad as some claim it to be.
26* ThatOneBoss:
27** [[spoiler: King Beigis]] is just ''brutal''. His attacks hurt like hell and are difficult to dodge and he's too small for Avalanche to do much good. He is also the only boss where his close attack does less damage than his long distance attack, so attacking him from up close is the only way to fight him. Even with the notoriously broken Magic Barrier he is not a push-over.
28** Nepty is a rather steep step up compared to what came before her. Large movement radius, extremely damaging water attacks and much higher HP than what you'd be used to at that point. When the game even warns you to save any form of healing items you have for her, it ''means'' it. Don't even think of using ATK up and DEF up and get close to her because her close attack range will debuff them.
29* ThatOneLevel: A combination of CameraScrew, lack of a map, and a lack of obvious features or landmarks makes every dungeon in the game one of these.
30** Particularly standing out is the Blue Cave, the worst and longest dungeon in the game. There's no save points, the enemies hit hard, and there is no shortcuts. You can get a lot of spirits in the cave, except for the fact that they're in very hard to find spots, and the enemy appearance rate is off the chart here. Did I mention there's no save points?
31* TheyWastedAPerfectlyGoodCharacter: Quest 64 has a lot of intriguing characters who get zero development and usually only appear once. The most egregious being Princess Flora, Leo, and Brian’s own father.
32* UnderusedGameMechanic: Even the game's detractors tend to admit the hexagonal movement grid is a very interesting mechanic. Ultimately, though, it isn't used as well as it could have been. While it can be used to dodge short ranged attacks, most enemies can hit long range which makes trying to move away from them mostly pointless. The terrain itself also rarely has an impact on the battle, as most of the time it's either flat ground or can easily be worked around.
33----
34--> Head back to kicking some [[StealthPun Fish Man]] [[VideoGame/{{Quest64}} here]].

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