Follow TV Tropes

Following

Context YMMV / NESRemix

Go To

1* SugarWiki/AwesomeMusic: The title theme of ''NES Remix'' which was remixed for the sequel!
2* BreatherLevel: There's one in the sequel for the final challenge in ''VideoGame/PunchOut''. The first level has you beating Piston Hondo in a normal match while the next level simply has you watching Doc Louis train Little Mac, a sequence that's basically a cut scene.
3* GameBreaker: On many ''NES Remix'' speedrun challenges depending if you have the patience, you can [[PauseScumming repeatedly pause the game over and over]] to keep the challenge clock from decreasing as normal which can lead to unusually fast times.
4* HilariousInHindsight: Two of the remixed minigames are variants of ''VideoGame/DonkeyKong'' starring Link, made more difficult due to his inability to jump at will... and then ''VideoGame/TheLegendOfZeldaBreathOfTheWild'' came out and gave Link the ability to freely jump for the first time in a long while.
5* OlderThanTheyThink:
6** A MinigameGame featuring preset challenges? [[Series/NickArcade Where have we seen that before?]]
7** It resembles the ''VideoGame/WarioWare'' series, a series of similar microgames, some which are based on NES games.
8* ScrappyMechanic: Unless you're an speedrunner and don't mind them, the Golden Stars/Rainbow Stars, which are the games' way of handling FakeLongevity (and are part of its FakeDifficulty due to their arbitrary required times). They are the ''only'' way to grade your performance and can be obtained by clearing the stage fast enough. The only thing that matters is just how fast you clear the stage and can be frustrating if one doesn't know what to do, or if one one knows what to do and did everything well with all lives intact...just not fast enough, even if it's just 0,1 milliseconds more than the arbitrary required time.
9* SequelDifficultyDrop: The second volume's games had less FakeDifficulty on average, the time thresholds for triple stars and rainbow stars are much easier to meet, and the challenges themselves are slightly easier. ''Zelda II'' for instance features boss fights where the boss' health is near empty and Link's is full.
10* SpiritualSuccessor: Since it was developed by Creator/IndiesZero, the influence of ''VideoGame/RetroGameChallenge'' is quite apparent. This time though, you're challenging real 8-bit games instead of pastiches of the era.
11* ThatOneLevel:
12** In the first ''NES Remix'', the stage where you have to get through the first stage of ''VideoGame/DonkeyKong'' as [[VideoGame/TheLegendOfZeldaI Link]]... ''who can't jump'', making the level an especially irritating LuckBasedMission. To make matters worse, he also can't use his sword to defend himself.
13** From ''NES Remix'', Bonus Stage 10, which is a version of World 5-2 from ''[[VideoGame/SuperMarioBros1 Super Mario Bros.]]'' where Mario is always running and all you have control over is his jump. It's widely regarded to be the hardest challenge in the entire game.
14** The last stage in ''Golf'', where you have to make a Hole-in-One.
15** The last ''Clu Clu Land'' Bonus stage which requieres you to complete ''its'' Bonus by navigating it ''ASAP'' with a ''very strict'' time limit and equally NintendoHard time threshold to meet for its Rainbow Stars. It requieres ''complete'' mastery of its controls and mechanics.

Top